AI is used to generate some Steam store page assets, as well as some in-game icons and typography. All 3D assets and visual effects in the game are handcrafted and contain no AI-generated content.
- Creator
- Zodiac GameLab
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,981 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI is used to generate some Steam store page assets, as well as some in-game icons and typography. All 3D assets and visual effects in the game are handcrafted and contain no AI-generated content.
All images and sounds used in the game were created with generative AI, and some help was received for the internal code logic.
Texture mapping and music sound effects use a little bit of AI
本游戏的部分美术资源(角色立绘、场景背景)使用了 AI 辅助生成,所有素材均经过人工筛选和调整。游戏运行时不包含实时 AI 生成内容。
The game uses some AI images for placeholder purposes.
Voice synthesis. All informant dialogue is voiced using Google Cloud Text-to-Speech. Each of the 27 informants has a distinct voice selected to reflect their regional background. Story illustrations. Discovery images were generated using AI image generation and curated by the developer. Game content. Story text, discovery descriptions, and informant dialogue were drafted with AI assistance and edited by the developer. No AI-generated content is produced live during gameplay. All content is pre-rendered and reviewed before shipping.
This product uses pre-generated AI content during development. Some store page promotional images and some pre-rendered in-game video assets were created or edited with generative AI tools, including ChatGPT image tools and Veo. All such assets were reviewed and edited by the developer before being included in the final product. No AI content is generated live during gameplay.
Some in-game assets were created using AI-assisted tools during development. All assets have been reviewed, refined, and integrated by the developer to ensure consistency with the game’s visual style and quality standards. No AI-generated content is created or used during gameplay.
Regarding the use of AI, the game scenes images, character designs, and animations of monsters were generated using AI. We will replace these with manually created resources in the official version later
This game uses AI for the generation of some in-game graphic assets, translations, and promotional materials.
The text has been translated using AI, and some of the images were generated by AI.
The following content is created with generative AI: character portraits, background music, and cover/promo material (hand-made in-game screenshots edited/overpainted with AI-assisted tools). All other content (code, game mechanics, driving physics, 3D assets, sound effects, text, track design, gameplay) is hand-made without AI generation.
Some 2D assets and audio used in the game were created with the assistance of AI tools and later reviewed, edited, and integrated by the developers as part of the final game content.
This game includes AI-assisted visual content, including character portraits and promotional assets. All content has been significantly modified, reviewed, and curated by the developer to ensure originality and avoid resemblance to any real individuals. The game does not depict or reference real persons.
Store logo images, in game backstory in English and most French translation used AI and Google Translate and revised by the developer.
Generative AI is used in the creation of some in-game assets such as textures.
Sound, Localization
AI was used as a coding assistant and for assistance with sprite animation. However none of the art was fully generated by AI. All art, be it music or drawn, was originally created by myself, the sole developer, or from open source creators.
Used to make textures and sounds.
The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.
AI tools were used only during development for tasks such as code assistance and partial media creation (e.g., some music elements). No AI systems run in the game itself, and AI does not affect gameplay or player experience
We have used generative AI tools to assist in the creation of several game assets, including background music (BGM), environment background images, and various UI elements such as icons and store banners. All AI-generated content has been thoroughly reviewed and refined by our development team to ensure high quality and to confirm that it does not contain any illegal or infringing material. The final assets are integrated into the game as static files and are not generated in real-time during gameplay.
During the development of Furious Kitchen, we utilized generative Artificial Intelligence (AI) tools to assist in content creation and optimization. The specific implementations are as follows: Programming & Scripts: We used AI programming assistants (Large Language Models) to help write and refactor underlying game logic code, as well as to assist with the implementation of the multi-language localization system and text translation. Art Assets : Certain visual elements within the game (such as UI icons, background assets, or promotional base art) were created with the assistance of AI image generation tools. All generated images were subsequently redrawn, modified, and stylized manually by the developer to fit the game's aesthetic. Music & Audio : Some background music or sound effect assets in the game were composed and arranged using AI audio generation tools. This game does not feature any live-generated AI content (i.e., AI content generated in real-time while playing). All AI-assisted assets were pre-generated during the development phase and carefully reviewed to ensure they do not infringe upon any third-party copyrights.
This game was made with the help of generative AI. AI tools assisted in various parts of development, including code, art, and music.
Some background images and translations in this game were created using AI.
AI Disclosure (Text Content): This game uses generative AI to assist in creating in-game text descriptions, specifically for: Game Concepts & Descriptions: Some fictional game ideas and descriptions within the simulation are pre-generated using AI text models. Manual Oversight: All AI-generated text has been manually reviewed and edited by the developer to ensure it contains no prohibited content and aligns with the game's creative direction. No real-time AI generation occurs during gameplay.
Some AI was used in generating the art used as background in various "personal journal" sequences throughout the game's story arc.
Some parts of this game were created with the assistance of generative AI tools, including certain visual assets, sounds, and code. All AI-generated content has been reviewed and modified by the developer to ensure quality and consistency.
Some static 2D graphics for the user interface and menu icons were created using AI image generators.
AI tools were used to accelerate game development and localization. No real-time AI generation during gameplay. The game contains a humorous nod to AI culture inspired by the development process.
This game uses AI-generated imagery for store page assets and marketing materials. Including, capsule art and banner images. AI-generated music was used in the trailer and promotional materials. All in-game content is crated by developer.
AI was used for some of the narrative in this game.
Generative AI was used only during development to create part of the pre-generated content. This includes some marketing materials for the store page, part of the 3D models, as well as music and some sound effects. All such content was reviewed, selected, edited, and integrated manually by the developer before release. The game does not use generative AI at runtime. Story content, gameplay logic, enemy behavior, game balance, and any real-time interaction with the player are created and executed without generative AI.
This game uses AI-assisted tools during development for certain visual and technical elements. All generated content has been manually reviewed, refined, and integrated to ensure a cohesive artistic direction and high-quality player experience.
This game uses AI-assisted tools to create some visual assets, including character illustrations and background images.
提醒:本作美术方面使用了AI辅助绘画。
The game materials are all generated by AI.
Generative AI was carefully used for structuring the majority of content available in the decks, given the vast breadth of the topics/languages available. However, every piece of information was extracted from publicly available curated sources, where AI was used for the re-writing the facts into questions. Also, in general the distractors (wrong answers) are intelligently chosen at runtime based on similar answers of similar length, however it can occur that certain answer pools where too small for reasonable gameplay. For this, fake answers were generated by AI as well, albeit rarely.
This game uses AI for translations.
Uses AI to downscale, generate or change a few textures and arts.
AI-generated images were used during the concept and reference phase. All final in-game artwork, including card illustrations, backgrounds, UI elements, and promotional materials, was hand-crafted and finalized by the developer.
Environment icon assets, unused in the final game.
Generative AI was used to create a few very specific, minor promotional images and texture enhancements. Everything else; including plane textures, sprites, UI, and airport layouts, was entirely hand crafted by a single human developer using free editing tools like GIMP, Canva, PowerPoint, and MSPaint.
Generative AI technology was utilized during the development of this game (specifically for combat music and English localization). Special thanks to Suno for generating the game's combat music. Special thanks to Gemini for supporting the English localization.
Some 2D assets were created with the assistance of generative AI tools and further refined by the developer.
AI tools were used during development to help generate select visual assets and concepts. These assets were reviewed, refined, and integrated into the game by the developer to ensure consistency with the overall style and experience.
This game was developed with AI assistance for visual assets, sound effects, localization, and code. All AI-generated content was pre-generated during development and reviewed by the developer. No real-time AI content generation occurs during gameplay.
Generative artificial intelligence was used to create and improve the game's main logo and some marketing materials (store capsules). All other game content, including models, animations, and code, was developed using traditional methods.
Generative AI was used to assist in the creation of visual assets, such as textures and UI backgrounds. Additionally, in-game text was refined and localized with the help of AI to ensure grammatical accuracy and a natural flow in English
AI-assisted tools were used for all of the game visuals, audio, and code. No AI generation occurs during gameplay, and no external AI services are used while playing.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Crystal Ascend In-game content art | AI is used to generate some Steam store page assets, as well as some in-game icons and typography. All 3D assets and visual effects in the game are handcrafted and contain no AI-generated content. | Zodiac GameLab | - | May 23, 2026 | |
History of Kingdoms: Three Kingdoms In-game content artaudio | All images and sounds used in the game were created with generative AI, and some help was received for the internal code logic. | Uncle GoodBen | 28 | May 23, 2026 | |
Ant Idea In-game content artaudio | Texture mapping and music sound effects use a little bit of AI | Castan Studio | - | May 23, 2026 | |
团战不能输 In-game content art | 本游戏的部分美术资源(角色立绘、场景背景)使用了 AI 辅助生成,所有素材均经过人工筛选和调整。游戏运行时不包含实时 AI 生成内容。 | 弈人 | - | May 23, 2026 | |
Driftkill: Repurpose Protocol In-game content art | The game uses some AI images for placeholder purposes. | Azluun | - | May 23, 2026 | |
Alien History In-game content audiotextart | Voice synthesis. All informant dialogue is voiced using Google Cloud Text-to-Speech. Each of the 27 informants has a distinct voice selected to reflect their regional background.
Story illustrations. Discovery images were generated using AI image generation and curated by the developer.
Game content. Story text, discovery descriptions, and informant dialogue were drafted with AI assistance and edited by the developer.
No AI-generated content is produced live during gameplay. All content is pre-rendered and reviewed before shipping. | Adam | - | May 23, 2026 | |
炎上回避系Vtuber〜配信終了までバカコメから生き残れ〜 In-game content art | This product uses pre-generated AI content during development. Some store page promotional images and some pre-rendered in-game video assets were created or edited with generative AI tools, including ChatGPT image tools and Veo.
All such assets were reviewed and edited by the developer before being included in the final product. No AI content is generated live during gameplay. | MATSUDA GAMES | - | May 23, 2026 | |
Tiltyard In-game content art | Some in-game assets were created using AI-assisted tools during development. All assets have been reviewed, refined, and integrated by the developer to ensure consistency with the game’s visual style and quality standards. No AI-generated content is created or used during gameplay. | Moonpetal Studio | - | May 23, 2026 | |
幻境奇旅 In-game content art | Regarding the use of AI, the game scenes images, character designs, and animations of monsters were generated using AI.
We will replace these with manually created resources in the official version later | OnWavelength Joy | - | May 23, 2026 | |
BOB'S BOMB In-game content arttext | This game uses AI for the generation of some in-game graphic assets, translations, and promotional materials. | ENDROLL | - | May 23, 2026 | |
神速扫雷:技能觉醒 In-game content textart | The text has been translated using AI, and some of the images were generated by AI. | 青索 | - | May 23, 2026 | |
G-Vora In-game content artaudio | The following content is created with generative AI: character portraits, background music, and cover/promo material (hand-made in-game screenshots edited/overpainted with AI-assisted tools). All other content (code, game mechanics, driving physics, 3D assets, sound effects, text, track design, gameplay) is hand-made without AI generation. | mañana studios | - | May 23, 2026 | |
Medic Simulator: Combat Zone In-game content artaudio | Some 2D assets and audio used in the game were created with the assistance of AI tools and later reviewed, edited, and integrated by the developers as part of the final game content. | Code Lab | - | May 23, 2026 | |
SIM Election USA In-game content art | This game includes AI-assisted visual content, including character portraits and promotional assets. All content has been significantly modified, reviewed, and curated by the developer to ensure originality and avoid resemblance to any real individuals. The game does not depict or reference real persons. | SunsixStudios | - | May 23, 2026 | |
Robo Siege TD In-game content arttext | Store logo images, in game backstory in English and most French translation used AI and Google Translate and revised by the developer. | Cléo Saulnier | - | May 23, 2026 | |
Animal Company In-game content art | Generative AI is used in the creation of some in-game assets such as textures. | Wooster Games | 691 | May 23, 2026 | |
JUNK CONNECT In-game content audiotext | Sound, Localization | MoreNewttoStudio | - | May 23, 2026 | |
Court Wizard In-game content artcode | AI was used as a coding assistant and for assistance with sprite animation. However none of the art was fully generated by AI. All art, be it music or drawn, was originally created by myself, the sole developer, or from open source creators. | Blackhearth Games | - | May 23, 2026 | |
Vampire Pumpkin Plot In-game content artaudio | Used to make textures and sounds. | JOESAM GAMES | - | May 23, 2026 | |
Hotel Renovator Simulator In-game content art | The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements. | CGI LAB GmbH | 48 | May 23, 2026 | |
Super Gerio Town In-game content codeaudio | AI tools were used only during development for tasks such as code assistance and partial media creation (e.g., some music elements).
No AI systems run in the game itself, and AI does not affect gameplay or player experience | Gentarou | - | May 23, 2026 | |
Super Bumpers In-game content audioart | We have used generative AI tools to assist in the creation of several game assets, including background music (BGM), environment background images, and various UI elements such as icons and store banners. All AI-generated content has been thoroughly reviewed and refined by our development team to ensure high quality and to confirm that it does not contain any illegal or infringing material. The final assets are integrated into the game as static files and are not generated in real-time during gameplay. | 77GAME STUDIOS | - | May 23, 2026 | |
愤怒厨房 In-game content artaudiocodetext | During the development of Furious Kitchen, we utilized generative Artificial Intelligence (AI) tools to assist in content creation and optimization. The specific implementations are as follows:
Programming & Scripts: We used AI programming assistants (Large Language Models) to help write and refactor underlying game logic code, as well as to assist with the implementation of the multi-language localization system and text translation.
Art Assets : Certain visual elements within the game (such as UI icons, background assets, or promotional base art) were created with the assistance of AI image generation tools. All generated images were subsequently redrawn, modified, and stylized manually by the developer to fit the game's aesthetic.
Music & Audio : Some background music or sound effect assets in the game were composed and arranged using AI audio generation tools.
This game does not feature any live-generated AI content (i.e., AI content generated in real-time while playing). All AI-assisted assets were pre-generated during the development phase and carefully reviewed to ensure they do not infringe upon any third-party copyrights. | Light Feather | - | May 23, 2026 | |
Three Kingdoms : Alias In-game content artaudiocode | This game was made with the help of generative AI. AI tools assisted in various parts of development, including code, art, and music. | Plotrick | 333 | May 23, 2026 | |
Night Duty Log A Shōwa School Record In-game content arttext | Some background images and translations in this game were created using AI. | ZipanGames | 12 | May 23, 2026 | |
Typing "New Folder (2)" In-game content text | AI Disclosure (Text Content):
This game uses generative AI to assist in creating in-game text descriptions, specifically for:
Game Concepts & Descriptions: Some fictional game ideas and descriptions within the simulation are pre-generated using AI text models.
Manual Oversight: All AI-generated text has been manually reviewed and edited by the developer to ensure it contains no prohibited content and aligns with the game's creative direction.
No real-time AI generation occurs during gameplay. | etaminandsons | - | May 23, 2026 | |
Aether Oblivion In-game content art | Some AI was used in generating the art used as background in various "personal journal" sequences throughout the game's story arc. | Ex Nihilo Entertainment | - | May 23, 2026 | |
MarbleFlow In-game content artaudiocode | Some parts of this game were created with the assistance of generative AI tools, including certain visual assets, sounds, and code.
All AI-generated content has been reviewed and modified by the developer to ensure quality and consistency. | WayCrest | - | May 23, 2026 | |
TwoJump In-game content art | Some static 2D graphics for the user interface and menu icons were created using AI image generators. | ADEX_VISION | - | May 23, 2026 | |
Physician Simulator In-game content text | AI tools were used to accelerate game development and localization.
No real-time AI generation during gameplay.
The game contains a humorous nod to AI culture inspired by the development process. | Pavel Shishkin | - | May 23, 2026 | |
Within In-game content artaudio | This game uses AI-generated imagery for store page assets and marketing materials. Including, capsule art and banner images. AI-generated music was used in the trailer and promotional materials. All in-game content is crated by developer. | Walus Game Studio | - | May 23, 2026 | |
Ground Floor In-game content text | AI was used for some of the narrative in this game. | SAK70Games | - | May 23, 2026 | |
Glass Monsters In-game content artaudio | Generative AI was used only during development to create part of the pre-generated content. This includes some marketing materials for the store page, part of the 3D models, as well as music and some sound effects. All such content was reviewed, selected, edited, and integrated manually by the developer before release.
The game does not use generative AI at runtime. Story content, gameplay logic, enemy behavior, game balance, and any real-time interaction with the player are created and executed without generative AI. | SMAR Studio | - | May 23, 2026 | |
Runeborne Arena In-game content artcode | This game uses AI-assisted tools during development for certain visual and technical elements. All generated content has been manually reviewed, refined, and integrated to ensure a cohesive artistic direction and high-quality player experience. | Trident Project | - | May 23, 2026 | |
EIR In-game content art | This game uses AI-assisted tools to create some visual assets, including character illustrations and background images. | Studio Night | - | May 23, 2026 | |
Sunlit remedy In-game content art | 提醒:本作美术方面使用了AI辅助绘画。 | Mygration | - | May 23, 2026 | |
Abyss Cards In-game content artaudiocodetext | The game materials are all generated by AI. | Youhooo | - | May 23, 2026 | |
Recall Rogue In-game content text | Generative AI was carefully used for structuring the majority of content available in the decks, given the vast breadth of the topics/languages available. However, every piece of information was extracted from publicly available curated sources, where AI was used for the re-writing the facts into questions. Also, in general the distractors (wrong answers) are intelligently chosen at runtime based on similar answers of similar length, however it can occur that certain answer pools where too small for reasonable gameplay. For this, fake answers were generated by AI as well, albeit rarely. | BramblegateGames | - | May 23, 2026 | |
Hotel Beresford In-game content text | This game uses AI for translations. | Dreamlight Games Studios SL | - | May 23, 2026 | |
Night Of Dread In-game content art | Uses AI to downscale, generate or change a few textures and arts. | UnawareZ | - | May 23, 2026 | |
Vaethorn: Realm of Legends In-game content art | AI-generated images were used during the concept and reference phase. All final in-game artwork, including card illustrations, backgrounds, UI elements, and promotional materials, was hand-crafted and finalized by the developer. | yankuu games | - | May 23, 2026 | |
Formula: RPG In-game content art | Environment icon assets, unused in the final game. | omziGizmo | - | May 23, 2026 | |
Airspace Master In-game content art | Generative AI was used to create a few very specific, minor promotional images and texture enhancements. Everything else; including plane textures, sprites, UI, and airport layouts, was entirely hand crafted by a single human developer using free editing tools like GIMP, Canva, PowerPoint, and MSPaint. | CumulusHaven | - | May 23, 2026 | |
KILL LOOP In-game content audiotext | Generative AI technology was utilized during the development of this game (specifically for combat music and English localization).
Special thanks to Suno for generating the game's combat music.
Special thanks to Gemini for supporting the English localization. | 天青 | - | May 23, 2026 | |
Noblefold: Kingdoms of Chance In-game content art | Some 2D assets were created with the assistance of generative AI tools and further refined by the developer. | Noblefold Studios | - | May 23, 2026 | |
Community Button In-game content art | AI tools were used during development to help generate select visual assets and concepts. These assets were reviewed, refined, and integrated into the game by the developer to ensure consistency with the overall style and experience. | RecursionSplash | 61 | May 23, 2026 | |
Bulletreign: Survivors In-game content artaudiotextcode | This game was developed with AI assistance for visual assets, sound effects, localization, and code. All AI-generated content was pre-generated during development and reviewed by the developer. No real-time AI content generation occurs during gameplay. | Semih Cagatay | - | May 23, 2026 | |
The Crimson Strike In-game content art | Generative artificial intelligence was used to create and improve the game's main logo and some marketing materials (store capsules). All other game content, including models, animations, and code, was developed using traditional methods. | Marcos Nogales Iglesias | - | May 23, 2026 | |
Arkansas 2125 In-game content arttext | Generative AI was used to assist in the creation of visual assets, such as textures and UI backgrounds. Additionally, in-game text was refined and localized with the help of AI to ensure grammatical accuracy and a natural flow in English | Marcin4001 | - | May 23, 2026 | |
Primus In-game content artaudiocode | AI-assisted tools were used for all of the game visuals, audio, and code. No AI generation occurs during gameplay, and no external AI services are used while playing. | Ethan Clarke | - | May 23, 2026 |