"This game uses AI-generated assets, such as images, that were pre-generated before development. The game does not feature live AI content generation."
- Creator
- MUGO GAMES
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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"This game uses AI-generated assets, such as images, that were pre-generated before development. The game does not feature live AI content generation."
In Jigsaw Chronicles: Haunting Tales, we leveraged AI to generate unique and detailed character designs, bringing folklore and horror themes from around the world to life. This approach allowed us to create a diverse and visually captivating cast of characters that enhance the immersive puzzle-solving experience. AI tools helped us achieve precision and efficiency in visual creation while maintaining the artistic integrity and distinctiveness that our players love.
The AI responds in real time to questions the player asks. This allows players to progress through the game and get hints more smoothly. Also used in some icons.
Artificial Intelligence has been used for the creation of sprites, backgrounds and CGS for this game.
A portion of the background image is created using AI.
We use AI to generate images/music clips for the game and store page marketing materials.
I use AI and machine translation for text translations within the game and on the store page (The original text is written by a human), as well as resolving some programming processes (less than 1% of total codes), but these are followed by human review and correction of the content. I have not used AI for any graphics assets or BGM resources.
Some development tools using AI were used to assist with scripting, visual assets, and translation support. All content was finalized and curated by the developer before inclusion in the game.
Part of the text on the store page was translated using AI.
Part of art workflow, use as stock images to draw over and photo bash. Use ChatGPT to elaborate idea into description, general programming helper, proof-reader and translator.
Artificial intelligence has been utilized to create the designs for the game
Some musical themes were created with the help of AI.
AI assisted creation of game scenes, monsters, skill icons, item icons, and other content.
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Only some scenes utilized AI-aided drawing.
Some prop designs and background materials in this game are generated by AI intelligence, giving players a unique visual experience.
Music in this game was generated by AI.
The game contains some images, such as terrain types, generated by AI.
The background music of this game uses assets from Soundraw.
We openly disclose that AI is used in the production of content for this game, including some icons, audio files, translations, and assistance with writing item descriptions and quests. As the game continues to develop, we plan to gradually replace AI-assisted content with original content created by artists and other professionals.
the pictures are AI-generated
We used for for a few item generation icons, and banner.
I believe the AI can create the best experience for the player, specificaly for this kind of game where the conversation is central. In this game AI is used to generate text responses to make the character dynamically respond like humans. This differs from previously available technologies since all responses are tailored to this player input.
None, just used in store page for images
Using artificial intelligence technology to generate some art materials
Some of the arts are made using A.I.
Suno.ai was utilized to compose the game's background music (BGM)
Background music and background images in the game were produced through Generative AI.
The background images of some of the UI interfaces in the game use AI to generate the basic base map before drawing and adjusting.
The music in this game is AI generated.
AI is used for Character design reference. Programming assistent. Localization translating.
Some of the translations and musics are generated with AI
Some music tracks implement artificial intelligence. However, most tracks are by credited artists.
A limited number of images are initially generated using FLUX before undergoing manual enhancement.
Main menu / promotional art was AI generated.
The cover picture and the soundtrack are generated by AI
The images were make with AI based on our character designs
AI has been used to help develop the game's cover art.
This game does not use generative AI to produce content during gameplay. Some AI tools were used during development (i.e., code drafting, proofreading, and asset prototyping), but all core game content was created and finalized by human developers.
AI was used to generate the background images in the game
Background, Card and Hero images where generated by AI.
The AI was used to generate the base images for the backgrounds. Subsequently and if necessary, the images were finalized by the artist.
Store Images, Image Assets.
Some graphic assets may be partially generated by artificial intelligence.
Ai Music, Some AI Artwork, AI Voices
Some plot background pictures
Store promotional poster
Game resources include AI-generated images and sounds. Use legally generated resources without copyright issues
Using artificial intelligence technology to generate some art materials
As a solo dev with little artistic skills, AI was used to template some images, UI elements and suchlike. AI was also used to assist in code checking and best practice scenarios.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Codebound In-game content art | "This game uses AI-generated assets, such as images, that were pre-generated before development. The game does not feature live AI content generation." | MUGO GAMES | - | Mar 18, 2026 | |
JIGSAW CHRONICLES: Haunting Tales In-game content art | In Jigsaw Chronicles: Haunting Tales, we leveraged AI to generate unique and detailed character designs, bringing folklore and horror themes from around the world to life. This approach allowed us to create a diverse and visually captivating cast of characters that enhance the immersive puzzle-solving experience. AI tools helped us achieve precision and efficiency in visual creation while maintaining the artistic integrity and distinctiveness that our players love. | CUDIT Games | - | Mar 18, 2026 | |
みんなでウミガメのスープ Live AI text | The AI responds in real time to questions the player asks. This allows players to progress through the game and get hints more smoothly.
Also used in some icons. | PushForward | 87 | Mar 18, 2026 | |
Casino Heist: Aruba In-game content art | Artificial Intelligence has been used for the creation of sprites, backgrounds and CGS for this game. | Little Black Book Entertainment | - | Mar 18, 2026 | |
Shinjuku Anomaly Store/marketing art | A portion of the background image is created using AI. | AMATA Games | - | Mar 18, 2026 | |
中国式加班 In-game content artaudio | We use AI to generate images/music clips for the game and store page marketing materials. | LIU HAO | 11 | Mar 18, 2026 | |
Starship Scarwolf In-game content textcode | I use AI and machine translation for text translations within the game and on the store page (The original text is written by a human), as well as resolving some programming processes (less than 1% of total codes), but these are followed by human review and correction of the content. I have not used AI for any graphics assets or BGM resources. | nkmr appworks | - | Mar 18, 2026 | |
The Legend of Shiande In-game content arttextcode | Some development tools using AI were used to assist with scripting, visual assets, and translation support. All content was finalized and curated by the developer before inclusion in the game. | Thales Caus | 34 | Mar 18, 2026 | |
The Yard of Solace. 慰藉之庭 In-game content text | Part of the text on the store page was translated using AI. | Noisechips | - | Mar 18, 2026 | |
Mythara Chronicles Dev only textcodeart | Part of art workflow, use as stock images to draw over and photo bash.
Use ChatGPT to elaborate idea into description, general programming helper, proof-reader and translator. | Wind Arthouse | - | Mar 18, 2026 | |
Tonya The Killer In-game content art | Artificial intelligence has been utilized to create the designs for the game | Gowi Game Studios | - | Mar 18, 2026 | |
Schematic Void In-game content audio | Some musical themes were created with the help of AI. | Meowton Games | 28 | Mar 18, 2026 | |
星河仙道 Immortal Path In-game content art | AI assisted creation of game scenes, monsters, skill icons, item icons, and other content. | HontuStudio | - | Mar 18, 2026 | |
Gold Miner: Return to Glory In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | 17 | Mar 18, 2026 | |
私の娘 は話すことができません In-game content art | Only some scenes utilized AI-aided drawing. | Ka Yu GAME | - | Mar 18, 2026 | |
Pocket Oracle In-game content art | Some prop designs and background materials in this game are generated by AI intelligence, giving players a unique visual experience. | wanme times | - | Mar 18, 2026 | |
Cosmorbit In-game content audio | Music in this game was generated by AI. | World Console | - | Mar 18, 2026 | |
Age of History II Definitive Edition In-game content art | The game contains some images, such as terrain types, generated by AI. | Łukasz Jakowski | 1.8k | Mar 18, 2026 | |
Breachwalk Survivor In-game content audio | The background music of this game uses assets from Soundraw. | MimicMimijeok | - | Mar 18, 2026 | |
World of Eggs: Idle Adventures In-game content artaudiotext | We openly disclose that AI is used in the production of content for this game, including some icons, audio files, translations, and assistance with writing item descriptions and quests.
As the game continues to develop, we plan to gradually replace AI-assisted content with original content created by artists and other professionals. | SQRT Games | 167 | Mar 18, 2026 | |
КВАДРОБЕРЫ Store/marketing art | the pictures are AI-generated | STuNT | 20 | Mar 18, 2026 | |
Papercraft Tactics art | We used for for a few item generation icons, and banner. | AGE Zero | - | Mar 18, 2026 | |
Psynostic Live AI text | I believe the AI can create the best experience for the player, specificaly for this kind of game where the conversation is central. In this game AI is used to generate text responses to make the character dynamically respond like humans. This differs from previously available technologies since all responses are tailored to this player input. | kiligamejaro | - | Mar 18, 2026 | |
Clash Of Emojis Store/marketing art | None, just used in store page for images | Pixel Moon Studios | - | Mar 18, 2026 | |
Hidden Cats of Shanghai Store/marketing art | Using artificial intelligence technology to generate some art materials | Magic Cat | - | Mar 18, 2026 | |
Rip & Tear In-game content art | Some of the arts are made using A.I. | CJ | 10 | Mar 18, 2026 | |
The Heretics In-game content audio | Suno.ai was utilized to compose the game's background music (BGM) | Ludens Gaming | - | Mar 18, 2026 | |
엑설런트 러브코미디 In-game content audioart | Background music and background images in the game were produced through Generative AI. | 유진게임즈 | - | Mar 18, 2026 | |
Dice Clash World In-game content art | The background images of some of the UI interfaces in the game use AI to generate the basic base map before drawing and adjusting. | BEWHALE CULTURE CO., LTD. | - | Mar 18, 2026 | |
After Dark In-game content audio | The music in this game is AI generated. | pixelkat | - | Mar 18, 2026 | |
RABOLUT: Escape From Hell In-game content arttext | AI is used for Character design reference. Programming assistent. Localization translating. | Rain Drop Forest Studio | 16 | Mar 18, 2026 | |
Perplex In-game content textaudio | Some of the translations and musics are generated with AI | Cyvana | 18 | Mar 18, 2026 | |
S.S.C. Rusted In-game content audio | Some music tracks implement artificial intelligence. However, most tracks are by credited artists. | Series Sun | - | Mar 18, 2026 | |
Total Defense: Three Kingdoms In-game content art | A limited number of images are initially generated using FLUX before undergoing manual enhancement. | JinDai | - | Mar 18, 2026 | |
Alpha Trashman Antoine Store/marketing art | Main menu / promotional art was AI generated. | Ubihard Games | - | Mar 18, 2026 | |
Fly Hard In-game content artaudio | The cover picture and the soundtrack are generated by AI | TESB J.d.o.o. | - | Mar 18, 2026 | |
Anime Jigsaw Store/marketing art | The images were make with AI based on our character designs | Generative Artwork Games | - | Mar 18, 2026 | |
Car Wash Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Bearplane In-game content codetextart | This game does not use generative AI to produce content during gameplay.
Some AI tools were used during development (i.e., code drafting, proofreading, and asset prototyping), but all core game content was created and finalized by human developers. | Matthew Burton | - | Mar 18, 2026 | |
Space and Lazers In-game content art | AI was used to generate the background images in the game | Nomadic Heart Games | - | Mar 18, 2026 | |
Dimension Escape Store/marketing art | Background, Card and Hero images where generated by AI. | Crazy Sloths | 11 | Mar 18, 2026 | |
Purple Tears. Part I: Everybody dies in the end In-game content art | The AI was used to generate the base images for the backgrounds. Subsequently and if necessary, the images were finalized by the artist. | KLAKA-KLAKA Games | - | Mar 18, 2026 | |
Berserk Warrior: Infinite Roguelike Store/marketing art | Store Images, Image Assets. | Valter Negreiros | - | Mar 18, 2026 | |
JBomb In-game content art | Some graphic assets may be partially generated by artificial intelligence. | Simone Di Berardino | - | Mar 18, 2026 | |
Potion Seller In-game content audioart | Ai Music, Some AI Artwork, AI Voices | GCWD LLC | - | Mar 18, 2026 | |
Snow Ash Store/marketing art | Some plot background pictures | Ember Studio | 159 | Mar 18, 2026 | |
Ultimate Penalty Store/marketing art | Store promotional poster | Ultimate Penalty | - | Mar 18, 2026 | |
Dice Making Ending In-game content artaudio | Game resources include AI-generated images and sounds. Use legally generated resources without copyright issues | bluestruggle | 23 | Mar 18, 2026 | |
Hidden Cats of Mars Store/marketing art | Using artificial intelligence technology to generate some art materials | Magic Cat | 12 | Mar 18, 2026 | |
Up n Smoke In-game content artcode | As a solo dev with little artistic skills, AI was used to template some images, UI elements and suchlike. AI was also used to assist in code checking and best practice scenarios. | T2 Forged | - | Mar 18, 2026 |