AI-generated images were used for some icons and background elements.
- Creator
- Team5D
- Reviews
- 61
- Added
- Mar 18, 2026
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AI-generated images were used for some icons and background elements.
Images in game shop were generated by AI.
- PixelTapStudio has publicly declared the usage of AI on the store page for promotional usage. (Not in-game).
I use AI translation for some parts of the multilingual localization process.
Some Graphics, icons or design
Some images and backgrounds in the game are AI-assisted assets that have been carefully edited and refined by me. The artwork is a blend of self-designed visuals and AI-generated elements, with adjustments made to harmonize color patterns.
Generative AI has been used to assist on the creation of some elements in the game main screen UI
Artificial intelligence was used in the design of the game's posters.
Used AI for in-game round background and card art
Voice for cutscenes generations, some backgrounds references for cutscenes generations.
Partial art portraits and backgrounds are generated using AI, while music is produced with AI assistance
Character concepts and some design elements were created with assistance from ChatGPT, in close collaboration with the creator (Abstract Gaming). This approach ensured thoughtful planning and a focus on integrating original ideas, balancing AI support with human creativity.
I used to create the Art of the game
"Artificial intelligence was used as a creative tool in various stages of the game's visual and audio development. For visual design, AI-generated images served as the foundation for compositions edited in GIMP, where they were cropped, adjusted, and combined with other elements to create unique landscapes and promotional backgrounds. Additionally, AI was also employed in voiceover creation, providing stylized and tailored voices for key narrative moments."
Some images, especially the erotic artwork, were created using AI as a visual supplement to the game. I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay. That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience.
Background images.
We used AI to generate some store page graphics and marketing materials.
Some assets used AI-generation.
In our game, generative AI is used exclusively to create Steam achievement icons. These icons are designed to enhance the visual appeal of your achievement milestones. No other game content (images, audio, text, or gameplay elements) is generated using AI, ensuring the core game experience remains handcrafted by our team.
Some illustrations are made with Midjourney.
Using AI to assist in creating some image assets
Character visualization was created using Midjourney.
Our art director used AI to help him create key art, like the Presidential portraits and Oval Office screen. He combines hand painting and uses the Generative Fill feature in Adobe Photoshop. Detailed blog post here: https://blog.mrpresidentgame.com/p/creating-art-for-mr-president
AI-generated images are used for game and store page images. Scope of use ・Standing pictures of the main character(men) and demon ・Enemy graphics ・Backgrounds of conversation parts ・Store page image backgrounds
Some text and images are AI generated
AI has been used only for Concept Art generation for the store page and loading screens so far. If any new usage of AI happens I will update with the information. Currently in-game assets are bought from various places and are licensed, in the future I might use AI to generate something to use in-game, when or if I do I will notify accordingly.
A part of the backgrounds and scenes. Some elements of the user interface.
As NPCs encounter events during the game, it is used to generate their speech.
During the development of this game, we have used generative artificial intelligence (AI) to assist in creating certain art assets. These assets mainly include some of the images and artwork within the game. The use of AI helps us quickly generate unique visual content, enhancing the overall aesthetic experience of the game. We ensure that all AI-generated content complies with Steam's standard store requirements, strictly avoiding the infringement of any existing copyrights or impersonating others' work. Additionally, to ensure the legality and ethicality of the content, we have implemented measures to prevent inappropriate or illegal content from appearing in the game. We are transparent and accurate in disclosing our use of generative AI, and we commit to continuing to follow Steam's guidelines to ensure that the game content meets all legal and platform requirements.
Template for images. Edited and finalized by a human. Languages other than English are machine translated.
A part of poster images in the background street was generated in AI.
This game does not use AI to live-generate content or code during gameplay. Some static art was created with third-party AI tools before release.
"Statement on Game Development Process: During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience. AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players."
We used AI to create the background for the game title.
The development process of the game used AI to generate backgrounds, characters images, and other images such as runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localization into French and German.
The backgrounds images pre-rendered AI art
Base of some artworks was generated with AI before it was edited.
Some Icons and capsules were improved with ai but not fully made by it.
Some texts are generated using generative AI
Characters Artworks.
AI technology was used for select visual assets and localization. Character illustrations and in-game designs began as AI drafts and were refined manually to match our style.
We use AI to test color, posing, and lighting on our sketches to help us achieve better quality at a faster pace :)
AI was used to create some of the artwork, sprites and music.
因为作者能力有限,孤身一人,缺少资金和团队,故在音乐和图像中参考了AI。已购买相关AI服务的商用版权,不会涉及到侵权。不过您放心,作者有一颗热爱游戏的心,除音乐和图像其他均为作者本人完成,特此声明。
Some art Pictures are generated by Chat GPT, Music is made with Suno AI
The fishes that players catch were created by Deep AI.
Use DALL·E 3 to generate images, and KeLing AI to generate videos.
Some art pictures, character models, animations, and story scripts may be created by AI after generating prototypes
We use AI to review our text in the game and on the store page texts.
graphics for vocab
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
RLLL: Tower of Choices In-game content art | AI-generated images were used for some icons and background elements. | Team5D | 61 | Mar 18, 2026 | |
放置冒险团 Store/marketing art | Images in game shop were generated by AI. | 光鸽 | 14 | Mar 18, 2026 | |
Animal Workforce: Idle Tycoon Clicker In-game content art | - PixelTapStudio has publicly declared the usage of AI on the store page for promotional usage. (Not in-game). | PixelTapStudio | - | Mar 18, 2026 | |
Second Works In-game content text | I use AI translation for some parts of the multilingual localization process. | #Sharp | 11 | Mar 18, 2026 | |
Blindernoth Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Qurtys In-game content art | Some images and backgrounds in the game are AI-assisted assets that have been carefully edited and refined by me. The artwork is a blend of self-designed visuals and AI-generated elements, with adjustments made to harmonize color patterns. | Qurtys | - | Mar 18, 2026 | |
Don't Shoot First! In-game content art | Generative AI has been used to assist on the creation of some elements in the game main screen UI | Sonomio Games | - | Mar 18, 2026 | |
Red Cap Squad: Zombie Source Store/marketing art | Artificial intelligence was used in the design of the game's posters. | Long Hu Studio | - | Mar 18, 2026 | |
Keyboard Mages In-game content art | Used AI for in-game round background and card art | Kemuel Clyde Belderol | - | Mar 18, 2026 | |
I am Reptile In-game content audioart | Voice for cutscenes generations, some backgrounds references for cutscenes generations. | diedemor studio | 28 | Mar 18, 2026 | |
SecretPact:Restart In-game content artaudio | Partial art portraits and backgrounds are generated using AI, while music is produced with AI assistance | C0Entertainment | - | Mar 18, 2026 | |
Snackdown Dev only art | Character concepts and some design elements were created with assistance from ChatGPT, in close collaboration with the creator (Abstract Gaming). This approach ensured thoughtful planning and a focus on integrating original ideas, balancing AI support with human creativity. | AbstractGaming | 32 | Mar 18, 2026 | |
Ducky Clicker Idle Game Unclear | I used to create the Art of the game | AntonioZu | - | Mar 18, 2026 | |
Verfall In-game content artaudio | "Artificial intelligence was used as a creative tool in various stages of the game's visual and audio development. For visual design, AI-generated images served as the foundation for compositions edited in GIMP, where they were cropped, adjusted, and combined with other elements to create unique landscapes and promotional backgrounds. Additionally, AI was also employed in voiceover creation, providing stylized and tailored voices for key narrative moments." | Hoffnung Haydn | - | Mar 18, 2026 | |
Furry Novel: Locked Hearts In-game content arttext | Some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay.
That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience. | Red Sasori | - | Mar 18, 2026 | |
Ball Saves Ball Unclear art | Background images. | Taranau Aliaksei | - | Mar 18, 2026 | |
Fantasy Planet Painter Store/marketing art | We used AI to generate some store page graphics and marketing materials. | Methodox Technologies, Inc. | - | Mar 18, 2026 | |
Troll Chess Sekai In-game content | Some assets used AI-generation. | Dano Sato | - | Mar 18, 2026 | |
Wing It In-game content art | In our game, generative AI is used exclusively to create Steam achievement icons. These icons are designed to enhance the visual appeal of your achievement milestones. No other game content (images, audio, text, or gameplay elements) is generated using AI, ensuring the core game experience remains handcrafted by our team. | Bee Wings games | - | Mar 18, 2026 | |
Slashin' Around In-game content art | Some illustrations are made with Midjourney. | Tavrox | - | Mar 18, 2026 | |
Lone Warrior's Fist In-game content art | Using AI to assist in creating some image assets | CreatiCell Games | 11 | Mar 18, 2026 | |
What the Hell I Draw Store/marketing art | Character visualization was created using Midjourney. | JoYfan | - | Mar 18, 2026 | |
Mr. President Store/marketing art | Our art director used AI to help him create key art, like the Presidential portraits and Oval Office screen. He combines hand painting and uses the Generative Fill feature in Adobe Photoshop. Detailed blog post here: https://blog.mrpresidentgame.com/p/creating-art-for-mr-president | Exia Labs | 155 | Mar 18, 2026 | |
Climb The Bullet In-game content art | AI-generated images are used for game and store page images.
Scope of use
・Standing pictures of the main character(men) and demon
・Enemy graphics
・Backgrounds of conversation parts
・Store page image backgrounds | FatSeaChicken | - | Mar 18, 2026 | |
Tank Frenzy Survivor Unclear textart | Some text and images are AI generated | Brandon Pearman | 12 | Mar 18, 2026 | |
Void Lands In-game content art | AI has been used only for Concept Art generation for the store page and loading screens so far. If any new usage of AI happens I will update with the information.
Currently in-game assets are bought from various places and are licensed, in the future I might use AI to generate something to use in-game, when or if I do I will notify accordingly. | Independent | - | Mar 18, 2026 | |
Jixo: The Season of Joy Collector's Edition In-game content art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
Supernatural Power Troll Live AI text | As NPCs encounter events during the game, it is used to generate their speech. | Jack Le Hamster | - | Mar 18, 2026 | |
镇魔塔 Pagoda In-game content art | During the development of this game, we have used generative artificial intelligence (AI) to assist in creating certain art assets. These assets mainly include some of the images and artwork within the game. The use of AI helps us quickly generate unique visual content, enhancing the overall aesthetic experience of the game.
We ensure that all AI-generated content complies with Steam's standard store requirements, strictly avoiding the infringement of any existing copyrights or impersonating others' work. Additionally, to ensure the legality and ethicality of the content, we have implemented measures to prevent inappropriate or illegal content from appearing in the game.
We are transparent and accurate in disclosing our use of generative AI, and we commit to continuing to follow Steam's guidelines to ensure that the game content meets all legal and platform requirements. | WanguoGame | - | Mar 18, 2026 | |
I Lost Someone In-game content text | Template for images. Edited and finalized by a human.
Languages other than English are machine translated. | Forget-Me-Not Studios | - | Mar 18, 2026 | |
Those NPC's love stories Store/marketing art | A part of poster images in the background street was generated in AI. | Barasia Games | - | Mar 18, 2026 | |
Spell Slide In-game content art | This game does not use AI to live-generate content or code during gameplay. Some static art was created with third-party AI tools before release. | Lonely Deckchair | - | Mar 18, 2026 | |
Magic Puzzle King 2 In-game content arttext | "Statement on Game Development Process:
During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience.
AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players." | Magic Cat | 33 | Mar 18, 2026 | |
noSpellHero Store/marketing art | We used AI to create the background for the game title. | JSStudio | 10 | Mar 18, 2026 | |
Christmas Yarn 3: Tangled Traditions In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localization into French and German. | Ironcode Gaming | - | Mar 18, 2026 | |
Mazzle Christmas In-game content art | The backgrounds images pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Void Grimm Clicker In-game content art | Base of some artworks was generated with AI before it was edited. | Ravery | - | Mar 18, 2026 | |
Starium In-game content art | Some Icons and capsules were improved with ai but not fully made by it. | The Free Company | 12 | Mar 18, 2026 | |
Santa Slides to Town Unclear text | Some texts are generated using generative AI | Hetocode | - | Mar 18, 2026 | |
The Shattered Veil Unclear art | Characters Artworks. | Anima Games | - | Mar 18, 2026 | |
Orbcraft Survivors In-game content arttext | AI technology was used for select visual assets and localization. Character illustrations and in-game designs began as AI drafts and were refined manually to match our style. | TMA Forge | - | Mar 18, 2026 | |
Beach Boys: Zodiac date Dev only art | We use AI to test color, posing, and lighting on our sketches to help us achieve better quality at a faster pace :) | Red Fables | - | Mar 18, 2026 | |
Bizzare Cat Rescuer In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | Mar 18, 2026 | |
TUST 奇缘 (TUST's story) In-game content artaudio | 因为作者能力有限,孤身一人,缺少资金和团队,故在音乐和图像中参考了AI。已购买相关AI服务的商用版权,不会涉及到侵权。不过您放心,作者有一颗热爱游戏的心,除音乐和图像其他均为作者本人完成,特此声明。 | 围观贤士SJY | - | Mar 18, 2026 | |
Lifetakers & Heartbreakers In-game content artaudio | Some art Pictures are generated by Chat GPT, Music is made with Suno AI | Pacific Dream Peking | 12 | Mar 18, 2026 | |
Deep Horrors of Fishing In-game content art | The fishes that players catch were created by Deep AI. | NecroCatic Games | - | Mar 18, 2026 | |
欺诈之森 Unclear artaudio | Use DALL·E 3 to generate images, and KeLing AI to generate videos. | siyuan fang | - | Mar 18, 2026 | |
无限幻想 In-game content arttext | Some art pictures, character models, animations, and story scripts may be created by AI after generating prototypes | DU HAOQIN | - | Mar 18, 2026 | |
Shinobi Match Store/marketing text | We use AI to review our text in the game and on the store page texts. | drmargarido | - | Mar 18, 2026 | |
Learn Japanese Kana & Vocab with Sushi Unclear art | graphics for vocab | The Farting Cat | 30 | Mar 18, 2026 |