This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons.
- Creator
- Nise-Eikoku Studio
- Reviews
- 598
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons.
Some of the item icons in the game used AI generation. For example, gem icon.
Use images created in some areas of the image used on the store page
Some of the background art uses illustrations created by generative AI.
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
Event artwork. Character design
AI is used only for generating following steam store assets: Header Capsule Small Capsule Main Capsule Vertical Capsule Library Header There is no AI content in the actual game. All assets were either bought from unity asset store, or made by me.
Editing a voice for voiceover
AI is used to generate reference elements for the visual novel elements of the game (character portraits), which serve as material for the final character creation by real artists.
Only for store page, backgrounds and image parts
There are parts that are used to get ideas for creating backgrounds inside some games.
The game's logo and store promotional images are generated using AI.
Some store cover materials are generated by artificial intelligence. All the comic materials used in the plot are generated by artificial intelligence.
Localized voice over for all languages except English is generated using ai
AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and curated by developers before inclusion in the final game.
Due to budgetary restrictions (we are broke as hell) we have generated images for abilities and passives you can see in the game.
The promo art on this page was generated using AI.
We use AI to generate some of the descriptive images.
We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate.
Used in some of the game's logos and illustrations.
This game uses AI-generated assets during Early Access only. We used generative AI tools to create placeholder content such as textures, music, sound effects, and artwork, in order to accelerate development and testing during Early Access. None of this content is generated at runtime — it is all pre-generated and static. For the full release, we are fully committed to replacing all AI-generated assets with original, human-created content. Transparency is important to us, and we’re actively working toward removing AI placeholders before the final version.
Some images on the store page and within the game include AI-generated and modified images.
This game uses some Ai generated assets for logos on the Steam Store page. There are also some in-game images and music generated by AI
Some of the static images in Celestial Contact were created with the support of artificial intelligence.
logo and store image creation by ai assisted tools
AI was used to assist with marketing materials, such as store page text polishing and promotional event images. No AI-generated content is used in gameplay or in-game assets.
Steam Art assets include an AI generated image.
Some backgrounds, textures and assets have a significant amount of AI mixed with handrawn artwork.
AI Generated Capsule and Library Images
Store page appears to contain art assets generated by artificial intelligence.
Whilst building our game “Realms of Alterra”, we have had the unique opportunity to craft our game world around these agents. Building the game world in tandem with the AI has allowed us to simulate societies. I will now go into more detail about the ingredients that make up the technology we have built. Our characters currently utilize an internal monologue to guide its interactions. This is based on a number of factors such as relationships, feelings, and its observation about the current world. The crucial component that ties it all together is the use of an adaptive long term memory, which allows AIs to recall all interactions its had with different people, as well as significant events that have happened. Relevant memories recalled based on what is happening to the character at the moment. Our system of emotions allows us to determine how a character is feeling at any given time; These are used to then further guide the behavior of our characters, both in speech and decision making. With regards to autonomy, our agents can freely choose what to do in the world. We accomplish this by making the available actions known to each character, and giving them the option to choose their intention, which is then executed on the game engine. In the near future we plan to include task planning and reprioritization, which allows each character to dynamically change its priorities, and thus its behaviors, constantly as the world changes around them. In addition to this, we also plan to improve the memory system to include relationship and associative memories, which allow for more complex reasoning and conditioning behaviors We think that this is the future of RPG gaming. With our technology, we can create a new market of gamer- the social gamer to freely interact in a social simulation sandbox where anything is possible. I can’t be the only one who has wondered what would happen if I just took my pants off in the middle of an important business meeting, how people around me would react, and how my life would change as a result of that interaction. With a social simulation sandbox, these burning questions can be answered!
We utilize AI technology to create fashion picture and store asset images.
some pictures
AI is used to assist with English translation. All translated text is ultimately reviewed and edited by humans.
Dialogues Descriptions Icons
AI is used in the generation of the image asset that is used for game promotion and as the games' main menu, as well as some ingame items and weapons.
We used AI to help beautify the text content.
Generative AI was used to generate an initial draft of some icons and images used in the game. These initial versions were all later modified and improved upon.
Image generative AI was used to create the steam page artwork and in game icons.
This game contains pre-rendered AI generated 3D monster and player models that have been fine tuned and remodeled by hand after the initial form was generated from text.
背景音乐使用付费的AI网站生成
Some of the game's art is generated by AI
AI was utilized in creating some of the skill icons and capsule images.
少数3D模型的贴图使用AI,游戏标题设计使用AI,配音使用了AI
The following features were created with the help of AI: - Text Snippets: Some text snippets were created with the help of AI - Troubleshooting: AI was also used to help with troubleshooting efforts Disclaimer: I'm a solo developer, this is my first project. I have no external funding, but have spent money out of my own pocket to acquire assets created by very talented people. Additionally, free assets were used that are either in the public domain (CC0), or require attribution (credits provided in game files). AI was used in the creation process of this game that helped me overcome issues and problems that I encountered, as well as providing certain text summaries and general ideas for text displays.
Voice overs and AI images may be used in store page and in game. All are pre-generated and can be removed if deemed inappropriate at any time. Abysmal Fury Games Inc. does have the appropriate permissions to use this content from the source platform used.
AI generated voice acting and some art has ben used
We use AI to generate posters and promotional images, etc
This game uses AI to generate text, game mechanics, images, and sound effects on the fly based on the player's world description. Some in-world interactions are also powered by an LLM in real time.
AI generated loading screens and pages for stories. Artworks images to presents character classes and marketing images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs- In-game content art | This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons. | Nise-Eikoku Studio | 598 | Mar 18, 2026 | |
Black Myth: Heaven In-game content art | Some of the item icons in the game used AI generation. For example, gem icon. | ShaneGame | 56 | Mar 18, 2026 | |
Clearing Blade Store/marketing art | Use images created in some areas of the image used on the store page | Devdepot | 13 | Mar 18, 2026 | |
Nyaz In-game content art | Some of the background art uses illustrations created by generative AI. | Altoterras Corporation | 14 | Mar 18, 2026 | |
Mounted War Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Artifact Seeker: Resurrection Unclear art | Event artwork.
Character design | Lynkpin Game | 670 | Mar 18, 2026 | |
Galactic Inferno Store/marketing art | AI is used only for generating following steam store assets:
Header Capsule
Small Capsule
Main Capsule
Vertical Capsule
Library Header
There is no AI content in the actual game. All assets were either bought from unity asset store, or made by me. | MigoGamesStudios | - | Mar 18, 2026 | |
HARD2KILL In-game content audio | Editing a voice for voiceover | RADIATOR HEAVEN | - | Mar 18, 2026 | |
Sigil Of Chaos In-game content art | AI is used to generate reference elements for the visual novel elements of the game (character portraits), which serve as material for the final character creation by real artists. | Lonestarr Games | - | Mar 18, 2026 | |
Dungero Store/marketing art | Only for store page, backgrounds and image parts | Retrobot s.r.o | 20 | Mar 18, 2026 | |
Sound of Slash Unclear art | There are parts that are used to get ideas for creating backgrounds inside some games. | Ussistant Studio | 21 | Mar 18, 2026 | |
黑暗战纪:魔王复苏 Store/marketing art | The game's logo and store promotional images are generated using AI. | flyfish | 13 | Mar 18, 2026 | |
Struggler In-game content art | Some store cover materials are generated by artificial intelligence.
All the comic materials used in the plot are generated by artificial intelligence. | Bulanke | - | Mar 18, 2026 | |
FATE: Reawakened In-game content audio | Localized voice over for all languages except English is generated using ai | gamigo US Inc. | 688 | Mar 18, 2026 | |
Dharmayuddha In-game content textcode | AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and curated by developers before inclusion in the final game. | Insodimension | - | Mar 18, 2026 | |
Roguebound In-game content art | Due to budgetary restrictions (we are broke as hell) we have generated images for abilities and passives you can see in the game. | Duck Tape Games | - | Mar 18, 2026 | |
One Night With Kawaii Store/marketing art | The promo art on this page was generated using AI. | Astra Playroom | 303 | Mar 18, 2026 | |
Tides of The Endless Store/marketing art | We use AI to generate some of the descriptive images. | Shimmer High Sea | 24 | Mar 18, 2026 | |
Magic Academy Live AI text | We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate. | LearnWith.AI | - | Mar 18, 2026 | |
Necromancer's Revenge In-game content art | Used in some of the game's logos and illustrations. | Golden Pick Games | 12 | Mar 18, 2026 | |
Soul Brave In-game content artaudio | This game uses AI-generated assets during Early Access only.
We used generative AI tools to create placeholder content such as textures, music, sound effects, and artwork, in order to accelerate development and testing during Early Access.
None of this content is generated at runtime — it is all pre-generated and static.
For the full release, we are fully committed to replacing all AI-generated assets with original, human-created content.
Transparency is important to us, and we’re actively working toward removing AI placeholders before the final version. | Lothus Games | 44 | Mar 18, 2026 | |
Icarus: Guild War In-game content art | Some images on the store page and within the game include AI-generated and modified images. | Miracle Technology Co., Ltd. | - | Mar 18, 2026 | |
Ruins of Endoth In-game content artaudio | This game uses some Ai generated assets for logos on the Steam Store page. There are also some in-game images and music generated by AI | KLG Games Ltd | - | Mar 18, 2026 | |
Celestial Contact In-game content art | Some of the static images in Celestial Contact were created with the support of artificial intelligence. | ANDGames Ltd | - | Mar 18, 2026 | |
Enter the Nemesis: Blood Portal Store/marketing art | logo and store image creation by ai assisted tools | Pelilato | - | Mar 18, 2026 | |
Mercenarian In-game content textart | AI was used to assist with marketing materials, such as store page text polishing and promotional event images. No AI-generated content is used in gameplay or in-game assets. | Good Spuun | - | Mar 18, 2026 | |
Arkhaanis One Store/marketing art | Steam Art assets include an AI generated image. | DuGringo | 23 | Mar 18, 2026 | |
Obsidian Eclipse: Azure Enforcer In-game content art | Some backgrounds, textures and assets have a significant amount of AI mixed with handrawn artwork. | Astramentous Studios | - | Mar 18, 2026 | |
Ronin Rush Store/marketing art | AI Generated Capsule and Library Images | PheonixLeap Studios | - | Mar 18, 2026 | |
Timeless Store/marketing art | Store page appears to contain art assets generated by artificial intelligence. | Matthew Lalande | - | Mar 18, 2026 | |
Realms of Alterra Live AI text | Whilst building our game “Realms of Alterra”, we have had the unique opportunity to craft our game world around these agents. Building the game world in tandem with the AI has allowed us to simulate societies. I will now go into more detail about the ingredients that make up the technology we have built.
Our characters currently utilize an internal monologue to guide its interactions. This is based on a number of factors such as relationships, feelings, and its observation about the current world. The crucial component that ties it all together is the use of an adaptive long term memory, which allows AIs to recall all interactions its had with different people, as well as significant events that have happened. Relevant memories recalled based on what is happening to the character at the moment.
Our system of emotions allows us to determine how a character is feeling at any given time; These are used to then further guide the behavior of our characters, both in speech and decision making. With regards to autonomy, our agents can freely choose what to do in the world. We accomplish this by making the available actions known to each character, and giving them the option to choose their intention, which is then executed on the game engine.
In the near future we plan to include task planning and reprioritization, which allows each character to dynamically change its priorities, and thus its behaviors, constantly as the world changes around them. In addition to this, we also plan to improve the memory system to include relationship and associative memories, which allow for more complex reasoning and conditioning behaviors
We think that this is the future of RPG gaming. With our technology, we can create a new market of gamer- the social gamer to freely interact in a social simulation sandbox where anything is possible. I can’t be the only one who has wondered what would happen if I just took my pants off in the middle of an important business meeting, how people around me would react, and how my life would change as a result of that interaction. With a social simulation sandbox, these burning questions can be answered! | Legend Has It | - | Mar 18, 2026 | |
Miya Store/marketing art | We utilize AI technology to create fashion picture and store asset images. | Shanghai SilverMoon Network Technology Co.Ltd | 56 | Mar 18, 2026 | |
Sword Phantom Unclear art | some pictures | XyGame | - | Mar 18, 2026 | |
DigDigDrill In-game content text | AI is used to assist with English translation.
All translated text is ultimately reviewed and edited by humans. | Toorai | 566 | Mar 18, 2026 | |
Postrok In-game content textart | Dialogues
Descriptions
Icons | kjalarr.dev | - | Mar 18, 2026 | |
Solstice In-game content art | AI is used in the generation of the image asset that is used for game promotion and as the games' main menu, as well as some ingame items and weapons. | Nella Games | - | Mar 18, 2026 | |
Lost Horizon: Sky Relics In-game content text | We used AI to help beautify the text content. | Perseverance Games | - | Mar 18, 2026 | |
Tribute In-game content art | Generative AI was used to generate an initial draft of some icons and images used in the game. These initial versions were all later modified and improved upon. | Conni'co | - | Mar 18, 2026 | |
Atomic Arena In-game content art | Image generative AI was used to create the steam page artwork and in game icons. | Slightly Ambitious Games | - | Mar 18, 2026 | |
Etherrealm In-game content art | This game contains pre-rendered AI generated 3D monster and player models that have been fine tuned and remodeled by hand after the initial form was generated from text. | InkBlunder | - | Mar 18, 2026 | |
Gun and sword In-game content audio | 背景音乐使用付费的AI网站生成 | JK.L | - | Mar 18, 2026 | |
Idle Fairy Fantasy In-game content art | Some of the game's art is generated by AI | okyakusama | 89 | Mar 18, 2026 | |
NecroStone In-game content art | AI was utilized in creating some of the skill icons and capsule images. | Paragravity | - | Mar 18, 2026 | |
魔星兄弟 In-game content artaudio | 少数3D模型的贴图使用AI,游戏标题设计使用AI,配音使用了AI | 易远游戏 | 17 | Mar 18, 2026 | |
Cynderfall Cycle In-game content text | The following features were created with the help of AI:
- Text Snippets: Some text snippets were created with the help of AI
- Troubleshooting: AI was also used to help with troubleshooting efforts
Disclaimer:
I'm a solo developer, this is my first project. I have no external funding, but have spent money out of my own pocket to acquire assets created by very talented people.
Additionally, free assets were used that are either in the public domain (CC0), or require attribution (credits provided in game files). AI was used in the creation process of this game that helped me overcome issues and problems that I encountered, as well as providing certain text summaries and general ideas for text displays. | NubGamerz | - | Mar 18, 2026 | |
Isekai Infinity: Worlds Unleashed In-game content audioart | Voice overs and AI images may be used in store page and in game. All are pre-generated and can be removed if deemed inappropriate at any time. Abysmal Fury Games Inc. does have the appropriate permissions to use this content from the source platform used. | Abysmal Fury Games Inc. | - | Mar 18, 2026 | |
The Legends of Maui In-game content audioart | AI generated voice acting and some art has ben used | Alictronic Games | - | Mar 18, 2026 | |
建筑与征服:12世纪的黎凡特 Store/marketing art | We use AI to generate posters and promotional images, etc | KuranGame | - | Mar 18, 2026 | |
AI Roguelite 2D Live AI textartaudio | This game uses AI to generate text, game mechanics, images, and sound effects on the fly based on the player's world description. Some in-world interactions are also powered by an LLM in real time. | Max Loh | 26 | Mar 18, 2026 | |
Brigands In-game content art | AI generated loading screens and pages for stories. Artworks images to presents character classes and marketing images. | Simon Rinfret | 14 | Mar 18, 2026 |