Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game uses Artificial Intelligence tools only to generate pre-rendered content such as promotional images, concept art, and some non-essential visual elements. The music tracks are also AI-generated. No part of the gameplay uses AI in real time; no levels, code, or dynamic content are generated during play.
All gameplay, level design, programming, and mechanics were created manually, with AI assistance only used to solve specific issues and speed up the development process. Artificial Intelligence does not intervene in or modify the player’s experience during gameplay.
During the Early Access stage, translations for languages other than English are provided using DeepL AI. We will continue to improve and refine these translations over time. No AI is used in the gameplay itself.
Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools.
AI tools were used only to assist in creating some 2D assets such as the store artwork, promotional images, and achievement icons, as well as to generate a few early design ideas.
No AI systems or models are included or executed within the game.
All logic, and final assets were verified manually. Some mechanics were configurated by AI but verified manually.
In SmarterWaysProductions: Andromeda, AI is used to provide intelligent behavior and assistance directly on your PC. The AI analyzes your input and helps with writing text, generating code, organizing tasks, and controlling the desktop.
All processing happens locally on your computer. Your data never leaves your system, and you choose which AI models to use. This gives you a private, versatile tool that adapts to your actions.
The images of women that appear at the end and in the arch were created with the aid of AI. But the game itself was not. Some other static images may be a mix of parts created with AI and manually.
Some marketing assets and a few 3D models were created with AI assistance, some sprites were created with AI, while all core gameplay, design, and creative direction were developed by the team.
During the development of D.R.I.F.T., some AI tools may have been used for optimization and generating graphics. However, AI is not used in the game at any point during gameplay.
The graphic shows images of units (actions) that are created on the basis of real software features to change development time. Additionally, some functionality was ported from a raw state and refined using AI, and AI is also being used to write several of the core systems. (In the trailer, we also used some AI-generated audio and images.)
All character designs are conceptually created and developed manually by our game designers. However, during the pre-production phase, AI technology is utilized to assist artists in rendering intricate character details more efficiently. No live-generated AI content is employed in the game.
Character animation production is entirely handled manually by artists. AI technology is only applied in the pre-production stage.
Scene illustrations are generated using AI (partially generated directly, and partially guided by initial scene compositions drafted by concept artists).
All AI-generated content is subsequently refined and processed by concept artists (to meet engine technical requirements). All animations are manually produced and undergo extensive polishing.
AI was used for creating a replicate voice of the characters in the game from real people who gave consent. The reason why: they did not want spoilers.
AI was also used for sound effects to achieve sounds that were not obtainable naturally.
This game uses AI-generated images only for non-interactive content such as menu artwork and icons. No live AI generation occurs during gameplay, and AI is not used to create story, dialogue, or dynamic game mechanics.
Some visual assets, concept art, and textures in Santa’s Legacy were created using AI-assisted generation tools, then refined and integrated in Unity to match the game’s artistic direction.
"Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additionally, certain dialogues and store page descriptions were assisted by AI. No content is generated live during gameplay; all AI-assisted content is fixed and fully reviewed to ensure it meets appropriate content standards. Players will not encounter dynamic AI-generated content while playing the game."
This game was developed with the extensive use of generative AI 'Gemini' for many processes, including coding and image generation. While AI helped improve development efficiency, all final adjustments and quality control were done manually to ensure a polished experience for players.
Art: Illustrations were produced from images generated via Midjourney and ComfyUI, then color-corrected, composited, and resized by the team.
Audio: Music was generated with Suno and then edited, mixed, and mastered for in-game use.
Additional note: No AI is used to make gameplay decisions, and no player data is used for AI training.
Some of the visual assets in this game, primarily character portraits and background art, were created with the assistance of generative AI technology.
We utilized Generative AI tools in the process of creating promotional images for the Store Page (such as title images, etc.). However, all core in-game content (characters, backgrounds, UI) and all assets and code related to gameplay were created by human developers. We ensure that all AI-generated content is managed to comply with Steam's guidelines and copyright policies.
This game uses Artificial Intelligence tools only to generate pre-rendered content such as promotional images, concept art, and some non-essential visual elements. The music tracks are also AI-generated. No part of the gameplay uses AI in real time; no levels, code, or dynamic content are generated during play.
All gameplay, level design, programming, and mechanics were created manually, with AI assistance only used to solve specific issues and speed up the development process. Artificial Intelligence does not intervene in or modify the player’s experience during gameplay.
During the Early Access stage, translations for languages other than English are provided using DeepL AI. We will continue to improve and refine these translations over time. No AI is used in the gameplay itself.
Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools.
AI tools were used only to assist in creating some 2D assets such as the store artwork, promotional images, and achievement icons, as well as to generate a few early design ideas.
No AI systems or models are included or executed within the game.
All logic, and final assets were verified manually. Some mechanics were configurated by AI but verified manually.
In SmarterWaysProductions: Andromeda, AI is used to provide intelligent behavior and assistance directly on your PC. The AI analyzes your input and helps with writing text, generating code, organizing tasks, and controlling the desktop.
All processing happens locally on your computer. Your data never leaves your system, and you choose which AI models to use. This gives you a private, versatile tool that adapts to your actions.
The images of women that appear at the end and in the arch were created with the aid of AI. But the game itself was not. Some other static images may be a mix of parts created with AI and manually.
Some marketing assets and a few 3D models were created with AI assistance, some sprites were created with AI, while all core gameplay, design, and creative direction were developed by the team.
During the development of D.R.I.F.T., some AI tools may have been used for optimization and generating graphics. However, AI is not used in the game at any point during gameplay.
The graphic shows images of units (actions) that are created on the basis of real software features to change development time. Additionally, some functionality was ported from a raw state and refined using AI, and AI is also being used to write several of the core systems. (In the trailer, we also used some AI-generated audio and images.)
All character designs are conceptually created and developed manually by our game designers. However, during the pre-production phase, AI technology is utilized to assist artists in rendering intricate character details more efficiently. No live-generated AI content is employed in the game.
Character animation production is entirely handled manually by artists. AI technology is only applied in the pre-production stage.
Scene illustrations are generated using AI (partially generated directly, and partially guided by initial scene compositions drafted by concept artists).
All AI-generated content is subsequently refined and processed by concept artists (to meet engine technical requirements). All animations are manually produced and undergo extensive polishing.
AI was used for creating a replicate voice of the characters in the game from real people who gave consent. The reason why: they did not want spoilers.
AI was also used for sound effects to achieve sounds that were not obtainable naturally.
This game uses AI-generated images only for non-interactive content such as menu artwork and icons. No live AI generation occurs during gameplay, and AI is not used to create story, dialogue, or dynamic game mechanics.
Some visual assets, concept art, and textures in Santa’s Legacy were created using AI-assisted generation tools, then refined and integrated in Unity to match the game’s artistic direction.
"Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additionally, certain dialogues and store page descriptions were assisted by AI. No content is generated live during gameplay; all AI-assisted content is fixed and fully reviewed to ensure it meets appropriate content standards. Players will not encounter dynamic AI-generated content while playing the game."
This game was developed with the extensive use of generative AI 'Gemini' for many processes, including coding and image generation. While AI helped improve development efficiency, all final adjustments and quality control were done manually to ensure a polished experience for players.
Art: Illustrations were produced from images generated via Midjourney and ComfyUI, then color-corrected, composited, and resized by the team.
Audio: Music was generated with Suno and then edited, mixed, and mastered for in-game use.
Additional note: No AI is used to make gameplay decisions, and no player data is used for AI training.
Some of the visual assets in this game, primarily character portraits and background art, were created with the assistance of generative AI technology.
We utilized Generative AI tools in the process of creating promotional images for the Store Page (such as title images, etc.). However, all core in-game content (characters, backgrounds, UI) and all assets and code related to gameplay were created by human developers. We ensure that all AI-generated content is managed to comply with Steam's guidelines and copyright policies.