I create a small portion of the code with reference to AI. I use AI for translating the store text.
- Creator
- Stone
- Reviews
- 1.6k
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
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Code help, debugging and other development work.
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I create a small portion of the code with reference to AI. I use AI for translating the store text.
Generative AI was used in the multilingual translation process.
Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them.
The AI was use for pre-rendered content as in Background images and Character Images.
Portions of the game's art assets were created using AI and then manually modified to finalize them
This game uses AI-generated images for some of its background assets.
This video game uses AI-generated images.
The AI was used as base for marketing materials that were than polished to get to desired quality.
The sounds in this game are generated using AI.
This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI.
- some Shop arts created using AI - some in-game arts created using AI
This game includes assets created with the assistance of AI tools and legally licensed third-party resources.
Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision.
Game assets for animals and background images were generated by AI.
Ai was used for some artwork in the game.
AI has been used to help develop the game's cover art.
The store page assets were generated with AI
Some visual and audio assets in this game were created with the assistance of AI tools during development. No AI-generated content is created during gameplay.
Vtuber paranoia : I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI.
Spud Customs is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us.
''When you open the game, the background image you see is AI-generated.''
Some art assets created partially using AI
Some of the pictures were painted using AI
We used AI to generate the two images we have in the game and the music, but we make a promise here: as soon as we can afford, we're getting rid of it and replacing it with human art.
AI has been used to help develop the game's cover art.
部分素材使用了AIGC内容进行素材生成。
The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software.
Use for background in title page, card backs and main menu background. Some menu options. Plan is to replace these eventually but on launch, there will be some AI content
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
I'm using AI to generate images for the Store page and the illustration of the main menu.
A.I. was used to rebuild our script to make the responses more realistic to certain personality types. Using anime as inspiration.
Some store page and marketing assets use or used AI generation. No in-game content or code uses or used AI generation.
All card art is created by Wise Wizard Games' incredibly-talented full-time lead artist. He used AI tools to iterate on, refine, and polish each of the 321 unique pieces of art. Other artists on our team also used AI tools to create animations based on the card art.
"The Madness of Billiards" uses artificial intelligence exclusively for generating certain pre-rendered images and some voice effects in the game. These AI-generated assets contribute to the game's immersive experience but are not used for live content generation or code modifications during gameplay.
We only use the SunoAI music generation tool. Having an appropriate subscription for commercial use.
BGM
We use text-generating AI for localization in this game.
Some graphic, icons or design
*Some background images and certain minor character images were initially created using AI-generated images and then modified and refined by humans. *Some of the music includes elements generated by AI. *AI translation was used for the English and Chinese translations. *All Japanese character voices were generated using AI voice synthesis.
Malware Tycoon uses AI to the most minimal extent possible. This includes some music (but never any lyrical content) and a minimal subset of graphics (less than 5%). AI is not used liberally in the production of Malware Tycoon, and where a feasible effort can be made to exclude it, that effort is executed.
Player selection screen have an AI generated background image.
AI was used to generate some assets and marketing material.
Campaign Clash features a blend of handcrafted and AI-assisted visuals to bring the game to life. While AI was used to help generate some of the game's imagery, all assets were carefully curated, edited, and refined to ensure they align with the game's style and feel.
Generative AI tools are used to create the images for the game and some of the text.
The music is AI generated. The Chinese translations are AI generated.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
The AI content is only Windows-based content. Nothing from outside. The Functions are normal Windowsfeatures. These Things were used: #include #include #include #include #include #include #include #include "resource.h"
In New World Order - Anarchy Collapsed, AI is used to generate pre-rendered design assets that include country images, building designs, army units, and other visual elements crucial to creating a rich and diverse game world. These AI-generated assets help add variety to the visuals, ensuring each faction and territory feels unique within the game's post-apocalyptic setting. All AI-generated content is produced during development and reviewed to fit the game’s artistic style and strategic gameplay. AI is not used to generate content or code dynamically during gameplay. Instead, the pre-rendered assets contribute to the overall experience by enhancing the diversity and depth of the game’s world without real-time AI intervention.
HUMAN FREELANCE ARTISTS designed the locations and the characters' original looks. Proofs https://five-mysterious-murders.com/artwork/2.jpg https://five-mysterious-murders.com/artwork/1.jpg However, I enriched some artwork using AI to make the game look more diverse. Voice acting was done entirely by AI. I will replace everything made by AI as soon as I have a bit of money. If this doesn't work for you, please don't buy the game. Yours, Silencer
Some images in the game were created using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
HER TREES : PUZZLE DREAM Store/marketing text | I create a small portion of the code with reference to AI.
I use AI for translating the store text. | Stone | 1.6k | Mar 18, 2026 | |
LootMage In-game content text | Generative AI was used in the multilingual translation process. | CurlyMango | 13 | Mar 18, 2026 | |
Germ Blasters In-game content audio | Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them. | Hen Soup Studios | - | Mar 18, 2026 | |
King Of Cards In-game content art | The AI was use for pre-rendered content as in Background images and Character Images. | YZ | - | Mar 18, 2026 | |
Journey to the Dao In-game content art | Portions of the game's art assets were created using AI and then manually modified to finalize them | GOD BLACK STUDIO | 13 | Mar 18, 2026 | |
Aleae In-game content art | This game uses AI-generated images for some of its background assets. | Ginnungames | - | Mar 18, 2026 | |
Crime Investigator Unclear art | This video game uses AI-generated images. | BBGS Productions | - | Mar 18, 2026 | |
Ulgamor: Dungeon Arena Store/marketing art | The AI was used as base for marketing materials that were than polished to get to desired quality. | Vladimir Sebesta | - | Mar 18, 2026 | |
コントロールルーム In-game content audio | The sounds in this game are generated using AI. | uehara create | - | Mar 18, 2026 | |
CaseCracker3 In-game content artaudiotext | This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI. | BlackRobe | 317 | Mar 18, 2026 | |
Beyond Stories: Jester In-game content art | - some Shop arts created using AI
- some in-game arts created using AI | Graphium Studio | - | Mar 18, 2026 | |
格陣工坊 In-game content art | This game includes assets created with the assistance of AI tools and legally licensed third-party resources. | Gon | 21 | Mar 18, 2026 | |
Death Trap Mountain In-game content arttextaudio | Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. | Daniel Gill | - | Mar 18, 2026 | |
Animal Tilt-A-Show In-game content art | Game assets for animals and background images were generated by AI. | Gemons | - | Mar 18, 2026 | |
Operation Blackfox In-game content art | Ai was used for some artwork in the game. | Nexus Media | - | Mar 18, 2026 | |
Lucky Hand: Roguelike Deck Builder Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Sword Snap Store/marketing art | The store page assets were generated with AI | CelestialCore Games | - | Mar 18, 2026 | |
Golf-Like In-game content artaudio | Some visual and audio assets in this game were created with the assistance of AI tools during development. No AI-generated content is created during gameplay. | Sahil Games | - | Mar 18, 2026 | |
버튜버 파라노이아 - Vtuber Paranoia In-game content art | Vtuber paranoia : I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI. | 유진게임즈 | 17 | Mar 18, 2026 | |
Spud Customs In-game content textartaudiocode | Spud Customs is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us. | Lost Rabbit Digital | - | Mar 18, 2026 | |
Fantasy Memory: A Relaxing Match Game In-game content art | ''When you open the game, the background image you see is AI-generated.'' | Boogygames Studios | - | Mar 18, 2026 | |
TimeTrain In-game content art | Some art assets created partially using AI | Crowbot Games | - | Mar 18, 2026 | |
Crazy Screw Removal Store/marketing art | Some of the pictures were painted using AI | CSR game | - | Mar 18, 2026 | |
What Should I Eat In-game content artaudio | We used AI to generate the two images we have in the game and the music, but we make a promise here: as soon as we can afford, we're getting rid of it and replacing it with human art. | Fire Game Studios | - | Mar 18, 2026 | |
Forgotten Cave: Roguelite Dungeon Crawler Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
It: Unstoppable In-game content art | 部分素材使用了AIGC内容进行素材生成。 | JUST IN TIME | - | Mar 18, 2026 | |
Tower Of Arithmetic In-game content art | The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software. | GGOLDBIG | - | Mar 18, 2026 | |
Fate of the Three Kingdoms In-game content art | Use for background in title page, card backs and main menu background. Some menu options.
Plan is to replace these eventually but on launch, there will be some AI content | Patrick Leblanc | - | Mar 18, 2026 | |
Go Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 26 | Mar 18, 2026 | |
STAND: Survive, Team-up, And Never Die Store/marketing art | I'm using AI to generate images for the Store page and the illustration of the main menu. | Perk-Citron | 31 | Mar 18, 2026 | |
Good Morning In-game content text | A.I. was used to rebuild our script to make the responses more realistic to certain personality types. Using anime as inspiration. | LcieKJ | - | Mar 18, 2026 | |
The Courage of Cordelia Store/marketing art | Some store page and marketing assets use or used AI generation. No in-game content or code uses or used AI generation. | sillestudios | - | Mar 18, 2026 | |
Draconis 8 In-game content art | All card art is created by Wise Wizard Games' incredibly-talented full-time lead artist. He used AI tools to iterate on, refine, and polish each of the 321 unique pieces of art. Other artists on our team also used AI tools to create animations based on the card art. | Wise Wizard Games, LLC | 21 | Mar 18, 2026 | |
The Madness of Billiards In-game content artaudio | "The Madness of Billiards" uses artificial intelligence exclusively for generating certain pre-rendered images and some voice effects in the game. These AI-generated assets contribute to the game's immersive experience but are not used for live content generation or code modifications during gameplay. | Julián David Rozo Montealegre | - | Mar 18, 2026 | |
Cashrooms In-game content audio | We only use the SunoAI music generation tool. Having an appropriate subscription for commercial use. | NoHead Games | 61 | Mar 18, 2026 | |
Hashi Infinite Unclear audio | BGM | Vector Game | - | Mar 18, 2026 | |
DUNGEON RAZE In-game content text | We use text-generating AI for localization in this game. | KOTARO YOSHIDA | 433 | Mar 18, 2026 | |
Hidden Pinball Unclear art | Some graphic, icons or design | ima shouganai | - | Mar 18, 2026 | |
GHOST TRAVELER: Adventures in Edo In-game content artaudiotext | *Some background images and certain minor character images were initially created using AI-generated images and then modified and refined by humans.
*Some of the music includes elements generated by AI.
*AI translation was used for the English and Chinese translations.
*All Japanese character voices were generated using AI voice synthesis. | SUCCESS Corp. | - | Mar 18, 2026 | |
Malware Tycoon In-game content audioart | Malware Tycoon uses AI to the most minimal extent possible. This includes some music (but never any lyrical content) and a minimal subset of graphics (less than 5%).
AI is not used liberally in the production of Malware Tycoon, and where a feasible effort can be made to exclude it, that effort is executed. | JIMMY DIAMOND | - | Mar 18, 2026 | |
Budget Guardian: Health Realm Store/marketing art | Player selection screen have an AI generated background image. | CDH Games | - | Mar 18, 2026 | |
Gravenfall: Veil of Darkness Store/marketing art | AI was used to generate some assets and marketing material. | Kyle Rogstad | - | Mar 18, 2026 | |
Campaign Clash In-game content art | Campaign Clash features a blend of handcrafted and AI-assisted visuals to bring the game to life. While AI was used to help generate some of the game's imagery, all assets were carefully curated, edited, and refined to ensure they align with the game's style and feel. | Campaign Clash | - | Mar 18, 2026 | |
Aeonic In-game content arttext | Generative AI tools are used to create the images for the game and some of the text. | Erik Khachatryan | - | Mar 18, 2026 | |
Cardcaster In-game content audiotext | The music is AI generated.
The Chinese translations are AI generated. | Taco Snake Games | - | Mar 18, 2026 | |
Eye: The Journey Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
Iron Cauldron - Guess the Colorblock Dev only code | The AI content is only Windows-based content. Nothing from outside. The Functions are normal Windowsfeatures.
These Things were used:
#include
#include
#include
#include
#include
#include
#include
#include "resource.h" | Iron Cauldron | 15 | Mar 18, 2026 | |
NWO - Anarchy Collapsed In-game content art | In New World Order - Anarchy Collapsed, AI is used to generate pre-rendered design assets that include country images, building designs, army units, and other visual elements crucial to creating a rich and diverse game world. These AI-generated assets help add variety to the visuals, ensuring each faction and territory feels unique within the game's post-apocalyptic setting.
All AI-generated content is produced during development and reviewed to fit the game’s artistic style and strategic gameplay. AI is not used to generate content or code dynamically during gameplay. Instead, the pre-rendered assets contribute to the overall experience by enhancing the diversity and depth of the game’s world without real-time AI intervention. | KNK DEVELOP | - | Mar 18, 2026 | |
Five Mysterious Murders - Part 2 In-game content artaudio | HUMAN FREELANCE ARTISTS designed the locations and the characters' original looks.
Proofs
https://five-mysterious-murders.com/artwork/2.jpg
https://five-mysterious-murders.com/artwork/1.jpg
However, I enriched some artwork using AI to make the game look more diverse.
Voice acting was done entirely by AI.
I will replace everything made by AI as soon as I have a bit of money. If this doesn't work for you, please don't buy the game.
Yours,
Silencer | Silencer | 17 | Mar 18, 2026 | |
Save Me My Hero In-game content art | Some images in the game were created using AI. | NextDay | - | Mar 18, 2026 |