The game does not use generative AI in its content. Only the logo was created using AI tools.
- Creator
- Alice Games
- Reviews
- -
- Added
- May 23, 2026
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The game does not use generative AI in its content. Only the logo was created using AI tools.
Some assets in this game were generated using AI.
I utilized generative artificial intelligence (AI) tools during the development of this game. The specific applications are as follows: Art & Visual Assets: Generative AI was used to create a portion of the in-game images, textures, and visual concept art. All such assets were subsequently refined and optimized manually. Music & Sound Effects: Certain background music and audio assets were generated using AI tools to enhance the overall auditory experience. Programming & Development: AI-generated code snippets were integrated into the development process, and AI tools were utilized to assist in code optimization and troubleshooting of game logic.
The voiceover was done using artificial intelligence.
The voiceover was done using artificial intelligence.
Game : Nothing Store page : Translation
Just Several Pictures in Dialogue
This game uses generative AI in the following limited ways: AI tools were used during development to assist in generating and organizing vocabulary word data. AI may have been used to help draft or structure non-final text content, which has been manually reviewed and edited by the developer. No generative AI is used in real-time gameplay, player interaction, or runtime content generation. This game does not use external AI services during gameplay.
Some of the graphics and all of the localizations was produced with the help of generative AI.
This game uses generative AI for the creation of some graphic and sound assets.
At this time, Rutted uses Generative AI for certain assets, specifically its music and level preview images.
Some icons and localization elements in this game were created with AI assistance.
Some content in COURIER GUILD was created with the assistance of AI tools, including visual assets, music, and text. All AI-generated content has been manually reviewed, edited, and refined by the developer to fit the game's style and vision.
Some visual and audio assets in this game were created with the assistance of generative AI tools. All content was reviewed, edited, and integrated by the developer to ensure quality and consistency.
The game to contain art assets generated by artificial intelligence
Some image assets in this game are generated by AI.
Generative tools were used in the creation of the graphics, sound, translation, and trailer movies for this game.
Music and Localisation.
The content on this Steam Store page was translated using Artificial Intelligence (AI).
This product uses AI tools to assist in generating code, art assets, and other content. All AI-generated materials have been significantly edited, modified, and polished by human developers to ensure originality, quality, and compliance with copyright regulations.
Some marketing assets and store page artwork were created with the assistance of AI image generation tools.
wall textures
Exhibit descriptions on the aquarium walls
AI generation tools were utilized to assist in the creation of static 2D/3D background aesthetic assets, as well as for structural programming assistance involving the core mathematical idling engines
Some of the models were made with AI.
in-game illustrations and event card artwork were created with the assistance of AI image generation tools. These are static, pre-rendered assets and do not change during gameplay.
Translation is assisted by generative AI, revised and proofread by the arthor.
All in-game images and visual assets were created using generative artificial intelligence.
The game’s logo was generated with the assistance of artificial intelligence tools.
This game was made with the help of AI. Some Audio and some Images were created with the assistance of AI tools.
Generative AI was used to create some in game visual assets. If you're interested in better understanding my position on GenAI please read my artist statement on the topic : https://ferdinanddervieux.com/artist-statement.html
Some content in Catapulteers was created with the assistance of generative AI tools, including selected in-game textures, models, voice-over, and music. Catapulteers is a handcrafted game made by a small independent team of five developers. We use AI only as one of several production tools to support specific parts of asset creation and iteration. Every AI-assisted element has been reviewed, edited, selected, and integrated by our team, and the final creative direction, gameplay, humor, world, systems, and overall experience are fully authored by us.
Generative AI tools were used for some visual and audio assets, as well as in parts of the development process. All content included in the final game and store materials was reviewed and edited by the developer before release.
All images and CGs in this game are created with AI assistance
To further enrich the unique world and atmosphere of this game, we utilized AI technology to assist in creating the background artwork and soundtrack. AI was primarily used as a sketching tool to draft initial ideas. All final assets implemented in the game underwent detailed retouching and careful direction by the developer, meticulously polished to seamlessly blend into the game's distinct vibe.
Ai used for store page
The hamster character artwork and visual assets used in this game were created with the assistance of AI image generation tools. No AI is used to generate content during gameplay.
Salvo uses generative AI in a limited, pre-rendered capacity: • Voice Acting: NPC dialogue throughout the campaign is voiced using ElevenLabs text-to-speech technology. All voice lines are generated, reviewed, and bundled with the game during development. No voice synthesis occurs at runtime. • Visual Assets: Select concept art, promotional materials, and supplementary illustrations (such as wiki imagery) were created with assistance from AI image generation tools and reviewed by the development team before inclusion. • Marketing Materials: The game's trailer voiceover and certain store page assets were produced with AI assistance. All AI-assisted content has been reviewed by the developer prior to release. The game does not generate, transmit, or produce any AI content during gameplay — all in-game audio, visuals, and text are pre-rendered and ship with the game.
We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards.
AI was used for translating texts as well as creating some images in the game.
AI generative has been moderately used for some graphic assets like background images or some collectible characters. AI generative has been also moderaterly used for coding support to fasten operations. All in game characters and elements had been strictly and manually designed in pixel art. The music and sound are absolutely produced without AI
Some AI involvement in the language editing and visual generation of some areas of the game.
This game provides an option to use simple icon for enemy & card art, or to use AI generated image for them.
Some of the food and props were generated by AI.
This game uses AI to create assets(in game assets and steam shop) and vibe coding
The name of the logos and some capusle images are made with AI.
The background music in this game was created using generative AI (Suno AI). Every audio track has been personally reviewed and edited by the developer. Furthermore, all content is used in full compliance with the commercial usage rights provided by the tool's official licensing.
Some visual assets in the game were partially generated using AI tools and further edited by the developer. No AI-generated content is created during gameplay.
Background music and SFX were generated using generative AI (pre-rendered).
本作では、制作補助として生成AIを使用しています。 ChatGPTはフレーバーテキストの作成、文章校閲、アイデア補助に、Midjourneyは背景画像、アイテム、怪異ビジュアルの一部制作に使用しています。 最終的な構成および表現は、制作者が判断・調整を行っています。
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ESCAPE THE NEST Store/marketing art | The game does not use generative AI in its content. Only the logo was created using AI tools. | Alice Games | - | May 23, 2026 | |
MoeArmy vs SuArmy In-game content | Some assets in this game were generated using AI. | KumiLGames | - | May 23, 2026 | |
Magical Girl OS 98 In-game content artaudiocode | I utilized generative artificial intelligence (AI) tools during the development of this game. The specific applications are as follows:
Art & Visual Assets: Generative AI was used to create a portion of the in-game images, textures, and visual concept art. All such assets were subsequently refined and optimized manually.
Music & Sound Effects: Certain background music and audio assets were generated using AI tools to enhance the overall auditory experience.
Programming & Development: AI-generated code snippets were integrated into the development process, and AI tools were utilized to assist in code optimization and troubleshooting of game logic. | Magical Girl Studio | - | May 23, 2026 | |
King of Wukong In-game content audio | The voiceover was done using artificial intelligence. | CDIS Lab. | 10 | May 23, 2026 | |
Darkman: Bounty Hunter In-game content audio | The voiceover was done using artificial intelligence. | CDIS Lab. | 10 | May 23, 2026 | |
Rainbow Tower Defence In-game content text | Game : Nothing
Store page : Translation | S Creative Factory | - | May 23, 2026 | |
Dynasty Blade In-game content art | Just Several Pictures in Dialogue | XyGame | - | May 23, 2026 | |
English Vocab Rush Dev only text | This game uses generative AI in the following limited ways:
AI tools were used during development to assist in generating and organizing vocabulary word data.
AI may have been used to help draft or structure non-final text content, which has been manually reviewed and edited by the developer.
No generative AI is used in real-time gameplay, player interaction, or runtime content generation.
This game does not use external AI services during gameplay. | Binary Logic Games | - | May 23, 2026 | |
Agartha Survivors In-game content arttext | Some of the graphics and all of the localizations was produced with the help of generative AI. | Michael Blair | - | May 23, 2026 | |
Dungeon Stew In-game content artaudio | This game uses generative AI for the creation of some graphic and sound assets. | Cave Witches Studio | - | May 23, 2026 | |
Rutted In-game content audioart | At this time, Rutted uses Generative AI for certain assets, specifically its music and level preview images. | ApeXPloit Studios | - | May 23, 2026 | |
Monster TD In-game content arttext | Some icons and localization elements in this game were created with AI assistance. | zzz | - | May 23, 2026 | |
COURIER GUILD In-game content artaudiotext | Some content in COURIER GUILD was created with the assistance of AI tools, including visual assets, music, and text. All AI-generated content has been manually reviewed, edited, and refined by the developer to fit the game's style and vision. | TunderWunder | - | May 23, 2026 | |
Nytherra In-game content artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools. All content was reviewed, edited, and integrated by the developer to ensure quality and consistency. | Winsmoke | - | May 23, 2026 | |
MEMESTEINE FILES In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 14 | May 23, 2026 | |
决战-勋章 In-game content art | Some image assets in this game are generated by AI. | SOT烈 | - | May 23, 2026 | |
Fu-Fu-Chan -way up!- In-game content artaudiotext | Generative tools were used in the creation of the graphics, sound, translation, and trailer movies for this game. | PURESO_STUDIO | - | May 23, 2026 | |
Shadowlift: Zero Trace In-game content audiotext | Music and Localisation. | ROBOSARU Games | - | May 23, 2026 | |
O-COP In-game content text | The content on this Steam Store page was translated using Artificial Intelligence (AI). | Palm with an L | - | May 23, 2026 | |
Prism Age In-game content artcode | This product uses AI tools to assist in generating code, art assets, and other content. All AI-generated materials have been significantly edited, modified, and polished by human developers to ensure originality, quality, and compliance with copyright regulations. | IceStar | - | May 23, 2026 | |
TriVictor Store/marketing art | Some marketing assets and store page artwork were created with the assistance of AI image generation tools. | Armez Studio | - | May 23, 2026 | |
LowPolygonTeam Unclear | wall textures | Gorson Pitrón | - | May 23, 2026 | |
TurtleSkate text | Exhibit descriptions on the aquarium walls | cream | - | May 23, 2026 | |
LaVonne's Lemons Idle In-game content artcode | AI generation tools were utilized to assist in the creation of static 2D/3D background aesthetic assets, as well as for structural programming assistance involving the core mathematical idling engines | LaVonne | 32 | May 23, 2026 | |
Click Build Repeat In-game content art | Some of the models were made with AI. | Don Pachi | 10 | May 23, 2026 | |
Bull Run In-game content art | in-game illustrations and event card artwork were created with the assistance of AI image generation tools. These are static, pre-rendered assets and do not change during gameplay. | Steve Games | - | May 23, 2026 | |
A Rhapsody in Steam In-game content text | Translation is assisted by generative AI, revised and proofread by the arthor. | meteor008 | - | May 23, 2026 | |
Candy Clicker In-game content art | All in-game images and visual assets were created using generative artificial intelligence. | EOS-Studio | 11 | May 23, 2026 | |
Knightfall Requiem Store/marketing art | The game’s logo was generated with the assistance of artificial intelligence tools. | Vault Games | - | May 23, 2026 | |
Target Hunt audio | This game was made with the help of AI. Some Audio and some Images were created with the assistance
of AI tools. | Aimond Games | - | May 23, 2026 | |
Bugorama In-game content art | Generative AI was used to create some in game visual assets. If you're interested in better understanding my position on GenAI please read my artist statement on the topic : https://ferdinanddervieux.com/artist-statement.html | Ferdinand Dervieux | - | May 23, 2026 | |
Catapulteers In-game content artaudio | Some content in Catapulteers was created with the assistance of generative AI tools, including selected in-game textures, models, voice-over, and music.
Catapulteers is a handcrafted game made by a small independent team of five developers. We use AI only as one of several production tools to support specific parts of asset creation and iteration.
Every AI-assisted element has been reviewed, edited, selected, and integrated by our team, and the final creative direction, gameplay, humor, world, systems, and overall experience are fully authored by us. | BIG | - | May 23, 2026 | |
Regret Archive In-game content artaudio | Generative AI tools were used for some visual and audio assets, as well as in parts of the development process. All content included in the final game and store materials was reviewed and edited by the developer before release. | PiperFox | - | May 23, 2026 | |
虚假的爱 In-game content art | All images and CGs in this game are created with AI assistance | YE RUOPING | - | May 23, 2026 | |
시작의 소녀 In-game content artaudio | To further enrich the unique world and atmosphere of this game, we utilized AI technology to assist in creating the background artwork and soundtrack.
AI was primarily used as a sketching tool to draft initial ideas. All final assets implemented in the game underwent detailed retouching and careful direction by the developer, meticulously polished to seamlessly blend into the game's distinct vibe. | Banghakdays | - | May 23, 2026 | |
Sussy Cat Store/marketing arttext | Ai used for store page | csngames | - | May 23, 2026 | |
Hamster Pet: Desktop Companion In-game content art | The hamster character artwork and visual assets used in this game were created with the assistance of AI image generation tools. No AI is used to generate content during gameplay. | Jose Galvizu | 13 | May 23, 2026 | |
SALVO In-game content audioart | Salvo uses generative AI in a limited, pre-rendered capacity:
• Voice Acting: NPC dialogue throughout the campaign is voiced using ElevenLabs text-to-speech technology. All voice lines are generated, reviewed, and bundled with the game during development. No voice synthesis occurs at runtime.
• Visual Assets: Select concept art, promotional materials, and supplementary illustrations (such as wiki imagery) were created with assistance from AI image generation tools and reviewed by the development team before inclusion.
• Marketing Materials: The game's trailer voiceover and certain store page assets were produced with AI assistance.
All AI-assisted content has been reviewed by the developer prior to release. The game does not generate, transmit, or produce any AI content during gameplay — all in-game audio, visuals, and text are pre-rendered and ship with the game. | Erdem Şahin | 54 | May 23, 2026 | |
Bait Ball Party In-game content artaudio | We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards. | Misket Games | - | May 23, 2026 | |
Grief In-game content textart | AI was used for translating texts as well as creating some images in the game. | VimmGames | 22 | May 23, 2026 | |
Virurama In-game content artcode | AI generative has been moderately used for some graphic assets like background images or some collectible characters.
AI generative has been also moderaterly used for coding support to fasten operations.
All in game characters and elements had been strictly and manually designed in pixel art.
The music and sound are absolutely produced without AI | Fernando Menta | - | May 23, 2026 | |
Ascension Tower In-game content textart | Some AI involvement in the language editing and visual generation of some areas of the game. | SmallFish Studios | - | May 23, 2026 | |
Friend and foe In-game content art | This game provides an option to use simple icon for enemy & card art, or to use AI generated image for them. | Seven province | - | May 23, 2026 | |
桌面蚂蚁 In-game content art | Some of the food and props were generated by AI. | Slowly Crafted | - | May 23, 2026 | |
均灵牌 In-game content artcode | This game uses AI to create assets(in game assets and steam shop) and vibe coding | IndieCain | - | May 23, 2026 | |
Chase & Crash | The name of the logos and some capusle images are made with AI. | IOIO GAMES | - | May 23, 2026 | |
Infinite Cat Theorem In-game content audio | The background music in this game was created using generative AI (Suno AI). Every audio track has been personally reviewed and edited by the developer. Furthermore, all content is used in full compliance with the commercial usage rights provided by the tool's official licensing. | Hyojin Jung | - | May 23, 2026 | |
Master the Track In-game content art | Some visual assets in the game were partially generated using AI tools and further edited by the developer. No AI-generated content is created during gameplay. | MadMoose Softworks | - | May 23, 2026 | |
Mine to Cosmos In-game content audio | Background music and SFX were generated using generative AI (pre-rendered). | Phantom Realm | - | May 23, 2026 | |
糺糺縁糸(きゅうきゅうえんし) In-game content textart | 本作では、制作補助として生成AIを使用しています。
ChatGPTはフレーバーテキストの作成、文章校閲、アイデア補助に、Midjourneyは背景画像、アイテム、怪異ビジュアルの一部制作に使用しています。
最終的な構成および表現は、制作者が判断・調整を行っています。 | おかゲ制作所 | - | May 23, 2026 |