AI is used in the game to improve the quality of audio tracks.
- Creator
- 7Cats-Team
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI is used in the game to improve the quality of audio tracks.
All background images and character illustrations are created by generated AI.
The Jigsaw puzzle images were generated using AI. The store page artwork includes modified versions of AI generated artwork.
At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks. We have used such generative AI support tools during development of SEGA FOOTBALL CLUB CHAMPIONS.
The music played within the game utilizes generative AI.
We used AI to partially improve the draft artwork.
While no image used in the game is only made from AI, many are AI assisted. I made as much as my limited art skill were able to make for the game, AI did help me finish some of the art.
Some use of AI to generate background music, text or other artwork that is then heavily edited and vetted and appears in the game seamlessly with the large amount of hand-made artwork, to help fill gaps in a small low-budget production and enhance the overall experience.
Upscaling was done in a mixed process of AI upscaling with Upscayl and manual work with Affinity Designer/Photo, GIMP and Aseprite. Some backgrounds were extended on the sides for widescreen using AI tools like krea.ai, and then manually reworked with Affinity Designer/Photo, GIMP and Aseprite.
Generative AI was used in this project to create the musical soundtrack and translations.
Use AI to generate some art assets
Our game leverages the power of AI in two key areas: Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players. Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game. This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
Generate and use game still images with AI
We used AI to generate textures when painting images for the library. The gameplay screenshots do not contain generative content. The game itself, its code and assets do not contain generated content.
The backgrounds images pre-rendered AI art
Translate English Text using AI The background assets for the in-game base were created using AI
Some image resources are generated by AI. Text localization is generated by AI translation.
Some of the art in the game is made with the help of generative AI. This involves generating images from hand-drawn sketches, generating art with AI iteratively, painting over and modifying AI generated art, and fine-tuning art both hand-made and AI generated.
AI helps us in the basis of our design of new graphics and renderings for the different decorative elements at the marketing and in-game level.
The AI is used for some parallax backgrounds and for ads
We use AI to generate illustrations for the game's text scenes.
All the collectables for the game, the ducks, and some elements of the game are created using generative AI.
Artificial intelligence has been used to create in-game assets and certain store materials.
TALK OF ONE SUMMER DAY: I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI.
Some icons were generated by AI.
Menu background illustration
Use of AI in our game: We utilize advanced AI technologies to generate code and create pre-rendered images for the steam store page.
Voice over
AI generates songs about the 2048 game.
The artwork is partly AI generated.
In our game, we utilize Artificial Intelligence (AI) technology to generate some of the card images you will encounter during gameplay. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. Please note that these images are pre-rendered using AI before being implemented into the game, ensuring both quality and compliance with copyright standards. We are committed to transparency and adherence to digital content standards, ensuring that all AI-generated images comply with current copyright laws and platform guidelines. If you have any concerns about the content or have feedback regarding the AI-generated images, please feel free to reach out to us through the Steam community page or directly via our support channels.
Generative AI used for store page description.
The artworks in our game are created using AI technology, which has been carefully fine-tuned to interpret the distinctive styles of Post-Impressionist art. Each image is thoughtfully curated and selected to ensure quality and artistic coherence with our game's vision. While the visual content is AI-assisted, all game mechanics, story elements, and puzzle designs are hand-crafted by our development team.
"Statement on Game Development Process: During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience. AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players."
Uses pre-generated AI for some illustrations, assets, and music.
Ai was used to generate rock and trees shapes for xukaackque. Then i later used Gimp2 to color and reshape and then shaders for effect.
Some images of the characters are Ai generated
Some of the graphics for this game were designed by AI, and humans created the dots based on the generated images.
The background images and dogs pictures are pre-rendered AI art
因为个人开发精力有限,本游戏开发使用了AI辅助绘图以及AI辅助一些文案产出。
Some of the images for this game were created using artificial intelligence.
We used generative AI tools to assist with the initial translation of the game's text. However, all AI-generated content was subsequently reviewed, edited, and refined by the development team to ensure accuracy and quality.
Use AI to generate images as reference, and then make some modifications to the AI images as 2D images in the game.
Assistance with generating some images to make them more colorful and diverse.
AI was used in the creation of certain visual assets, including character avatars, title screen artwork, promotional materials, and background art. However, these assets still required substantial manual work such as design, sketching, outline drawing, and polishing. The AI was used primarily as a tool for coloring and enhancement, and it did not dictate the creative direction. The visual style remains faithful to the original Little Fighter 2. Some people assume that because AI was used in certain artwork, it must have been applied throughout the entire project. That is far from the truth. I used AI primarily for large-scale visual tasks. To give a clearer picture: the game includes over 3,000 hand-crafted sprite frames, composed from thousands of hand-drawn body parts. In contrast, only about 100 images were AI-assisted, and many of those, such as promotional artwork, don't even appear in the actual game. I understand that some people may have concerns about the use of AI in the creative process. But I hope people can see the broader context and appreciate the amount of manual effort that went into making this game. Please know that I’m a solo developer working with a limited budget. I’ve been developing this project for around 3.5 years; even quitting my full-time job for a year to work on it full time, without expecting it to cover even half of my previous salary. I've done my best to balance quality and practicality. Your understanding and support mean a great deal to me.
In this game, artificial intelligence was used to generate the logo, background images, parts of the music, and voice output.
Our hero submitted a portfolio generated by an AI, and got a job interview. After seeing the company's artwork (also AI generated) and the portfolio, the interview starts. Using AI, the interviewer's reaction will be custom, based on the hero's text input. All the rest (music, script...) is human.
Artificial Intelligence used to create the game's cover image.
We're using AI-generated images only for the distant background of the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Limbonauts In-game content audio | AI is used in the game to improve the quality of audio tracks. | 7Cats-Team | - | Mar 18, 2026 | |
あきのかえりみち In-game content art | All background images and character illustrations are created by generated AI. | murase | - | Mar 18, 2026 | |
Country Hopper In-game content art | The Jigsaw puzzle images were generated using AI. The store page artwork includes modified versions of AI generated artwork. | Blue Math | - | Mar 18, 2026 | |
SEGA FOOTBALL CLUB CHAMPIONS Dev only | At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks.
We have used such generative AI support tools during development of SEGA FOOTBALL CLUB CHAMPIONS. | SEGA | 718 | Mar 18, 2026 | |
Boo Boo Booster In-game content audio | The music played within the game utilizes generative AI. | Coyote Runner | - | Mar 18, 2026 | |
我所知的唯一魔法——愚者与爱 In-game content art | We used AI to partially improve the draft artwork. | 唯一魔法制作委员会 | - | Mar 18, 2026 | |
Shifting Rooms In-game content art | While no image used in the game is only made from AI, many are AI assisted. I made as much as my limited art skill were able to make for the game, AI did help me finish some of the art. | David | - | Mar 18, 2026 | |
RPG1: Rancid Polluted Globe In-game content audiotextart | Some use of AI to generate background music, text or other artwork that is then heavily edited and vetted and appears in the game seamlessly with the large amount of hand-made artwork, to help fill gaps in a small low-budget production and enhance the overall experience. | Lost Astronaut Studios | - | Mar 18, 2026 | |
Burntime Remastered In-game content art | Upscaling was done in a mixed process of AI upscaling with Upscayl and manual work with Affinity Designer/Photo, GIMP and Aseprite.
Some backgrounds were extended on the sides for widescreen using AI tools like krea.ai, and then manually reworked with Affinity Designer/Photo, GIMP and Aseprite. | Jakob Harder | 71 | Mar 18, 2026 | |
Gorf the Frog In-game content audiotext | Generative AI was used in this project to create the musical soundtrack and translations. | DIG Games | - | Mar 18, 2026 | |
For the pine cone Unclear art | Use AI to generate some art assets | JIANG MING | - | Mar 18, 2026 | |
Pirates Of Justice In-game content art | Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community. | Strong Bow Games | - | Mar 18, 2026 | |
Sqube: The Beginning Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
Death City Store/marketing art | Generate and use game still images with AI | Doubleagames | - | Mar 18, 2026 | |
Mishaka Ubivaka In-game content art | We used AI to generate textures when painting images for the library.
The gameplay screenshots do not contain generative content.
The game itself, its code and assets do not contain generated content. | Low Res | 10 | Mar 18, 2026 | |
Mazzle Halloween In-game content art | The backgrounds images pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
DIVINE ORDERS In-game content art | Translate English Text using AI
The background assets for the in-game base were created using AI | angle M | 29 | Mar 18, 2026 | |
Fishing On My Desktop In-game content arttext | Some image resources are generated by AI.
Text localization is generated by AI translation. | ColaCatGames | 22 | Mar 18, 2026 | |
Urban Lemons In-game content art | Some of the art in the game is made with the help of generative AI. This involves generating images from hand-drawn sketches, generating art with AI iteratively, painting over and modifying AI generated art, and fine-tuning art both hand-made and AI generated. | Kyer | - | Mar 18, 2026 | |
Alchemy Laboratory: Simulator In-game content art | AI helps us in the basis of our design of new graphics and renderings for the different decorative elements at the marketing and in-game level. | Afk Pixel Studio | - | Mar 18, 2026 | |
Mythos Mission: Sunken Kingdom Store/marketing art | The AI is used for some parallax backgrounds and for ads | OLIVANGO | - | Mar 18, 2026 | |
Decadent Heir In-game content art | We use AI to generate illustrations for the game's text scenes. | PRdroid Games | - | Mar 18, 2026 | |
Bouncing to the top with Quantum Quacks In-game content art | All the collectables for the game, the ducks, and some elements of the game are created using generative AI. | Quantum Quacks | - | Mar 18, 2026 | |
A Station In-game content art | Artificial intelligence has been used to create in-game assets and certain store materials. | Tawus Games | - | Mar 18, 2026 | |
그 어느 여름날의 이야기 : 그래픽 리마스터 GRAPHIC REMASTERED In-game content art | TALK OF ONE SUMMER DAY: I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI. | 유진게임즈 | - | Mar 18, 2026 | |
我不是魔王 In-game content art | Some icons were generated by AI. | NiaoWu Studio | 151 | Mar 18, 2026 | |
SynthetiCell BioClicker In-game content art | Menu background illustration | furiousDevPhoenix | - | Mar 18, 2026 | |
Tribes of Hell - Tower Defense Store/marketing codeart | Use of AI in our game: We utilize advanced AI technologies to generate code and create pre-rendered images for the steam store page. | MachsHaldEinfachGeilGmbH | - | Mar 18, 2026 | |
Rainerles Abenteuer Unclear audio | Voice over | Rainer Zufall | - | Mar 18, 2026 | |
Active 2048 Body Control Store/marketing audio | AI generates songs about the 2048 game. | SeriousGames.LOL | - | Mar 18, 2026 | |
The Gate In-game content art | The artwork is partly AI generated. | Nexus Media | - | Mar 18, 2026 | |
战略大师 Strategy Master In-game content art | In our game, we utilize Artificial Intelligence (AI) technology to generate some of the card images you will encounter during gameplay. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. Please note that these images are pre-rendered using AI before being implemented into the game, ensuring both quality and compliance with copyright standards.
We are committed to transparency and adherence to digital content standards, ensuring that all AI-generated images comply with current copyright laws and platform guidelines. If you have any concerns about the content or have feedback regarding the AI-generated images, please feel free to reach out to us through the Steam community page or directly via our support channels. | 撒香蕉工作室 | - | Mar 18, 2026 | |
Pixelite Online Store/marketing text | Generative AI used for store page description. | Freezex121 | 34 | Mar 18, 2026 | |
Magic Puzzle King In-game content art | The artworks in our game are created using AI technology, which has been carefully fine-tuned to interpret the distinctive styles of Post-Impressionist art. Each image is thoughtfully curated and selected to ensure quality and artistic coherence with our game's vision. While the visual content is AI-assisted, all game mechanics, story elements, and puzzle designs are hand-crafted by our development team. | Magic Cat | - | Mar 18, 2026 | |
Meow Time Machine: Munch In-game content arttext | "Statement on Game Development Process:
During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience.
AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players." | Magic Cat | 39 | Mar 18, 2026 | |
To Heaven In-game content artaudio | Uses pre-generated AI for some illustrations, assets, and music. | Somel | - | Mar 18, 2026 | |
xukaackque In-game content art | Ai was used to generate rock and trees shapes for xukaackque. Then i later used Gimp2 to color and reshape and then shaders for effect. | stone | - | Mar 18, 2026 | |
Lando Me? A Hero? Store/marketing art | Some images of the characters are Ai generated | Dario Criscuolo | - | Mar 18, 2026 | |
CrapShoot In-game content art | Some of the graphics for this game were designed by AI, and humans created the dots based on the generated images. | nazenaninadesico | - | Mar 18, 2026 | |
Space Memory: Dogs In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
异世轮回录:If In-game content arttext | 因为个人开发精力有限,本游戏开发使用了AI辅助绘图以及AI辅助一些文案产出。 | Forever D Studio | - | Mar 18, 2026 | |
Watermelon Store/marketing art | Some of the images for this game were created using artificial intelligence. | John Production | 75 | Mar 18, 2026 | |
Cold Bed on Route In-game content text | We used generative AI tools to assist with the initial translation of the game's text. However, all AI-generated content was subsequently reviewed, edited, and refined by the development team to ensure accuracy and quality. | Old Retina Museum | 40 | Mar 18, 2026 | |
巅峰之智 Peak Wisdom In-game content art | Use AI to generate images as reference, and then make some modifications to the AI images as 2D images in the game. | AAA GAMES | - | Mar 18, 2026 | |
Neon Testament Unclear art | Assistance with generating some images to make them more colorful and diverse. | StyxStories | - | Mar 18, 2026 | |
Little Fighter 2 Remastered In-game content art | AI was used in the creation of certain visual assets, including character avatars, title screen artwork, promotional materials, and background art. However, these assets still required substantial manual work such as design, sketching, outline drawing, and polishing. The AI was used primarily as a tool for coloring and enhancement, and it did not dictate the creative direction. The visual style remains faithful to the original Little Fighter 2.
Some people assume that because AI was used in certain artwork, it must have been applied throughout the entire project. That is far from the truth. I used AI primarily for large-scale visual tasks. To give a clearer picture: the game includes over 3,000 hand-crafted sprite frames, composed from thousands of hand-drawn body parts. In contrast, only about 100 images were AI-assisted, and many of those, such as promotional artwork, don't even appear in the actual game.
I understand that some people may have concerns about the use of AI in the creative process. But I hope people can see the broader context and appreciate the amount of manual effort that went into making this game. Please know that I’m a solo developer working with a limited budget. I’ve been developing this project for around 3.5 years; even quitting my full-time job for a year to work on it full time, without expecting it to cover even half of my previous salary. I've done my best to balance quality and practicality. Your understanding and support mean a great deal to me. | Little Fighter Co Pty Ltd | 1.7k | Mar 18, 2026 | |
Cybergrid: Beat Survivors In-game content artaudiotext | In this game, artificial intelligence was used to generate the logo, background images, parts of the music, and voice output. | Whitebeard Interactive | - | Mar 18, 2026 | |
JOBifAI art | Our hero submitted a portfolio generated by an AI, and got a job interview.
After seeing the company's artwork (also AI generated) and the portfolio, the interview starts.
Using AI, the interviewer's reaction will be custom, based on the hero's text input.
All the rest (music, script...) is human. | AvesPanterra | 18 | Mar 18, 2026 | |
Call of Heroes: Tower Defense Store/marketing art | Artificial Intelligence used to create the game's cover image. | Bakart Games - Rômulo | - | Mar 18, 2026 | |
소녀는 꿈의 숲을 여행합니다-2 에이바 In-game content art | We're using AI-generated images only for the distant background of the game. | 조규석(Cho Gyu Seok) | - | Mar 18, 2026 |