Some part of the game can contains AI pre-generated images especially on the riddle selection screen.
- Creator
- RapidAnt
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some part of the game can contains AI pre-generated images especially on the riddle selection screen.
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
Background soundtrack was made with usage of generative AI
Created some game promotional images and icons using AI tools
The art for the backgrounds were initially created by AI. I am in the process of converting all AI art into commissioned art. There are 5 AI art PNGs left. Soon they will all be replaced. A special thanks to all the support that makes buying commissioned art possible!
This game uses a local AI text generation model to power an npc.
Some images that are later modified or edited for higher quality and to reflect what the image is intended to represent. Not all images in the game are AI generated.
The music.
Music and some UI elements generated with AI
The background images and cats pictures are pre-rendered AI art
AI has been used for assisted picture drawing.
Portions of textures, programming code, and in-game text were developed with AI assistance.
AI was used to generate Hero Library asset picture in the store page.
Illustrations used in this game were generated using AI. Generative AI was used to assist with translation and programming.
The artwork in Swords, Arrows & Shields has been uniquely generated by AI, including the beautifully crafted designs of the Minor and Major Arcana cards, as well as their card backs.
AI is used for some sprites and for all game music.
Pixel art used in the game includes AI-modified variants of my own sketches.
《三国英雄传奇》游戏内的部分图片、人物、场景采用AI制作
Some assets on the Steam page were created using AI
We used AI to generated the background images for the store page and then edited them in a photo editing software. We also generated some tapestries for our battle types.
Concept art was generated by AI
The game uses images generated by AI to illustrate the story and offer visual interactions. The main content of game, the text of the story, is NOT using AI.
This game uses AI-generated and post-edited content for the presentation of scenes and characters.
Well, just some images for background and characters that produced by artists and AI, were checked by artists and issued as free. So these assets are ok to use.
Some scenes, UI elements, character modeling and props are made based on AI painting
Some pre-rendered graphics were created with AI. All voices were pre-made with top quality AI.
AI-generated illustrations of the characters in the film.
Card illustration is completed by AI drawing
The in-game CG animations were generated using AI.
The game's title image and promotional images include content generated by AI. However, the in-game content does not include anything generated by AI.
Some temporary sound files and graphic resources during development
- Use of AI to generate photographic images used in the document: The Regis Family Files. - Use of AI to assist with linguistic translation in the game.
We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted. We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once.
In Wizard Cats, AI is used to write the code that powers spells created from runes. No art is generated using AI - all art is hand-drawn by our talented team of artists.
AI-generated materials are not used directly. of some of the character illustrations are used Posing, facial expressions, and composition of some character illustrations are used as references. I draw by hand while looking at the AI-generated materials.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Ai was used to create the backgrounds of the steam advertisement pictures with the "Shoot Until You Rest" title on it. To clarify: The screenshots did NOT get modified by ai. A few assets are based on an ai generated image that was further modified with picture-editing-tools(for example the puddle of the slow grenade).
BGM is generated using AI
AI was used experimentally to generate reference images that were used in the creation of a various art assets in the game. These AI images do not appear in game and were only used indirectly in the exact same way one might use a photo reference.
Some store images are AI generated.
AI is used to create the initial images. All images are then edited including upscaling, lighting and colour enhancement, detail touch up's and re-drawing of different aspects.
The grapics on the shop page is ai generated. Most of the texture in the game are hand-drawn, but some of them are ai-generated. All game levels are hand-crafted in the level editor (everybody who owns the game can do that, too). Enemy behaviour is deterministic and sometimes random; no ai used here.
Morvyn Gutter utilizes AI technology for texture generation and music composition in certain parts of the game.
We used AI-assisted tools to enhance poster art and user interface elements, starting from custom designs created in Photoshop or purchased. AI was used to refine the material look, adding depth, texture, and polish to existing artwork—helping elevate the game's presentation while staying true to its original style. Every asset was directed and crafted by hand, with AI used as a supportive tool for enhancement, not generation from scratch.
AI has been used to create some visual content
AI used in creating the character and background illustrations for the game.
AI is used to design images before graphic post-production.
Some background images featured in this game were created using generative AI tools for training and assisted by human intervention.
The Arcade Reflex main logo was created using Generative AI The language translations are created using AI assistance
Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Logic Grid Puzzle In-game content art | Some part of the game can contains AI pre-generated images especially on the riddle selection screen. | RapidAnt | - | Mar 18, 2026 | |
1989 After the War In-game content art | We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards. | SEEP | 15 | Mar 18, 2026 | |
Lore Restore In-game content audio | Background soundtrack was made with usage of generative AI | Lazy Wizards Games | - | Mar 18, 2026 | |
Sea Of Radiation 2 In-game content art | Created some game promotional images and icons using AI tools | NightWalker | 91 | Mar 18, 2026 | |
Our Ascent In-game content art | The art for the backgrounds were initially created by AI. I am in the process of converting all AI art into commissioned art. There are 5 AI art PNGs left. Soon they will all be replaced.
A special thanks to all the support that makes buying commissioned art possible! | Noobilator7 | 29 | Mar 18, 2026 | |
Brother, Get The Oats Live AI text | This game uses a local AI text generation model to power an npc. | Connor M | - | Mar 18, 2026 | |
Ankhway: The Interplanetary Legacy Unclear art | Some images that are later modified or edited for higher quality and to reflect what the image is intended to represent. Not all images in the game are AI generated. | Mac S | - | Mar 18, 2026 | |
Rocks Are Cool Unclear | The music. | Matt Stuertz | - | Mar 18, 2026 | |
HexaTerra In-game content audioart | Music and some UI elements generated with AI | fridgeBaron Games | - | Mar 18, 2026 | |
Space Memory: Cats In-game content art | The background images and cats pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
画中诗 Unclear art | AI has been used for assisted picture drawing. | MistGame | 10 | Mar 18, 2026 | |
Stellar Wings In-game content artcodetext | Portions of textures, programming code, and in-game text were developed with AI assistance. | Odd Games | - | Mar 18, 2026 | |
Scissors Paper Stone: Alert Store/marketing art | AI was used to generate Hero Library asset picture in the store page. | PlayNever | - | Mar 18, 2026 | |
Riddle Me Bunny: Nonogram In-game content arttextcode | Illustrations used in this game were generated using AI.
Generative AI was used to assist with translation and programming. | Midnight Cupcakes | - | Mar 18, 2026 | |
Swords, Arrows & Shields In-game content art | The artwork in Swords, Arrows & Shields has been uniquely generated by AI, including the beautifully crafted designs of the Minor and Major Arcana cards, as well as their card backs. | Mocq Games | - | Mar 18, 2026 | |
Five Nights at Restroom 2 In-game content artaudio | AI is used for some sprites and for all game music. | Freitas Studios | - | Mar 18, 2026 | |
Widget Inc. In-game content art | Pixel art used in the game includes AI-modified variants of my own sketches. | Leaping Turtle | 748 | Mar 18, 2026 | |
三国英雄传奇 In-game content art | 《三国英雄传奇》游戏内的部分图片、人物、场景采用AI制作 | 三国英雄传奇项目组 | 70 | Mar 18, 2026 | |
Epoch of Guardians Store/marketing art | Some assets on the Steam page were created using AI | 伊洛维游戏 | 31 | Mar 18, 2026 | |
Prince Arthur Monsters of Albion Store/marketing art | We used AI to generated the background images for the store page and then edited them in a photo editing software.
We also generated some tapestries for our battle types. | Jason Bowen | - | Mar 18, 2026 | |
Escape Of The Cat-Aslyum Store/marketing art | Concept art was generated by AI | CodingQuests | - | Mar 18, 2026 | |
Space Station Adventure In-game content arttext | The game uses images generated by AI to illustrate the story and offer visual interactions.
The main content of game, the text of the story, is NOT using AI. | Morrigan Games | - | Mar 18, 2026 | |
Darkwood Tales - Beast in the Shadows In-game content arttext | This game uses AI-generated and post-edited content for the presentation of scenes and characters. | magnussoft | - | Mar 18, 2026 | |
4fools1 In-game content art | Well, just some images for background and characters that produced by artists and AI, were checked by artists and issued as free. So these assets are ok to use. | eeyzs1 | 13 | Mar 18, 2026 | |
职业足球生涯 In-game content art | Some scenes, UI elements, character modeling and props are made based on AI painting | 小伍 | - | Mar 18, 2026 | |
Educational Family Games In-game content artaudio | Some pre-rendered graphics were created with AI.
All voices were pre-made with top quality AI. | Crazysoft Limited | - | Mar 18, 2026 | |
GirlsStrage Store/marketing art | AI-generated illustrations of the characters in the film. | GAIBAKO Co.,Ltd. | - | Mar 18, 2026 | |
Blood Rising Store/marketing art | Card illustration is completed by AI drawing | Collider Studio | 18 | Mar 18, 2026 | |
Bioweaver In-game content art | The in-game CG animations were generated using AI. | Emprom Game | 653 | Mar 18, 2026 | |
Dungeon addictor Store/marketing art | The game's title image and promotional images include content generated by AI. However, the in-game content does not include anything generated by AI. | N2インタラクティヴジャパン株式会社 | - | Mar 18, 2026 | |
Dungeon Sucker Dev only audioart | Some temporary sound files and graphic resources during development | PotatoJambong At Corner | - | Mar 18, 2026 | |
The Regis Family Experiment In-game content arttext | - Use of AI to generate photographic images used in the document: The Regis Family Files.
- Use of AI to assist with linguistic translation in the game. | Productions RPIX inc. | - | Mar 18, 2026 | |
《道格拉斯警督的日记》《Inspector Douglas's Diary》 In-game content art | We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted.
We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once. | 日食网络 solar eclipse studio | - | Mar 18, 2026 | |
Wizard Cats In-game content code | In Wizard Cats, AI is used to write the code that powers spells created from runes. No art is generated using AI - all art is hand-drawn by our talented team of artists. | BigFrogg Studios | - | Mar 18, 2026 | |
月光のソードブレイカー ユリヒメ編 In-game content art | AI-generated materials are not used directly.
of some of the character illustrations are used
Posing, facial expressions, and composition of some character illustrations are used as references.
I draw by hand while looking at the AI-generated materials. | あいあんそぉど | - | Mar 18, 2026 | |
Texas Hold'em Poker: Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 379 | Mar 18, 2026 | |
Shoot Until You Rest In-game content art | Ai was used to create the backgrounds of the steam advertisement pictures with the "Shoot Until You Rest" title on it. To clarify: The screenshots did NOT get modified by ai.
A few assets are based on an ai generated image that was further modified with picture-editing-tools(for example the puddle of the slow grenade). | The Rest Games | - | Mar 18, 2026 | |
报答老板 In-game content audio | BGM is generated using AI | 小侠 | - | Mar 18, 2026 | |
Cybernetic Ninja Nuns Dev only art | AI was used experimentally to generate reference images that were used in the creation of a various art assets in the game. These AI images do not appear in game and were only used indirectly in the exact same way one might use a photo reference. | Good Bad Guy | - | Mar 18, 2026 | |
War Lands Store/marketing art | Some store images are AI generated. | Phantom | 10 | Mar 18, 2026 | |
Bussy Master: FIREFUCKERS In-game content art | AI is used to create the initial images. All images are then edited including upscaling, lighting and colour enhancement, detail touch up's and re-drawing of different aspects. | Kink Master Studios | - | Mar 18, 2026 | |
Ninas Escape In-game content art | The grapics on the shop page is ai generated. Most of the texture in the game are hand-drawn, but some of them are ai-generated.
All game levels are hand-crafted in the level editor (everybody who owns the game can do that, too).
Enemy behaviour is deterministic and sometimes random; no ai used here. | Buchi Games | - | Mar 18, 2026 | |
Morvyn Gutter In-game content artaudio | Morvyn Gutter utilizes AI technology for texture generation and music composition in certain parts of the game. | LuN | 17 | Mar 18, 2026 | |
Rpg Forever - Serens Quest In-game content art | We used AI-assisted tools to enhance poster art and user interface elements, starting from custom designs created in Photoshop or purchased. AI was used to refine the material look, adding depth, texture, and polish to existing artwork—helping elevate the game's presentation while staying true to its original style. Every asset was directed and crafted by hand, with AI used as a supportive tool for enhancement, not generation from scratch. | BmpGames | - | Mar 18, 2026 | |
Twilight Express Unclear art | AI has been used to create some visual content | Daniil Tarasau | 14 | Mar 18, 2026 | |
Noonna The Rock In-game content art | AI used in creating the character and background illustrations for the game. | KXMstudio | - | Mar 18, 2026 | |
Ghost Clicker Dev only art | AI is used to design images before graphic post-production. | unpublish | 18 | Mar 18, 2026 | |
心所向往的北极星 In-game content art | Some background images featured in this game were created using generative AI tools for training and assisted by human intervention. | 游星Yusei网络 | 10 | Mar 18, 2026 | |
Arcade Reflex In-game content arttext | The Arcade Reflex main logo was created using Generative AI
The language translations are created using AI assistance | High Hopes Games | - | Mar 18, 2026 | |
Find Cats 3 旅行猫咪 In-game content artaudio | Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement. | Happy Fish | 17 | Mar 18, 2026 |