Character artworks were made by AI.
- Creator
- Anima Games
- Reviews
- -
- Added
- Mar 18, 2026
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Character artworks were made by AI.
The trailer in the store page uses an A.I voice over.
AI was used to create concept arts.
The characters, items, equipment, and skill assets in the game are all generated by AI.
The game currently contains some AI generated placeholder backgrounds, these will be replaced by Art created by real artists as the game moves further into development.
Some in game assets were textured using AI, namely the clouds and some character clothing
AI-generated graphics are used.
Basically, all hand-drawn graphics are used, but AI is used to depict some natural backgrounds such as plants and rocks.
The game was created by two brothers, and one of them is 2D artist, who uses both manual drawing and AI assistance. With just manual drawing, it would never be possible to create this amount of art with this team. And we have no budget to hire additional artists. Similar situation with localization.
Some sound effects such as doors and footsteps are created by AI
Some assets in this game used AI and edited by human.
No AI content is generated during gameplay. Some art was created with the help of AI, but everything was hand-edited and polished. As a solo indie dev with limited resources, I used AI as a tool — the final style and heart of the game are purely crafted with care.
AI was specifically used for the cover artwork of this game. That is the only AI used.
AI used for translations. If anyone is willing to volunteer their time to translate, please contact us on Discord.
AI is used in this game in the following ways: - code generation and code error checking via LLMs - AI is used to create reference images. - The "generative fill" feature in Photoshop is used occasionally to create in detail on the stage artwork. - AI generated images may be woven into certain stages.
ChatGPT was used to generate the item icons seen on the shop screen.
Angry Chef: World Tour uses AI only for character voice recordings.
Generative AI was used to assist with small portions of code and I used it to help me spell check.
The game uses artificial intelligence (AI) as assistance for language translations and the creation of some secondary character avatars. All main story content, dialogue, and core design elements were handcrafted by our team.
This game uses generative AI tools in part of the visual production process. The tools are used to process and transform original designs and character materials created by the development team, in order to express trauma, psychological distortion, and instability. AI-generated output is not used directly as-is. It is reviewed, selected, adjusted, and edited by the development team before being used as part of the in-game visual direction.
Using AI in just two steps: 1) The title screen background art was made with AI. 2) Subtitles for some languages were made with AI.
使用了部分ai音效
Some of the art texture is generated by AI.
We have used some AI image for faster demo-release and it will be used for a while, yet going to be replaced. We will not use any AI image for full-release.
We used ChatGPT to generate some game menu icons and to translate the text.
This game contains some pre-rendered visual and audio elements.
Part of the game's music is generated by AI.
The original illustration is loaded and the illustration is generated by AI.
Some of the images were created by AI.
Logo
The game translation was done using AI.
AI was used to assist in generating some of the images.
Generated AI used for title image and store image
Generative AI has been used to create almost all graphics, the only exceptions being the menus, attack animations, and player sprite, which were created by the developer. All music was created by Suno AI, and the sound effects were created by MyEdit sound effect AI.
The material in the game is generated by the AI
The portraits of some heroes in game were generated from AI
Some of the images are AI-generated
Used AI image generation for 2D backgrounds and other UI elements such as button icons.
When user chat while playing a game, users will be communicating with the LLM model and make a voice Azure TTS. The Character appearance is an image pre-generated using generative AI.
In the creation of Cast Cats, AI was used as an auxiliary tool. Almost all images (including the logo), sounds and music were created by the AI, and later were delicately and manually processed in various editors. Our goal is, first of all, a pleasant aesthetic appearance. And secondly, to show how AI can help to create a beautiful game. But most importantly: All players should feel comfortable and have fun playing the game.
We used free image generators for the game art of the game. Then, we modified them to fix little issues. Also, we generated the music fully with ai.
Some storepage artwork is generated by AI
The game used AI-generated planet backgrounds and icons, based on my artwork.
A.I. image generative tools were used to make the visuals in the game.
All characters in this game are generated by AI
The background image used in game is generated by ChatGPT By OpenAI
Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam.
Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam.
Some of the images on our Storepage are AI generated and then manually reworked (namely the rats athletes). We might also use some AI generated images as the basis for some of the game art, in which case they will be hand-modified before inclusion, alongside hand-drawn art.
Some of the in-game art is generated by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Throneheir In-game content art | Character artworks were made by AI. | Anima Games | - | Mar 18, 2026 | |
PopIt! In-game content audio | The trailer in the store page uses an A.I voice over. | DRU Games | - | Mar 18, 2026 | |
Fishing Valley Store/marketing art | AI was used to create concept arts. | Pancake Games | - | Mar 18, 2026 | |
修仙记——消消乐乱斗 In-game content art | The characters, items, equipment, and skill assets in the game are all generated by AI. | Chang Lin | - | Mar 18, 2026 | |
Intergalactic Storage Clearance In-game content art | The game currently contains some AI generated placeholder backgrounds, these will be replaced by Art created by real artists as the game moves further into development. | ApocVerse | - | Mar 18, 2026 | |
Evan Brodo's Gone Fishing In-game content art | Some in game assets were textured using AI, namely the clouds and some character clothing | Evan Brodo | - | Mar 18, 2026 | |
Solar - Survival Space Battle Simulator Unclear art | AI-generated graphics are used. | Mathias Neubert | - | Mar 18, 2026 | |
Sorcerer's Servant In-game content art | Basically, all hand-drawn graphics are used, but AI is used to depict some natural backgrounds such as plants and rocks. | 2202GAMES,LLC | 28 | Mar 18, 2026 | |
Forestygian In-game content arttext | The game was created by two brothers, and one of them is 2D artist, who uses both manual drawing and AI assistance. With just manual drawing, it would never be possible to create this amount of art with this team. And we have no budget to hire additional artists. Similar situation with localization. | Sergii Ievtushenko | 13 | Mar 18, 2026 | |
シシテナオ -Even in Death- In-game content audio | Some sound effects such as doors and footsteps are created by AI | Mugen Daraku | 74 | Mar 18, 2026 | |
Play Chess with Lady Bongcloud In-game content art | Some assets in this game used AI and edited by human. | Dano Sato | - | Mar 18, 2026 | |
Click the Ball! In-game content art | No AI content is generated during gameplay. Some art was created with the help of AI, but everything was hand-edited and polished. As a solo indie dev with limited resources, I used AI as a tool — the final style and heart of the game are purely crafted with care. | Mind Experiment | - | Mar 18, 2026 | |
White Bridge Store/marketing art | AI was specifically used for the cover artwork of this game. That is the only AI used. | Wolfs Moon Studios | 37 | Mar 18, 2026 | |
Bread In-game content text | AI used for translations. If anyone is willing to volunteer their time to translate, please contact us on Discord. | The Royal Bakery | 68 | Mar 18, 2026 | |
Bugs, Beasts, & Beyond In-game content artcode | AI is used in this game in the following ways:
- code generation and code error checking via LLMs
- AI is used to create reference images.
- The "generative fill" feature in Photoshop is used occasionally to create in detail on the stage artwork.
- AI generated images may be woven into certain stages. | Team Edward | - | Mar 18, 2026 | |
UNDERLOD In-game content art | ChatGPT was used to generate the item icons seen on the shop screen. | sdwr | - | Mar 18, 2026 | |
Angry Chef In-game content audio | Angry Chef: World Tour uses AI only for character voice recordings. | NetCode Studios | - | Mar 18, 2026 | |
Moments Dev only codetext | Generative AI was used to assist with small portions of code and I used it to help me spell check. | Toofane | - | Mar 18, 2026 | |
Nerd Simulator In-game content textart | The game uses artificial intelligence (AI) as assistance for language translations and the creation of some secondary character avatars. All main story content, dialogue, and core design elements were handcrafted by our team. | Radikate | 45 | Mar 18, 2026 | |
Pain Pain Go Away! In-game content art | This game uses generative AI tools in part of the visual production process. The tools are used to process and transform original designs and character materials created by the development team, in order to express trauma, psychological distortion, and instability. AI-generated output is not used directly as-is. It is reviewed, selected, adjusted, and edited by the development team before being used as part of the in-game visual direction. | Lorebard | 92 | Mar 18, 2026 | |
Elo Eterno In-game content arttext | Using AI in just two steps:
1) The title screen background art was made with AI.
2) Subtitles for some languages were made with AI. | Lucian Diogo da Silva | - | Mar 18, 2026 | |
阴阳错 In-game content audio | 使用了部分ai音效 | Softcatstudio | - | Mar 18, 2026 | |
Lips Breaker-绣口吐珠 In-game content art | Some of the art texture is generated by AI. | Unseenstone | - | Mar 18, 2026 | |
Hope & Elpis Dev only art | We have used some AI image for faster demo-release and it will be used for a while, yet going to be replaced. We will not use any AI image for full-release. | AnanasBananas | - | Mar 18, 2026 | |
Muhaboy In-game content arttext | We used ChatGPT to generate some game menu icons and to translate the text. | Yadrёna Games | 12 | Mar 18, 2026 | |
Kanji Legends | This game contains some pre-rendered visual and audio elements. | Daigo Tech | - | Mar 18, 2026 | |
Photo Playhouse In-game content audio | Part of the game's music is generated by AI. | Gesilolo | - | Mar 18, 2026 | |
リア充爆発しろ! Normies Should Burn! In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Vulpestale Store/marketing art | Some of the images were created by AI. | BurningGRP | - | Mar 18, 2026 | |
Enigma Isle Unclear | Logo | Inilyx Studio | - | Mar 18, 2026 | |
Blood of Inquisition In-game content text | The game translation was done using AI. | Alex Becker | - | Mar 18, 2026 | |
Loot Box Store/marketing art | AI was used to assist in generating some of the images. | Big Cox Games | 40 | Mar 18, 2026 | |
RogueCards Store/marketing art | Generated AI used for title image and store image | temma.uesugi | - | Mar 18, 2026 | |
Marine Quest In-game content artaudio | Generative AI has been used to create almost all graphics, the only exceptions being the menus, attack animations, and player sprite, which were created by the developer. All music was created by Suno AI, and the sound effects were created by MyEdit sound effect AI. | Greg Terteryan | - | Mar 18, 2026 | |
Fantasy Brawl Live AI | The material in the game is generated by the AI | Hoo | - | Mar 18, 2026 | |
Legion and Tavern In-game content art | The portraits of some heroes in game were generated from AI | Game Industry Remnant | - | Mar 18, 2026 | |
幻想修仙世界 Store/marketing art | Some of the images are AI-generated | shiyi | - | Mar 18, 2026 | |
Match Kill Survive In-game content art | Used AI image generation for 2D backgrounds and other UI elements such as button icons. | Mr. Barrel Software | - | Mar 18, 2026 | |
Love Chat : virtual romance Live AI arttext | When user chat while playing a game, users will be communicating with the LLM model and make a voice Azure TTS.
The Character appearance is an image pre-generated using generative AI. | DeepXRLab Inc | - | Mar 18, 2026 | |
Cast Cats In-game content artaudio | In the creation of Cast Cats, AI was used as an auxiliary tool. Almost all images (including the logo), sounds and music were created by the AI, and later were delicately and manually processed in various editors. Our goal is, first of all, a pleasant aesthetic appearance. And secondly, to show how AI can help to create a beautiful game.
But most importantly: All players should feel comfortable and have fun playing the game. | LORD KAIN | 26 | Mar 18, 2026 | |
Capybara In-game content artaudio | We used free image generators for the game art of the game. Then, we modified them to fix little issues.
Also, we generated the music fully with ai. | Ventura | 103 | Mar 18, 2026 | |
Infernal Battles Store/marketing art | Some storepage artwork is generated by AI | Squared Games | - | Mar 18, 2026 | |
Meteorder In-game content art | The game used AI-generated planet backgrounds and icons, based on my artwork. | Karasu | - | Mar 18, 2026 | |
Big City Dreaming In-game content art | A.I. image generative tools were used to make the visuals in the game. | Hari Jago | - | Mar 18, 2026 | |
Tactic Legends In-game content arttext | All characters in this game are generated by AI | Kayisoft | - | Mar 18, 2026 | |
Stock Stack In-game content art | The background image used in game is generated by ChatGPT By OpenAI | ParkMinGeun | 11 | Mar 18, 2026 | |
Fisher Guy Store/marketing art | Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam. | OMFG_GameDev | - | Mar 18, 2026 | |
Greedy Bee Store/marketing art | Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam. | OMFG_GameDev | - | Mar 18, 2026 | |
Paris Games Fail! Store/marketing art | Some of the images on our Storepage are AI generated and then manually reworked (namely the rats athletes). We might also use some AI generated images as the basis for some of the game art, in which case they will be hand-modified before inclusion, alongside hand-drawn art. | AGORA:GAMEPLAY | - | Mar 18, 2026 | |
伏魔之境-Demon Suppression Realm In-game content art | Some of the in-game art is generated by AI | 日醉夜的狗 | - | Mar 18, 2026 |