The game background music, circuit board background, and some UI backgrounds are generated by AI.
- Creator
- KUOKUO
- Reviews
- -
- Added
- Mar 18, 2026
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The game background music, circuit board background, and some UI backgrounds are generated by AI.
All vocal work was AI generated.
AI has been used to generate responses to questions which the player can ask, which is a core gameplay feature. AI has not been used in any other parts of the game.
AI was used to generate the picture on the menu screen as well as the game's logo picture. AI was not used to write code or has anything to do with gameplay. I didn't have an artist at the time of creation.
BGM is generated by suno ai
In order to enhance the visual effects and content diversity of the game, we have used AI generated art materials in some map scenes and monster designs. All AI generated materials have been carefully adjusted and optimized to ensure they are consistent with the overall style of the game.
This game's development leveraged Gen-AI to sample in-game sprites for the player and enemy ships. These same sprites have been sent over to paid artists to create their own renditions of these sprites. All other assets such as music, sound effects, and steam page capsules were created by paid artists.
Neuro-prompt engineering is the profession of the future, enabling the structuring of queries based on experience so that the subject matter fully matches the task. I use my initial knowledge of programming and integrated AI assistants in various applications to optimize the code development process. This allows me to automate many repetitive tasks, such as code refactoring and formatting, enabling me to focus on more complex and creative aspects of development. My ideas remain unique and original, with AI helping to shape them as a framework, preserving my creative decisions.
Some artworks and musics are created with the help of generative AI. These can be found ingame, or in the store page.
Some sound effects and music was created using generative audio models. Localization was assisted with LLMs.
We only used AI to generate Assets for the store page. The game itself doesn't use any AI generated content.
Used for creating backgrounds and characters
Our game uses generative artificial intelligence to create unique images and textures. This AI helps us create high-quality visual assets that are used in gameplay, on the game store page, and in marketing materials. All AI-generated images are carefully reviewed to ensure they meet quality standards and are free from copyright infringement.
Some of the images in the game are created with AI
Generated AI is used for background images. Generative AI is used for some expressions in scenarios.
Use AI to generate image material prototypes
Some visual assets were created using generative AI tools.
Almost the entirety of the content in this game is the product of human creativity. However this game does contain NPC portraits which are AI generated and then hand curated. The AI content is commercially licensed from the industries leading AI generation platforms.
Some image assets are created with the assistance of AI.
Most of my in-game art is generated using AI.
ai generated illustrations and some text
In "Pyramid Clicker," we harnessed artificial intelligence to create some of the game's visual elements. AI helped us generate unique artifact images, diverse backgrounds, and certain in-game resources. This allowed us to expand the game's visual variety, creating a distinctive atmosphere of Ancient Egypt with a touch of fantasy.
1. The game uses AI only for image recognition, analysing drawings during the guessing phase to produce a guess and a short explanation. 2. The game does not use AI for any form of image generation or sound generation. 3. Players can choose to share their data to potentially improve the game’s image recognition AI. Only data that players have consented to share will be used. All other data will be deleted.
Both the character images and background images in the game are generated by AI and then manually retouched.
Some graphics, icons or design
We use AI to generate the wallpapers
Some menu, audio and UI elements contain AI generated content.
Generative AI was used to supplement the creation of pre-rendered visual artwork. Some artwork was hand drawn by Jesse Petrone, and other artwork was generated by Google Gemini.
Image generators have been used to create initial versions of the game covers and some screens.
AI was used to create character sprites and promo art.
Menu elements such as backgrounds contain art generated with tools using Artificial Intelligence.
A number of assets were generated or assisted/edited/photo-edited with assistance of AI, as well as voice overs.
Scene backgrounds, partially used for main characters reference and brainstorming.
We have used AI assistance to increase our language support, which might result in some localization errors, but we believe it's better than having none at all.
A number of assets were generated or assisted/edited/photo-edited with assistance of AI.
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions.
When creating the game AI was used to get inspiration for new items and skins.
The game's BGM and art were created using generative AI as a creative tool, and refined according to the team's direction to achieve the final atmosphere and tone.
The game's store page used AI to provide game content descriptions and localization.
Some backgrounds were made using AI.
- Voiceovers and animations - Various graphic elements
The game's beautiful girl images, riddle answer images, and musics are generated by AI.
AI generated music for the game
The characters, environment, all images, and the melody are generated using AI.
I used a popular free image generating program. Previously, I processed content for game graphics. Everything is in accordance with the regulations and the law.
There is an AI image in one of the old games called "Room Service". It is basically the image shown at the end of the game. I wish I never used the AI to make the image, but it is there.
The background image is generated using AI
The music was AI generated using a paid service.
As an independent developer, I used AI generation to produce the background images and background music, and all other content was produced by me personally.
Marketing Materials, Logos, and Art may be partially generative AI and/or heavily inspired by generated images
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
编程工厂2 In-game content audioart | The game background music, circuit board background, and some UI backgrounds are generated by AI. | KUOKUO | - | Mar 18, 2026 | |
Terracian Trails: Financial Frontier In-game content audio | All vocal work was AI generated. | Finlit Studios | - | Mar 18, 2026 | |
The Impostor Live AI text | AI has been used to generate responses to questions which the player can ask, which is a core gameplay feature. AI has not been used in any other parts of the game. | Shutterframe Studios | - | Mar 18, 2026 | |
Anxiety Bot in Space! In-game content art | AI was used to generate the picture on the menu screen as well as the game's logo picture. AI was not used to write code or has anything to do with gameplay. I didn't have an artist at the time of creation. | Anxiety Bot Studios | - | Mar 18, 2026 | |
Employee Rules of the Night Strings In-game content audio | BGM is generated by suno ai | 夜弦酒吧 | - | Mar 18, 2026 | |
拯救日记 In-game content art | In order to enhance the visual effects and content diversity of the game, we have used AI generated art materials in some map scenes and monster designs. All AI generated materials have been carefully adjusted and optimized to ensure they are consistent with the overall style of the game. | 衢州万境互娱网络科技有限公司 | - | Mar 18, 2026 | |
Sovereign Zero In-game content art | This game's development leveraged Gen-AI to sample in-game sprites for the player and enemy ships. These same sprites have been sent over to paid artists to create their own renditions of these sprites. All other assets such as music, sound effects, and steam page capsules were created by paid artists. | Catnip Arcade | - | Mar 18, 2026 | |
CatClick Dev only code | Neuro-prompt engineering is the profession of the future, enabling the structuring of queries based on experience so that the subject matter fully matches the task. I use my initial knowledge of programming and integrated AI assistants in various applications to optimize the code development process. This allows me to automate many repetitive tasks, such as code refactoring and formatting, enabling me to focus on more complex and creative aspects of development. My ideas remain unique and original, with AI helping to shape them as a framework, preserving my creative decisions. | Ya.Wa. Games | - | Mar 18, 2026 | |
Zoratharion In-game content artaudio | Some artworks and musics are created with the help of generative AI.
These can be found ingame, or in the store page. | Blopeur | - | Mar 18, 2026 | |
Fallen Seeds II In-game content audiotext | Some sound effects and music was created using generative audio models.
Localization was assisted with LLMs. | KPD | - | Mar 18, 2026 | |
Tower Maze Defense Store/marketing art | We only used AI to generate Assets for the store page. The game itself doesn't use any AI generated content. | Julian Salama | - | Mar 18, 2026 | |
Dog vs Cat Othello In-game content art | Used for creating backgrounds and characters | Shark Games | - | Mar 18, 2026 | |
Walking Steel In-game content art | Our game uses generative artificial intelligence to create unique images and textures. This AI helps us create high-quality visual assets that are used in gameplay, on the game store page, and in marketing materials. All AI-generated images are carefully reviewed to ensure they meet quality standards and are free from copyright infringement. | Phantom Zero | - | Mar 18, 2026 | |
Memology 2: old times In-game content art | Some of the images in the game are created with AI | hannibalnotdead | 498 | Mar 18, 2026 | |
スペルトナエル In-game content arttext | Generated AI is used for background images.
Generative AI is used for some expressions in scenarios. | おまど | 336 | Mar 18, 2026 | |
Go!~為了混吃等死而奮鬥~ Dev only art | Use AI to generate image material prototypes | Goo Co., Ltd | - | Mar 18, 2026 | |
Mighty Kingdom In-game content art | Some visual assets were created using generative AI tools. | MightyCodeDragon | - | Mar 18, 2026 | |
HyperBlade 2050 - Dystopian Sports Manager In-game content art | Almost the entirety of the content in this game is the product of human creativity. However this game does contain NPC portraits which are AI generated and then hand curated. The AI content is commercially licensed from the industries leading AI generation platforms. | Dejima Studios | - | Mar 18, 2026 | |
How Can a Joker Like Me Play Cards with a Beautiful Girl In-game content art | Some image assets are created with the assistance of AI. | 可布和常常诶 | - | Mar 18, 2026 | |
Voltage Box In-game content art | Most of my in-game art is generated using AI. | OKCITY | - | Mar 18, 2026 | |
Ars Demonium Invocatum In-game content arttext | ai generated illustrations and some text | Ivan Pichugin | - | Mar 18, 2026 | |
Pyramid Clicker In-game content art | In "Pyramid Clicker," we harnessed artificial intelligence to create some of the game's visual elements. AI helped us generate unique artifact images, diverse backgrounds, and certain in-game resources. This allowed us to expand the game's visual variety, creating a distinctive atmosphere of Ancient Egypt with a touch of fantasy. | DNN | - | Mar 18, 2026 | |
Deviation Game Live AI art | 1. The game uses AI only for image recognition, analysing drawings during the guessing phase to produce a guess and a short explanation.
2. The game does not use AI for any form of image generation or sound generation.
3. Players can choose to share their data to potentially improve the game’s image recognition AI. Only data that players have consented to share will be used. All other data will be deleted. | Tomo Kihara | 107 | Mar 18, 2026 | |
战娘自走棋 In-game content art | Both the character images and background images in the game are generated by AI and then manually retouched. | Mutual Fun Studio | 45 | Mar 18, 2026 | |
Nucleuz Underground Unclear art | Some graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Medieval Farm Store/marketing art | We use AI to generate the wallpapers | Medieval Game studios | - | Mar 18, 2026 | |
Gravepact In-game content artaudiotext | Some menu, audio and UI elements contain AI generated content. | Justinian | - | Mar 18, 2026 | |
Ops In-game content art | Generative AI was used to supplement the creation of pre-rendered visual artwork. Some artwork was hand drawn by Jesse Petrone, and other artwork was generated by Google Gemini. | Pete DeSimone | - | Mar 18, 2026 | |
MDM Store/marketing art | Image generators have been used to create initial versions of the game covers and some screens. | Siso | - | Mar 18, 2026 | |
Hamster Bomba In-game content art | AI was used to create character sprites and promo art. | Performance Artist | - | Mar 18, 2026 | |
Unplayable In-game content art | Menu elements such as backgrounds contain art generated with tools using Artificial Intelligence. | Radar | 14 | Mar 18, 2026 | |
Spectra Beneath the Stain In-game content artaudio | A number of assets were generated or assisted/edited/photo-edited with assistance of AI, as well as voice overs. | Seven Sails Games | - | Mar 18, 2026 | |
Dana Cipher : Dead Man's Hand Dev only art | Scene backgrounds, partially used for main characters reference and brainstorming. | Seven Sails Games | - | Mar 18, 2026 | |
CASE In-game content text | We have used AI assistance to increase our language support, which might result in some localization errors, but we believe it's better than having none at all. | Cubeta Studio | - | Mar 18, 2026 | |
Hidden Archipelago In-game content art | A number of assets were generated or assisted/edited/photo-edited with assistance of AI. | Seven Sails | - | Mar 18, 2026 | |
Crown and Adventure In-game content art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions. | C3D Games | 1.6k | Mar 18, 2026 | |
Not A Banana: Capybara Dev only | When creating the game AI was used to get inspiration for new items and skins. | Katze | 52 | Mar 18, 2026 | |
Queen Slayer In-game content audioart | The game's BGM and art were created using generative AI as a creative tool, and refined according to the team's direction to achieve the final atmosphere and tone. | Mantaray161 | 23 | Mar 18, 2026 | |
宇宙怪谈 In-game content text | The game's store page used AI to provide game content descriptions and localization. | Cotton Game | 20 | Mar 18, 2026 | |
Aetheria: Whispers of the Forest Moon In-game content art | Some backgrounds were made using AI. | Skymachine | - | Mar 18, 2026 | |
Twistingo: Blue Moon Collector's Edition In-game content audioart | - Voiceovers and animations
- Various graphic elements | MixoGames Ltd. | - | Mar 18, 2026 | |
Beauty Riddle In-game content artaudio | The game's beautiful girl images, riddle answer images, and musics are generated by AI. | 2D_猫 | - | Mar 18, 2026 | |
Surrounded by Death In-game content audio | AI generated music for the game | Mozonia | - | Mar 18, 2026 | |
Click Me In-game content artaudio | The characters, environment, all images, and the melody are generated using AI. | Mistiuk Creations | - | Mar 18, 2026 | |
Final Rounds Unclear art | I used a popular free image generating program. Previously, I processed content for game graphics. Everything is in accordance with the regulations and the law. | Hejled Studio | 40 | Mar 18, 2026 | |
Gavin Tyler's Game Collection In-game content art | There is an AI image in one of the old games called "Room Service". It is basically the image shown at the end of the game. I wish I never used the AI to make the image, but it is there. | Gavin Tyler | 23 | Mar 18, 2026 | |
Super M Sweeper Store/marketing art | The background image is generated using AI | 听金宗骨 | - | Mar 18, 2026 | |
MESO In-game content audio | The music was AI generated using a paid service. | KissingSquares | - | Mar 18, 2026 | |
Pantsu! In-game content artaudio | As an independent developer, I used AI generation to produce the background images and background music, and all other content was produced by me personally. | UncannyValley | - | Mar 18, 2026 | |
Space Duck: Escape Store/marketing art | Marketing Materials, Logos, and Art may be partially generative AI and/or heavily inspired by generated images | Broken Down Software | - | Mar 18, 2026 |