AI was used to help generate some pre-rendered theme content in the game.
- Creator
- Scott Rafferty
- Reviews
- -
- Added
- Mar 18, 2026
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AI was used to help generate some pre-rendered theme content in the game.
We do not use unedited AI-generated content - every image in the game is handcrafted by our 2D art team. However, they use AI-generated images as rough drafts that are later polished or fully reworked by the 2D art team. We only use AI-generated images as drafts for art assets. All other assets - texts, music, UI - are 100% human-made. We would not want to diminish the efforts of our 2D art team who spent countless hours working on the game to bring you the best experience - we just feel the need to be transparent. We also want to highlight that all images are processed by human artists in the end.
Backgrounds are created using AI.
Ce jeu utilise l'intelligence artificielle générative pour créer du contenu visuel prérendu. Les images et les illustrations du jeu ont été générées à l'aide de technologies d'IA afin de fournir une expérience visuelle unique et immersive aux joueurs. L'IA a été employée pour concevoir les cartes, les héros, et d'autres éléments graphiques présents dans le jeu, assurant ainsi une diversité et une qualité artistique exceptionnelles.
AI tools are involved in The production of our games and then manually optimized by our members, such as The characters, background images, art work for the store page are generated by AI For the players who pay attention to this game, we are really sorry that our English text experience is poor, our studio has no money to do English translation, can only temporarily use GPT for machine translation. Sorry for the poor English text experience, but thank you for your interest in our game!
AI generated music Ai generated art
Only use of AI generation was for the trailer music, made using Udio. All in-game content is hand made.
We used AI to generate some 2D characters
This game includes AI-generated images, text, and code. There are no live AI-generated contents.
Generative AI was used to create some Steam Store and Steam Library images.
We used procedural AI-generated art to assist and enhance all our art for the Dogs and Cats (towers assets) inside the game. In all cases, the final product is a direct and faithful representation of the creativity and expression of the creator(s) of Elemental Dog Defense. No art was created directly by a prompt; every sprite and art piece represented in the game was first designed by hand and then enhanced with AI tools.
Generative AI has been used in the creation of the 2D graphics, music, voices and sound effects present in this game and it's marketing materials. We are in the early days of AI. I think it's important for creators to experiment with it, but doing so morally seems impossible. As a compromise I've pledged 50% of the game's income to hire human artists.
During the development process, we may use AI-based tools to assist with content creation. In those cases, the final product reflects our creativity and expression.
Some store assets were generated using Artificial Intelligence.
This game uses AI to generate pre-rendered banana-shaped images.
Localized text is generated by AI translation.
Art and text in the game do not directly use any AI-generated content. However, the character portraits and item UI designs are based on AI designs. The artwork will be created by the artist. Especially for the character portraits, each one took a significant amount of time to create. A very small portion of the sound effects and music in the game are created or modified by AI.
Artwork is edited AI images.
Names and visualisation of coins were generated by AI.
Some backgrounds and Boss Designs were built using AI
The images in this game are AI-generated.
This game contains ART resources, SOUND resources, and English Translations generated by Artificial Intelligence.
to create images of cats
AI was used to generate some images
Characters, backgrounds and CG scenes were generated with IA and then fixed/post-edited/cleaned extensively in various software image edition programs
Game Icon, Logo and Library Assets Background Image
Images and 3D models used in the game may contain materials generated by AI.
To the best of my knowledge, my game only uses one AI generated asset which is the one found on the game menu when the game is opened.
We manly used AI to generate Images
Used in some images of materials, items, etc. used in the game. There are no live-generated AI elements in the game.
AI was used to generate some of level images
The background images and Bgms in this game generated by AI
Translations made with help from Chat gpt
We use AI on early stages of content development to create concept arts. All final content presented in the game is created by by humans.
The main map of the story mode and one monster card were created using AI-assisted drawing combined with manual adjustments by artists to ensure the final artwork aligns better with the intended visual effect.
Images and music are made by AI
While all pre-rendered content is crafted by our talented team, we use AI to spark creativity and inspire new ideas.
There is some use of AI art on the Store page. There is a photograph in the introduction of the game that was created by AI. Once at the main menu, no more AI art or tools are used in the game experience.
Some of the artwork is inspired or generated by AI to reduce the workload on the solo developer.
Game level backgrounds and some of the level elements were generated using stable diffusion.
AI was used in creating the stage backgrounds. They were generated using DALLE-3 and then manually edited.
Many images used in the game were created with an AI image generator, which are copyright-free.
As you gather words by interviewing witnesses to solve the crime, you'll gradually piece together the correct combination of words. When you guess the correct combination, an image will be generated in real time, ensuring that each playthrough is a unique experience.
The puzzle images pre-rendered AI art
Some of the art assets in the game are drawn using ai, this game is made by me alone throughout, as a fresh college student, financial resources and knowledge reserves are still insufficient, want to make a game of their own, have no choice but to use ai to assist in the production of the game, I know that the true artist in their own works on the emotions and ideas given by ai can not be compared. I apologise profusely if the use of ai in this game has troubled you. I hope players will try to understand my reasons for using ai./(ㄒoㄒ)/~~
AI is used for unit voice lines.
Leaf, Bee, Clouds and Ground were generated by ChatGPT 3.5.
logo created by ai,Use AI to pre-generate and package code with encryption algorithms
Only the character art in the logo was generated by AI. Even the logo title text, I created myself in Photoshop. I created all the characters in Aseprite, without AI. I scripted the game, designed, and built it myself, and leveraged asset packs.
some map, capsule and Library assets
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Battle Sudoku In-game content art | AI was used to help generate some pre-rendered theme content in the game. | Scott Rafferty | - | Mar 18, 2026 | |
Robot's Fate: Alice In-game content art | We do not use unedited AI-generated content - every image in the game is handcrafted by our 2D art team. However, they use AI-generated images as rough drafts that are later polished or fully reworked by the 2D art team. We only use AI-generated images as drafts for art assets. All other assets - texts, music, UI - are 100% human-made. We would not want to diminish the efforts of our 2D art team who spent countless hours working on the game to bring you the best experience - we just feel the need to be transparent. We also want to highlight that all images are processed by human artists in the end. | Starni Games | - | Mar 18, 2026 | |
Love and Fear In-game content art | Backgrounds are created using AI. | Mango x2 | - | Mar 18, 2026 | |
Embodied Tournament In-game content art | Ce jeu utilise l'intelligence artificielle générative pour créer du contenu visuel prérendu. Les images et les illustrations du jeu ont été générées à l'aide de technologies d'IA afin de fournir une expérience visuelle unique et immersive aux joueurs. L'IA a été employée pour concevoir les cartes, les héros, et d'autres éléments graphiques présents dans le jeu, assurant ainsi une diversité et une qualité artistique exceptionnelles. | EmbyGames | - | Mar 18, 2026 | |
悪役令嬢の目覚め〜紅と純白のロマンス〜 In-game content arttext | AI tools are involved in The production of our games and then manually optimized by our members, such as The characters, background images, art work for the store page are generated by AI
For the players who pay attention to this game, we are really sorry that our English text experience is poor, our studio has no money to do English translation, can only temporarily use GPT for machine translation. Sorry for the poor English text experience, but thank you for your interest in our game! | PikaPika Inc. | - | Mar 18, 2026 | |
Fable Grove In-game content audioart | AI generated music
Ai generated art | SwiftSync | 22 | Mar 18, 2026 | |
Sunrise Down In-game content audio | Only use of AI generation was for the trailer music, made using Udio. All in-game content is hand made. | Ben | - | Mar 18, 2026 | |
IMPACT In-game content art | We used AI to generate some 2D characters | Hochschule Darmstadt | 60 | Mar 18, 2026 | |
.Decluster & .Decluster Zero In-game content arttextcode | This game includes AI-generated images, text, and code. There are no live AI-generated contents. | Masayuki Ito | - | Mar 18, 2026 | |
Brain Freeze Store/marketing art | Generative AI was used to create some Steam Store and Steam Library images. | ggidk | - | Mar 18, 2026 | |
Elemental Dog Defense In-game content art | We used procedural AI-generated art to assist and enhance all our art for the Dogs and Cats (towers assets) inside the game. In all cases, the final product is a direct and faithful representation of the creativity and expression of the creator(s) of Elemental Dog Defense. No art was created directly by a prompt; every sprite and art piece represented in the game was first designed by hand and then enhanced with AI tools. | tw1ZTER | - | Mar 18, 2026 | |
Always On In-game content artaudio | Generative AI has been used in the creation of the 2D graphics, music, voices and sound effects present in this game and it's marketing materials.
We are in the early days of AI. I think it's important for creators to experiment with it, but doing so morally seems impossible.
As a compromise I've pledged 50% of the game's income to hire human artists. | Skydome Studios | - | Mar 18, 2026 | |
Cole Hunter: Payback Unclear | During the development process, we may use AI-based tools to assist with content creation.
In those cases, the final product reflects our creativity and expression. | Oldways Studios | - | Mar 18, 2026 | |
Keziah's Realm Store/marketing art | Some store assets were generated using Artificial Intelligence. | Bonny Studios | 13 | Mar 18, 2026 | |
Banana-Shaped In-game content art | This game uses AI to generate pre-rendered banana-shaped images. | SeluGames | 62 | Mar 18, 2026 | |
Cat On My Desktop In-game content text | Localized text is generated by AI translation. | ColaCatGames | 40 | Mar 18, 2026 | |
世外桃源 Land Of Idyllic Beauty In-game content artaudio | Art and text in the game do not directly use any AI-generated content.
However, the character portraits and item UI designs are based on AI designs.
The artwork will be created by the artist.
Especially for the character portraits, each one took a significant amount of time to create.
A very small portion of the sound effects and music in the game are created or modified by AI. | Neo | 215 | Mar 18, 2026 | |
(Neg)Entropic Wandering In-game content art | Artwork is edited AI images. | Ryan Nein | 17 | Mar 18, 2026 | |
Crypto Rush In-game content art | Names and visualisation of coins were generated by AI. | Shurmash | 25 | Mar 18, 2026 | |
Good Kitsune In-game content art | Some backgrounds and Boss Designs were built using AI | Skymachine LLC | - | Mar 18, 2026 | |
HAPPY girls In-game content art | The images in this game are AI-generated. | Lovely Girls Studio | 12 | Mar 18, 2026 | |
Mira's Mirage Mirror In-game content artaudiotext | This game contains ART resources, SOUND resources, and English Translations generated by Artificial Intelligence. | Amethyst Atelier | - | Mar 18, 2026 | |
Cats-Shaped Unclear art | to create images of cats | SeluGames | 48 | Mar 18, 2026 | |
Merman Jump King Unclear art | AI was used to generate some images | HangYi | - | Mar 18, 2026 | |
Echoes: Cards of Destiny In-game content art | Characters, backgrounds and CG scenes were generated with IA and then fixed/post-edited/cleaned extensively in various software image edition programs | Deviant Dreams | - | Mar 18, 2026 | |
Marketplace In-game content art | Game Icon, Logo and Library Assets Background Image | ThunderStorm | - | Mar 18, 2026 | |
Footprints Combination In-game content art | Images and 3D models used in the game may contain materials generated by AI. | 2QFARM | - | Mar 18, 2026 | |
Magman In-game content art | To the best of my knowledge, my game only uses one AI generated asset which is the one found on the game menu when the game is opened. | Martin Havelka | - | Mar 18, 2026 | |
Capybara Store/marketing art | We manly used AI to generate Images | Tunly | - | Mar 18, 2026 | |
Re:END In-game content art | Used in some images of materials, items, etc. used in the game.
There are no live-generated AI elements in the game. | PONIX | - | Mar 18, 2026 | |
Jigsort Journey: Puzzle Blend In-game content art | AI was used to generate some of level images | TOYGames Studio Inc. | - | Mar 18, 2026 | |
谬撒牌 In-game content artaudio | The background images and Bgms in this game generated by AI | Suruin | - | Mar 18, 2026 | |
Decipher The Deck In-game content text | Translations made with help from Chat gpt | ThinkWithGames | 15 | Mar 18, 2026 | |
Mystery Manor: hidden objects Dev only art | We use AI on early stages of content development to create concept arts. All final content presented in the game is created by by humans. | Game Insight UAB | 80 | Mar 18, 2026 | |
代号肉鸽:流放之地(WhatRogue:Exile Land) In-game content art | The main map of the story mode and one monster card were created using AI-assisted drawing combined with manual adjustments by artists to ensure the final artwork aligns better with the intended visual effect. | 肉鸽独立团 | 34 | Mar 18, 2026 | |
Poodle Clicker In-game content artaudio | Images and music are made by AI | Soyhan Yazgan | 66 | Mar 18, 2026 | |
Just Pizza Dev only | While all pre-rendered content is crafted by our talented team, we use AI to spark creativity and inspire new ideas. | N3mE | 106 | Mar 18, 2026 | |
POO PUSHER Store/marketing art | There is some use of AI art on the Store page. There is a photograph in the introduction of the game that was created by AI. Once at the main menu, no more AI art or tools are used in the game experience. | G.CROPPER | - | Mar 18, 2026 | |
Pixel Collector In-game content art | Some of the artwork is inspired or generated by AI to reduce the workload on the solo developer. | PixelPulseGames | 110 | Mar 18, 2026 | |
Infinium: A Spaceboy's Tale In-game content art | Game level backgrounds and some of the level elements were generated using stable diffusion. | Matt Glad Games | - | Mar 18, 2026 | |
The Cruciball In-game content art | AI was used in creating the stage backgrounds. They were generated using DALLE-3 and then manually edited. | Timothy Letkeman | - | Mar 18, 2026 | |
Sisyphos In-game content art | Many images used in the game were created with an AI image generator, which are copyright-free. | NiñxsGrandes | - | Mar 18, 2026 | |
MoriA.I.RTy Live AI text | As you gather words by interviewing witnesses to solve the crime, you'll gradually piece together the correct combination of words. When you guess the correct combination, an image will be generated in real time, ensuring that each playthrough is a unique experience. | Red Meat Games | - | Mar 18, 2026 | |
Color Splash: Horses In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
怪力乱神:序章 In-game content art | Some of the art assets in the game are drawn using ai, this game is made by me alone throughout, as a fresh college student, financial resources and knowledge reserves are still insufficient, want to make a game of their own, have no choice but to use ai to assist in the production of the game, I know that the true artist in their own works on the emotions and ideas given by ai can not be compared. I apologise profusely if the use of ai in this game has troubled you.
I hope players will try to understand my reasons for using ai./(ㄒoㄒ)/~~ | 虚一工作室 | - | Mar 18, 2026 | |
Project Cheese In-game content audio | AI is used for unit voice lines. | Paweł Murias | - | Mar 18, 2026 | |
Leaf Clicker: Grow Your Green Thumb! In-game content text | Leaf, Bee, Clouds and Ground were generated by ChatGPT 3.5. | Taiga IT | - | Mar 18, 2026 | |
放置龙域Idle Dragon Realm Store/marketing artcode | logo created by ai,Use AI to pre-generate and package code with encryption algorithms | tianqianwuya | - | Mar 18, 2026 | |
Capybara Fighters! Store/marketing art | Only the character art in the logo was generated by AI.
Even the logo title text, I created myself in Photoshop.
I created all the characters in Aseprite, without AI.
I scripted the game, designed, and built it myself, and leveraged asset packs. | Dillon Sun | - | Mar 18, 2026 | |
星际曙光:幸存者 Store/marketing art | some map, capsule and Library assets | EasternDR | - | Mar 18, 2026 |