AI was used for voice acting.
- Creator
- Ufuk Su
- Reviews
- 15
- Added
- May 23, 2026
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Interactive or runtime AI features disclosed by the developer.
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AI was used for voice acting.
The game includes only a few background radio tracks and some NPC voice lines created with the help of AI tools, which will be replaced in future updates.
Most of the content is developed using traditional development practices. However, AI tools were used to support the creation of certain 3D in-game assets and audio assets.
I'm a solo developer so I have used AI to help fill in some gaps. Music and very minor pieces of art were created using AI. However I have supported many artists during the making of this game by purchasing asset packs that worked. I've been in the game industry for over a decade and am extremely sensitive to the use of AI but this project wouldn't exist without it and I am very proud of what I have made. My heart, soul, and countless hours have been poured into the project and AI was only used if there was no other reasonable/affordable choice.
The developers of this game have used AI for coding and creating voices for marketing only.
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions.
This game uses generative artificial intelligence for localization and for some cinematic visuals. All in-game text has been translated into 20 languages using AI-assisted translation tools. The source language was written by the developer. AI-generated translations cover: English, German, Italian, Spanish (Spain), Spanish (Latin America), Portuguese (Brazil), Portuguese (Portugal), Dutch, Polish, Russian, Japanese, Simplified Chinese, Traditional Chinese, Turkish, Vietnamese, Hindi, Indonesian, Korean, and Arabic. Additionally, some cinematic visuals were pre-generated using AI image tools.
This game uses generative AI only to create some 2D visual assets (e.g. key art, logos, achievement icons and other marketing/store artwork). All AI-generated content is pre-rendered, manually reviewed, and static. The game itself does not perform any live AI generation, does not take user prompts for AI, and does not send any user data to AI services.
Generative AI assists in the development of certain base Gaussian-splatted object meshes and is also used as the basis for some interface images and portions of documentation text used in the product. These AI-assisted elements are further reviewed, selected, and integrated into the final game content as part of the development process.
在游戏中loading界面和结局动画,使用了人工智能生成
I'm a solo game developer. I use AI for checking spelling, grammar, some text generation for in-game item description, marketing material to make sure the English content is well presented to the players. Because English is not my native langue.
Some illustrations used in the Arcade Mode (beta version) were created using a hybrid workflow that combines hand-drawn artwork and generative AI-assisted editing. The developer first creates original pencil sketches by hand, then digitizes and edits them on PC. Generative AI is used only to assist with draft refinement and background adjustments, followed by additional manual editing in image software. It has not yet been decided whether these illustrations will be replaced with fully hand-crafted versions during or after Early Access development.
AI was used only to generate language translations and Steam marketing images like Steam capsule.
Some item images and 3D models are created using generative AI.
Generative AI was used during development to assist with localization and limited code drafting. All final shipped content was reviewed and edited by the developer before release.
created UI backgrounds
The AI-assisted music tracks were processed in a DAW and uniquely arranged to fit the game
AI-assisted translation tools were used for the store page and for localizing in-game text into multiple languages. (Spanish, Italian, Japanese, Korean, Russian, German)
Some card figures and illustrations are AI created arts.
AI tools were used to localize Solitaire Deck's text into multiple languages, this is the only AI content in the game. As a solo developer, it was my only feasible way to support players who prefer games in their native language. Some translations have been reviewed by native speakers, and I'm working to get more checked over time. If you spot anything off, please let me know through the Steam discussions and I'll get it fixed.
Some written content (store descriptions, in-game text) and select marketing images were created with the assistance of AI tools. No AI-generated content is used in gameplay, game assets, or game systems.
his game uses pre-generated AI tools to assist in the creation of some background music tracks and specific image assets, such as [background art / illustrations]. All AI-generated audio and visual contents were pre-generated during development, manually reviewed, and modified by the developer to ensure they fit the game's intended atmosphere. There is no live-generated AI content during gameplay.
AI-Assisted Development Disclosure This game constructs a sprawling metropolis encompassing hundreds of locations and nearly 2,000 characters. To realize this scope, we have employed AI-assisted creation tools. AI generation contributed to: character portraits and environmental artwork; portions of dialogue and translated text; and select musical assets. We firmly believe AI serves as a means to build more ambitious worlds and richer content. With AI assistance, our vision of simulating a living, breathing city has become achievable. We hope for your understanding and support.
Initially starting off I am using AI generated assets and will be custom designing them over time.
Generative AI was used during the development of Arcane Souls to create and iterate on visual assets, specifically the game's icon, logo elements, and UI concepts. All AI-generated content has been manually reviewed, curated, and edited to ensure it aligns with the game's artistic direction and does not violate any third-party rights or Steam’s community standards.
Generative AI was used for the localization of in-game text and the store page.
部分场景、特效由ai生成
Certain visual assets (such as some icons) were created with the assistance of generative AI during development.
AI usage has been very light and, in my opinion, the correct/optimal use of AI. AI has been predominately used in the form of a chatbot efficiency tool. I've used it to troubleshoot matchmaking logic flows, I've pasted blocks of text for it to clean up readability or catch spelling errors, I just asked it for the quickest way to change images to grayscale in MS Paint as I was creating Steam Achievements. Things like that. I have hired an artist that claims he does not use AI, though I admit I cannot completely verify that. The hero image and some title art was developed by him. All sprite work in the game itself was made by humans. Music was pulled from various places. My brother-in-law created some songs and did not use AI. Other tracks and sound effects were pulled from free-use websites that did not make any AI disclosures. Really truly, the heart and soul of this game is for humans made by humans. AI has been used, but only as the tool it is meant to be, not as the replacement of human creativity it is slowly elbowing its way into.
All image resources (excluding UI) in this game are generated using AI.
Some of the images and in game models and sounds are created using AI to speed up the development process and allow focus on core gameplay elements. All elements are reviewed by devs. No AI is running or applied during gameplay.
AI is used for some 2D in-game notes, images and UI elements.
The development process of this project involved the use of advanced digital synthesis and generative tools to assist in the creation and curation of certain audio assets. These tools were utilized to enhance the thematic consistency of the soundtrack and to supplement the creative workflow. All final assets have been reviewed and integrated to ensure they meet the quality standards of the studio.
Some graphic asset is generated by AI
AI-generated images and audio in the default example project, used for demonstration purposes only. It will be fully replaced with real art in one of the next updates!
GenAI was used for the generation of limited in-game and store page artwork. I am actively seeking an artist open to minor projects to replace AI content.
Some images in the game use AI. The Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain, Korean, Italian, French, German versions was translated using AI.
We used AI to generate initial music tracks, concept art, and temporary translations into some languages. All materials were then thoroughly edited, reworked, and finalized by humans. Nothing went straight from the generator into the game.
AI assist us with idea generation for artwork + assets used in some artwork. We use AI code completion to help us with development of the game.
Some of the character images were generated using AI, but the final effect was achieved with the help of human hands.
Certain pre-generated visual assets in the game and store materials, such as some icons and background artwork, were created with the assistance of generative AI during development. All such assets were reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay and does not use live external AI services.
AI tools were used to assist with the translation of store page text.
This game uses generative AI-assisted tools in a small amount of non-core content, such as certain event illustration backgrounds, world map event displays, and some promotional materials used on the store page. The core content of the game, including gameplay design, combat systems, character design, primary visual presentation, and programming, has been manually created and refined by the developer. AI-generated content is used only for supplementary visual purposes and does not affect the core gameplay experience.
In game text localization provided by AI enabled API service.
We are using generative AI for the following tasks: ・Upscaling in-game cutscenes ・Upscaling images of P-LIFE and seaweed that appear in the game
I used AI for promotional materials.
AI has been used to create some sprites
Scope: Pre-generated 2D visual content only. Some visual assets use AI-generated source images created from developer prompts, while other visual assets come from licensed art packs. These assets are selected, composited, cropped, and edited by the developer for use in the game. No runtime AI: The game does not generate any content during gameplay. Guardrails: Players cannot generate or upload content in-game. AI-generated images are manually reviewed before use, and license records are kept for third-party art packs used in development.
During the development process, we utilized generative AI to assist in creating preliminary assets for backgrounds, characters, UI concepts, as well as initial drafts for music and video elements. All related assets were subsequently refined and manually adjusted by our professional art, sound, and video teams to ensure they align perfectly with the game’s unique artistic style and meet our high-quality standards.
The game uses AI-generated assets such as pre-rendered textures and background images to enhance the visual atmosphere. These elements were created with AI tools but are not generated dynamically during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Where Is Lena? In-game content audio | AI was used for voice acting. | Ufuk Su | 15 | May 23, 2026 | |
Real Life: Dorm Affairs In-game content audio | The game includes only a few background radio tracks and some NPC voice lines created with the help of AI tools, which will be replaced in future updates. | TRWB | - | May 23, 2026 | |
7 Trials In-game content artaudio | Most of the content is developed using traditional development practices.
However, AI tools were used to support the creation of certain 3D in-game assets and audio assets. | Newcore Games | - | May 23, 2026 | |
Crown Control In-game content audioart | I'm a solo developer so I have used AI to help fill in some gaps. Music and very minor pieces of art were created using AI. However I have supported many artists during the making of this game by purchasing asset packs that worked. I've been in the game industry for over a decade and am extremely sensitive to the use of AI but this project wouldn't exist without it and I am very proud of what I have made. My heart, soul, and countless hours have been poured into the project and AI was only used if there was no other reasonable/affordable choice. | GameDevMichael | - | May 23, 2026 | |
Mars I.D.L.E. In-game content codeaudio | The developers of this game have used AI for coding and creating voices for marketing only. | Pixel Hound Game Studio | - | May 23, 2026 | |
Skycore Reboot In-game content art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions. | DB Studio | - | May 23, 2026 | |
VoidStep In-game content textart | This game uses generative artificial intelligence for localization and for some cinematic visuals. All in-game text has been translated into 20 languages using AI-assisted translation tools. The source language was written by the developer. AI-generated translations cover: English, German, Italian, Spanish (Spain), Spanish (Latin America), Portuguese (Brazil), Portuguese (Portugal), Dutch, Polish, Russian, Japanese, Simplified Chinese, Traditional Chinese, Turkish, Vietnamese, Hindi, Indonesian, Korean, and Arabic. Additionally, some cinematic visuals were pre-generated using AI image tools. | 2508 GAMES | - | May 23, 2026 | |
Word Charades In-game content art | This game uses generative AI only to create some 2D visual assets (e.g. key art, logos, achievement icons and other marketing/store artwork). All AI-generated content is pre-rendered, manually reviewed, and static.
The game itself does not perform any live AI generation, does not take user prompts for AI, and does not send any user data to AI services. | Howard Greenspan | - | May 23, 2026 | |
20th Century Warfare In-game content arttext | Generative AI assists in the development of certain base Gaussian-splatted object meshes and is also used as the basis for some interface images and portions of documentation text used in the product. These AI-assisted elements are further reviewed, selected, and integrated into the final game content as part of the development process. | Radium Engine | - | May 23, 2026 | |
末日货轮:Doomsday Cargo Ship In-game content art | 在游戏中loading界面和结局动画,使用了人工智能生成 | goodmoxing | - | May 23, 2026 | |
Ancestral Fury In-game content text | I'm a solo game developer. I use AI for checking spelling, grammar, some text generation for in-game item description, marketing material to make sure the English content is well presented to the players. Because English is not my native langue. | Thap Tam | - | May 23, 2026 | |
Battle Hanafuda In-game content art | Some illustrations used in the Arcade Mode (beta version) were created using a hybrid workflow that combines hand-drawn artwork and generative AI-assisted editing.
The developer first creates original pencil sketches by hand, then digitizes and edits them on PC. Generative AI is used only to assist with draft refinement and background adjustments, followed by additional manual editing in image software.
It has not yet been decided whether these illustrations will be replaced with fully hand-crafted versions during or after Early Access development. | SUZUKI PLAN | - | May 23, 2026 | |
Powerup and Bang! In-game content textart | AI was used only to generate language translations and Steam marketing images like Steam capsule. | Warmlight Games | - | May 23, 2026 | |
GameCenterSimulator In-game content art | Some item images and 3D models are created using generative AI. | REAAA | - | May 23, 2026 | |
Mine? Tower! In-game content textcode | Generative AI was used during development to assist with localization and limited code drafting.
All final shipped content was reviewed and edited by the developer before release. | CH86 | - | May 23, 2026 | |
Paper Dawn: Slumbering wind In-game content art | created UI backgrounds | pixscrib | - | May 23, 2026 | |
Bring It In-game content audio | The AI-assisted music tracks were processed in a DAW and uniquely arranged to fit the game | Team Machiavelli | - | May 23, 2026 | |
Toilet 8 In-game content text | AI-assisted translation tools were used for the store page and for localizing in-game text into multiple languages. (Spanish, Italian, Japanese, Korean, Russian, German) | Benoît Freslon | 265 | May 23, 2026 | |
Po10tions: Silver Path In-game content art | Some card figures and illustrations are AI created arts. | Project Treeverse | - | May 23, 2026 | |
Solitaire Deck In-game content text | AI tools were used to localize Solitaire Deck's text into multiple languages, this is the only AI content in the game. As a solo developer, it was my only feasible way to support players who prefer games in their native language. Some translations have been reviewed by native speakers, and I'm working to get more checked over time. If you spot anything off, please let me know through the Steam discussions and I'll get it fixed. | Breach Games | - | May 23, 2026 | |
Speed Rivals - Model Trains In-game content textart | Some written content (store descriptions, in-game text) and select marketing images were created with the assistance of AI tools. No AI-generated content is used in gameplay, game assets, or game systems. | BabelGames | - | May 23, 2026 | |
Red Experience In-game content audioart | his game uses pre-generated AI tools to assist in the creation of some background music tracks and specific image assets, such as [background art / illustrations]. All AI-generated audio and visual contents were pre-generated during development, manually reviewed, and modified by the developer to ensure they fit the game's intended atmosphere. There is no live-generated AI content during gameplay. | Clusion Games | - | May 23, 2026 | |
钩心与斗角 In-game content arttextaudio | AI-Assisted Development Disclosure
This game constructs a sprawling metropolis encompassing hundreds of locations and nearly 2,000 characters. To realize this scope, we have employed AI-assisted creation tools. AI generation contributed to: character portraits and environmental artwork; portions of dialogue and translated text; and select musical assets.
We firmly believe AI serves as a means to build more ambitious worlds and richer content. With AI assistance, our vision of simulating a living, breathing city has become achievable. We hope for your understanding and support. | Dreamer Gene | - | May 23, 2026 | |
Omniquarium In-game content art | Initially starting off I am using AI generated assets and will be custom designing them over time. | Refract Studios | - | May 23, 2026 | |
Arcane Souls In-game content art | Generative AI was used during the development of Arcane Souls to create and iterate on visual assets, specifically the game's icon, logo elements, and UI concepts. All AI-generated content has been manually reviewed, curated, and edited to ensure it aligns with the game's artistic direction and does not violate any third-party rights or Steam’s community standards. | LightningStar | - | May 23, 2026 | |
BuildArena In-game content text | Generative AI was used for the localization of in-game text and the store page. | tarakoma | - | May 23, 2026 | |
对不起,我是警察 In-game content art | 部分场景、特效由ai生成 | intiny | 622 | May 23, 2026 | |
Hold the Core In-game content art | Certain visual assets (such as some icons) were created with the assistance of generative AI during development. | Faven Games | - | May 23, 2026 | |
Ninjamboree In-game content codetext | AI usage has been very light and, in my opinion, the correct/optimal use of AI.
AI has been predominately used in the form of a chatbot efficiency tool. I've used it to troubleshoot matchmaking logic flows, I've pasted blocks of text for it to clean up readability or catch spelling errors, I just asked it for the quickest way to change images to grayscale in MS Paint as I was creating Steam Achievements. Things like that.
I have hired an artist that claims he does not use AI, though I admit I cannot completely verify that. The hero image and some title art was developed by him. All sprite work in the game itself was made by humans. Music was pulled from various places. My brother-in-law created some songs and did not use AI. Other tracks and sound effects were pulled from free-use websites that did not make any AI disclosures.
Really truly, the heart and soul of this game is for humans made by humans. AI has been used, but only as the tool it is meant to be, not as the replacement of human creativity it is slowly elbowing its way into. | Euch | - | May 23, 2026 | |
Runren Simulator In-game content art | All image resources (excluding UI) in this game are generated using AI. | K.K. | 59 | May 23, 2026 | |
Hexweaver: Onslaught In-game content artaudio | Some of the images and in game models and sounds are created using AI to speed up the development process and allow focus on core gameplay elements.
All elements are reviewed by devs.
No AI is running or applied during gameplay. | Quantum Carrot Games | - | May 23, 2026 | |
The Failed In-game content arttext | AI is used for some 2D in-game notes, images and UI elements. | Mavi Topaz | - | May 23, 2026 | |
Lofi Mahjong In-game content audio | The development process of this project involved the use of advanced digital synthesis and generative tools to assist in the creation and curation of certain audio assets. These tools were utilized to enhance the thematic consistency of the soundtrack and to supplement the creative workflow. All final assets have been reviewed and integrated to ensure they meet the quality standards of the studio. | Gossiam Games | 12 | May 23, 2026 | |
Idle Starfleet In-game content art | Some graphic asset is generated by AI | Zampia inc | - | May 23, 2026 | |
StoryFlow Editor In-game content artaudio | AI-generated images and audio in the default example project, used for demonstration purposes only. It will be fully replaced with real art in one of the next updates! | Soulstices Dev | 28 | May 23, 2026 | |
Secrets In Stone In-game content art | GenAI was used for the generation of limited in-game and store page artwork. I am actively seeking an artist open to minor projects to replace AI content. | KCGS | - | May 23, 2026 | |
fox girl next door In-game content arttext | Some images in the game use AI.
The Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain, Korean, Italian, French, German versions was translated using AI. | flxwerrpxt | - | May 23, 2026 | |
Dig, Dig, Die In-game content audioarttext | We used AI to generate initial music tracks, concept art, and temporary translations into some languages.
All materials were then thoroughly edited, reworked, and finalized by humans.
Nothing went straight from the generator into the game. | Alice Games | - | May 23, 2026 | |
VR AIM In-game content artcode | AI assist us with idea generation for artwork + assets used in some artwork.
We use AI code completion to help us with development of the game. | VR AIM ApS | - | May 23, 2026 | |
Precursors: Reach for the Stars In-game content art | Some of the character images were generated using AI, but the final effect was achieved with the help of human hands. | Artificial Worlds | - | May 23, 2026 | |
The Last Bet In-game content art | Certain pre-generated visual assets in the game and store materials, such as some icons and background artwork, were created with the assistance of generative AI during development. All such assets were reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay and does not use live external AI services. | Bavita Studios | - | May 23, 2026 | |
Odds & Orbs In-game content text | AI tools were used to assist with the translation of store page text. | Allocate Games | - | May 23, 2026 | |
Night Fantasy In-game content art | This game uses generative AI-assisted tools in a small amount of non-core content, such as certain event illustration backgrounds, world map event displays, and some promotional materials used on the store page.
The core content of the game, including gameplay design, combat systems, character design, primary visual presentation, and programming, has been manually created and refined by the developer. AI-generated content is used only for supplementary visual purposes and does not affect the core gameplay experience. | SpringLeaf | - | May 23, 2026 | |
Drone Soccer In-game content text | In game text localization provided by AI enabled API service. | Trash Panda Studios | - | May 23, 2026 | |
ARTDINK GAME LOG:アクアノートの休日 In-game content art | We are using generative AI for the following tasks:
・Upscaling in-game cutscenes
・Upscaling images of P-LIFE and seaweed that appear in the game | ARTDINK | - | May 23, 2026 | |
Arcane Plunder In-game content art | I used AI for promotional materials. | Bart Mamzer | 16 | May 23, 2026 | |
Boudewijn In-game content art | AI has been used to create some sprites | Boudewijn Freens Company | - | May 23, 2026 | |
Chaos Orbit In-game content art | Scope: Pre-generated 2D visual content only. Some visual assets use AI-generated source images created from developer prompts, while other visual assets come from licensed art packs. These assets are selected, composited, cropped, and edited by the developer for use in the game.
No runtime AI: The game does not generate any content during gameplay.
Guardrails: Players cannot generate or upload content in-game. AI-generated images are manually reviewed before use, and license records are kept for third-party art packs used in development. | JDS Studios | - | May 23, 2026 | |
The Legend of Fancy Realm Remake In-game content artaudio | During the development process, we utilized generative AI to assist in creating preliminary assets for backgrounds, characters, UI concepts, as well as initial drafts for music and video elements. All related assets were subsequently refined and manually adjusted by our professional art, sound, and video teams to ensure they align perfectly with the game’s unique artistic style and meet our high-quality standards. | USERJOY Technology Co.,Ltd. | - | May 23, 2026 | |
Dark Stream In-game content art | The game uses AI-generated assets such as pre-rendered textures and background images to enhance the visual atmosphere. These elements were created with AI tools but are not generated dynamically during gameplay. | RedDeer.Games | - | May 23, 2026 |