用AI来辅助制作宣传素材
- Creator
- 奇迹觉醒
- Reviews
- -
- Added
- Oct 10, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
用AI来辅助制作宣传素材
Generative AI tools were used during development to assist with the creation of some visual assets and promotional artwork. No generative AI is used during gameplay and no content is generated in real time.
Store page capsule art was made with the help of generative AI.
Generative AI tools were used to create some images for the store page and promotional materials.
Generative AI tools assisted with programming and development of The Construction Game and were used to create some promotional images. The game does not use generative AI to create content during gameplay.
AI tools were used for Art Assets including the Steam store capsules
Parts of this store page, as well as certain code elements of the game, were created with the assistance of AI tools. These tools helped speed up development and improve clarity, while all creative direction, design choices, and final implementation remain in the hands of the developer.
Generative AI was used during development to create promotional illustrations and the title-screen logo, and to assist with written text and translations. This content is prepared in advance. The game does not generate content or connect to AI services during gameplay.
Generative AI tools were used to create some of this game's store page and marketing artwork, including images and the logo.
AI tools were used to translate the store page text and some localizations. All in-game art, 3D models, animations, music and sound effects are not AI-generated.
Some art and promotional assets were created with the help of AI tools, and AI assisted the developer during coding.
It has been used in the page visuals and logo.
AI tools were used to assist in the creation of store Assets
Game videos and images are generated using AIGC.
This game uses AI for its store page assets as well as during developing the game.
Generative AI tools were used to create visual artwork for the game and its marketing, and to assist with store-page text. These materials are prepared in advance. Temple Breaker does not generate content with AI during gameplay.
Some promotional artwork for Escape From Space, including images on its Steam store and library pages, was created with the assistance of generative AI and reviewed before use. The game does not generate content with AI during gameplay.
Generative AI assisted some game text and store descriptions. Promotional images and gameplay screenshots use actual game visuals. No live AI or external AI services. Offline.
AI was used to draft the localizations into 30 languages and parts of the store page text.
background and Logo with created AI.
Generative AI was used only to help draft and polish English store-page text, as English is not my first language. No game assets, images, sound effects, or music were generated using generative AI. Screenshots show actual gameplay, and promotional artwork uses in-game renders. The game does not generate AI content during gameplay or connect to external AI services.
All game assets were manually designed in Blender by the developer. Only a small portion of pre-rendered artwork and cinematics involved AI.
Pixora was developed with AI-assisted tools, which were used to support certain aspects of coding and the creation of promotional materials for the store page. All AI-generated content used in the project is permitted for commercial use under the applicable licenses.
The introductory video of the game store page is created using generative artificial intelligence tools.
Generative AI tools were used to assist with drafting and refining the Steam store page description for Ignite: The Ritual. No generative AI content is used as an in-game asset or generated during gameplay.
This project includes promotional images generated by artificial intelligence and simple art elements
The store interface was generated by AI.
The store page is created with AI-assisted tools
Generative AI was used to help create some of the game's art assets, concept art, and promotional images, which were then selected, refined, and integrated by the developer.
AI was used to assist in creating the game thumbnail and a few elements on the store page, followed by additional manual editing.
The game itself contains no AI-generated assets. Generative AI was used only for some promotional artwork on the store page such as posters. This artwork was edited by the development team.
Generative AI was used to generate some marketing materials. No generative AI was used for any asset in the game.
Generative AI was used only for selected pre-generated concept and marketing materials during development. These materials are reviewed and edited by the developer before use. No generative AI is used during gameplay, and the game does not generate live text, images, audio, code, or other player-facing content.
Generative AI was used to assist with translating and localizing the Steam store page into additional languages. Generative AI is not used during gameplay.
AI tools assisted with development, including Steam store-page and marketing text.
Generative AI was used to assist with creating selected promotional artwork and drafting or editing some written marketing content for the Steam store page. No generative AI is used during gameplay.
It has been used in the page visuals and logo.
Generative AI tools assisted with creating content for FluxFall and its promotional materials. The developer revied and refined the results, guiding the creative direction, gameplay design, and final presentation.
Cover art made with the help of AI tools.
1.The art of Capsule Library images 2.game ui
Generative AI was used to assist in the creation and iteration of selected visual assets and marketing materials. All final content was reviewed, selected, and integrated by the developer. No generative AI is used during gameplay.
All images on the Steam page were created using AI.
As a solo developer AI helped me with: - fine tuning text and Steam store descriptions - solve complex coding issues - visuals are not "ai" generated, but all visuals are programmatically generated within my own software, and the scripts that do that, are optimised by AI coding tools
Base matter does not use AI within the game itself. Some marketing materials and images on the store page have AI used as a general editing tool.
Generative AI tools were used during development to assist with creating some store and marketing materials. The game itself does not use generative AI during gameplay.
Some artwork used in the Steam store capsules and the game's Steam Library background image was created with the assistance of generative AI and subsequently edited and refined by the development team. The game logo and initial design concepts were created without the use of generative AI.
Generative AI tools were used to assist in the creation and refinement of selected visual assets, including Steam store artwork, promotional graphics, and some graphical elements. All AI-assisted content was reviewed and curated by the developer before being used. The game does not use generative AI to create content in real time during gameplay.
Was only used to make the store description fo the the game.
Generative AI was used during development to assist with the creation and refinement of some promotional artwork and marketing assets. AI tools were also used as part of the development workflow for coding assistance and troubleshooting. The game does not generate AI content during gameplay.
Parts of the game's code and the store page text were written with the help of an AI assistant. All art, 3D models, sounds and music are not AI-generated: 3D models come from Kenney asset packs (CC0) or are built procedurally in code, visuals and marketing images are rendered in-engine, and sounds and music come from CC0 libraries.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
奇迹觉醒之大天使传奇 Store/marketing art | 用AI来辅助制作宣传素材 | 奇迹觉醒 | - | Oct 10, 2026 | |
GoldRush Store/marketing art | Generative AI tools were used during development to assist with the creation of some visual assets and promotional artwork. No generative AI is used during gameplay and no content is generated in real time. | LiberBlock | - | Oct 10, 2026 | |
Siege of Spellspire Store/marketing art | Store page capsule art was made with the help of generative AI. | Weekend Almond | - | Oct 10, 2026 | |
Soraseed Desktop 2026 Store/marketing art | Generative AI tools were used to create some images for the store page and promotional materials. | Soraseed | - | Oct 10, 2026 | |
The Construction Game Store/marketing artcode | Generative AI tools assisted with programming and development of The Construction Game and were used to create some promotional images. The game does not use generative AI to create content during gameplay. | Alexander Fervan | - | Oct 10, 2026 | |
A Baker's Dungeon Store/marketing art | AI tools were used for Art Assets including the Steam store capsules | Chibi.Games | - | Oct 10, 2026 | |
A Day with Wuki Store/marketing codetext | Parts of this store page, as well as certain code elements of the game, were created with the assistance of AI tools. These tools helped speed up development and improve clarity, while all creative direction, design choices, and final implementation remain in the hands of the developer. | Cravex Games | - | Oct 10, 2026 | |
Kva Krj Farm Store/marketing arttext | Generative AI was used during development to create promotional illustrations and the title-screen logo, and to assist with written text and translations. This content is prepared in advance. The game does not generate content or connect to AI services during gameplay. | PotatoStudioGames | - | Oct 9, 2026 | |
Mafia Deck Online Store/marketing art | Generative AI tools were used to create some of this game's store page and marketing artwork, including images and the logo. | Nichita Levandovici | - | Oct 9, 2026 | |
Too Angry to Clean Store/marketing text | AI tools were used to translate the store page text and some localizations. All in-game art, 3D models, animations, music and sound effects are not AI-generated. | Grim Page Studio | - | Oct 9, 2026 | |
Parcel Cannon Store/marketing artcode | Some art and promotional assets were created with the help of AI tools, and AI assisted the developer during coding. | Soda Elephant Studio | - | Oct 9, 2026 | |
Car Parkour 4 Together Store/marketing art | It has been used in the page visuals and logo. | cnsgames | - | Oct 9, 2026 | |
Mining Days Store/marketing art | AI tools were used to assist in the creation of store Assets | DNA ARMY GAMING | - | Oct 9, 2026 | |
榜一请报案 Store/marketing art | Game videos and images are generated using AIGC. | BackSnow Games | - | Oct 9, 2026 | |
Grey Havok's Crystal War Store/marketing | This game uses AI for its store page assets as well as during developing the game. | Waffle Street Games | - | Oct 9, 2026 | |
TEMPLE BREAKER Store/marketing arttext | Generative AI tools were used to create visual artwork for the game and its marketing, and to assist with store-page text. These materials are prepared in advance. Temple Breaker does not generate content with AI during gameplay. | NEXTSQUARESTUDIO | - | Oct 9, 2026 | |
Escape From Space Store/marketing art | Some promotional artwork for Escape From Space, including images on its Steam store and library pages, was created with the assistance of generative AI and reviewed before use. The game does not generate content with AI during gameplay. | Deep Space North | - | Oct 9, 2026 | |
Fliptrail Store/marketing text | Generative AI assisted some game text and store descriptions. Promotional images and gameplay screenshots use actual game visuals. No live AI or external AI services. Offline. | 1114980610yuyu | - | Oct 9, 2026 | |
Fractokinesis Store/marketing text | AI was used to draft the localizations into 30 languages and parts of the store page text. | Panin Maxim | - | Oct 9, 2026 | |
Not a Duck Store/marketing art | background and Logo with created AI. | NOXRG | - | Oct 9, 2026 | |
RailBlaster Store/marketing text | Generative AI was used only to help draft and polish English store-page text, as English is not my first language. No game assets, images, sound effects, or music were generated using generative AI. Screenshots show actual gameplay, and promotional artwork uses in-game renders. The game does not generate AI content during gameplay or connect to external AI services. | John Mark Presents | - | Oct 9, 2026 | |
Chaos Chess Definitive Edition Store/marketing art | All game assets were manually designed in Blender by the developer. Only a small portion of pre-rendered artwork and cinematics involved AI. | Camis Publishers | - | Oct 9, 2026 | |
拾图 Store/marketing codeart | Pixora was developed with AI-assisted tools, which were used to support certain aspects of coding and the creation of promotional materials for the store page. All AI-generated content used in the project is permitted for commercial use under the applicable licenses. | 墨染六尘 | - | Oct 9, 2026 | |
Farm Story Life Store/marketing art | The introductory video of the game store page is created using generative artificial intelligence tools. | Appsalt | - | Oct 9, 2026 | |
Ignite: The Ritual Store/marketing text | Generative AI tools were used to assist with drafting and refining the Steam store page description for Ignite: The Ritual. No generative AI content is used as an in-game asset or generated during gameplay. | BOSSTTCK Interactive | - | Oct 9, 2026 | |
WAKABOOM Store/marketing art | This project includes promotional images generated by artificial intelligence and simple art elements | PAN JIA YU | - | Oct 9, 2026 | |
Bungee Simulator: Freefall Store/marketing art | The store interface was generated by AI. | WANG SHUN FENG | - | Oct 9, 2026 | |
1.76流派传奇 Store/marketing text | The store page is created with AI-assisted tools | 1.76流派传奇 | - | Oct 9, 2026 | |
星垦计划 Store/marketing art | Generative AI was used to help create some of the game's art assets, concept art, and promotional images, which were then selected, refined, and integrated by the developer. | Liam Mactavish | - | Oct 9, 2026 | |
Islandry Store/marketing arttext | AI was used to assist in creating the game thumbnail and a few elements on the store page, followed by additional manual editing. | Cropstone Studio | - | Oct 9, 2026 | |
东方灵境谭 Store/marketing art | The game itself contains no AI-generated assets. Generative AI was used only for some promotional artwork on the store page such as posters. This artwork was edited by the development team. | 芒草工作室 | - | Oct 9, 2026 | |
OmniMart Tycoon Store/marketing art | Generative AI was used to generate some marketing materials. No generative AI was used for any asset in the game. | sugames | - | Oct 9, 2026 | |
Kaerun Store/marketing arttext | Generative AI was used only for selected pre-generated concept and marketing materials during development. These materials are reviewed and edited by the developer before use. No generative AI is used during gameplay, and the game does not generate live text, images, audio, code, or other player-facing content. | Moorstone Studios | - | Oct 9, 2026 | |
VeilRaun Store/marketing text | Generative AI was used to assist with translating and localizing the Steam store page into additional languages. Generative AI is not used during gameplay. | Crow Studio | - | Oct 9, 2026 | |
the moon is a gun Store/marketing text | AI tools assisted with development, including Steam store-page and marketing text. | Ember Bee | - | Oct 8, 2026 | |
BLACKWALL ASYLUM Store/marketing arttext | Generative AI was used to assist with creating selected promotional artwork and drafting or editing some written marketing content for the Steam store page. No generative AI is used during gameplay. | Kettlefox Games | - | Oct 8, 2026 | |
Chained Pirates Together Store/marketing art | It has been used in the page visuals and logo. | cnsgames | - | Oct 7, 2026 | |
Flux Fall Store/marketing arttext | Generative AI tools assisted with creating content for FluxFall and its promotional materials. The developer revied and refined the results, guiding the creative direction, gameplay design, and final presentation. | RecursionSplash | - | Oct 7, 2026 | |
Grog & Grudges Store/marketing art | Cover art made with the help of AI tools. | Akin Games | - | Oct 7, 2026 | |
挂机传奇 Store/marketing art | 1.The art of Capsule Library images
2.game ui | IdleForge Studio | - | Oct 7, 2026 | |
TINY TIMBER TOWERS Store/marketing art | Generative AI was used to assist in the creation and iteration of selected visual assets and marketing materials. All final content was reviewed, selected, and integrated by the developer. No generative AI is used during gameplay. | ADIIGO GAMES | - | Oct 7, 2026 | |
Little Spring Store/marketing art | All images on the Steam page were created using AI. | LazyKraken | - | Oct 7, 2026 | |
Townworks Store/marketing textcode | As a solo developer AI helped me with:
- fine tuning text and Steam store descriptions
- solve complex coding issues
- visuals are not "ai" generated, but all visuals are programmatically generated within my own software, and the scripts that do that, are optimised by AI coding tools | Ocelli | - | Oct 7, 2026 | |
Base Matter Store/marketing art | Base matter does not use AI within the game itself.
Some marketing materials and images on the store page have AI used as a general editing tool. | Mistline Media | - | Oct 7, 2026 | |
Left! Left! LEFT! Store/marketing art | Generative AI tools were used during development to assist with creating some store and marketing materials. The game itself does not use generative AI during gameplay. | Stellux Interactive | - | Oct 7, 2026 | |
새벽별 고양이 Store/marketing art | Some artwork used in the Steam store capsules and the game's Steam Library background image was created with the assistance of generative AI and subsequently edited and refined by the development team. The game logo and initial design concepts were created without the use of generative AI. | 나인티세븐스스튜디오 | - | Oct 7, 2026 | |
Jonah & Franz: A través del Multiverso Store/marketing art | Generative AI tools were used to assist in the creation and refinement of selected visual assets, including Steam store artwork, promotional graphics, and some graphical elements. All AI-assisted content was reviewed and curated by the developer before being used. The game does not use generative AI to create content in real time during gameplay. | Jonah & Franz | - | Oct 7, 2026 | |
Guns & Gambits Store/marketing text | Was only used to make the store description fo the the game. | SHIFT. Games | - | Oct 7, 2026 | |
Tippidy Top Store/marketing artcode | Generative AI was used during development to assist with the creation and refinement of some promotional artwork and marketing assets. AI tools were also used as part of the development workflow for coding assistance and troubleshooting. The game does not generate AI content during gameplay. | Lee Recioy | - | Oct 7, 2026 | |
Sorry About Your House Store/marketing codetext | Parts of the game's code and the store page text were written with the help of an AI assistant. All art, 3D models, sounds and music are not AI-generated: 3D models come from Kenney asset packs (CC0) or are built procedurally in code, visuals and marketing images are rendered in-engine, and sounds and music come from CC0 libraries. | Raclette Games | - | Oct 7, 2026 |