LLMs were used for language translation and localization only.
- Creator
- Roy El-Rayes
- Reviews
- -
- Added
- Oct 4, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
LLMs were used for language translation and localization only.
Generative AI was integrated throughout the entire development process of the game.
Generative AI tools were used during development to assist in creating select background visuals, sound effects, music tracks, and promotional graphics.
Some visual assets were created with the assistance of generative AI and were subsequently edited and modified by the developer.
Generative AI was used only for initial art concepts. Post-processing, stylization, animation, and music were created independently by the developer.
During the production of the game, the art creation was assisted by AI.
Generative AI was used only for localization.
AI was used during the development of the game mainly for code optimization and improvements. To a limited extent, AI was also used to create some graphics and to improve the appearance of a small number of interface elements.
Bgm and Graphics.
Generative AI tools were used during development to assist with the localization of in-game text into multiple languages. All AI-assisted translations were reviewed, edited and integrated manually by the developer. No generative AI is used during gameplay. Visual and audio assets were not generated using AI.
BoltFall was developed with the assistance of generative AI tools. The game's music was generated using AI audio tools, and environment art assets were created with the assistance of AI image generation tools. All AI-generated content was reviewed, edited, and curated by the developer before being included in the final game.
Generative AI was used during development to assist in creating some character, monster, environment, UI icon, and store promotional artwork, as well as portions of the text and translations. These materials were selected, edited, and integrated by the developer. The game does not generate AI content during gameplay.
This game heavily utilizes AI in all parts of the game but final displayed results were all refined by human.
This game uses generative AI to write code.
Spudfall's visuals and music are created entirely by the game's own code as you play. There are no image, sprite, or audio files. The developer used an AI assistant to help design and write that code, including the neon visual style and the synthesized soundtrack, and to draft the store page text. Trailers and screenshots show real gameplay. The game does not generate any content with AI while you play.
I use generative AI tools to help develop some in-game assets.
Our AI assistance is mainly focused on copy polishing (e.g., correcting typos and logical errors), a small amount of scene refinement and VFX for the second part of the game (the second part is a redesign of some original scenes from ICEY; after handcrafting the concept design and finishing the demo, we use AI to batch-reduce repetitive work), and some programming implementation and test cases. In all other areas—such as concept design, character design (character illustrations), scene design and related design work, combat animation and VFX, and scene implementation (from hand-drawn 2D animation to final implementation)—there is no AI content at all. The specific iteration details are basically all in the development VLOG; if you're interested, feel free to look through it.
Generative AI was used to assist with localization. All generated content was reviewed and integrated by the developer.
This game was developed with the help of AI tools. AI assisted with programming, and some pre-generated content was created with AI assistance: pixel-art visual effects, background music, Japanese and Chinese translations, and parts of the store page text. All AI-assisted content was reviewed and edited by the developer. The game does not generate any content with AI while you play.
Some of the artworks, such as textures and illustrative elements, were created or enhanced using AI-based tools. All generated content has been reviewed, edited, and integrated to ensure consistency with the overall visual style and quality of the game. No AI is used during gameplay.
Generative AI was used during development. Part of the graphics (characters, enemies, bosses, icons, room backgrounds and backdrops) was created with image-generation tools: Google Gemini, OpenAI ChatGPT and a locally run Stable Diffusion model. Part of the music was created with audio-generation tools (Google Gemini). Part of the code, room layouts and texts were written with the help of an AI assistant. The developer reviewed, cut, retouched and hand-adjusted all of this material before adding it to the game. The game does not generate any AI content while it is being played.
本作の台詞と描写は、あらかじめ書かれたものだけを表示します。プレイ中に文章を生成する仕組みはなく、インターネット接続も使いません。 制作にあたっては、生成AIを次の範囲で使っています。 ・文章:登場人物の台詞、描写、質問の言い換えは、開発者が設計した設定と検査のもとで生成AIが執筆し、開発者が確認・修正しました。 ・画像:背景画像とストアページの表紙画像は、生成AIで作った画像を開発者が加工したものです。 ・音楽:BGMと主題歌は、生成AI(Suno)で制作しました。主題歌の歌詞も生成AIで作成し、開発者が確認しました。 ・プレイ中の入力の照合:プレイヤーが入力した文章を、用意された台詞のどれに当たるか判定するために、小さな言語モデル(multilingual-e5-small)をプレイヤーのPC内で実行します。このモデルは文章を生成せず、入力内容を外部へ送信しません。 効果音には生成AIを使っていません。
character design
All artwork, animation, writing, character designs and other creative content in this game were made by hand. None of it was created with generative AI. Generative AI was used only in two parts of development: Programming assistance: helping to write and debug parts of the game code. Translation assistance: helping to translate the text for non-Chinese language versions. The artwork and writing that players see in the game were not generated by AI.
Some 3D models and textures in MemTown were created or converted with the assistance of generative AI during development. These assets are used for certain tools, capture capsules, resource objects, and production facilities in the territory.
Generative AI tools were used during development to assist with the creation of selected visual, audio and creative assets. All content included in the final game was reviewed and selected by the developer.
AI tools were used during development for programming, image creation, scenario writing, and translation. All AI-assisted or AI-generated content has been reviewed and, where necessary, edited by the developer before being included in the final release. No content is generated by AI during gameplay.
Generative ai was used to do change some angles to orthographic perspective and all of the sprites are vectorized, and some sfx was generated.
Content produced with AI assistance: script functions and audio.
I use AI to assist in coding, and some skill icons for combat/talent trees; however all character sprites/animations are hand animated. Using AI allows me to make a game with all of the ideas I have and transform them into something tangible, and viewable. The goal is simple, create a fun game that people enjoy playing.
During development, generative AI tools (such as ChatGPT) were used to assist in writing and optimizing portions of the Godot (GDScript) game code, as well as for brainstorming visual concepts during the early stages of art design. All final art assets, text, audio, and code within the game have been reviewed, modified, and finalized by the developer prior to release. The game does not generate any AI content in real-time during gameplay.
This game makes extensive use of generative AI during development to assist with visual, music, and written content, including background artwork, visual assets, game music, and discussion, revision, and polishing of the script. Generated content is reviewed, selected, edited, and integrated by the developer before being used in the game. The script, character settings, and overall creative direction are led by the developer and developed through an iterative collaboration with generative AI.
Localisation was done through AI.
We used artificial intelligence to reduce production costs, i.e. localization and the creation of some graphics.
Some store artwork for this game was created using generative AI tools.
Generative AI tools were used during development to assist with the creation and adjustment of some visual assets, localized text, and other production content. All AI-assisted content was created before release and was reviewed, selected, and edited by the developer before being included in the game. The game does not use generative AI during runtime, and no player input is sent to generative AI services.
Generative AI was used as a production aid for some images, music, localization, and related content. All generated materials were reviewed and edited by the developer before being used in the game or related assets. No AI-generated content is created during gameplay.
Generative AI was used during development to create and refine pre-generated visual assets for Legends of the Pitch, including character illustrations, environment artwork, card and interface imagery, and promotional artwork for the Steam store. Screenshots and trailers may display these assets. The developer selected, edited and integrated the final content. No AI content is generated during gameplay, and the game does not connect to any external AI service while playing.
Completed in collaboration with Codex
Generative AI was used during development to assist in creating and modifying some visual assets, including characters, monsters, environments, items, and promotional images for the store page. Some in-game music was also created using generative AI. These materials were selected and integrated into the game and promotional content by the development team.
Music was produced with generative AI tools.
AI tools were used internally to assist with text translation. All final text was reviewed and edited by humans. No AI-generated assets(art, audio, code) are included.
Generative AI tools were used during development to assist with debugging. AI-assisted content included in the final game was reviewed and edited by the developer. No content is generated by AI during gameplay.
The text on the store page was translated using generative AI.
本作在制作过程中使用生成式人工智能辅助制作背景、角色立绘、部分剧情插图、音乐、部分音效、角色合成配音,以及商店与宣传图片;部分剧本改编、对白和文案修订亦使用了生成式人工智能辅助。
Generative AI tools were used during development to assist with the creation of various in-game assets and some localization text. All content was reviewed and edited by the developer.
The in-game background music was pre-produced using AI audio generation tools.
I've just gen AI to help with the store page and coding of game elements.
Levels, game design, boss patterns and story are entirely hand-made in a custom level editor built by the developer. The game code is written with AI coding assistants under the developer's direction. Character and environment sprites started as AI-generated sprite sheets and were hand-retouched frame by frame. Music is created with Suno. Most sound effects are synthesized procedurally by code written with an AI coding assistant, then selected and tuned by the developer; a few come from CC0 and royalty-free libraries (Kenney, OpenGameArt, Mixkit). No AI runs at play time.
Portions of the art and code in this game were generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
R01 In-game content text | LLMs were used for language translation and localization only. | Roy El-Rayes | - | Oct 4, 2026 | |
Slingbox Unclear | Generative AI was integrated throughout the entire development process of the game. | TommyMic | - | Oct 4, 2026 | |
Lucy In-game content artaudio | Generative AI tools were used during development to assist in creating select background visuals, sound effects, music tracks, and promotional graphics. | Cerki Games | - | Oct 3, 2026 | |
Spear and Shot In-game content art | Some visual assets were created with the assistance of generative AI and were subsequently edited and modified by the developer. | Markolo | - | Oct 3, 2026 | |
The Co-Exist Files Dev only art | Generative AI was used only for initial art concepts.
Post-processing, stylization, animation, and music were created independently by the developer. | Vic Lin | - | Oct 3, 2026 | |
破阵子·南洋 In-game content art | During the production of the game, the art creation was assisted by AI. | 瓦舍游戏 | - | Oct 3, 2026 | |
Arctic Adventure In-game content text | Generative AI was used only for localization. | the groundbird works | - | Oct 3, 2026 | |
Battle Of Dots: Last Stand In-game content artcode | AI was used during the development of the game mainly for code optimization and improvements. To a limited extent, AI was also used to create some graphics and to improve the appearance of a small number of interface elements. | WarNode Interactive | - | Oct 3, 2026 | |
Mining Fire Ball Unclear art | Bgm and Graphics. | POCOYA | - | Oct 1, 2026 | |
BITS OVERLOAD In-game content text | Generative AI tools were used during development to assist with the localization of in-game text into multiple languages. All AI-assisted translations were reviewed, edited and integrated manually by the developer. No generative AI is used during gameplay. Visual and audio assets were not generated using AI. | SRADRAVEN | - | Oct 1, 2026 | |
Boltfall In-game content audioart | BoltFall was developed with the assistance of generative AI tools. The game's music was generated using AI audio tools, and environment art assets were created with the assistance of AI image generation tools. All AI-generated content was reviewed, edited, and curated by the developer before being included in the final game. | MayaRealm Studios | - | Oct 1, 2026 | |
放置地下城:无尽远征 In-game content arttext | Generative AI was used during development to assist in creating some character, monster, environment, UI icon, and store promotional artwork, as well as portions of the text and translations. These materials were selected, edited, and integrated by the developer. The game does not generate AI content during gameplay. | 程序员小灰 | - | Oct 1, 2026 | |
Sutja In-game content artaudiocodetext | This game heavily utilizes AI in all parts of the game but final displayed results were all refined by human. | BlueBug | - | Oct 1, 2026 | |
go Up Dev only code | This game uses generative AI to write code. | yee | - | Oct 1, 2026 | |
SpudFall In-game content artaudiotextcode | Spudfall's visuals and music are created entirely by the game's own code as you play. There are no image, sprite, or audio files. The developer used an AI assistant to help design and write that code, including the neon visual style and the synthesized soundtrack, and to draft the store page text. Trailers and screenshots show real gameplay. The game does not generate any content with AI while you play. | A Beautiful Potato | - | Oct 1, 2026 | |
SaviorS : Oath of the Blade In-game content | I use generative AI tools to help develop some in-game assets. | Ouloboros Studio | - | Oct 1, 2026 | |
After ICEY In-game content textartcode | Our AI assistance is mainly focused on copy polishing (e.g., correcting typos and logical errors), a small amount of scene refinement and VFX for the second part of the game (the second part is a redesign of some original scenes from ICEY; after handcrafting the concept design and finishing the demo, we use AI to batch-reduce repetitive work), and some programming implementation and test cases.
In all other areas—such as concept design, character design (character illustrations), scene design and related design work, combat animation and VFX, and scene implementation (from hand-drawn 2D animation to final implementation)—there is no AI content at all. The specific iteration details are basically all in the development VLOG; if you're interested, feel free to look through it. | TAMASHI GAMING | - | Sep 30, 2026 | |
HOOKLINGS In-game content text | Generative AI was used to assist with localization. All generated content was reviewed and integrated by the developer. | GRUND | - | Sep 30, 2026 | |
Soul Saver In-game content artaudiotext | This game was developed with the help of AI tools. AI assisted with programming, and some pre-generated content was created with AI assistance: pixel-art visual effects, background music, Japanese and Chinese translations, and parts of the store page text. All AI-assisted content was reviewed and edited by the developer. The game does not generate any content with AI while you play. | 박민근 | - | Sep 30, 2026 | |
Harvest Millions Idle Farm In-game content art | Some of the artworks, such as textures and illustrative elements, were created or enhanced using AI-based tools. All generated content has been reviewed, edited, and integrated to ensure consistency with the overall visual style and quality of the game.
No AI is used during gameplay. | Blackmonkgaming | - | Sep 30, 2026 | |
Murciavania In-game content artaudiotextcode | Generative AI was used during development. Part of the graphics (characters, enemies, bosses, icons, room backgrounds and backdrops) was created with image-generation tools: Google Gemini, OpenAI ChatGPT and a locally run Stable Diffusion model. Part of the music was created with audio-generation tools (Google Gemini). Part of the code, room layouts and texts were written with the help of an AI assistant. The developer reviewed, cut, retouched and hand-adjusted all of this material before adding it to the game. The game does not generate any AI content while it is being played. | Manuel Manzano | - | Sep 30, 2026 | |
Kiribashiri: Asleep in the Drift Ice In-game content textartaudio | 本作の台詞と描写は、あらかじめ書かれたものだけを表示します。プレイ中に文章を生成する仕組みはなく、インターネット接続も使いません。
制作にあたっては、生成AIを次の範囲で使っています。
・文章:登場人物の台詞、描写、質問の言い換えは、開発者が設計した設定と検査のもとで生成AIが執筆し、開発者が確認・修正しました。
・画像:背景画像とストアページの表紙画像は、生成AIで作った画像を開発者が加工したものです。
・音楽:BGMと主題歌は、生成AI(Suno)で制作しました。主題歌の歌詞も生成AIで作成し、開発者が確認しました。
・プレイ中の入力の照合:プレイヤーが入力した文章を、用意された台詞のどれに当たるか判定するために、小さな言語モデル(multilingual-e5-small)をプレイヤーのPC内で実行します。このモデルは文章を生成せず、入力内容を外部へ送信しません。
効果音には生成AIを使っていません。 | kaedeasset | - | Sep 30, 2026 | |
Necromarch art | character design | MGM LLC | - | Sep 30, 2026 | |
《只有她知曉光輝的名字》- 開章 Dev only codetext | All artwork, animation, writing, character designs and other creative content in this game were made by hand. None of it was created with generative AI.
Generative AI was used only in two parts of development:
Programming assistance: helping to write and debug parts of the game code.
Translation assistance: helping to translate the text for non-Chinese language versions.
The artwork and writing that players see in the game were not generated by AI. | 紳士帽動畫製作組 | - | Sep 30, 2026 | |
MemTown In-game content art | Some 3D models and textures in MemTown were created or converted with the assistance of generative AI during development. These assets are used for certain tools, capture capsules, resource objects, and production facilities in the territory. | Mememememem | - | Sep 30, 2026 | |
Nut Runner In-game content artaudio | Generative AI tools were used during development to assist with the creation of selected visual, audio and creative assets. All content included in the final game was reviewed and selected by the developer. | Boltwork Studios | - | Sep 30, 2026 | |
Defeat the Demon King with a Financed Bahamut In-game content arttext | AI tools were used during development for programming, image creation, scenario writing, and translation.
All AI-assisted or AI-generated content has been reviewed and, where necessary, edited by the developer before being included in the final release.
No content is generated by AI during gameplay. | Shobota | - | Sep 30, 2026 | |
COUNTRYBALL In-game content artaudio | Generative ai was used to do change some angles to orthographic perspective and all of the sprites are vectorized, and some sfx was generated. | Octave Louis | - | Sep 30, 2026 | |
斩厄令 In-game content codeaudio | Content produced with AI assistance: script functions and audio. | 阿六Mr.Liu000 | - | Sep 30, 2026 | |
BlightMist Idle In-game content artcode | I use AI to assist in coding, and some skill icons for combat/talent trees; however all character sprites/animations are hand animated. Using AI allows me to make a game with all of the ideas I have and transform them into something tangible, and viewable. The goal is simple, create a fun game that people enjoy playing. | AzureMistKingdom | - | Sep 30, 2026 | |
島地在幹嘛(What the Isle) Dev only codearttext | During development, generative AI tools (such as ChatGPT) were used to assist in writing and optimizing portions of the Godot (GDScript) game code, as well as for brainstorming visual concepts during the early stages of art design. All final art assets, text, audio, and code within the game have been reviewed, modified, and finalized by the developer prior to release. The game does not generate any AI content in real-time during gameplay. | 斯斯工作室 | - | Sep 30, 2026 | |
Seri & Yuka with my heart In-game content artaudiotext | This game makes extensive use of generative AI during development to assist with visual, music, and written content, including background artwork, visual assets, game music, and discussion, revision, and polishing of the script.
Generated content is reviewed, selected, edited, and integrated by the developer before being used in the game.
The script, character settings, and overall creative direction are led by the developer and developed through an iterative collaboration with generative AI. | Fire & Works company | - | Sep 28, 2026 | |
Hurl In-game content text | Localisation was done through AI. | Kiss A Fish | - | Sep 28, 2026 | |
Real Zombie Survivors In-game content arttext | We used artificial intelligence to reduce production costs, i.e. localization and the creation of some graphics. | GAMIKE | - | Sep 28, 2026 | |
星光农场 Store/marketing art | Some store artwork for this game was created using generative AI tools. | 新星像素/Nova Pixel | - | Sep 28, 2026 | |
鬆獅蜥育成所 In-game content arttext | Generative AI tools were used during development to assist with the creation and adjustment of some visual assets, localized text, and other production content. All AI-assisted content was created before release and was reviewed, selected, and edited by the developer before being included in the game. The game does not use generative AI during runtime, and no player input is sent to generative AI services. | KOKUTAN GAMES | - | Sep 27, 2026 | |
JANKEN 100 In-game content artaudiotext | Generative AI was used as a production aid for some images, music, localization, and related content. All generated materials were reviewed and edited by the developer before being used in the game or related assets. No AI-generated content is created during gameplay. | LACADA | - | Sep 27, 2026 | |
Legends of the Pitch In-game content art | Generative AI was used during development to create and refine pre-generated visual assets for Legends of the Pitch, including character illustrations, environment artwork, card and interface imagery, and promotional artwork for the Steam store. Screenshots and trailers may display these assets. The developer selected, edited and integrated the final content. No AI content is generated during gameplay, and the game does not connect to any external AI service while playing. | LZQI STUDIOS | - | Sep 27, 2026 | |
In My Pants general | Completed in collaboration with Codex | Pnuts_Big | - | Sep 27, 2026 | |
Armed Monsters In-game content artaudio | Generative AI was used during development to assist in creating and modifying some visual assets, including characters, monsters, environments, items, and promotional images for the store page. Some in-game music was also created using generative AI. These materials were selected and integrated into the game and promotional content by the development team. | 蛋生遊戲 | - | Sep 27, 2026 | |
Puzzle Simulator In-game content audio | Music was produced with generative AI tools. | Bubble Games | - | Sep 27, 2026 | |
Chrona & Sirona In-game content text | AI tools were used internally to assist with text translation. All final text was reviewed and edited by humans.
No AI-generated assets(art, audio, code) are included. | Kiichi | - | Sep 27, 2026 | |
SOOT Dev only | Generative AI tools were used during development to assist with debugging. AI-assisted content included in the final game was reviewed and edited by the developer. No content is generated by AI during gameplay. | GR0GZ_GAMES | - | Sep 25, 2026 | |
Pixel Party Program In-game content text | The text on the store page was translated using generative AI. | tdhr | - | Sep 25, 2026 | |
时空流亡:重庆1941 In-game content artaudiotext | 本作在制作过程中使用生成式人工智能辅助制作背景、角色立绘、部分剧情插图、音乐、部分音效、角色合成配音,以及商店与宣传图片;部分剧本改编、对白和文案修订亦使用了生成式人工智能辅助。 | Hong Liang | - | Sep 25, 2026 | |
1PX BOSS RUSH In-game content arttext | Generative AI tools were used during development to assist with the creation of various in-game assets and some localization text. All content was reviewed and edited by the developer. | janchiguksu | - | Sep 25, 2026 | |
Platformino In-game content audio | The in-game background music was pre-produced using AI audio generation tools. | Bjaeng | - | Sep 25, 2026 | |
Mouse Mortar CE Store/marketing textcode | I've just gen AI to help with the store page and coding of game elements. | String Theory Cinema Games | - | Sep 25, 2026 | |
Kira the Fox: Crystals of Harmony In-game content artaudiocode | Levels, game design, boss patterns and story are entirely hand-made in a custom level editor built by the developer. The game code is written with AI coding assistants under the developer's direction. Character and environment sprites started as AI-generated sprite sheets and were hand-retouched frame by frame. Music is created with Suno. Most sound effects are synthesized procedurally by code written with an AI coding assistant, then selected and tuned by the developer; a few come from CC0 and royalty-free libraries (Kenney, OpenGameArt, Mixkit). No AI runs at play time. | Chant Premier | - | Sep 25, 2026 | |
鱼来 Fish On In-game content artcode | Portions of the art and code in this game were generated by AI. | 放马过去 | - | Sep 25, 2026 |