VO production was developed with the assistance of voice generation software.
- Creator
- Onion Industries
- Reviews
- -
- Added
- Oct 1, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
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Interactive or runtime AI features disclosed by the developer.
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VO production was developed with the assistance of voice generation software.
This game uses generative AI to write code.
This game uses generative artificial intelligence to assist in the creation of its original soundtrack. All tracks were composed with AI support, resulting in a music selection inspired by J-Rock, K-Pop, electronic music, and classic football games from the 90s/2000s. The goal was to deliver an energetic, nostalgic, and vibrant atmosphere that perfectly matches the 2.5D pixel art aesthetic of Free Kick. Artificial intelligence was used exclusively as a production tool during development. The soundtrack is not generated in real time and does not dynamically adapt to match conditions — all tracks are fixed, curated, and manually integrated to ensure quality and consistency throughout the experience.
Generative AI tools were used to create some pre-generated visual assets for the game and its Steam store materials. All outputs were reviewed and edited by the developer. The game does not generate content during gameplay.
AI was used to help code some parts of the game and find bugs
The game to contain art assets generated by artificial intelligence
Peso Pena uses generative AI tools during production, under the direction and review of our team. AI was used to create pre-rendered visual assets, including character illustrations, sprites and animation frames, backgrounds, store artwork and trailer/cutscene footage, all of which were curated, edited and approved by our artists. Some in-game and store texts were drafted or translated with AI assistance and then reviewed by the team. The game does not generate any content at runtime: every image, animation, text and sound that players see is fixed and was reviewed before release.
This game uses pre-generated AI-assisted visual content. Generative AI tools were used during development to help create and refine some 2D artwork and Steam store materials, including Chinese ink-style backgrounds, capsule images, UI/marketing artwork, icons, and related visual elements. All AI-assisted assets were reviewed and edited by the developer before being included. The game does not use live generative AI during gameplay, and no player input is sent to an AI service to generate content.
Art Resource
Generative AI is used as a supplementary tool, primarily for partial editing of image assets and translation. ※It is not used to generate images from scratch or to create 3D models.
This game is a solo-developed hobby project. Generative AI tools were used as part of the production workflow, including assistance with code, audio, and base visual assets. No generative AI output is used as a final in-game asset; all assets were manually edited, and integrated by the developer. The story, dialogue, and all other written in-game content were written by the developer. All gameplay design, creative direction, balancing, and final content decisions were made by the developer.
The illustrated character portraits used as player avatars (also shown in our store and library artwork) were created with AI image generation (Google Gemini) and then cropped and adjusted by the developer. Some store text and interface translations were drafted with AI assistance. The game does not generate any AI content while you play.
Some UI icons were generated using AI, then refined by our artists to suit the UI. All other artwork was created by hand. No AI content is generated during gameplay.
This game uses AI tools in the following ways: Music: Composed using Suno. Code: Written and debugged with AI assistance. Art: Created with AI assistance. All AI-assisted content was reviewed, edited, and finalized by the developer.
AI Voice over
During development, this game used generative AI tools to assist in creating some content: some card illustrations, character art, and scene images were initially generated by AI, then manually selected, redrawn, and post-processed by the developer. Some music, sound effects, and text were also created with AI assistance and finalized after item-by-item revisions by the developer. Some assets used on the store page and promotional images were also produced with the assistance of the above tools. The game does not contain any AI content generated in real time at runtime, and does not use any third-party copyrighted characters, assets, or trademarks.
Some in-game artwork, such as fish, poles and quest art, is made with the help of AI image tools, then selected and edited by our team. Some forum replies from in-game characters are AI-assisted and reviewed before they are posted. Nothing is generated live during gameplay.
The game's 2D artwork (characters, environments, and title lettering) and music were created with the assistance of generative AI tools, then curated, edited, and animated by the developer. All AI-assisted content is pre-rendered; nothing is generated by AI while you play.
Generative AI was used for pre-generated Steam store promotional artwork, library artwork, and application icons. No AI content is generated during gameplay, and the game does not connect to external AI services.
The game uses generative AI to create some of the 2D pixel-art sprites and character animations. All such content is manually reviewed and edited before being included in the game.
Pre-generated content only; nothing is generated while playing. The painted room backgrounds, the doorway arches, character and creature sprites and the key art (title picture, also the basis of the store capsules) were created with a generative image model (OpenAI gpt-image-2) and then hand-composed, cropped, colour-matched and fitted with collision by the developer. Code, level design and texts were written with AI assistance (Anthropic Claude) under human direction and testing; music is synthesised by the game's own code (no AI audio). — DE: Ausschliesslich vorgenerierte Inhalte, nichts wird während des Spielens erzeugt. Die gemalten Raumhintergründe, Torbögen, Figuren- und Kreaturen-Sprites sowie die Schlüsselgrafik (Titelbild, Grundlage der Shop-Kapseln) wurden mit einem generativen Bildmodell (OpenAI gpt-image-2) erzeugt und anschliessend vom Entwickler von Hand komponiert, beschnitten, farblich abgestimmt und mit Kollision belegt. Code, Leveldesign und Texte sind mit KI-Unterstützung (Anthropic Claude) unter menschlicher Leitung und Prüfung entstanden; die Musik wird vom Spielcode selbst synthetisiert (kein KI-Audio).
This game is a polished and updated version of a limited-time game released in August 2026, and only available for a single month. The objective for the original was to create a game in as short a time as possible. Development was finished in three weeks, and to achieve this goal, Suno(AI) was used to create some of the sound assets. If you would prefer not to support this game due to this use of AI, we fully understand. Regardless, thank you for taking the time to consider it!
Generative AI was used during development to assist in creating and refining some pre-generated artwork, audio elements, text, and localized text. All content included with the game was selected, edited, and reviewed by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Generative AI tools were used during development to assist with some pre-generated 2D visual assets, marketing artwork, and localized text. All AI-assisted content was reviewed and edited by the developer before inclusion. The game does not generate AI content or code during play and does not connect to external AI services.
Machine translation programs have been used for translations into the various languages, except for Spanish and English.
Only TTS voices in English. Some fragments of the code was made with AI, but these features are invisible for the client.
AI-assisted programming tools were used during development to help write game code. Generative AI was also used to create or assist with portions of the artwork and logo, music, sound effects, written text, and localization in the game and its store and marketing materials. These uses take place during development and content production. The game does not use AI to generate content or code during gameplay and does not connect to external AI services during gameplay.
Some artwork, promotional images, text, and translations were created with AI assistance.
AI was used as an assistant to create tooling for faster game development
AI was used to generate the art, part of the music and the translations, all curated and reviewed by hand. Nothing is generated at runtime.
Programming with AI. For the art assets, the demo currently uses AI-generated art assets, which will be gradually replaced with artwork created by professional artists before the game’s release.
The character portraits and in-game UI graphics in this game were generated with the assistance of AI tools
Multilingual translation.
Visual assets and music in Homeward on the Wind were created with the assistance of generative AI tools and were reviewed and refined by the development team. The game does not generate content in real time. All storylines, choices, and interactions are pre-designed.
It was used for the localization of the Steam page and in-game notices.
AI tools were used in the creation of some sounds and graphics.
Advice on game development and assistance with programming.
部分背景音乐使用人工智能辅助合成
The game uses AI to generate illustrations from handcrafted raw artwork.
Generative AI tools were used during development to assist with the creation of some visual assets, promotional artwork, and selected localization or text drafts. All AI-assisted content was reviewed by the developer and, where needed, edited before being included in the game or its Steam store materials. The game does not generate AI content during gameplay and does not connect to external AI services.
Some of this game's art and audio were made with generative AI tools and then edited and modified by the developer. All of it is pre-generated during development. No AI runs live during gameplay. The game's code, design and writing are authored by the developer.
Some visual and art assets in the game were created with the assistance of generative AI, combined with live-action materials and human-created artwork and editing.
Generative AI was used during development to create or refine some of the game’s visual assets and music, and to assist with localization. These assets were selected by the developer and edited and adapted as needed. The game does not generate AI content in real time during gameplay.
Part of the game's visual content (location backgrounds and some animated CG scenes) was created using generative neural networks based on references and artistic descriptions developed by the author.
Machine translation programs have been used for translations into the various languages, except for Spanish and English.
The music for this game has been created with AI through serious prompting and critical listening. Want to donate your own electric swing music to this game? Contact us on Discord :)
Localisations and localized narrations are done with AI. Some graphical elements and videos are rendered with AI tools.
FishyFox includes pre-generated visual assets created with the assistance of generative AI tools. These assets were selected, edited, refined, composited, and integrated by the developer. No content is generated by AI while the game is running.
AI tools were used during development solely to assist with coding, including identifying and fixing bugs and making minor code corrections and improvements. AI does not generate any content for players during gameplay.
Using AI for localization translation
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
JanuszCorp. In-game content audio | VO production was developed with the assistance of voice generation software. | Onion Industries | - | Oct 1, 2026 | |
go Up Dev only code | This game uses generative AI to write code. | yee | - | Oct 1, 2026 | |
Free Kick In-game content audio | This game uses generative artificial intelligence to assist in the creation of its original soundtrack.
All tracks were composed with AI support, resulting in a music selection inspired by J-Rock, K-Pop, electronic music, and classic football games from the 90s/2000s. The goal was to deliver an energetic, nostalgic, and vibrant atmosphere that perfectly matches the 2.5D pixel art aesthetic of Free Kick.
Artificial intelligence was used exclusively as a production tool during development. The soundtrack is not generated in real time and does not dynamically adapt to match conditions — all tracks are fixed, curated, and manually integrated to ensure quality and consistency throughout the experience. | Mars Vinum Games | - | Oct 1, 2026 | |
God of Strafe In-game content art | Generative AI tools were used to create some pre-generated visual assets for the game and its Steam store materials. All outputs were reviewed and edited by the developer. The game does not generate content during gameplay. | Ren You Suo Cao Studio | - | Oct 1, 2026 | |
Sketch Kingdom Dev only code | AI was used to help code some parts of the game and find bugs | COCOASOO | - | Oct 1, 2026 | |
DRUNKARD In-game content art | The game to contain art assets generated by artificial intelligence | Playing Middle Ages | - | Sep 30, 2026 | |
Peso Pena In-game content arttext | Peso Pena uses generative AI tools during production, under the direction and review of our team. AI was used to create pre-rendered visual assets, including character illustrations, sprites and animation frames, backgrounds, store artwork and trailer/cutscene footage, all of which were curated, edited and approved by our artists. Some in-game and store texts were drafted or translated with AI assistance and then reviewed by the team. The game does not generate any content at runtime: every image, animation, text and sound that players see is fixed and was reviewed before release. | Dotsmith | - | Sep 30, 2026 | |
诗词防线 In-game content art | This game uses pre-generated AI-assisted visual content. Generative AI tools were used during development to help create and refine some 2D artwork and Steam store materials, including Chinese ink-style backgrounds, capsule images, UI/marketing artwork, icons, and related visual elements. All AI-assisted assets were reviewed and edited by the developer before being included. The game does not use live generative AI during gameplay, and no player input is sent to an AI service to generate content. | shinejiang | - | Sep 30, 2026 | |
Little Bear`s Honey Shop general | Art Resource | Blueberry Studio | - | Sep 30, 2026 | |
花札ノ巫孤 / Blooming Solitude: Priestess of Hanafuda In-game content arttext | Generative AI is used as a supplementary tool, primarily for partial editing of image assets and translation.
※It is not used to generate images from scratch or to create 3D models. | KNPARTICLE | - | Sep 30, 2026 | |
INKTRICK In-game content artaudiocode | This game is a solo-developed hobby project. Generative AI tools were used as part of the production workflow, including assistance with code, audio, and base visual assets. No generative AI output is used as a final in-game asset; all assets were manually edited, and integrated by the developer. The story, dialogue, and all other written in-game content were written by the developer. All gameplay design, creative direction, balancing, and final content decisions were made by the developer. | zweipilot | - | Sep 30, 2026 | |
Three Nights: Moonfall In-game content arttext | The illustrated character portraits used as player avatars (also shown in our store and library artwork) were created with AI image generation (Google Gemini) and then cropped and adjusted by the developer. Some store text and interface translations were drafted with AI assistance. The game does not generate any AI content while you play. | Diay Games | - | Sep 30, 2026 | |
MODice In-game content art | Some UI icons were generated using AI, then refined by our artists to suit the UI. All other artwork was created by hand. No AI content is generated during gameplay. | moonburn | - | Sep 30, 2026 | |
TRY IT In-game content audioartcode | This game uses AI tools in the following ways:
Music: Composed using Suno.
Code: Written and debugged with AI assistance.
Art: Created with AI assistance.
All AI-assisted content was reviewed, edited, and finalized by the developer. | HuntForge | - | Sep 28, 2026 | |
Love&Knights Solitaire In-game content audio | AI Voice over | DigiMight | - | Sep 28, 2026 | |
Strive Card In-game content artaudiotext | During development, this game used generative AI tools to assist in creating some content: some card illustrations, character art, and scene images were initially generated by AI, then manually selected, redrawn, and post-processed by the developer. Some music, sound effects, and text were also created with AI assistance and finalized after item-by-item revisions by the developer. Some assets used on the store page and promotional images were also produced with the assistance of the above tools. The game does not contain any AI content generated in real time at runtime, and does not use any third-party copyrighted characters, assets, or trademarks. | 赤兔工作室 | - | Sep 27, 2026 | |
Fish Wrangler In-game content arttext | Some in-game artwork, such as fish, poles and quest art, is made with the help of AI image tools, then selected and edited by our team. Some forum replies from in-game characters are AI-assisted and reviewed before they are posted. Nothing is generated live during gameplay. | Fish Wrangler, Inc. | - | Sep 27, 2026 | |
Tic Tac&Toe In-game content artaudio | The game's 2D artwork (characters, environments, and title lettering) and music were created with the assistance of generative AI tools, then curated, edited, and animated by the developer. All AI-assisted content is pre-rendered; nothing is generated by AI while you play. | Sidekick Studio | - | Sep 25, 2026 | |
Ant Colony Idle Store/marketing art | Generative AI was used for pre-generated Steam store promotional artwork, library artwork, and application icons. No AI content is generated during gameplay, and the game does not connect to external AI services. | LiliVale | - | Sep 25, 2026 | |
Pubertator In-game content art | The game uses generative AI to create some of the 2D pixel-art sprites and character animations. All such content is manually reviewed and edited before being included in the game. | Victoria Games | - | Sep 25, 2026 | |
Wurzeltiefe In-game content arttextcode | Pre-generated content only; nothing is generated while playing. The painted room backgrounds, the doorway arches, character and creature sprites and the key art (title picture, also the basis of the store capsules) were created with a generative image model (OpenAI gpt-image-2) and then hand-composed, cropped, colour-matched and fitted with collision by the developer. Code, level design and texts were written with AI assistance (Anthropic Claude) under human direction and testing; music is synthesised by the game's own code (no AI audio). — DE: Ausschliesslich vorgenerierte Inhalte, nichts wird während des Spielens erzeugt. Die gemalten Raumhintergründe, Torbögen, Figuren- und Kreaturen-Sprites sowie die Schlüsselgrafik (Titelbild, Grundlage der Shop-Kapseln) wurden mit einem generativen Bildmodell (OpenAI gpt-image-2) erzeugt und anschliessend vom Entwickler von Hand komponiert, beschnitten, farblich abgestimmt und mit Kollision belegt. Code, Leveldesign und Texte sind mit KI-Unterstützung (Anthropic Claude) unter menschlicher Leitung und Prüfung entstanden; die Musik wird vom Spielcode selbst synthetisiert (kein KI-Audio). | AEV Studios | - | Sep 25, 2026 | |
Thank You 4 Playing In-game content audio | This game is a polished and updated version of a limited-time game released in August 2026, and only available for a single month.
The objective for the original was to create a game in as short a time as possible. Development was finished in three weeks, and to achieve this goal, Suno(AI) was used to create some of the sound assets.
If you would prefer not to support this game due to this use of AI, we fully understand. Regardless, thank you for taking the time to consider it! | Libragames | - | Sep 25, 2026 | |
Fenrir's Ragnarök In-game content artaudiotext | Generative AI was used during development to assist in creating and refining some pre-generated artwork, audio elements, text, and localized text. All content included with the game was selected, edited, and reviewed by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | IndigoTales | - | Sep 25, 2026 | |
WarmSpot In-game content arttext | Generative AI tools were used during development to assist with some pre-generated 2D visual assets, marketing artwork, and localized text. All AI-assisted content was reviewed and edited by the developer before inclusion. The game does not generate AI content or code during play and does not connect to external AI services. | BT Studio | - | Sep 25, 2026 | |
The Attic: A Mystery Puzzle Game In-game content text | Machine translation programs have been used for translations into the various languages, except for Spanish and English. | Tortita Studio | - | Sep 25, 2026 | |
The Enchanted Crayon Dev only code | Only TTS voices in English.
Some fragments of the code was made with AI, but these features are invisible for the client. | Włodzimierz O. Kubera | - | Sep 25, 2026 | |
高山之旅 In-game content artaudiotext | AI-assisted programming tools were used during development to help write game code. Generative AI was also used to create or assist with portions of the artwork and logo, music, sound effects, written text, and localization in the game and its store and marketing materials. These uses take place during development and content production. The game does not use AI to generate content or code during gameplay and does not connect to external AI services during gameplay. | PANKUNHONG | - | Sep 25, 2026 | |
VOICES LIE In-game content arttext | Some artwork, promotional images, text, and translations were created with AI assistance. | Origin Echo | - | Sep 25, 2026 | |
Death's Hour Dev only | AI was used as an assistant to create tooling for faster game development | TA Games | - | Sep 24, 2026 | |
WANGZHA: Dou Dizhu Roguelike In-game content artaudiotext | AI was used to generate the art, part of the music and the translations, all curated and reviewed by hand. Nothing is generated at runtime. | Windvix Games | - | Sep 24, 2026 | |
Green Again! In-game content art | Programming with AI.
For the art assets, the demo currently uses AI-generated art assets, which will be gradually replaced with artwork created by professional artists before the game’s release. | RingoCat | - | Sep 24, 2026 | |
三國天命 In-game content art | The character portraits and in-game UI graphics in this game were generated with the assistance of AI tools | Guangpop Studio | - | Sep 24, 2026 | |
Temporal Minesweeper In-game content text | Multilingual translation. | Deee Studio | - | Sep 24, 2026 | |
回到风吹过的地方 In-game content artaudio | Visual assets and music in Homeward on the Wind were created with the assistance of generative AI tools and were reviewed and refined by the development team. The game does not generate content in real time. All storylines, choices, and interactions are pre-designed. | 大吃一斤汉堡团队 | - | Sep 24, 2026 | |
Face Picka Store/marketing text | It was used for the localization of the Steam page and in-game notices. | NextBuff | - | Sep 24, 2026 | |
There Is Eternal War In-game content artaudio | AI tools were used in the creation of some sounds and graphics. | Purri Cat Studio | - | Sep 24, 2026 | |
ADs Storm Dev only code | Advice on game development and assistance with programming. | ブロッコリー | - | Sep 24, 2026 | |
回南天 The Ferry In-game content audio | 部分背景音乐使用人工智能辅助合成 | 寒悦Hannyueh | - | Sep 22, 2026 | |
Sumpah Palapa Gajah Mada dan Cita Nusantara In-game content art | The game uses AI to generate illustrations from handcrafted raw artwork. | Leolit Games | - | Sep 22, 2026 | |
废土小饭馆 In-game content arttext | Generative AI tools were used during development to assist with the creation of some visual assets, promotional artwork, and selected localization or text drafts. All AI-assisted content was reviewed by the developer and, where needed, edited before being included in the game or its Steam store materials.
The game does not generate AI content during gameplay and does not connect to external AI services. | Bannye | - | Sep 22, 2026 | |
INKQUISITION In-game content artaudio | Some of this game's art and audio were made with generative AI tools and then edited and modified by the developer. All of it is pre-generated during development. No AI runs live during gameplay. The game's code, design and writing are authored by the developer. | DOCEntertainment | - | Sep 22, 2026 | |
无基之谈2D In-game content art | Some visual and art assets in the game were created with the assistance of generative AI, combined with live-action materials and human-created artwork and editing. | 疯兔传媒 | - | Sep 22, 2026 | |
取经人 In-game content artaudiotext | Generative AI was used during development to create or refine some of the game’s visual assets and music, and to assist with localization. These assets were selected by the developer and edited and adapted as needed. The game does not generate AI content in real time during gameplay. | SvenFish Games | - | Sep 22, 2026 | |
THE BOY'S WORD In-game content art | Part of the game's visual content (location backgrounds and some animated CG scenes) was created using generative neural networks based on references and artistic descriptions developed by the author. | featherbyte | - | Sep 22, 2026 | |
Looterkeeper: Tidy up the loot In-game content text | Machine translation programs have been used for translations into the various languages, except for Spanish and English. | Tortita Studio | - | Sep 21, 2026 | |
OFF you GO! In-game content audio | The music for this game has been created with AI through serious prompting and critical listening.
Want to donate your own electric swing music to this game? Contact us on Discord :) | Kasper Fischer Topp | - | Sep 21, 2026 | |
Sherlock Mysteries: Victorian Investigations In-game content textartaudio | Localisations and localized narrations are done with AI. Some graphical elements and videos are rendered with AI tools. | Socrates Games Studio | - | Sep 19, 2026 | |
FishyFox In-game content art | FishyFox includes pre-generated visual assets created with the assistance of generative AI tools. These assets were selected, edited, refined, composited, and integrated by the developer. No content is generated by AI while the game is running. | Arthur Richardson | - | Sep 19, 2026 | |
Christmas Mystery: 100 Hidden Cats Dev only code | AI tools were used during development solely to assist with coding, including identifying and fixing bugs and making minor code corrections and improvements. AI does not generate any content for players during gameplay. | ArPeaKK Games | - | Sep 19, 2026 | |
聊斋恋:婴宁 In-game content text | Using AI for localization translation | 夜火游戏(Night Fire Game) | - | Sep 19, 2026 |