Some photos icons.
- Creator
- Kanuni Games OYUN YAZILIM VE PAZARLAMA Ticaret Limited Sirketi
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some photos icons.
Store, library and splash art when launching the game may be generated by AI. No AI generated content is in the game itself.
A minimum number of sprites were created with Artificial Intelligence, for which input was provided from sketches and concept art made by the team.
The resource icons and some background textures for UI are AI generated images.
We have been using AI tools as inspiration to maximize our own creativity.
In Project ZETA, AI-generated content is actively utilized across various domains, including animation, sound, character design, and VFX. However, such content is employed solely to enhance development efficiency; all final art assets are meticulously reviewed and completed by designers to align with the project’s creative direction.
Sound effects & background music.
AI is used to suggest best practices in code in order to make the game as performant as possible.
AI Generated content is utilized for some graphical elements in this game.
This game uses AI-assisted tools during development, including text translation and visual enhancement as part of the artwork creation process. All in-game content and artworks are reviewed, edited, and finalized by the developer. The game does not use AI to generate or modify content during gameplay.
We used AI-generated images as a basis for some of the images on the store page and made manual modifications
AI Voices and AI Music are used in games and trailer.
We are a small team, and as you know, AI can be very useful in speeding up the work. While being careful not to compromise our originality and creativity, we have made small tweaks in the game using AI.
AI helped us create graphic assets such as most icons in the game
- AI voice generation tools were used to create pre-generated character voice lines for in-game dialogue. - AI translation tools were used during development to create draft localization text for languages other than Arabic and English. These draft translations are included in the demo as AI-assisted draft localizations for UI, font, and text-length testing, and to help evaluate requirements for possible future professional human localization.
Ai is used to help create textures and models that i process carefully in an image editor, visual texture defects may occur.
AI-assisted tools were used for background adjustments in the store page images.
This game uses AI-generated content during its development. Some of the 2D artwork and promotional images were created with the assistance of AI tools. All such content is pre-generated, curated by the developer, and remains static within the final product. The game does not feature real-time AI content generation during gameplay.
Some of the spaceship and UI assets in the game are produced with artificial intelligence. The designs of these assets were made by us, but their shape, color and size were enriched with artificial intelligence.
AI was used for grammar support and translations into other languages. All in-game content is either developer-made or licensed from purchased assets.
AI generated artwork
We got help from AI while creating the store page
We only use parts of AI-generated voice-overs – the voice samples come from recordings of our developers working on the game.
Yes. We are using AI power in our UI elements.
AI was used to create some of the game's characters
For recipe art only: Our artist used an AI assistant. We made a hand-painted recipe base. Then we used AI to add a detail layer. Then we hand-painted all final details.
AI was used to generate store page images and in-game loading screens including the logo. AI was also used to revise some dialogue.
Some visual assets and promotional materials for Rimal were created or enhanced using generative AI tools during development. All gameplay mechanics, progression systems, and core game logic are fully designed and controlled by the development team. No AI-generated content is created dynamically during gameplay.
Some art assets use a private Chinese ink style conversion model
The game uses real-time AI models to simulate immersive conversations with the non-player characters you meet in-game. Each character has a hand-written backstory that impacts how the conversation goes. This technology complements the manual worldbuilding and lore writing, and I would love your feedback on how well you think this works!
AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics. This content is included in: ・Some parts of the background signboard textures ・Some parts of the Records images ・Some parts of the InfoCast videos ・Some parts of the voices and music
d-id was used to generate the game's cutcine videos.
Parts of the game store page's text and graphics are AI pre-rendered.
I have used AI art generation for some of the game's assets.
- Capsule images: The images were created by a professional artist who partially used AI - Title screen: The background image on the title screen was partially AI generated
Angel Guardian was developed with the help of AI tools across our creative pipeline — including story development, dialogue, enemy balancing, difficulty tuning, concept art exploration, animation prototyping, music iteration, and voice experimentation. AI acted as a creative accelerator, allowing us to rapidly test ideas, refine systems, and expand the scope of our world. All content was directed, curated, and finalized by our human development team.
AI was used to generate voiceovers for tutorial.
This game uses Google-translate for language localization for languages other then English.
For the MVP of the Development version of the game 3D models, 2D sprites, sound and music are part wise AI generated. These assets will not be used for the release of the game but instead replaced by human-made assets.
The use of AI has been incorporated into the pipeline of some of our artists and developers, in some cases for creating references, in others as a base for further work and finishing.
AI-generated art was developed based on original sketches and artwork created in our studio. We used a private LLM trained exclusively on our own original artwork to iterate and experiment with various visual concepts before finalizing our artistic direction. This process allowed us to efficiently explore creative possibilities while ensuring the final art assets remained true to our unique vision and aesthetic. AI was also assistive in code and project management.
Dialogue voices were generated using the DeepVoice AI tool available in the Unity store.
Some UI elements and icons have been made using AI.
Some of the graphic assets used in the game were generated by AI.
Animating static images.
The game includes some temporary AI-generated content (such as images, sounds, or graphical elements) used solely to speed up the development process. All of these assets are provisional and will be progressively replaced with original materials as the project advances.
Some code and artwork was ai generated
游戏中部分美术素材由AI生成
Some of the Graphical Content on the Store Page is, at least in part, AI generated.
The comic intro is AI generated
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mortal Fight: Lethal Revenge Unclear art | Some photos icons. | Kanuni Games OYUN YAZILIM VE PAZARLAMA Ticaret Limited Sirketi | - | Mar 18, 2026 | |
Battler Store/marketing art | Store, library and splash art when launching the game may be generated by AI. No AI generated content is in the game itself. | Super4Games | - | Mar 18, 2026 | |
Chakana, Gold of the Gods In-game content art | A minimum number of sprites were created with Artificial Intelligence, for which input was provided from sketches and concept art made by the team. | Equinoxis Studios | - | Mar 18, 2026 | |
Knights of Conquest: Feudal Shenanigans Galore In-game content art | The resource icons and some background textures for UI are AI generated images. | ES Galore | - | Mar 18, 2026 | |
Archons Dev only | We have been using AI tools as inspiration to maximize our own creativity. | BulletHell Studios | 390 | Mar 18, 2026 | |
Project ZETA In-game content artaudio | In Project ZETA, AI-generated content is actively utilized across various domains, including animation, sound, character design, and VFX. However, such content is employed solely to enhance development efficiency; all final art assets are meticulously reviewed and completed by designers to align with the project’s creative direction. | Nirvanana | - | Mar 18, 2026 | |
Onyx In-game content audio | Sound effects & background music. | Dark Matter | - | Mar 18, 2026 | |
While Evil Reigns Dev only code | AI is used to suggest best practices in code in order to make the game as performant as possible. | Lich Software | - | Mar 18, 2026 | |
One Monke In-game content art | AI Generated content is utilized for some graphical elements in this game. | Christohper Clark | - | Mar 18, 2026 | |
Abyss: New Dawn In-game content arttext | This game uses AI-assisted tools during development, including text translation and visual enhancement as part of the artwork creation process.
All in-game content and artworks are reviewed, edited, and finalized by the developer. The game does not use AI to generate or modify content during gameplay. | Aloya Productions | 19 | Mar 18, 2026 | |
Netherworld Covenant Store/marketing art | We used AI-generated images as a basis for some of the images on the store page and made manual modifications | MadGoat Game Studio | 544 | Mar 18, 2026 | |
Scorched Warfare In-game content audio | AI Voices and AI Music are used in games and trailer. | Bumeow Games | - | Mar 18, 2026 | |
Gems Of Evolution Unclear | We are a small team, and as you know, AI can be very useful in speeding up the work. While being careful not to compromise our originality and creativity, we have made small tweaks in the game using AI. | Keep The Engine Games | - | Mar 18, 2026 | |
City of Ashes In-game content art | AI helped us create graphic assets such as most icons in the game | BatFields s.r.o. | - | Mar 18, 2026 | |
Revenge Crystal Project In-game content audiotext | - AI voice generation tools were used to create pre-generated character voice lines for in-game dialogue.
- AI translation tools were used during development to create draft localization text for languages other than Arabic and English. These draft translations are included in the demo as AI-assisted draft localizations for UI, font, and text-length testing, and to help evaluate requirements for possible future professional human localization. | SAMx003 Games | - | Mar 18, 2026 | |
Helhigan In-game content art | Ai is used to help create textures and models that i process carefully in an image editor, visual texture defects may occur. | MD | - | Mar 18, 2026 | |
Red's Ascent Store/marketing art | AI-assisted tools were used for background adjustments in the store page images. | Özgür Çallı | - | Mar 18, 2026 | |
Renxia In-game content art | This game uses AI-generated content during its development. Some of the 2D artwork and promotional images were created with the assistance of AI tools. All such content is pre-generated, curated by the developer, and remains static within the final product. The game does not feature real-time AI content generation during gameplay. | IcarusStudio | - | Mar 18, 2026 | |
AstroPanic In-game content art | Some of the spaceship and UI assets in the game are produced with artificial intelligence. The designs of these assets were made by us, but their shape, color and size were enriched with artificial intelligence. | Celestial Alpaca Studios | - | Mar 18, 2026 | |
Lands of Fury In-game content text | AI was used for grammar support and translations into other languages. All in-game content is either developer-made or licensed from purchased assets. | Fife | 11 | Mar 18, 2026 | |
GrindFest Unclear art | AI generated artwork | Sorcerer on the Rocks | 44 | Mar 18, 2026 | |
Dark Continent Store/marketing | We got help from AI while creating the store page | Armagan | - | Mar 18, 2026 | |
Sancticide In-game content audio | We only use parts of AI-generated voice-overs – the voice samples come from recordings of our developers working on the game. | Red Square Games | 57 | Mar 18, 2026 | |
The Boneless In-game content art | Yes. We are using AI power in our UI elements. | Dozer Game Studio | - | Mar 18, 2026 | |
Nixxsz Maids Blazing In-game content arttext | AI was used to create some of the game's characters | Nixxsz | - | Mar 18, 2026 | |
HANGRY In-game content art | For recipe art only:
Our artist used an AI assistant.
We made a hand-painted recipe base.
Then we used AI to add a detail layer.
Then we hand-painted all final details. | Game Pill | - | Mar 18, 2026 | |
Myth & Mirage In-game content arttext | AI was used to generate store page images and in-game loading screens including the logo. AI was also used to revise some dialogue. | Eliphx | - | Mar 18, 2026 | |
Rimal Game In-game content art | Some visual assets and promotional materials for Rimal were created or enhanced using generative AI tools during development.
All gameplay mechanics, progression systems, and core game logic are fully designed and controlled by the development team.
No AI-generated content is created dynamically during gameplay. | Rumbling Games Studio | - | Mar 18, 2026 | |
新西游记 奇幻同行 - New Journey to the West In-game content art | Some art assets use a private Chinese ink style conversion model | 齐天之子 - Son of Qitian Studio | - | Mar 18, 2026 | |
Frontiers Reborn Live AI text | The game uses real-time AI models to simulate immersive conversations with the non-player characters you meet in-game. Each character has a hand-written backstory that impacts how the conversation goes. This technology complements the manual worldbuilding and lore writing, and I would love your feedback on how well you think this works! | Tomas Engelthaler | - | Mar 18, 2026 | |
LET IT DIE: INFERNO In-game content artaudio | AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics.
This content is included in:
・Some parts of the background signboard textures
・Some parts of the Records images
・Some parts of the InfoCast videos
・Some parts of the voices and music | SUPERTRICK GAMES, Inc. | 746 | Mar 18, 2026 | |
Entities In-game content art | d-id was used to generate the game's cutcine videos. | Danilo Willian | - | Mar 18, 2026 | |
硬币与仙人掌 (Coins & Wishpalm) Store/marketing textart | Parts of the game store page's text and graphics are AI pre-rendered. | Moshow Games | 343 | Mar 18, 2026 | |
Deck of Darkness: Infernal Depths In-game content art | I have used AI art generation for some of the game's assets. | Morgan Caraway | - | Mar 18, 2026 | |
Juna - The Dreamwalker In-game content art | - Capsule images: The images were created by a professional artist who partially used AI
- Title screen: The background image on the title screen was partially AI generated | WinterLyrics | - | Mar 18, 2026 | |
Angel Guardian In-game content textartaudio | Angel Guardian was developed with the help of AI tools across our creative pipeline — including story development, dialogue, enemy balancing, difficulty tuning, concept art exploration, animation prototyping, music iteration, and voice experimentation.
AI acted as a creative accelerator, allowing us to rapidly test ideas, refine systems, and expand the scope of our world. All content was directed, curated, and finalized by our human development team. | Corgee inc | - | Mar 18, 2026 | |
RAGER In-game content audio | AI was used to generate voiceovers for tutorial. | Insane Prey | 13 | Mar 18, 2026 | |
Myriad Mayhem In-game content text | This game uses Google-translate for language localization for languages other then English. | Manavind | 22 | Mar 18, 2026 | |
Testament of Power In-game content artaudio | For the MVP of the Development version of the game 3D models, 2D sprites, sound and music are part wise AI generated. These assets will not be used for the release of the game but instead replaced by human-made assets. | Airburst Studios | - | Mar 18, 2026 | |
Goldilock One: The Mists of Jakaira Unclear art | The use of AI has been incorporated into the pipeline of some of our artists and developers, in some cases for creating references, in others as a base for further work and finishing. | Shed of Ideas | 36 | Mar 18, 2026 | |
Wild Witch In-game content artcode | AI-generated art was developed based on original sketches and artwork created in our studio. We used a private LLM trained exclusively on our own original artwork to iterate and experiment with various visual concepts before finalizing our artistic direction. This process allowed us to efficiently explore creative possibilities while ensuring the final art assets remained true to our unique vision and aesthetic. AI was also assistive in code and project management. | Giantmaker Studio | - | Mar 18, 2026 | |
The Multiverse Cleaner In-game content audio | Dialogue voices were generated using the DeepVoice AI tool available in the Unity store. | W Makes Games | - | Mar 18, 2026 | |
Darkblade Ascent In-game content art | Some UI elements and icons have been made using AI. | PST Games | 503 | Mar 18, 2026 | |
The Way of Death In-game content art | Some of the graphic assets used in the game were generated by AI. | Dawid Kusyk | - | Mar 18, 2026 | |
Dead Hook Unclear art | Animating static images. | Joy Way | 22 | Mar 18, 2026 | |
Sole Salvation In-game content artaudio | The game includes some temporary AI-generated content (such as images, sounds, or graphical elements) used solely to speed up the development process. All of these assets are provisional and will be progressively replaced with original materials as the project advances. | Meteora | - | Mar 18, 2026 | |
PROFOUND In-game content artcode | Some code and artwork was ai generated | Tegridy Made Games | - | Mar 18, 2026 | |
传说之始 In-game content art | 游戏中部分美术素材由AI生成 | 水月suigetsu | 44 | Mar 18, 2026 | |
Quest Master's Realm Store/marketing art | Some of the Graphical Content on the Store Page is, at least in part, AI generated. | Electronic Lightning | 29 | Mar 18, 2026 | |
The Last Vagabonds In-game content art | The comic intro is AI generated | SoloGameDevBlog | - | Mar 18, 2026 |