We used AI to generate game illustrations
- Creator
- WuL Game Studio
- Reviews
- -
- Added
- Mar 18, 2026
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We used AI to generate game illustrations
The portraits of beautiful girls and musics in this game are generated by AI.
We use AI to generate the graphics and artwork for the game as pre-renders. Everything else is hand written by humans.
Includes some assets created with AI tools
Backgrounds, logos and narrations are generated using deep learning softwares.
We use AI as a tool for initial concepts and drafts in some areas. All final content for the game, store page, and community is carefully curated and polished by our team.
Using IA for some imagens only, not all things, using bing IA
We utilize AI technology to enhance development efficiency and provide a broader experience for our players. Our use of AI is categorized as follows: Art & Visuals: AI tools are used strictly for initial concept generation and as reference material. No AI-generated visual assets are used "as-is" in the final game. Every image is manually refined, repainted, and finalized by our artists to ensure a unique and high-quality aesthetic. Translation & Localization: To provide immediate accessibility to a global audience, the initial game text and localization have been generated using AI. While this allows us to support multiple languages from day one, we recognize that it may lack perfect nuance. Following the release, we plan to actively refine and improve these translations through community feedback and collaborative proofreading. Sound & Coding: We utilize AI-assisted tools to optimize backend code performance and assist in sound engineering, allowing us to focus on core gameplay stability and mechanics. In all areas, we are committed to transparency and will continue to update and polish the game's content based on player input and professional review.
No AI is used to generate content live in-game. AI was used for the pixel art edits seen on cards and event boxes.
Some in-game text and promotional content in this game were translated with AI assistance and are not generated in real time during gameplay.
The in-game illustrations were created using AI.
As a solo developer, I rely on AI tools to make my game a reality. I use ChatGPT to translate my game's text from my native language to English, ensuring it's accessible to everyone. For visuals, I turn to MidJourney to create stunning backgrounds and other artwork. These tools are essential for me, making it possible to develop my game on my own.
Some of the graphics were created with DALL-E and then edited afterwards.
To generate some sprites/images/icons.
Some character images and portraits were generated using AI
I drew several pictures using AI.
Some of the in-game images were generated by AI
Promotional materials and also all of the code
This game uses some illustrations created by image generation AI for backgrounds and items.
游戏背景有少部分使用ai来完成绘图
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Some art is made with AI.
In development process some images were generated by AI. Also localizations of all text's were generated by AI - all languages except english and polish
This game uses AI for localisation into different languages.
Artificial intelligence was used in the production of the game to modulate voices and generate songs and sounds.
Image resources generated using AI
Pixel Pixie contains ZERO AI GENERATED illustrations or music. Promotional materials have also been cleansed of any placeholder AI content. The solo dev is committed to supporting artists as well as continuing to improve his own artistic abilities.
ゲーム内で使用する背景画像やオブジェクトのデザインにAIによる画像生成を使用しています。
Backgrounds are created using AI and manual refinement.
Flag Clicker utilizes advanced artificial intelligence to assist in content creation and programming. Through the use of AI algorithms, certain aspects of the game are optimized. This technology allows us to continually enhance the player experience and introduce innovative features while leveraging the creativity and expertise of our development team.
The AI-generated elements in the game include: NPC character illustrations in the game
Some art asset used AI for initial conceptual design
AI was used to create a blurred painting prop, as well as textures for the various constellations in the game. The constellation vectors were created by a human artist.
In the early design stage of the game, AI technology was used to draw concept drafts, and subsequent art materials were manually revised
Many of the framed images on the cards and cutscenes were created with the assistance of AI.
The puzzle images pre-rendered AI art
Used in some of the game's logos and illustrations.
The following assets were generated with the help of AI tools: * Announcer voice in-game. * Narrator voice in trailers.
The images used in this game and the images of the store are generated using AI tools. The game itself does not generate AI content in real time.
We have employed a text-generating AI to make the NPCs more vivid.
AI was used to create the background images, and characters.
Using AI to assist with localization efforts.
AI is used to generate daily puzzle levels using a procedural generation algorithm. However, no AI was used to generate any art asset content for Crabity.
Some graphics, icons or design.
I use MidJourney to create images for the game.
Art works are made with AI and corrected by hands. and added to the game as static images.
Uses some AI generated assets for background music and part of the sprite assets, which are then further refined by hand.
Some dialogue art are created and assisted by artists using AI.
Cards generated
The in-game mech, with its icon partially generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Timeline Tangle:Which Year Again Store/marketing art | We used AI to generate game illustrations | WuL Game Studio | - | Mar 18, 2026 | |
Beauty Solitaire In-game content artaudio | The portraits of beautiful girls and musics in this game are generated by AI. | 2D_猫 | - | Mar 18, 2026 | |
Joe Biden Vs. Jeo Boden - Escape From MAGA Chapter 2 In-game content art | We use AI to generate the graphics and artwork for the game as pre-renders. Everything else is hand written by humans. | Quest Helper Studios | - | Mar 18, 2026 | |
Finn JRPG Unclear | Includes some assets created with AI tools | Antti Juotasniemi | - | Mar 18, 2026 | |
Listen, Think, Meow! In-game content arttext | Backgrounds, logos and narrations are generated using deep learning softwares. | FromElsewhere | - | Mar 18, 2026 | |
Fortress Fury Dev only | We use AI as a tool for initial concepts and drafts in some areas. All final content for the game, store page, and community is carefully curated and polished by our team. | Kervado | 110 | Mar 18, 2026 | |
Tales of Fearless online Store/marketing art | Using IA for some imagens only, not all things, using bing IA | Naziozeno Braz | 77 | Mar 18, 2026 | |
Teamfight Manager 2 In-game content arttextcode | We utilize AI technology to enhance development efficiency and provide a broader experience for our players. Our use of AI is categorized as follows:
Art & Visuals: AI tools are used strictly for initial concept generation and as reference material. No AI-generated visual assets are used "as-is" in the final game. Every image is manually refined, repainted, and finalized by our artists to ensure a unique and high-quality aesthetic.
Translation & Localization: To provide immediate accessibility to a global audience, the initial game text and localization have been generated using AI. While this allows us to support multiple languages from day one, we recognize that it may lack perfect nuance. Following the release, we plan to actively refine and improve these translations through community feedback and collaborative proofreading.
Sound & Coding: We utilize AI-assisted tools to optimize backend code performance and assist in sound engineering, allowing us to focus on core gameplay stability and mechanics.
In all areas, we are committed to transparency and will continue to update and polish the game's content based on player input and professional review. | Team Samoyed | 666 | Mar 18, 2026 | |
Memories Of BUST In-game content art | No AI is used to generate content live in-game. AI was used for the pixel art edits seen on cards and event boxes. | Mastermind | - | Mar 18, 2026 | |
Crystant In-game content text | Some in-game text and promotional content in this game were translated with AI assistance and are not generated in real time during gameplay. | DAWNER | - | Mar 18, 2026 | |
Naomi Clicker In-game content art | The in-game illustrations were created using AI. | 闇のダーク | 41 | Mar 18, 2026 | |
Alchemy Academy In-game content textart | As a solo developer, I rely on AI tools to make my game a reality. I use ChatGPT to translate my game's text from my native language to English, ensuring it's accessible to everyone. For visuals, I turn to MidJourney to create stunning backgrounds and other artwork. These tools are essential for me, making it possible to develop my game on my own. | Hokkori Games | - | Mar 18, 2026 | |
Thor's Breakout In-game content art | Some of the graphics were created with DALL-E and then edited afterwards. | Teemetal Game Studio | - | Mar 18, 2026 | |
Fantasy Clicker In-game content art | To generate some sprites/images/icons. | Holy Games Studio | 34 | Mar 18, 2026 | |
皇帝 In-game content art | Some character images and portraits were generated using AI | realfun studio | 31 | Mar 18, 2026 | |
荒古战纪 Dev only art | I drew several pictures using AI. | FODK Studio | - | Mar 18, 2026 | |
Football Referee Simulator In-game content art | Some of the in-game images were generated by AI | Vladimir Pliashkun | 454 | Mar 18, 2026 | |
Love 15 Store/marketing codeart | Promotional materials and also all of the code | Kelly Dornhaus | 13 | Mar 18, 2026 | |
CLOSED GALAXY ~ワタツミより愛をこめて~ In-game content art | This game uses some illustrations created by image generation AI for backgrounds and items. | rask_game | - | Mar 18, 2026 | |
真愿交错 In-game content art | 游戏背景有少部分使用ai来完成绘图 | zhubei | 10 | Mar 18, 2026 | |
The Mythical City 2 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 15 | Mar 18, 2026 | |
Word on the hook Unclear art | Some art is made with AI. | Fleon games | - | Mar 18, 2026 | |
King's Subsidy In-game content arttext | In development process some images were generated by AI. Also localizations of all text's were generated by AI - all languages except english and polish | Marcin Henzel | 13 | Mar 18, 2026 | |
Rising Army In-game content text | This game uses AI for localisation into different languages. | Arkbits | 51 | Mar 18, 2026 | |
Sejm The Game In-game content audio | Artificial intelligence was used in the production of the game to modulate voices and generate songs and sounds. | Simplicity Games | 2.5k | Mar 18, 2026 | |
我在末日造方舟 Store/marketing art | Image resources generated using AI | 萌新所长 | - | Mar 18, 2026 | |
Pixel Pixie In-game content artaudio | Pixel Pixie contains ZERO AI GENERATED illustrations or music.
Promotional materials have also been cleansed of any placeholder AI content. The solo dev is committed to supporting artists as well as continuing to improve his own artistic abilities. | PlayGG.Doctor | 27 | Mar 18, 2026 | |
Kaimeishi In-game content art | ゲーム内で使用する背景画像やオブジェクトのデザインにAIによる画像生成を使用しています。 | gMarks | - | Mar 18, 2026 | |
True Vikings In-game content art | Backgrounds are created using AI and manual refinement. | Hamsters Gaming | - | Mar 18, 2026 | |
Flag Clicker Unclear code | Flag Clicker utilizes advanced artificial intelligence to assist in content creation and programming. Through the use of AI algorithms, certain aspects of the game are optimized. This technology allows us to continually enhance the player experience and introduce innovative features while leveraging the creativity and expertise of our development team. | Flag Clicker Interactive | 539 | Mar 18, 2026 | |
Faun Town In-game content art | The AI-generated elements in the game include:
NPC character illustrations in the game | 游乐坊 | 70 | Mar 18, 2026 | |
Stellar Poetry Dev only art | Some art asset used AI for initial conceptual design | MXL-Studio | - | Mar 18, 2026 | |
For Whom the Stars Shine In-game content art | AI was used to create a blurred painting prop, as well as textures for the various constellations in the game. The constellation vectors were created by a human artist. | New Dialog | 28 | Mar 18, 2026 | |
嗨喵乐园 Dev only art | In the early design stage of the game, AI technology was used to draw concept drafts, and subsequent art materials were manually revised | Magic Cat | 15 | Mar 18, 2026 | |
Risk & Riches In-game content art | Many of the framed images on the cards and cutscenes were created with the assistance of AI. | Growlery Games | - | Mar 18, 2026 | |
Color Splash: Fairies In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Necromancer's Revenge In-game content art | Used in some of the game's logos and illustrations. | Golden Pick Games | 12 | Mar 18, 2026 | |
Omega Knockout: Punch Boxing In-game content audio | The following assets were generated with the help of AI tools:
* Announcer voice in-game.
* Narrator voice in trailers. | Pixel Dynamite | - | Mar 18, 2026 | |
Tower of hanoi In-game content art | The images used in this game and the images of the store are generated using AI tools. The game itself does not generate AI content in real time. | zhangjianfeng | - | Mar 18, 2026 | |
Magi Scapes Live AI text | We have employed a text-generating AI to make the NPCs more vivid. | AutoGame | - | Mar 18, 2026 | |
Corti Co. In-game content art | AI was used to create the background images, and characters. | Jawolz Gaming | - | Mar 18, 2026 | |
誰是被告人-靈魂繪師 In-game content text | Using AI to assist with localization efforts. | 莉莉恩工作室 | 37 | Mar 18, 2026 | |
Crabity In-game content | AI is used to generate daily puzzle levels using a procedural generation algorithm. However, no AI was used to generate any art asset content for Crabity. | Akhror Rakhmatov | 19 | Mar 18, 2026 | |
Puzzlemazed Unclear art | Some graphics, icons or design. | ima shouganai | - | Mar 18, 2026 | |
Greed Store/marketing art | I use MidJourney to create images for the game. | DreamLionStudio | - | Mar 18, 2026 | |
Rockthesea In-game content art | Art works are made with AI and corrected by hands.
and added to the game as static images. | Insexsity_team | - | Mar 18, 2026 | |
Cosmic Cosmonaut In-game content audioart | Uses some AI generated assets for background music and part of the sprite assets, which are then further refined by hand. | Quirky Dutchman Games | - | Mar 18, 2026 | |
Orendale In-game content arttext | Some dialogue art are created and assisted by artists using AI. | Wendel Studios | - | Mar 18, 2026 | |
Kingdoms of Age Unclear | Cards generated | Rude Gnome Games | - | Mar 18, 2026 | |
天海之域 In-game content art | The in-game mech, with its icon partially generated by AI. | NO_BUFF | - | Mar 18, 2026 |