This game's English translation uses generative AI.
- Creator
- POISOFT
- Reviews
- -
- Added
- Mar 18, 2026
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This game's English translation uses generative AI.
We have inclusions that contain a small amount of use of AI, described below: 1. The background of the "city wall" after the game login interface is an image generated using AI. 2. The Icon in the game is an image generated by AI. 3. The icons for "Moth Factory" and "Spider Factory" are AI-generated images.
The images of relic items in the game are generated by AI.
Some backgrounds in gameplay were generated for AI, I am a one man show and had to conserve time. The game play helper was modeled and is 3d. The menu BG was modeled in Blender.
The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages.
Some art resources are generated by AI
Snow mountain backgrounds are generated by AI.
The use of AI in the development process has been strictly limited to translation purposes. All graphical assets and code have been exclusively created by professional developers and artists, with no exceptions. And also no AI-generated content has been utilized in the production of these elements.
Generative AI was used to create artwork for this game.
Assets in this game, its store page, marketing materials and community assets were created with the help of AI technology.
Generative AI was used to creat arts in development.
Dungeum includes a large number of unique pet images that were created using generative AI tools during development. All AI-generated content is pre-rendered and manually reviewed to ensure quality, consistency, and appropriateness. No AI-generated content is created during gameplay.
Players will not use AI directly, I only used AI to generate some of the game's illustrations.
Some of the AI art will be generated from images that I took myself and other images that I have the licenses to use. Lore/text in the game is NOT AI generated nor is it inspired by AI. All is human created. AI is used for images only. Note: If this changes after the game is launched, I will let make announcement and provide a list of content that's has AI generated text, if it changes before launch then it'll be updated here.
Some backgrounds and decorative images were made with generative AI.
Images for cards, modifiers and challenges are generated using AI.
Use of AI as General creative aid in development and for some assets
welcome picture and the surfaces of the planets are generated using AI
Silks of Mind only uses AI-generated images for promotional artwork and a small percentage of in-game assets.
Some Graphics, Icons or Design.
It will be used for in-game text and translation of the game description page in all languages except Korean.
AI technology was used in the production of game related art resources.
I drew the backgrounds and passed them through the AI, regarding the animations and others they were done 100% by me
Some AI painting works are used as art reference, and some pictures extract the line draft of AI painting works for modification and use after secondary creation.
Some lines are generated by AI, using free and open source voice. Some music is generated by AI, and paid for legal use. Some pictures and videos are generated by AI, using people who don't exist in reality,and will not involve any copyright issues.
I used midjourney.
Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC.
Some of the visual assets both in the game and in the promotional materials were created with AI's help.
Tickle Monster has used the Midjourney AI service to generate most of the images shown in the game. In particular, the 650+ player images were generated using heavily pixelated and manually-edited composite images as source material, and mascots were generated from text inputs. None of the text content is AI-generated, though. For more on the process used to generate player images, see this blog post: https://www.ticklemonster.com.au/2023/06/14/photobashing-game-assets-via-midjourney/
NPC responses are generated in real-time by Chat GPT. The game is connected to the AI model and generates customized prompts based on player text inputs.
The limited amount of voice acting (Characters' voices) in this game is produced with the help of AI.
Some backgrounds and illustrations include content created using image-generating AI.
Our game has benefited from the use of IA for the creation and enhancement of certain graphics
Loader image, image present in the main menu and 7 puzzle images are generated with generative AI.
Some of the game art was pre-rendered using AI.
AI is used to assist with English translation. All translated text is ultimately reviewed and edited by humans.
Use AI generated art assets.
AI is used in the generation of the image asset that is used for game promotion and as the games' main menu, as well as some ingame items and weapons.
it's helped me in the description
Part of the scenes are generated by AI.
Some of the audio in the work is generated by AI, with a few illustrations and very few scene backgrounds assisted in art production by AI-generated images.
Some images are created using AI.
May be used in some images.
AI illustrations are generated using original illustrations.
I used AI to generate images for all the words in the game. We personally reviewed every single image used.
Port 8080 Defense uses AI-generated content for marketing and promotional materials, including: • Store page visual assets (capsule images, backgrounds, promotional artwork) • Marketing screenshots and promotional images for Steam store presence • Visual elements for social media and community content All AI-generated content is used exclusively for marketing purposes and does not affect gameplay mechanics, game balance, or core game content. The actual game assets (sprites, animations, code, audio) are created by human developers. AI tools are used to enhance the visual presentation of the game on digital storefronts and promotional channels, ensuring professional quality marketing materials while maintaining authentic gameplay developed entirely by human creators.
Generated AI is used mainly for background images and some monster illustrations.
The character drawings in the game are preliminary images completed by AI and then manually modified. Most of the content is manually modified.
- In game hats - All the store game art images which feature a toast with SNACKROACH written on it
For marketing & voice samples we used an AI voice generator for Mr. Trumpet's & other narrator's public statements
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Reminiscence of Gusuku: Card and Explore In-game content text | This game's English translation uses generative AI. | POISOFT | - | Mar 18, 2026 | |
中国式网游:序章 In-game content art | We have inclusions that contain a small amount of use of AI, described below:
1. The background of the "city wall" after the game login interface is an image generated using AI.
2. The Icon in the game is an image generated by AI.
3. The icons for "Moth Factory" and "Spider Factory" are AI-generated images. | 648工作室 | - | Mar 18, 2026 | |
Fight after Dark In-game content art | The images of relic items in the game are generated by AI. | WUWU | - | Mar 18, 2026 | |
Klaviactor In-game content art | Some backgrounds in gameplay were generated for AI, I am a one man show and had to conserve time. The game play helper was modeled and is 3d. The menu BG was modeled in Blender. | Klavier Kreation Studios | - | Mar 18, 2026 | |
Xargon Remake Ep.2 In-game content art | The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages. | J.Xargon | - | Mar 18, 2026 | |
Idle Taoist Mage Warrior 2 In-game content art | Some art resources are generated by AI | okyakusama | 56 | Mar 18, 2026 | |
我的时光:大学日记 In-game content art | Snow mountain backgrounds are generated by AI. | WaterWood Studio | 321 | Mar 18, 2026 | |
Protovolkers In-game content text | The use of AI in the development process has been strictly limited to translation purposes. All graphical assets and code have been exclusively created by professional developers and artists, with no exceptions. And also no AI-generated content has been utilized in the production of these elements. | Dragon Resonance | - | Mar 18, 2026 | |
CYBORG FORCE In-game content art | Generative AI was used to create artwork for this game. | NEO BYTE FORCE | - | Mar 18, 2026 | |
Jiggly Strike Store/marketing art | Assets in this game, its store page, marketing materials and community assets were created with the help of AI technology. | Voltrig | - | Mar 18, 2026 | |
莫比乌斯疑案 Dev only art | Generative AI was used to creat arts in development. | YiMiao Game | - | Mar 18, 2026 | |
Dungeum In-game content art | Dungeum includes a large number of unique pet images that were created using generative AI tools during development. All AI-generated content is pre-rendered and manually reviewed to ensure quality, consistency, and appropriateness. No AI-generated content is created during gameplay. | crilleaz | - | Mar 18, 2026 | |
Within : Hannah's Journey In-game content art | Players will not use AI directly, I only used AI to generate some of the game's illustrations. | DontTellGames | - | Mar 18, 2026 | |
Diegesis of The Ruined In-game content art | Some of the AI art will be generated from images that I took myself and other images that I have the licenses to use.
Lore/text in the game is NOT AI generated nor is it inspired by AI. All is human created. AI is used for images only. Note: If this changes after the game is launched, I will let make announcement and provide a list of content that's has AI generated text, if it changes before launch then it'll be updated here. | GAM | - | Mar 18, 2026 | |
Family Bible Quest In-game content art | Some backgrounds and decorative images were made with generative AI. | Xenofusion Studios | 28 | Mar 18, 2026 | |
KingdomScape In-game content art | Images for cards, modifiers and challenges are generated using AI. | NookCrew | - | Mar 18, 2026 | |
Into the V.O.I.D. In-game content | Use of AI as General creative aid in development and for some assets | CosmicWorkshop | - | Mar 18, 2026 | |
Elemental Empire In-game content art | welcome picture and the surfaces of the planets are generated using AI | WizardingGames | - | Mar 18, 2026 | |
Silks of Mind In-game content art | Silks of Mind only uses AI-generated images for promotional artwork and a small percentage of in-game assets. | Adrián Razola | - | Mar 18, 2026 | |
Level UP! Factory Unclear art | Some Graphics, Icons or Design. | ima shouganai | - | Mar 18, 2026 | |
Slime Virus Defense In-game content text | It will be used for in-game text and translation of the game description page in all languages except Korean. | ES Studio | - | Mar 18, 2026 | |
帝国末日前的学院狂想 In-game content art | AI technology was used in the production of game related art resources. | 左宗棠 | - | Mar 18, 2026 | |
Megan's Adventure In-game content art | I drew the backgrounds and passed them through the AI, regarding the animations and others they were done 100% by me | LAGA | - | Mar 18, 2026 | |
Find Cats 2 吃货猫奇遇 In-game content art | Some AI painting works are used as art reference, and some pictures extract the line draft of AI painting works for modification and use after secondary creation. | Happy Fish | 20 | Mar 18, 2026 | |
梦恋依心 Yixin In-game content audioart | Some lines are generated by AI, using free and open source voice.
Some music is generated by AI, and paid for legal use.
Some pictures and videos are generated by AI, using people who don't exist in reality,and will not involve any copyright issues. | 神風教主 (Master Kamikaze) | 96 | Mar 18, 2026 | |
Catale Unclear | I used midjourney. | FancyCube | - | Mar 18, 2026 | |
Galandrix In-game content art | Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC. | Sock Entertainment | - | Mar 18, 2026 | |
Shareholders In-game content art | Some of the visual assets both in the game and in the promotional materials were created with AI's help. | Shareholders Dev Team | - | Mar 18, 2026 | |
Mr Football In-game content art | Tickle Monster has used the Midjourney AI service to generate most of the images shown in the game. In particular, the 650+ player images were generated using heavily pixelated and manually-edited composite images as source material, and mascots were generated from text inputs. None of the text content is AI-generated, though.
For more on the process used to generate player images, see this blog post:
https://www.ticklemonster.com.au/2023/06/14/photobashing-game-assets-via-midjourney/ | Tickle Monster | - | Mar 18, 2026 | |
CLUAIDO Live AI text | NPC responses are generated in real-time by Chat GPT.
The game is connected to the AI model and generates customized prompts based on player text inputs. | Gamer Tool Studio | - | Mar 18, 2026 | |
Night Town In-game content audio | The limited amount of voice acting (Characters' voices) in this game is produced with the help of AI. | PlusHP | - | Mar 18, 2026 | |
なげるーみあ! In-game content art | Some backgrounds and illustrations include content created using image-generating AI. | Tosa Laboratory | 18 | Mar 18, 2026 | |
RISKY CHRONICLES and the curse of destiny In-game content art | Our game has benefited from the use of IA for the creation and enhancement of certain graphics | Consulog | - | Mar 18, 2026 | |
Roaches: The Birthday Party In-game content art | Loader image, image present in the main menu and 7 puzzle images are generated with generative AI. | Essa Mobi | - | Mar 18, 2026 | |
Just a Cute Capybara Puzzle In-game content art | Some of the game art was pre-rendered using AI. | SFW Games Inc | - | Mar 18, 2026 | |
DigDigDrill In-game content text | AI is used to assist with English translation.
All translated text is ultimately reviewed and edited by humans. | Toorai | 566 | Mar 18, 2026 | |
Myth Matrix In-game content art | Use AI generated art assets. | Sun Pengfei | 19 | Mar 18, 2026 | |
Solstice In-game content art | AI is used in the generation of the image asset that is used for game promotion and as the games' main menu, as well as some ingame items and weapons. | Nella Games | - | Mar 18, 2026 | |
Unfinished Unclear text | it's helped me in the description | AndrewGames | 35 | Mar 18, 2026 | |
Holy Stone Mage In-game content art | Part of the scenes are generated by AI. | Big Leaf Game | - | Mar 18, 2026 | |
Star Conqueror In-game content audioart | Some of the audio in the work is generated by AI, with a few illustrations and very few scene backgrounds assisted in art production by AI-generated images. | MirrorAlice Studio | 10 | Mar 18, 2026 | |
Spaceship Tactics Unclear art | Some images are created using AI. | Nuvoin Games GmbH | - | Mar 18, 2026 | |
ふじさんのぼり Unclear art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 | |
救済!粛清サークル ~The Purge Club~ Unclear art | AI illustrations are generated using original illustrations. | CyberStep, Inc. | - | Mar 18, 2026 | |
Super Hangman In-game content art | I used AI to generate images for all the words in the game. We personally reviewed every single image used. | Banuza™ | 15 | Mar 18, 2026 | |
Port 8080 Defense In-game content art | Port 8080 Defense uses AI-generated content for marketing and promotional materials, including:
• Store page visual assets (capsule images, backgrounds, promotional artwork)
• Marketing screenshots and promotional images for Steam store presence
• Visual elements for social media and community content
All AI-generated content is used exclusively for marketing purposes and does not affect gameplay mechanics, game balance, or core game content. The actual game assets (sprites, animations, code, audio) are created by human developers.
AI tools are used to enhance the visual presentation of the game on digital storefronts and promotional channels, ensuring professional quality marketing materials while maintaining authentic gameplay developed entirely by human creators. | Honshu Howl Gaming Company | - | Mar 18, 2026 | |
Beat in Zero In-game content art | Generated AI is used mainly for background images and some monster illustrations. | monaka games | - | Mar 18, 2026 | |
poker dungeon In-game content art | The character drawings in the game are preliminary images completed by AI and then manually modified. Most of the content is manually modified. | LcsStudio | - | Mar 18, 2026 | |
Snackroach In-game content art | - In game hats
- All the store game art images which feature a toast with SNACKROACH written on it | Indest OÜ | - | Mar 18, 2026 | |
Mr. Trumpet's Temper Tantrum In-game content audio | For marketing & voice samples we used an AI voice generator for Mr. Trumpet's & other narrator's public statements | FatHumans & Co | - | Mar 18, 2026 |