Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists.
- Creator
- Solo Gaming
- Reviews
- 83
- Added
- May 23, 2026
Public Steam disclosure research 25,984 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists.
AI is used to localize the game and Steam store page. English and Russian localizations are made by us.
This game uses generative AI in a limited capacity. Some in-game images and text were created or assisted by AI during development, but they are not entirely AI-generated. All such content has been manually edited, reviewed, and integrated by the developer to ensure consistency with the overall design and experience.
Tower 47 image created using AI
-English- This game uses generative AI(ChatGPT) as a supportive tool during development. AI assistance was used for portions of coding and debugging, and all code was reviewed and refined by the developer before implementation. All core systems and content were designed and implemented by the develope Core gameplay systems, art assets, and main content were created directly by the developer.
All in-game content, including gameplay assets, audio, writing, and text, was created by humans, as credited in the game. Some Steam store and promotional materials may have been created or refined with the assistance of generative AI / LLM tools, for example for drafting or polishing marketing assets.
Some visual assets in this game are created with the assistance of generative AI during development. This includes portions of the card artwork, some environmental/scenery visuals, and some character illustrations. These AI-assisted assets are curated, edited, and integrated by the developer as part of the game’s art pipeline. No live-generated AI content is used during gameplay.
Some visual assets and parts of the localization were created with the assistance of AI tools and refined manually.
We used some AI for brainstorming copy and art direction ideas. Models used in the game were all produced by humans.
AI was used for early concepts and drafts, but no AI assets ship unchanged in the final game.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Generative AI is used only for 2D marketing assets.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Select visual assets and base scripts in this title were created with the assistance of generative AI. All AI-generated content was manually edited and strictly reviewed by the developer before final inclusion.
Marketing assets (store capsules) created with AI assistance. Game code assisted by AI tools.
This game uses AI-assisted tools for code development and some visual assets. Game design, mechanics, and creative direction are human-made.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Generative AI was not used for in-game art, gameplay assets, systems, or core game content. AI translation tools were used only for some additional text added later during development. Most localization was handled by a professional translation vendor. The only AI-generated visual assets currently used are the Steam header capsule and library logo illustrations, which were manually retouched. They are not used inside the actual game, and I plan to replace them after release if the game earns enough revenue.
I feel the AI tag for my game is not actually reasonable. i tried to explain myself to steam and to stop forcing me to set this AI toggle but the automated system is forcing me to say i used AI
Supermarcat uses AI-generated content for marketing and promotional materials, including: • Store page visual assets (capsule images, backgrounds, promotional artwork) • Marketing screenshots and promotional images for Steam store presence • Visual elements for social media and community content All AI-generated content is used exclusively for marketing purposes and does not affect gameplay mechanics, game balance, or core game content. The actual game assets (sprites, animations, code, audio) are created by human developers. AI tools are used to enhance the visual presentation of the game on digital storefronts and promotional channels, ensuring professional quality marketing materials while maintaining authentic gameplay developed entirely by human creators.
God is not scripted. Every conversation is generated in real time by Claude, Anthropic's large language model — the same technology behind some of the most advanced AI assistants in the world. No two playthroughs are ever the same. All AI interactions are governed by Anthropic's strict safety guidelines and an additional in-game moderation layer. Visual elements crafted with generative tools.
There is AI-generated audio used within the game. All AI-generated content is pre-rendered and static. No AI is used to generate visuals, gameplay content, or content at runtime.
Generative AI tools were used exclusively for the creation of marketing materials and store capsules. No generative AI was used to create the in-game assets, which consist of a mix of custom work and hand-crafted assets from third-party creators.
LLMs were used to review code and help with marketing material
The card images and effects in the game are generated using AI
This product uses pre-generated AI-assisted content during development. AI tools were used to help create some promotional artwork, selected visual assets, and some development-support content such as text or localization assistance. The game does not use live-generated AI during gameplay.
Some images were generated using AI
The localization of this game was initially generated using AI tools and subsequently reviewed and polished by human translators to ensure quality.
Generative AI is used only to assist with localization/translation. All localized text is reviewed and edited by the developer. No AI-generated art, audio, or in-game live generation is used.
During the development of this game, generative AI was used to create some user interface (UI) assets and for text translation. Please note that the main character illustrations were created by human artists.
This game uses generative AI in several components. As a solo/small developer, the project wouldn't be feasible without it, but my goal is to fund human-created replacements through the game's revenue after early acces release. Artwork- AI generates the base/reference character sprites, which I then paint over and animate by hand. Item and tileset sprites follow the same treatment, some items may remain unedited in early access to be reviewed later. Music - AI generated music with rights held by Bonehead Labs. Capsule art - combination of AI generation and hand-work.
This game employs generative AI to support the generation of narrative content.
AI tools are used as part of solo development. Just like photoshop was, and javascript, and my own human brain.
Some static background images and card textures.
I am a single developer. AI is used to speed up some processes, some marketing and concept materials are made with AI as a base to improve on and deliver better game. There are optional AI soundtracks in the game.
AI tools were used to assist with in-game art and coding, while store assets are mostly hand-made, but all core game systems, economy balancing and gameplay design are original and handcrafted ideas from scratch.
Some in-game 3D models and image assets were created with the assistance of AI generation tools.
AI was used to translate the store descriptions and in-game text into several languages.
We use generative AI tools during development to create certain pre-rendered audio assets (sound effects and background music). We ensure that prompts do not reference copyrighted works, artists, or specific intellectual property. We use commercially licensed AI services and comply with their terms of service.
Some background music tracks, 2D images, and 3D assets in the game were generated using AI tools.
Due to its independent development, this game makes limited use of AI to generate images and model materials
What parts AI applied to are: pictures like icon, button, background; language translation. And no more other visual elements like, objects rendering, model, post process effect have used AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Abyss Horde Store/marketing art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. | Solo Gaming | 83 | May 23, 2026 | |
Tiny Ramen Shop Store/marketing text | AI is used to localize the game and Steam store page. English and Russian localizations are made by us. | Rubikon Entertainment | - | May 23, 2026 | |
Sector IV : LockDown In-game content arttext | This game uses generative AI in a limited capacity. Some in-game images and text were created or assisted by AI during development, but they are not entirely AI-generated. All such content has been manually edited, reviewed, and integrated by the developer to ensure consistency with the overall design and experience. | Havk | - | May 23, 2026 | |
After Dark: Tower 47 Store/marketing art | Tower 47 image created using AI | Studio 78 | - | May 23, 2026 | |
Hunting World Dev only code | -English-
This game uses generative AI(ChatGPT) as a supportive tool during development.
AI assistance was used for portions of coding and debugging, and all code was reviewed and refined by the developer before implementation.
All core systems and content were designed and implemented by the develope
Core gameplay systems, art assets, and main content were created directly by the developer. | New Game World | - | May 23, 2026 | |
Void Cargo: Equilibrium In-game content arttext | All in-game content, including gameplay assets, audio, writing, and text, was created by humans, as credited in the game.
Some Steam store and promotional materials may have been created or refined with the assistance of generative AI / LLM tools, for example for drafting or polishing marketing assets. | Hammer&Hammer | - | May 23, 2026 | |
Shardgrave In-game content art | Some visual assets in this game are created with the assistance of generative AI during development. This includes portions of the card artwork, some environmental/scenery visuals, and some character illustrations. These AI-assisted assets are curated, edited, and integrated by the developer as part of the game’s art pipeline. No live-generated AI content is used during gameplay. | Ashen Protocol | - | May 23, 2026 | |
Orbital Upgrade In-game content arttext | Some visual assets and parts of the localization were created with the assistance of AI tools and refined manually. | Fynntastic Games | - | May 23, 2026 | |
The Anomaly Department In-game content textart | We used some AI for brainstorming copy and art direction ideas. Models used in the game were all produced by humans. | Buder Games | - | May 23, 2026 | |
Overclock Dev only | AI was used for early concepts and drafts, but no AI assets ship unchanged in the final game. | Kantin | - | May 23, 2026 | |
Pool Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Phantom Town Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Penguin Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Sewer Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Luvu: Your Desktop Pet Store/marketing art | Generative AI is used only for 2D marketing assets. | TeamLoop | - | May 23, 2026 | |
Ranch Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Battalion of Tanks Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Toad Land Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Shelter Prepare In-game content artcode | Select visual assets and base scripts in this title were created with the assistance of generative AI. All AI-generated content was manually edited and strictly reviewed by the developer before final inclusion. | 维度折叠(DimFold) | - | May 23, 2026 | |
SCAMMER `99 Store/marketing codeart | Marketing assets (store capsules) created with AI assistance. Game code assisted by AI tools. | KONTORA Indie | - | May 23, 2026 | |
Strife of Stars In-game content artcode | This game uses AI-assisted tools for code development and some visual assets. Game design, mechanics, and creative direction are human-made. | A Karl Company AB | - | May 23, 2026 | |
TNT Bomb Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Burger Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Mancala Party Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Barman Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Integrity In-game content arttext | Generative AI was not used for in-game art, gameplay assets, systems, or core game content.
AI translation tools were used only for some additional text added later during development. Most localization was handled by a professional translation vendor.
The only AI-generated visual assets currently used are the Steam header capsule and library logo illustrations, which were manually retouched. They are not used inside the actual game, and I plan to replace them after release if the game earns enough revenue. | DawnDuck | - | May 23, 2026 | |
Spider Monkey Unclear | I feel the AI tag for my game is not actually reasonable. i tried to explain myself to steam and to stop forcing me to set this AI toggle but the automated system is forcing me to say i used AI | Chosen Masters Games | - | May 23, 2026 | |
SupermarCAT In-game content art | Supermarcat uses AI-generated content for marketing and promotional materials, including:
• Store page visual assets (capsule images, backgrounds, promotional artwork)
• Marketing screenshots and promotional images for Steam store presence
• Visual elements for social media and community content
All AI-generated content is used exclusively for marketing purposes and does not affect gameplay mechanics, game balance, or core game content. The actual game assets (sprites, animations, code, audio) are created by human developers.
AI tools are used to enhance the visual presentation of the game on digital storefronts and promotional channels, ensuring professional quality marketing materials while maintaining authentic gameplay developed entirely by human creators. | Honshu Howl Gaming Company | - | May 23, 2026 | |
9 MINUTES AND 59 SECONDS TO HEAVEN Live AI textart | God is not scripted. Every conversation is generated in real time by Claude, Anthropic's large language model — the same technology behind some of the most advanced AI assistants in the world. No two playthroughs are ever the same. All AI interactions are governed by Anthropic's strict safety guidelines and an additional in-game moderation layer. Visual elements crafted with generative tools. | Fake Carbonara | - | May 23, 2026 | |
DONT LOOK In-game content audio | There is AI-generated audio used within the game. All AI-generated content is pre-rendered and static. No AI is used to generate visuals, gameplay content, or content at runtime. | Angel | - | May 23, 2026 | |
Dungeon Companion Store/marketing art | Generative AI tools were used exclusively for the creation of marketing materials and store capsules. No generative AI was used to create the in-game assets, which consist of a mix of custom work and hand-crafted assets from third-party creators. | BVT Last Night Games | 16 | May 23, 2026 | |
Draw the Hands Store/marketing codeart | LLMs were used to review code and help with marketing material | Liktorus | - | May 23, 2026 | |
死斗卡牌 In-game content art | The card images and effects in the game are generated using AI | 威峰独立游戏工作室 | - | May 23, 2026 | |
Keg & Quest In-game content arttext | This product uses pre-generated AI-assisted content during development. AI tools were used to help create some promotional artwork, selected visual assets, and some development-support content such as text or localization assistance. The game does not use live-generated AI during gameplay. | Piotr Mikosiński | 12 | May 23, 2026 | |
Click Roulette Unclear art | Some images were generated using AI | Cubix | - | May 23, 2026 | |
腐烂之核 The Blighted Core In-game content text | The localization of this game was initially generated using AI tools and subsequently reviewed and polished by human translators to ensure quality. | pjj | - | May 23, 2026 | |
MaoMaoMao In-game content text | Generative AI is used only to assist with localization/translation. All localized text is reviewed and edited by the developer.
No AI-generated art, audio, or in-game live generation is used. | Sui Lip Chuan | 14 | May 23, 2026 | |
CoinDecker ~Deck Building Pusher~ In-game content arttext | During the development of this game, generative AI was used to create some user interface (UI) assets and for text translation.
Please note that the main character illustrations were created by human artists. | PastelFox | - | May 23, 2026 | |
Apple Man Sam In-game content artaudio | This game uses generative AI in several components. As a solo/small developer, the project wouldn't be feasible without it, but my goal is to fund human-created replacements through the game's revenue after early acces release.
Artwork-
AI generates the base/reference character sprites, which I then paint over and animate by hand.
Item and tileset sprites follow the same treatment, some items may remain unedited in early access to be reviewed later.
Music - AI generated music with rights held by Bonehead Labs.
Capsule art - combination of AI generation and hand-work. | boneheadlabss | - | May 23, 2026 | |
台灣特有種:丸心大發 In-game content text | This game employs generative AI to support the generation of narrative content. | Fun2 Studio CO., LTD. | - | May 23, 2026 | |
Boba Buba Dev only | AI tools are used as part of solo development. Just like photoshop was, and javascript, and my own human brain. | What To Do!? Games | - | May 23, 2026 | |
Phantacall Realm In-game content art | Some static background images and card textures. | CyanInk | - | May 23, 2026 | |
Road of a Survivor In-game content audioarttext | I am a single developer. AI is used to speed up some processes, some marketing and concept materials are made with AI as a base to improve on and deliver better game.
There are optional AI soundtracks in the game. | Konithir | - | May 23, 2026 | |
Rat of Infinity: Idle Clicker In-game content artcode | AI tools were used to assist with in-game art and coding, while store assets are mostly hand-made, but all core game systems, economy balancing and gameplay design are original and handcrafted ideas from scratch. | Infinity Labs | 15 | May 23, 2026 | |
Click Click Universe In-game content art | Some in-game 3D models and image assets were created with the assistance of AI generation tools. | Click Click Universe | - | May 23, 2026 | |
Ribbit Jump In-game content text | AI was used to translate the store descriptions and in-game text into several languages. | Kyromai | - | May 23, 2026 | |
Witherbound In-game content audio | We use generative AI tools during development to create certain pre-rendered audio assets (sound effects and background music). We ensure that prompts do not reference copyrighted works, artists, or specific intellectual property. We use commercially licensed AI services and comply with their terms of service. | Wipe Labs | - | May 23, 2026 | |
Pizzeria: The Pizza Restaurant Sim In-game content audioart | Some background music tracks, 2D images, and 3D assets in the game were generated using AI tools. | BFBulut | - | May 23, 2026 | |
PlayZone In-game content art | Due to its independent development, this game makes limited use of AI to generate images and model materials | MagicBox魔盒 | - | May 23, 2026 | |
Snooker Billiard In-game content arttext | What parts AI applied to are: pictures like icon, button, background; language translation. And no more other visual elements like, objects rendering, model, post process effect have used AI. | DotStudio | - | May 23, 2026 |