Used for in-game plot ideas & dialogue text for NPCs and cats.
- Creator
- OtterArt
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Used for in-game plot ideas & dialogue text for NPCs and cats.
AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of characters or visited locations, specifically in the creation of introductory or artistic menus for some characters.
We used AI to create the capsules for the game's store page, and we used AI to create to some in game textures
AI-generated art object
AI-generated art object
AI-generated art object
Some monster concepts were generated using AI, but all monsters have been manually designed and modified. They are not purely AI-generated assets. There are also 3 animal attack sounds that are synthesized using AI
translation and some store assets
Only the JusTD logo, without the text, so basically no A.I. content. The languages - other than English and Hungarian - were translated using ChatGPT and Google translate!
The logo, paints in the game, the voices and the music are AI generated.
・本ゲームは一部イラストや背景に画像生成AIによって作成された画像を使用しています。
The background music (BGM) in this game is AI-generated.
This game is programmed using AI.
Part of the art resources in this game are generated through AI technology and undergo manual secondary processing To avoid potential infringement risks
This game uses generative AI for the creation of pre-rendered voiceovers
The game uses AI-generated textures.
Some assets on the Steam page were created using AI
Images, Music
I used to get an idea for creating assets. It didn't completely create things.
Due to time and budget constraints, we have received AI support in 2 UI elements. Our work plan will be to redesign them as soon as possible.
This game uses AI-generated assets for background, monsters, items, player images, and sound effects.
Many card images in the game are generated using AI.
The option images used in the game were created by artificial intelligence.
All songs in the game are sang by AI singers.
Some UI elements, the main interface background image, and the store promotional images were generated using AI.
Some pre-rendered assets, such as images, were created using generative AI and then modified by hand to meet the required design and quality standards. No live generative AI is used.
The music was generated with help of AI. Store images were generated with help of AI.
The backgrounds images pre-rendered AI art
Generative AI was used to create the logo and marketing materials for the game. Some of the in-game units were also pre-rendered using a generative AI template.
Player can chat with ai characters, only mild sexual conversations are allowed, other kind of dangerous chats are unallowed.
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german.
This game uses AI generated images for the visual novel scenes and AI generated music for the soundtrack.
This game utilizes some features of Stable Diffusion.
Artificial intelligence was used to create the content of the store page and to create the logo that will be visible on the store page.
Miscellaneous UI sprites
the capsule art, main menu background, and various other visual elements in our game are AI-generated. This allows us to bring a unique and dynamic aesthetic to the game while optimizing our creative workflow
BEFORE PATCH 1.2.0 : The capsule art was partially created using generative AI tools and then edited and refined manually. The logo was not generated by AI. No in-game content was created using AI. SINCE PATCH 1.2.0 : The game is 100% hand made : The new HAND-DRAWN key art is there, as requested by some players. I didn't think it would be such a big deal for some people at first. The old cover was ok but not great indeed. Now I realise it was a mistake, and it was my bad. From now on I'll either draw them myself to the best of my abilities, or hire a pro if I can afford it.
Promo materials.
This match3 game is built with AI: - Game logic generated from Cline (VSCode plugin) + Claude AI & Unity Muse - Graphics from Midjourney processed with Rembg - Music from Udio - Sound effects from https://www.optimizerai.xyz/ and https://freesound.org/ (non-AI) - Font suggestions from a mixture of experts with ChatGPT's and Claude's suggestions winning out so far. - Special effects from Unity Particle Pack (non-AI) Thank you to all the awesome providers above! See source code at: https://github.com/chrisaharden/SpAIceRocks
AI voiceover used for trailer. Some tiny bits of code cuz I am bad at it.
only marketing banners/ posters
We use a mix of sources for our artwork, including licensed image banks, public domain material, and commissioned photography and illustrations. We do not intentionally use AI-generated content on the cards themselves. In some cases, we use AI-powered content creation tools, Photoshop, Illustrator, and similar software, to help extend or enhance artwork that we originally created. These tools support the design process but are not used to generate standalone content.
AI has been used to help improve steam store images and achievements images.
During the development process, I may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of myself.
All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
Some UI elements are created with the help of AI. AI has also been used to help to create vast and rich dialogue trees for the conversations between the player and some NPC's
translation, partial art, code & writing support
1. Some art materials were generated with AI assistance. 2. Localization text was translated with AI assistance. 3. No connection to real persons or graphics.
AI generated images and voices for game trailers
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Capture Catcoffee In-game content text | Used for in-game plot ideas & dialogue text for NPCs and cats. | OtterArt | - | Mar 18, 2026 | |
Exterminatus: A Grim Odyssey In-game content art | AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of characters or visited locations, specifically in the creation of introductory or artistic menus for some characters. | Victor Sardinha Bexiga | - | Mar 18, 2026 | |
Console Shop Simulator In-game content art | We used AI to create the capsules for the game's store page,
and we used AI to create to some in game textures | Lance Games | 491 | Mar 18, 2026 | |
RC Car Simulator In-game content art | AI-generated art object | HeadArrow LTD | - | Mar 18, 2026 | |
Protest Sim In-game content art | AI-generated art object | Manuel Untermoser | - | Mar 18, 2026 | |
Liliput Defender In-game content art | AI-generated art object | GFM Software LTD | - | Mar 18, 2026 | |
暗夜游侠 In-game content artaudio | Some monster concepts were generated using AI, but all monsters have been manually designed and modified. They are not purely AI-generated assets.
There are also 3 animal attack sounds that are synthesized using AI | 铅笔龙 | 50 | Mar 18, 2026 | |
The Golden Tile In-game content textart | translation and some store assets | Alaabale | - | Mar 18, 2026 | |
JusTD In-game content text | Only the JusTD logo, without the text, so basically no A.I. content.
The languages - other than English and Hungarian - were translated using ChatGPT and Google translate! | Fairytales Games | - | Mar 18, 2026 | |
The little Puzzle House In-game content artaudiotext | The logo, paints in the game, the voices and the music are AI generated. | Stephane oriez creations | - | Mar 18, 2026 | |
花札の虎 In-game content art | ・本ゲームは一部イラストや背景に画像生成AIによって作成された画像を使用しています。 | Garuru Software labs inc. | 12 | Mar 18, 2026 | |
雀球ぽん In-game content audio | The background music (BGM) in this game is AI-generated. | Nineteen woods | 34 | Mar 18, 2026 | |
Who Am I エラーコード:九十九 Unclear code | This game is programmed using AI. | 奥羽電影 | - | Mar 18, 2026 | |
群星劫:万界流火 In-game content art | Part of the art resources in this game are generated through AI technology and undergo manual secondary processing To avoid potential infringement risks | 玄冰工作室 | - | Mar 18, 2026 | |
Mr Dookie Adventures In-game content audio | This game uses generative AI for the creation of pre-rendered voiceovers | Asilo Studios | - | Mar 18, 2026 | |
Riftborn In-game content art | The game uses AI-generated textures. | Riftborn Team | - | Mar 18, 2026 | |
NO.8 High School Store/marketing art | Some assets on the Steam page were created using AI | MakeThings Group | 49 | Mar 18, 2026 | |
Swingin' Beats Unclear artaudio | Images,
Music | Dominik Farmer | - | Mar 18, 2026 | |
Deforb Dev only | I used to get an idea for creating assets. It didn't completely create things. | Halit Yaşar Aydoğdu | - | Mar 18, 2026 | |
Trade Rivals- Goblin Age In-game content art | Due to time and budget constraints, we have received AI support in 2 UI elements. Our work plan will be to redesign them as soon as possible. | Roog Game Studio | 64 | Mar 18, 2026 | |
keyboard warrior In-game content artaudio | This game uses AI-generated assets for background, monsters, items, player images, and sound effects. | rulewrite | - | Mar 18, 2026 | |
进化岛 In-game content art | Many card images in the game are generated using AI. | 古德模型 | - | Mar 18, 2026 | |
Mid In-game content art | The option images used in the game were created by artificial intelligence. | Equidex | 18 | Mar 18, 2026 | |
Y.M.C.A In-game content audio | All songs in the game are sang by AI singers. | BoldBoltStudio | - | Mar 18, 2026 | |
禁地直播 Store/marketing art | Some UI elements, the main interface background image, and the store promotional images were generated using AI. | Say Hi Hi | 113 | Mar 18, 2026 | |
Master of the Arena In-game content art | Some pre-rendered assets, such as images, were created using generative AI and then modified by hand to meet the required design and quality standards. No live generative AI is used. | UlrichVonSigwin | - | Mar 18, 2026 | |
LuminaRun In-game content audioart | The music was generated with help of AI.
Store images were generated with help of AI. | LuminaRun | - | Mar 18, 2026 | |
Anime Girls Mirror Quest In-game content art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
Minidinos In-game content art | Generative AI was used to create the logo and marketing materials for the game. Some of the in-game units were also pre-rendered using a generative AI template. | Gordan Glavaš | - | Mar 18, 2026 | |
Dating App Simulator Live AI text | Player can chat with ai characters, only mild sexual conversations are allowed, other kind of dangerous chats are unallowed. | Botan | - | Mar 18, 2026 | |
Gem Tales In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german. | Kasual Kode | - | Mar 18, 2026 | |
The Fate of Sir Aldric In-game content artaudio | This game uses AI generated images for the visual novel scenes and AI generated music for the soundtrack. | Shadowcraft Games | - | Mar 18, 2026 | |
CardAttack-Gabee's Roads Unclear art | This game utilizes some features of Stable Diffusion. | Flyingstone | - | Mar 18, 2026 | |
No One's Island Store/marketing arttext | Artificial intelligence was used to create the content of the store page and to create the logo that will be visible on the store page. | Rinthis Arathis | - | Mar 18, 2026 | |
Fling your Friends TD - Tower Defense Unclear art | Miscellaneous UI sprites | Sno' | - | Mar 18, 2026 | |
İstanbul Puzzle In-game content art | the capsule art, main menu background, and various other visual elements in our game are AI-generated. This allows us to bring a unique and dynamic aesthetic to the game while optimizing our creative workflow | Zombie Developer | - | Mar 18, 2026 | |
The Duck Amikaze Strikes Back Dev only art | BEFORE PATCH 1.2.0 : The capsule art was partially created using generative AI tools and then edited and refined manually. The logo was not generated by AI. No in-game content was created using AI.
SINCE PATCH 1.2.0 : The game is 100% hand made : The new HAND-DRAWN key art is there, as requested by some players. I didn't think it would be such a big deal for some people at first. The old cover was ok but not great indeed. Now I realise it was a mistake, and it was my bad. From now on I'll either draw them myself to the best of my abilities, or hire a pro if I can afford it. | Alexandre Mailliu | - | Mar 18, 2026 | |
Room Escape: Open Doors Store/marketing art | Promo materials. | Taranau Aliaksei | - | Mar 18, 2026 | |
SpAIceRocks In-game content artaudiotextcode | This match3 game is built with AI:
- Game logic generated from Cline (VSCode plugin) + Claude AI & Unity Muse
- Graphics from Midjourney processed with Rembg
- Music from Udio
- Sound effects from https://www.optimizerai.xyz/ and https://freesound.org/ (non-AI)
- Font suggestions from a mixture of experts with ChatGPT's and Claude's suggestions winning out so far.
- Special effects from Unity Particle Pack (non-AI)
Thank you to all the awesome providers above! See source code at: https://github.com/chrisaharden/SpAIceRocks | Chris Harden | 11 | Mar 18, 2026 | |
Aim Trainer Pro (2024) In-game content audiocode | AI voiceover used for trailer. Some tiny bits of code cuz I am bad at it. | TrashedCans | - | Mar 18, 2026 | |
Post Apo Tycoon - Idle Builder Store/marketing art | only marketing banners/ posters | PowerPlay Studio | - | Mar 18, 2026 | |
Cards, the Universe and Everything Dev only art | We use a mix of sources for our artwork, including licensed image banks, public domain material, and commissioned photography and illustrations. We do not intentionally use AI-generated content on the cards themselves. In some cases, we use AI-powered content creation tools, Photoshop, Illustrator, and similar software, to help extend or enhance artwork that we originally created. These tools support the design process but are not used to generate standalone content. | Avid Games | 247 | Mar 18, 2026 | |
Tropical Clicker Store/marketing art | AI has been used to help improve steam store images and achievements images. | LGC Studio | - | Mar 18, 2026 | |
Crabs Unclear | During the development process, I may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of myself. | Breaker Game Studios | 16 | Mar 18, 2026 | |
Vida In-game content artaudio | All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game. | YEON 연 | - | Mar 18, 2026 | |
WonderLang Spanish Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 19 | Mar 18, 2026 | |
The Sauna Game In-game content text | Some UI elements are created with the help of AI. AI has also been used to help to create vast and rich dialogue trees for the conversations between the player and some NPC's | Pietari Niinimäki | - | Mar 18, 2026 | |
7 Days Shrine Unclear textartcode | translation, partial art, code & writing support | Na2Ka | 41 | Mar 18, 2026 | |
Lucky Lord: The Coin Pusher of Fate In-game content arttext | 1. Some art materials were generated with AI assistance.
2. Localization text was translated with AI assistance.
3. No connection to real persons or graphics. | Star Seeker Studio | 84 | Mar 18, 2026 | |
Command or Engage In-game content artaudio | AI generated images and voices for game trailers | 1G Studio | - | Mar 18, 2026 |