* This game uses the VOICEVOX synthesized voice function to read out the names of historical events.
- Creator
- karaki_dev
- Reviews
- -
- Added
- Mar 18, 2026
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* This game uses the VOICEVOX synthesized voice function to read out the names of historical events.
A minimum number of sprites were created with Artificial Intelligence, for which input was provided from sketches and concept art made by the team.
the background image of main page is rendered by AI.
The art is rendered by AI.
游戏的美术ui立绘部分使用人工智能ai生成使用的人工智能模型,主要以mj为主。之所以使用人工智能生成爱模型,是因为这款游戏是一款注重玩法的游戏,游戏中需要大量的立绘美术资源,并且这些美术资源出现的频率低,复用性低,为了兼顾开发的时间成本,以及给玩家一个更好的体验效果,使用了ai人工智能作为美术立绘的生产方式。请各位玩家相信我们会将把ai美术生成节约下的时间,全部都投入到游戏核心玩法当中,这并不是一种偷懒,而是一种取舍。再次感谢每一位玩家。 The art UI of the game uses artificial intelligence AI to generate artificial intelligence models, mainly MJ. The reason for using artificial intelligence to generate love models is that this game is a gameplay oriented game that requires a large amount of vertical art resources. These art resources have a low frequency of occurrence and low reusability. In order to balance the development time cost and provide players with a better experience, AI artificial intelligence is used as the production method for artistic vertical art. Please believe that we will devote all the time saved by AI art generation to the core gameplay of the game. This is not a laziness, but a trade-off. Thank you again to every player.
Conversion from Japanese to foreign words and generation of terms suitable for games Generating concept images Generating icon images
I use AI to generate inventory menu icons for my demo
Most of the artwork was generated by Dall-E 3 and the voice over is generated by elevenlabs.io
This game uses AI in the processing stage of the portrait materials.
This game utilizes the GPT interface provided by OpenAI to generate text. Specifically, in the text adventure, it generates game objectives, story backgrounds, and character information. In the journey mode, it generates game events, interactive items, all real-time dialogue content, and descriptions for generated images. The pre-rendered image resources are generated using stable diffusion and DALL·E.
Generative AI was used to produce the images for levels in the game.
We have used open-source materials from Baidu, and third-party materials may include AI-generated content
I've used AI to generate some 2D textures and background images.
Sound effects & background music.
As per your review, capsule art is generated with AI. However, this was created by our designer as we own the .psd file.
Game contains images of units, buildings, characters generated by AI.
Used AI to generate the title screen and logo.
Some of the textual content of the game have been originally generated using AI, the results have been modified manually by a human being.
A small portion of visual effects and sound effects were created with the assistance of AI.
Artificial intelligence (AI) was used for generating initial sketches of backgrounds in some game scenes.
The game is entirely AI-free for both English-speaking and French-speaking players. Other languages are translated by AI.
There is an NPC in the very ending of this game, She will give the players some paintings of mountains/rivers/ships as gifts when player has reached 100% of game progress, that paintings are generated by AI. Game's Title, Library Capsule, Library Hero, Store Capsule Main, Store Broadcast of the store page are all pre-generated AIGC.
The puzzle content in this game has been created using AI technology, with all resources sourced from the [midjourney] website. We have conducted a strict review and made necessary adjustments to ensure that the game presents positive and therapeutic content. We respect intellectual property rights and are committed to delivering an original and high-quality gaming experience. Should there be any content that infringes upon rights or could potentially confuse players, please do not hesitate to reach out to us via comments or messages. We promise to review and make immediate modifications as needed.
Use AI to draw scene images, character avatar images, and enemy images in the game.
The AI was used to generate character and some of in-game background and story illustrations.
Generative AI has been used to help create most of backgrounds, cgs and soundtrack.
The in-game content only utilizes AI technology for some pre-rendered elements. During the real-time operation of the game, AI technology is not utilized. Assets such as images and voiceovers are pre-rendered using AI in this game, while the rest are not.
Some images in the game and promotional materials are made/modified using AI.
The scenarios were generated by Artificial Intelligence based on existing places. But the characters were drawn in a traditional way by a semi-professional illustrator
Some art assets are generated by artificial intelligence.
Some card illustrations and backgrounds
Artificial Intelligence was used in the creation of the game to create the pictures.
AI was used for generation of players' faces and in-game logos.
We used artificial intelligence as a tool for our artists. We created the visuals of our game with artificial intelligence tools, and our artists edited and finalized these visuals. We want to give you a unique experience by combining the convenience of technology with our art.
AI was used to generate the game translations, and the store translations (in combination with human efforts guarantee consistency and clarity).
Some item ICONS, card ICONS and characters were designed with AI-assisted. The scenes were designed with AI-assisted.
Characters avatar
Code optimization, avatar art.
The game features narrative scenes where speech texts appear in front of an image. The background images during the narrative scenes were created by artificial intelligence. Some songs on the soundtrack were also done by A.I. As a solo developer, this feature was essential for the project's realization.
Race announcer voice is AI generated and will be replaced by a voice actor during Early Access.
Some Assets are AI generated.
The visualisation of the characters for dialog portraits is accomplished with the help of AI generated imaging.
We've generated some of the pictures of characters with ai. The characters you can interact with in the game.
Some of the pictures of entities were created with AI from OpenAI.ai. Some were sourced from non-AI copyright-free sites like Pexels.com
Art assets and code optimization.
- Event Illusts - Base of Character Portraits
The Game uses AI art created by me. i own all rights on all of the used content.
Some of the backgrounds in a few levels are based on images created with AI, as well as a few props in the levels. They were only used as a basis to start from and have been heavily edited manually afterwards to make them fit with the rest of the game's pixel art artstyle.
This game involves localization works (Russian, Korean) generated from GPT.
We used a Text To Speech model to generate audio for all the concepts, examples and quizzes.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
日本史年号グリッド In-game content audio | * This game uses the VOICEVOX synthesized voice function to read out the names of historical events. | karaki_dev | - | Mar 18, 2026 | |
Chakana, Gold of the Gods In-game content art | A minimum number of sprites were created with Artificial Intelligence, for which input was provided from sketches and concept art made by the team. | Equinoxis Studios | - | Mar 18, 2026 | |
Survive In Strange World Store/marketing art | the background image of main page is rendered by AI. | E-Snail Studio | - | Mar 18, 2026 | |
The Cyber Masquerade In-game content art | The art is rendered by AI. | Spectre Sun | 32 | Mar 18, 2026 | |
青春模拟器 In-game content art | 游戏的美术ui立绘部分使用人工智能ai生成使用的人工智能模型,主要以mj为主。之所以使用人工智能生成爱模型,是因为这款游戏是一款注重玩法的游戏,游戏中需要大量的立绘美术资源,并且这些美术资源出现的频率低,复用性低,为了兼顾开发的时间成本,以及给玩家一个更好的体验效果,使用了ai人工智能作为美术立绘的生产方式。请各位玩家相信我们会将把ai美术生成节约下的时间,全部都投入到游戏核心玩法当中,这并不是一种偷懒,而是一种取舍。再次感谢每一位玩家。
The art UI of the game uses artificial intelligence AI to generate artificial intelligence models, mainly MJ. The reason for using artificial intelligence to generate love models is that this game is a gameplay oriented game that requires a large amount of vertical art resources. These art resources have a low frequency of occurrence and low reusability. In order to balance the development time cost and provide players with a better experience, AI artificial intelligence is used as the production method for artistic vertical art. Please believe that we will devote all the time saved by AI art generation to the core gameplay of the game. This is not a laziness, but a trade-off. Thank you again to every player. | 吴中生 | - | Mar 18, 2026 | |
Sauna of the DEAD In-game content arttext | Conversion from Japanese to foreign words and generation of terms suitable for games
Generating concept images
Generating icon images | Finger tip | 35 | Mar 18, 2026 | |
Oracle of Meles In-game content art | I use AI to generate inventory menu icons for my demo | LuxCor Studios | - | Mar 18, 2026 | |
Zarathustra - Cybergeddon In-game content artaudio | Most of the artwork was generated by Dall-E 3 and the voice over is generated by elevenlabs.io | Tim Rachor | 69 | Mar 18, 2026 | |
夏之幻形 In-game content art | This game uses AI in the processing stage of the portrait materials. | Bite Cake Game | - | Mar 18, 2026 | |
Challenger's Odyssey Live AI textart | This game utilizes the GPT interface provided by OpenAI to generate text. Specifically, in the text adventure, it generates game objectives, story backgrounds, and character information. In the journey mode, it generates game events, interactive items, all real-time dialogue content, and descriptions for generated images. The pre-rendered image resources are generated using stable diffusion and DALL·E. | tobenot | 12 | Mar 18, 2026 | |
Color Hunt - Jigsaw Block Puzzle In-game content art | Generative AI was used to produce the images for levels in the game. | Petty Vindictive Games Inc. | 18 | Mar 18, 2026 | |
Three Kingdoms and Martial Arts and Jianghu Unclear | We have used open-source materials from Baidu, and third-party materials may include AI-generated content | CHEN JIE | 12 | Mar 18, 2026 | |
Catnip Dreams In-game content art | I've used AI to generate some 2D textures and background images. | Floky | - | Mar 18, 2026 | |
Onyx In-game content audio | Sound effects & background music. | Dark Matter | - | Mar 18, 2026 | |
Beastie's Shelter Dev only art | As per your review, capsule art is generated with AI.
However, this was created by our designer as we own the .psd file. | INNOVATIVE DIGITAL SOLUTIONS | - | Mar 18, 2026 | |
Age of History 3 In-game content art | Game contains images of units, buildings, characters generated by AI. | Łukasz Jakowski | 3.7k | Mar 18, 2026 | |
Squirrels Gone Nuts Store/marketing art | Used AI to generate the title screen and logo. | Caffeinated Studios | - | Mar 18, 2026 | |
Silver Waffle In-game content text | Some of the textual content of the game have been originally generated using AI, the results have been modified manually by a human being. | Steve Yrjänä | - | Mar 18, 2026 | |
杀青 In-game content artaudio | A small portion of visual effects and sound effects were created with the assistance of AI. | 蒐藏馆工作室 | 110 | Mar 18, 2026 | |
Whispers of Prague: The Executioner's Last Cut In-game content art | Artificial intelligence (AI) was used for generating initial sketches of backgrounds in some game scenes. | Shader Mess | 51 | Mar 18, 2026 | |
Wisps of the Elements In-game content text | The game is entirely AI-free for both English-speaking and French-speaking players.
Other languages are translated by AI. | Benoît Ko | - | Mar 18, 2026 | |
Soul Hero Adventure In-game content art | There is an NPC in the very ending of this game, She will give the players some paintings of mountains/rivers/ships as gifts when player has reached 100% of game progress, that paintings are generated by AI. Game's Title, Library Capsule, Library Hero, Store Capsule Main, Store Broadcast of the store page are all pre-generated AIGC. | RYY Games | 14 | Mar 18, 2026 | |
拼图之旅 In-game content art | The puzzle content in this game has been created using AI technology, with all resources sourced from the [midjourney] website. We have conducted a strict review and made necessary adjustments to ensure that the game presents positive and therapeutic content. We respect intellectual property rights and are committed to delivering an original and high-quality gaming experience. Should there be any content that infringes upon rights or could potentially confuse players, please do not hesitate to reach out to us via comments or messages. We promise to review and make immediate modifications as needed. | FLG | - | Mar 18, 2026 | |
The Legend of Demon-slaying Heroes In-game content art | Use AI to draw scene images, character avatar images, and enemy images in the game. | Boopjay Studio | - | Mar 18, 2026 | |
학원마경 ~High School Crisis~ In-game content art | The AI was used to generate character and some of in-game background and story illustrations. | PISOFT Co., Ltd. | 17 | Mar 18, 2026 | |
Stellar Reflections In-game content artaudio | Generative AI has been used to help create most of backgrounds, cgs and soundtrack. | Badger Can Fly | 24 | Mar 18, 2026 | |
红楼梦 Stone Story In-game content artaudio | The in-game content only utilizes AI technology for some pre-rendered elements. During the real-time operation of the game, AI technology is not utilized. Assets such as images and voiceovers are pre-rendered using AI in this game, while the rest are not. | belt and road | - | Mar 18, 2026 | |
Strangling a Snake Tale In-game content art | Some images in the game and promotional materials are made/modified using AI. | TrueHistory | - | Mar 18, 2026 | |
Carbón Heart In-game content art | The scenarios were generated by Artificial Intelligence based on existing places. But the characters were drawn in a traditional way by a semi-professional illustrator | Reborn Zone Studio | - | Mar 18, 2026 | |
勇者之路 In-game content art | Some art assets are generated by artificial intelligence. | 向左行驶工作室 | - | Mar 18, 2026 | |
화투전 ~ flower fight ~ In-game content art | Some card illustrations and backgrounds | Viator | 149 | Mar 18, 2026 | |
AstroForge: Space Pirates Store/marketing art | Artificial Intelligence was used in the creation of the game to create the pictures. | FrostFire | - | Mar 18, 2026 | |
Esports Manager 2026 In-game content art | AI was used for generation of players' faces and in-game logos. | Neurona Games | 644 | Mar 18, 2026 | |
Swing Into Zero-G In-game content art | We used artificial intelligence as a tool for our artists. We created the visuals of our game with artificial intelligence tools, and our artists edited and finalized these visuals. We want to give you a unique experience by combining the convenience of technology with our art. | Divinus Games | 79 | Mar 18, 2026 | |
Iconia Defenders In-game content text | AI was used to generate the game translations, and the store translations (in combination with human efforts guarantee consistency and clarity). | Anawim Studios | 12 | Mar 18, 2026 | |
Three Kingdoms: The Blood Moon In-game content art | Some item ICONS, card ICONS and characters were designed with AI-assisted.
The scenes were designed with AI-assisted. | Kygua Tech | 624 | Mar 18, 2026 | |
Hidden Clues: Gang Wars Unclear art | Characters avatar | Seven Sails Games | - | Mar 18, 2026 | |
Hidden Clues 2: Miami In-game content art | Code optimization, avatar art. | Seven Sails Games | - | Mar 18, 2026 | |
O Conto de (Seu Nome) In-game content artaudio | The game features narrative scenes where speech texts appear in front of an image.
The background images during the narrative scenes were created by artificial intelligence.
Some songs on the soundtrack were also done by A.I.
As a solo developer, this feature was essential for the project's realization. | Apolo Games | - | Mar 18, 2026 | |
Horse Racing Manager In-game content audio | Race announcer voice is AI generated and will be replaced by a voice actor during Early Access. | Sheep Meadow Road Games | 191 | Mar 18, 2026 | |
Medieval Life Unclear | Some Assets are AI generated. | Marek Slowig | - | Mar 18, 2026 | |
Blast Hopper In-game content art | The visualisation of the characters for dialog portraits is accomplished with the help of AI generated imaging. | Heartscape Games | 11 | Mar 18, 2026 | |
Gangs of the street In-game content art | We've generated some of the pictures of characters with ai. The characters you can interact with in the game. | Adrien chalono | - | Mar 18, 2026 | |
The Lancaster Leak - Entity Exam In-game content art | Some of the pictures of entities were created with AI from OpenAI.ai. Some were sourced from non-AI copyright-free sites like Pexels.com | Jeremy Fischer | 509 | Mar 18, 2026 | |
Destination Paradise Dev only artcode | Art assets and code optimization. | Seven Sails Games | - | Mar 18, 2026 | |
Frostrain Unclear art | - Event Illusts
- Base of Character Portraits | STEWDIO | 1.1k | Mar 18, 2026 | |
OG Memory: Synthwave Cars In-game content art | The Game uses AI art created by me. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
The Great Rebellion In-game content art | Some of the backgrounds in a few levels are based on images created with AI, as well as a few props in the levels. They were only used as a basis to start from and have been heavily edited manually afterwards to make them fit with the rest of the game's pixel art artstyle. | Kvltgames | 537 | Mar 18, 2026 | |
Hopeless Sea In-game content text | This game involves localization works (Russian, Korean) generated from GPT. | Potato Cat | 26 | Mar 18, 2026 | |
Yuke and the Book of Yokai In-game content audio | We used a Text To Speech model to generate audio for all the concepts, examples and quizzes. | lpares12 | 26 | Mar 18, 2026 |