The Art assets of Capsule images and store page images are generated by AI.
- Creator
- Alright Peaches Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The Art assets of Capsule images and store page images are generated by AI.
AI is used for Code-Debugging and graphic creation. Final graphics are modified versions. This only applies to parts of code blocks and graphics. More then 90% are self-made and handcrafted.
美术方面,部分背景图片采用了AI辅助
The animation assets, background music, and sound effects in this game are generated using AI
Aside from AI-assisted programming, all art, music, and writing are fully original.
During the development of this game, we utilized generative artificial intelligence (AI) technology to assist in the creation of certain game art assets, narrative text, game content, programming, and localized translations. All AI-generated content has been manually reviewed, modified, and integrated by our development team to ensure it aligns with game design, meets quality standards, and maintains originality.
Some visual assets in this game were generated or enhanced using AI tools.
Some of the games artwork was generated with generative artificial intelligence.
We use pre-generated AI assets for background images. However, we do not use any raw AI-generated content directly. All AI-generated images are strictly used only as a base and are manually retouched and polished by human artists
我
Some of the store page and in-game art appears to be potentially AI-generated.
游戏背景以及音乐采用AI生成素材,角色纯匠人打造无AI
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
Part of the artwork images on this game’s store page were generated by AI.
The game uses AI to generate game content, such as text, images, and sound effects.
Some illustrations were created using generative AI.
AI generated BGM & SFX
Generative artificial intelligence is utilized in game development for the artistic creation of images rendering scenic spots and historical sites and horses.
Contains assets created with the help of generative AI tools during development. All assets are carefully reviewed, refined, and finalized by the developer.
AI tools are applied to the size adaptation and filling of image assets on some store pages and game backgrounds, providing ideas and assistance for the migration and writing of game code.
A portion of the images in this game were AI-generated.
In the demo version of this game, some art assets are based on AI-generated content that has been further processed. In the official release, all ai artworks will be completely replaced with hand-drawn assets.
Character art generated with AI assistance.
This game used AI to assist with coding and asset generation.
We use AI-assisted localization for some translations.
I used AI to generate many of the images in this game.
AI was used for C# scripting and language translation.
AI has been used to translate the game into different languages.
游戏中少量使用了AI 生成,如头像、道具、特性图标等。
Generative AI was used in the creation of some art assets in this game.
Some cutscenes and the game title are AI-generated images.
本作は、ゲームプレイ中にAIを使用してリアルタイムでテキストおよびゲームステージの改変を行います。 - AIはプレイヤーの入力に応じて、開発者キャラクター「Dev_Null」のセリフ(テキスト)を生成します - AIはプレイヤーの要望に基づき、ステージの構成(足場、敵、トラップの配置など)を動的に変更します - AIが生成するコンテンツは、過去の交渉履歴によって変化する場合があります AIサービスの利用にはインターネット接続が必要です。
This product includes pre-generated AI-assisted artwork used in certain store assets and/or in-game visual assets. Some of the visual assets in this game (such as background textures and UI icons) were created using generative AI tools. These assets were then manually retouched and adjusted to ensure they fit the game's overall pixel art style.
Some monsters, music, as well as certain skills and buildings in the game were created using AI.
ガラケー風フレームの作成にAIを使用しています。
AI-generated content is used in the backgrounds and in-game images of this title.
Asset generation for the game
Generative AI technology was used as an assistive tool during the development of this game for the following purposes: Background artwork creation assistance Game asset production assistance Programming and coding assistance All final content has been reviewed and refined by human developers before implementation.
Art: AI used for concepts; final assets are human-refined. Audio: AI used for select tracks; the rest are human-composed. Code: AI-assisted scripting and optimization. Localization: AI-translated with manual adjustments.
This game uses generative AI in a limited, supportive role during parts of the development process. Specifically, some background images and item images are based on assets generated with the help of generative AI and then manually edited and refined by the developer. Additionally, certain 3D models are created by modifying and adjusting AI-generated base models through manual work. The use of generative AI is limited to the art creation process only. No generative AI is used during gameplay, and no game content is generated or altered by AI at runtime.
AI-assisted tools were used during development to help generate some code and certain visual and audio assets. All gameplay systems, code, and assets were reviewed, modified, and integrated by the developer. No AI-generated content is created dynamically during gameplay. AI was used strictly as a development aid and does not affect gameplay behavior or player experience in real time.
This game includes pre-generated visual assets created with generative AI and refined by the developer. The game does not generate AI content during gameplay and does not connect to any external AI services.
This game utilizes AI image generation tools in the creation process of visual assets, specifically for card illustrations, relic images, and background images. All generated images have been manually reviewed, retouched, and edited by the developer before being implemented in the game. We have verified that these assets do not contain any illegal content or infringe upon any third-party rights.
Only a portion of the visual materials used AI tools for assistance. Every piece has been meticulously hand-edited and adjusted to meet the specific stylistic needs of the story.
for BGM
Some text and images on the game and store pages are generated by AI
AI tools were used during development to assist a solo developer. This includes AI-generated voice-overs and the creation of initial base assets for background environments, which were subsequently manually adapted, animated, and refined to fit the game's specific style. No AI systems are used to generate content, dialogue, or code dynamically during gameplay. The game’s story, characters, core gameplay, logic, animations, effects, music, and the overall artistic composition were created manually.
Skippable (and so optional) videos are made with the help of A. I. Most musical re-arrangements (and ALL the vocals) are made with the help of A. I. Some of the big wall posters you can see in-game are made with the help of A. I.
– Some textures in the game were initially AI-generated and then significantly refined by hand in a graphics editor. – Certain 3D assets began as AI-generated concepts but were readjusted or fully reworked in a 3D modeling tool to fit the game’s aesthetic. – The promotional artwork on this Steam page was AI-assisted and then heavily edited to match the game’s visual identity.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
烧纸钱 烧香 拜佛 拜神 悼念亲友 Store/marketing art | The Art assets of Capsule images and store page images are generated by AI. | Alright Peaches Studio | - | Mar 18, 2026 | |
Neverpaw In-game content artcode | AI is used for Code-Debugging and graphic creation. Final graphics are modified versions. This only applies to parts of code blocks and graphics. More then 90% are self-made and handcrafted. | Mask & Paw Studio | - | Mar 18, 2026 | |
LONG PIECE! In-game content art | 美术方面,部分背景图片采用了AI辅助 | 午休社/Noon Time Rest Studio | - | Mar 18, 2026 | |
万界·飞升成圣 In-game content artaudio | The animation assets, background music, and sound effects in this game are generated using AI | Biranran | 38 | Mar 18, 2026 | |
Eel On Mask Dev only code | Aside from AI-assisted programming, all art, music, and writing are fully original. | Eel On Mask | 10 | Mar 18, 2026 | |
愿: Wish In-game content arttextcode | During the development of this game, we utilized generative artificial intelligence (AI) technology to assist in the creation of certain game art assets, narrative text, game content, programming, and localized translations. All AI-generated content has been manually reviewed, modified, and integrated by our development team to ensure it aligns with game design, meets quality standards, and maintains originality. | 无双工作室Apex Studio | - | Mar 18, 2026 | |
Mia's Fantasy Tale In-game content art | Some visual assets in this game were generated or enhanced using AI tools. | 偽裝放血的DDT | - | Mar 18, 2026 | |
Escape Up In-game content art | Some of the games artwork was generated with generative artificial intelligence. | AngryBread Limited | - | Mar 18, 2026 | |
연무 In-game content art | We use pre-generated AI assets for background images. However, we do not use any raw AI-generated content directly. All AI-generated images are strictly used only as a base and are manually retouched and polished by human artists | HollowGuys | - | Mar 18, 2026 | |
猫咪牌 general | 我 | LazzyCat | - | Mar 18, 2026 | |
Getaway Golf In-game content art | Some of the store page and in-game art appears to be potentially AI-generated. | schizmo | - | Mar 18, 2026 | |
幻想家的白夜 In-game content artaudio | 游戏背景以及音乐采用AI生成素材,角色纯匠人打造无AI | 林诗语 | - | Mar 18, 2026 | |
The charming and beautiful proprietress In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20006 | - | Mar 18, 2026 | |
I am a bad guy in school bullying In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20007 | - | Mar 18, 2026 | |
slackball Store/marketing art | Part of the artwork images on this game’s store page were generated by AI. | Frontier Line Studio | - | Mar 18, 2026 | |
Emoji Squad In-game content textartaudio | The game uses AI to generate game content, such as text, images, and sound effects. | Acidic Substance Studio | - | Mar 18, 2026 | |
俺の母ちゃんが考えたゲーム Store/marketing art | Some illustrations were created using generative AI. | Cockroach Studio | - | Mar 18, 2026 | |
Décalcomanie In-game content audio | AI generated BGM & SFX | Millenials | - | Mar 18, 2026 | |
Bo Le Judging Horses In-game content art | Generative artificial intelligence is utilized in game development for the artistic creation of images rendering scenic spots and historical sites and horses. | SUNYU | - | Mar 18, 2026 | |
The Coldest Shadow In-game content artaudiotextcode | Contains assets created with the help of generative AI tools during development. All assets are carefully reviewed, refined, and finalized by the developer. | IYDK Studio | - | Mar 18, 2026 | |
CrystalLinker:Infinity Store/marketing artcode | AI tools are applied to the size adaptation and filling of image assets on some store pages and game backgrounds, providing ideas and assistance for the migration and writing of game code. | fancyang | - | Mar 18, 2026 | |
魔法少女会计师的复仇 In-game content art | A portion of the images in this game were AI-generated. | Drilling Wood For Fire | - | Mar 18, 2026 | |
F.L.E.E.C.E In-game content art | In the demo version of this game, some art assets are based on AI-generated content that has been further processed.
In the official release, all ai artworks will be completely replaced with hand-drawn assets. | Light Mind Studio | - | Mar 18, 2026 | |
对决深渊:拉提亚 / Duel Abyss Latia In-game content art | Character art generated with AI assistance. | WU ZHANGHUA | - | Mar 18, 2026 | |
Blockus Party In-game content artcode | This game used AI to assist with coding and asset generation. | Bingus Cat Productions | - | Mar 18, 2026 | |
Rambler NTE In-game content text | We use AI-assisted localization for some translations. | Rimefu | - | Mar 18, 2026 | |
奉先勇者:我爹是魔王? In-game content art | I used AI to generate many of the images in this game. | 梦华 | - | Mar 18, 2026 | |
The Polygon Game In-game content codetext | AI was used for C# scripting and language translation. | Axiom | - | Mar 18, 2026 | |
Unknown Entity In-game content text | AI has been used to translate the game into different languages. | AngrioterGames | - | Mar 18, 2026 | |
Nuova Star 诺瓦星 In-game content art | 游戏中少量使用了AI 生成,如头像、道具、特性图标等。 | 夜鹭 | - | Mar 18, 2026 | |
Re:Echo In-game content art | Generative AI was used in the creation of some art assets in this game. | f8game.studio | - | Mar 18, 2026 | |
Another Red Riding Hood Story - 另一个小红帽的故事 - Cô Bé Quàng Khăn Đỏ Store/marketing art | Some cutscenes and the game title are AI-generated images. | Succubella Games | - | Mar 18, 2026 | |
Dev_Null’s Tower Live AI text | 本作は、ゲームプレイ中にAIを使用してリアルタイムでテキストおよびゲームステージの改変を行います。
- AIはプレイヤーの入力に応じて、開発者キャラクター「Dev_Null」のセリフ(テキスト)を生成します
- AIはプレイヤーの要望に基づき、ステージの構成(足場、敵、トラップの配置など)を動的に変更します
- AIが生成するコンテンツは、過去の交渉履歴によって変化する場合があります
AIサービスの利用にはインターネット接続が必要です。 | aieuo | - | Mar 18, 2026 | |
就算是小短腿也能在異世界開無雙 In-game content art | This product includes pre-generated AI-assisted artwork used in certain store assets and/or in-game visual assets.
Some of the visual assets in this game (such as background textures and UI icons) were created using generative AI tools. These assets were then manually retouched and adjusted to ensure they fit the game's overall pixel art style. | 無限油 | - | Mar 18, 2026 | |
混沌岛 Random Isles In-game content artaudiotext | Some monsters, music, as well as certain skills and buildings in the game were created using AI. | MounightGames | - | Mar 18, 2026 | |
Revenger ORIGIN Unclear art | ガラケー風フレームの作成にAIを使用しています。 | nazenaninadesico | - | Mar 18, 2026 | |
灰色の空で大手を振るう In-game content art | AI-generated content is used in the backgrounds and in-game images of this title. | mokosoft | - | Mar 18, 2026 | |
Monster Tower Unclear artaudiotext | Asset generation for the game | AlexTier | - | Mar 18, 2026 | |
夢酔のバーテンダー In-game content artcode | Generative AI technology was used as an assistive tool during the development of this game for the following purposes:
Background artwork creation assistance
Game asset production assistance
Programming and coding assistance
All final content has been reviewed and refined by human developers before implementation. | YMY GAME STUDIO | - | Mar 18, 2026 | |
Selfie Worm In-game content artaudiocodetext | Art: AI used for concepts; final assets are human-refined.
Audio: AI used for select tracks; the rest are human-composed.
Code: AI-assisted scripting and optimization.
Localization: AI-translated with manual adjustments. | Straight Banana | - | Mar 18, 2026 | |
PIECES OF THE DEEP 〜海底遺産回収録〜 In-game content art | This game uses generative AI in a limited, supportive role during parts of the development process.
Specifically, some background images and item images are based on assets generated with the help of generative AI and then manually edited and refined by the developer. Additionally, certain 3D models are created by modifying and adjusting AI-generated base models through manual work.
The use of generative AI is limited to the art creation process only. No generative AI is used during gameplay, and no game content is generated or altered by AI at runtime. | CoMuCreator | - | Mar 18, 2026 | |
Pirate & Darkmage In-game content artaudiocode | AI-assisted tools were used during development to help generate some code and certain visual and audio assets.
All gameplay systems, code, and assets were reviewed, modified, and integrated by the developer.
No AI-generated content is created dynamically during gameplay.
AI was used strictly as a development aid and does not affect gameplay behavior or player experience in real time. | MofuWorks | - | Mar 18, 2026 | |
岁时断章 In-game content art | This game includes pre-generated visual assets created with generative AI and refined by the developer. The game does not generate AI content during gameplay and does not connect to any external AI services. | Foxmi Studio | - | Mar 18, 2026 | |
ARCANATI CARD -アルカナティカード- In-game content art | This game utilizes AI image generation tools in the creation process of visual assets, specifically for card illustrations, relic images, and background images. All generated images have been manually reviewed, retouched, and edited by the developer before being implemented in the game. We have verified that these assets do not contain any illegal content or infringe upon any third-party rights. | YUGI GAMES | - | Mar 18, 2026 | |
夏日水果糖 In-game content art | Only a portion of the visual materials used AI tools for assistance. Every piece has been meticulously hand-edited and adjusted to meet the specific stylistic needs of the story. | MxJ | - | Mar 18, 2026 | |
Ocean Otter Swim Unclear audio | for BGM | GomDanZi | - | Mar 18, 2026 | |
之人重生 Store/marketing textart | Some text and images on the game and store pages are generated by AI | 从零通关 | - | Mar 18, 2026 | |
Resonant In-game content audioart | AI tools were used during development to assist a solo developer.
This includes AI-generated voice-overs and the creation of initial base assets for background environments, which were subsequently manually adapted, animated, and refined to fit the game's specific style.
No AI systems are used to generate content, dialogue, or code dynamically during gameplay.
The game’s story, characters, core gameplay, logic, animations, effects, music, and the overall artistic composition were created manually. | PRONWAN Video Game Productions | - | Mar 18, 2026 | |
Mirage Of Tower In-game content audioart | Skippable (and so optional) videos are made with the help of A. I.
Most musical re-arrangements (and ALL the vocals) are made with the help of A. I.
Some of the big wall posters you can see in-game are made with the help of A. I. | Arkhouse Telegraph | - | Mar 18, 2026 | |
The Rift Rebels In-game content art | – Some textures in the game were initially AI-generated and then significantly refined by hand in a graphics editor.
– Certain 3D assets began as AI-generated concepts but were readjusted or fully reworked in a 3D modeling tool to fit the game’s aesthetic.
– The promotional artwork on this Steam page was AI-assisted and then heavily edited to match the game’s visual identity. | Playthrough Experience | - | Mar 18, 2026 |