25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Path To YouSteam
Disclosure

This game uses generated AI for the following purposes - To generate some of the game's program code - To format text in the store to make it easier to read - To translate text into languages other than Japanese - However, the text rarely appears in the game - No content or code is generated live during gameplay

Creator
gunsturn Inc.
Reviews
-
Added
Mar 18, 2026
The WallSteam
Disclosure

AI was used to generate the cinematics of this visual novel so it could be much more realistic and immersive.

Creator
Dad and Son Games
Reviews
-
Added
Mar 18, 2026
Project25Steam
Disclosure

Usage of AI Generated Music, Sound Effects and Art. All Pre-Rendered / Recorded

Creator
Wintergrasped
Reviews
-
Added
Mar 18, 2026
The Haunting of PtolemySteam
Disclosure

Some images in the game were generated using AI. These images are displayed throughout the game as gallery artwork and posters. None of it depicts nudity or sexual situations of any kind. Also some of the images are also used as icons and artwork in the store game description page.

Creator
Lee E. Powell
Reviews
-
Added
Mar 18, 2026
War FlavorSteam
Disclosure

Developer used AI to create marketing materials, community assets, and store capsule images.

Creator
ArteGame
Reviews
-
Added
Mar 18, 2026
404 Beat CrashSteam
Disclosure

Portions of the game's background artwork were generated and enhanced with the assistance of AI tools.

Creator
Evolution Studio
Reviews
-
Added
Mar 18, 2026
SudokuNexusSteam
Disclosure

Some visual elements of the game, including promotional graphics, were created using artificial intelligence.

Creator
Revogoo
Reviews
-
Added
Mar 18, 2026
eHUB citiesSteam
Disclosure

We have used generative AI to create some individual assets (graphics) in eHUB cities and to support the writing of the code. The AI characters in the game are also spoken by AI voices.

Creator
Andarion Games GmbH
Reviews
-
Added
Mar 18, 2026
The WallSteam
Disclosure

Suno AI - Used for Music that is played in game Chat GPT - Used for the billboards shown in game

Creator
Therris Studios
Reviews
-
Added
Mar 18, 2026
ArenosumSteam
Disclosure

AI was used to create some images. Textures are generated programmatically, not by AI.

Creator
macsimusfactorre
Reviews
-
Added
Mar 18, 2026
Battle Of Rovers (Early Access)Steam
Disclosure

A-Genro is an AI-powered rover that learns from the way you play. Whether it’s your strategy, movement, or combat style, it picks up on your habits and adapts to help you play smarter. Over time, it becomes a personal assistant in the game, giving you support when things get tough and even taking over in auto-pilot mode when needed. The more you play, the better A-Genro gets—becoming a powerful ally that matches your skills and helps you level up your game. Train it, trust it, and let it take your gameplay to the next level!

Creator
infinite8
Reviews
-
Added
Mar 18, 2026
Hollow FrontierSteam
Disclosure

Some of the background images, such as the one in the game main menu, and the promotional ones, have been generated with generative AI

Creator
Sheipeg the game dev
Reviews
-
Added
Mar 18, 2026
AI ClickerSteam
Disclosure

AI helps us in the basis of our design of new graphics and renderings for the different decorative elements at the marketing and in-game level.

Creator
Afk Pixel Studio
Reviews
-
Added
Mar 18, 2026
Virum:ColonySteam
Disclosure

AI was used to assist in the creation of certain sound and visual elements.

Creator
NeuroOre
Reviews
-
Added
Mar 18, 2026
Tactical GhostSteam
Disclosure

The artist I paid for used AI to generate parts of the cover art. It wasn't disclosed during the commission that they would use AI assets.

Creator
Michael Richard Lannon
Reviews
-
Added
Mar 18, 2026
11th Hour HeroSteam
Disclosure

We use AI to generate the voice of the main antagonist of the game in the trailer.

Creator
Joshua Angeley
Reviews
-
Added
Mar 18, 2026
Endless MachinesSteam
Disclosure

We use AI to let our robots express themselves! If a robot became alive, it wouldn’t come pre-programmed with the perfect way to express its thoughts or emotions — it would have to figure it out along the way. That’s why the hero robots in Endless Machines use AI to give voice to their thoughts and feelings. What they say isn’t always polished or logical. It's quirky, weird, funny, and sometimes unexpectedly touching. It’s not a scripted, perfect dialogue. It’s more like a robot trying to make sense of the world — and itself — in real time. This approach makes their personalities dynamic and unpredictable. For us, that’s what makes AI-driven dialogue a perfect fit for the game: It’s about learning, exploring, and growing — just like the robots themselves. Under the hood, the game runs a small language model that has been custom fine-tuned for each robot's personality. It is instructed to speak through prompt engineering, ensuring the robot stays in character and relates to the game's lore. The model does not require online access. We chose to use SmolLM because we were looking for a language model where the training background, technical setup, and use of data are transparent (open source and based on publicly available texts), and where the model can be run locally. We use this locally hosted language model (LLM) to generate text content during gameplay. What the robots say in the game is defined and moderated by us. We have written a set of foundational texts that form the basis for each robot’s personality, tone, and way of expressing itself. From that foundation, they “build” further and develop over time. Endless Machines does not and cannot collect any data from the person playing the game. All outputs are guided by custom prompt engineering, custom fine-tuning, and are controlled by local code at runtime to ensure appropriate content. More details on the model architecture and dataset can be found here: 🔗 https://huggingface.co/datasets/HuggingFaceTB/smoltalk

Creator
Corner Studio Games
Reviews
-
Added
Mar 18, 2026
GCS: Salvage RatSteam
Disclosure

Some of the game’s loading screens and UI icons / character portraits were created using AI tools during development. These assets are pre-generated (i.e. not generated in real-time during gameplay), are original, and do not depict real people or copyrighted material. All rights are retained by the developer.

Creator
Stellar Forge Works
Reviews
-
Added
Mar 18, 2026
Sky DreamerSteam
Disclosure

This game makes limited use of generative AI tools. Some texts, such as tooltips, short descriptions, or inspirational drafts, were partially created with ChatGPT and then manually edited. Adobe Firefly was used to generate early concept images, which were further processed and stylistically refined in Photoshop. All final assets have been thoroughly reviewed and manually adjusted. The game does not include any generative AI functionality during runtime.

Creator
Mario Jacob
Reviews
-
Added
Mar 18, 2026
Parámetro Zero: CalígineSteam
Disclosure

This is a handcrafted project developed entirely by a solo creator. AI tools were used for proofreading and English translation. Some specific images were conceptualized with the assistance of AI and later manually refined. Additionally, seven background music tracks were created using AI-assisted composition tools. All content is properly licensed and cleared for commercial use.

Creator
Diego G. Ordás
Reviews
-
Added
Mar 18, 2026
Hyperdrive HorizonSteam
Disclosure

The in-game music was AI-generated for budgetary reasons. This does not affect gameplay or the real-time user experience.

Creator
Nicolas Rousseau
Reviews
16
Added
Mar 18, 2026
Cosmic DreamSteam
Disclosure

This game includes some content created with the assistance of AI tools. All AI‑generated assets have been reviewed, refined, and integrated to ensure originality and compliance with copyright and trademark standards.

Creator
Andre Mitchell
Reviews
-
Added
Mar 18, 2026
5th Dimension World Builder (Beta)Steam
Disclosure

The current iteration of the game (the 5th Dimension World Builder application) does not utilize A.I. technology. However the beta release of the game following the end of early access in 2026, will empower players to create in-game companions called Mechs that will utilize large language model technology to produce humanlike conversational responses to questions and comments from players during the course of gameplay user experience

Creator
5th Dimension Games
Reviews
-
Added
Mar 18, 2026
MetascapesSteam
Disclosure

With Skybox AI you can easily create worlds with simple text prompts, remix them to be a completely different world, and edit your world to add or remove elements.

Creator
VaivalTech
Reviews
-
Added
Mar 18, 2026
JusTDSteam
Disclosure

Only the JusTD logo, without the text, so basically no A.I. content. The languages - other than English and Hungarian - were translated using ChatGPT and Google translate!

Creator
Fairytales Games
Reviews
-
Added
Mar 18, 2026
Neon HyperdriveSteam
Disclosure

AI used to generate parts of graphical assets for the store page, marketing materials and community assets. In game, AI was used by a designer to help generate two skybox backgrounds only. For more details please read this post: https://steamcommunity.com/app/3422100/discussions/0/601911983259858936/

Creator
Spiky Crumb
Reviews
-
Added
Mar 18, 2026
Deep Space Facility: OutcastSteam
Disclosure

AI was used to help create a portion of the art for the game that is difficult and time consuming starting from nothing. This art is of some of the characters and objects in the game that had their rough form generated using google Gemini. All of the AI images generated were modified to match my game's world, and were made to be distinct and original from any other creative works. for example, one of the characters has an image of a beetle shell placed over his face among other artistic design changes to the original AI generated body.

Creator
DSF Studios
Reviews
-
Added
Mar 18, 2026
Everfall 1999Steam
Disclosure

I'm using AI to generate the store capsule image, running the AI locally on my PC. The image does not violate any copyrights and accurately represents content from my game.

Creator
Mayhemcreations
Reviews
-
Added
Mar 18, 2026
NyxerionSteam
Disclosure

I'm using AI to generate some artwork for loading screen or menu background, i didn't want them to be empty so i used AI to make it more interesting

Creator
HID Studio
Reviews
10
Added
Mar 18, 2026
LuminaRunSteam
Disclosure

The music was generated with help of AI. Store images were generated with help of AI.

Creator
LuminaRun
Reviews
-
Added
Mar 18, 2026
Chaos MachinaSteam
Disclosure

I use generative AI in Chaos Machina for the following: 1. Generating background for some promotional materials (example is Steam Capsule). 2. Grammar check of all written text. 3. Translation of Chaos Machina text to languages that are not English and Croatian.

Creator
Marko Zovko
Reviews
12
Added
Mar 18, 2026
Uncharted SectorsSteam
Disclosure

Image generation is used for quick concepts and temporary assets during development. LLMs are used for temporary localization, proofreading, research, and boilerplate or other low-impact code (such as tests). Music, sound effects, text, and voice acting are entirely human-made. No AI-generated art will be present in the released game.

Creator
Luc Toupense
Reviews
-
Added
Mar 18, 2026
Space Grunts: Chrono ShardSteam
Disclosure

Store page: AI was used to localize the marketing text and to create the store banner. In-Game: AI was used to localize the in-game text.

Creator
Orangepixel
Reviews
-
Added
Mar 18, 2026
noRmaSteam
Disclosure

noRma's photo was invented and then generated by AI. The English voice in the introduction is spoken by an AI.

Creator
Cubic-Lemon
Reviews
-
Added
Mar 18, 2026
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