The images in this game are AI-generated.
- Creator
- Lovely Girls Studio
- Reviews
- 14
- Added
- Mar 18, 2026
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The images in this game are AI-generated.
We reaffirm our respect for human artists and their work. Due to current technical limitations, we employed AI image generator during development and apologize to players for any concerns this may cause. AI tools such as Doubao, Gemini, and Stable Diffusion were used solely as references to visualize concepts and inform the creation of game content. All in-game AI assets have been substantially transformed — through redesign, editing, fusion, animation, recoloring, and pixelation in professional digital art tools — to produce original assets consistent with the game’s visual style. We do not use or reproduce AI-generated content created by third parties. All applicable copyright and licensing terms were reviewed to ensure lawful commercial use.
Core design elements including units, animations, visual effects and sound effects were all created by real artists. AI tools were used solely for supporting assets like background images, portraits, buttons, and background music. These AI-generated assets were subsequently modified by our team. This approach enabled our three-person team to concentrate on core design and game mechanics.
Generative AI tools were used during development to assist with early concept art exploration, general coding support, and the creation of background music (BGM). All in-game assets, gameplay systems, level design, and final implementation are fully handcrafted and curated by the developer. No AI-generated content is created dynamically during gameplay.
AI is used to generate some images and voice lines for the game.
We use AI for some cutscene voice lines and some game translations.
We have integrated AI technology into our art production workflow. While AI is utilized, we have also used extensive hand drawing, editing, and post-processing in our workflow.
Collapsed State is a project created by the RevoltGPT to showcase the power of our proprietary game development platform! This project was created almost entirely using our proprietary AI game engine editor, which you can use yourself at https://revoltgpt.dev! Thank you so much to our community for coming together to turn this project into a reality, we truly appreciate each and every one of you!
AI has been partially used only for text translation.
Quest Machina uses generative AI combined with your input to create a unique world just for you. Story, descriptions, and dialog are generated using OpenAI. Character portraits, planet sprites, and location art are generated using Leonardo.ai.
This game used generative AI for the following elements : -The backgrounds in the game (generated by Lornn, Two Orcs and lehxra, available online) -The representation of Hotel Perkkow (Used in the store and library images)
Some of the characters' phrases that they say during gameplay.
Game uses pre-rendered AI generated images for 2D Art.
This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
Dear Users, We are committed to maintaining transparency about the development and creative processes behind our app. As part of this commitment, we would like to inform you that some of the artwork featured in our app has been partially generated using Artificial Intelligence (AI) tools. What This Means The AI tools we use are employed to assist in creating and enhancing visual elements, such as concept art, textures, and design prototypes. All AI-generated assets are thoroughly reviewed and, in most cases, modified by our team of designers and artists to ensure they align with our creative vision and meet our quality standards. Why We Use AI The integration of AI in our creative workflow allows us to: Experiment with innovative visual styles and ideas. Speed up the iteration process, enabling us to focus more on delivering a polished and engaging experience to you. Expand our ability to create a wide range of high-quality assets efficiently. Commitment to Creativity and Integrity We want to emphasize that the use of AI is just one part of our creative process. The majority of the work is driven by the talent and expertise of our dedicated team of artists and developers. Additionally, we ensure that all AI-generated assets comply with intellectual property guidelines and ethical standards.
This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
Images was created by AI GigaChat (Sber) Some code fragments was wroten by ChatGPT
In game artwork for characters, items, and background were made with AI based on non-copyrighted images.
Contains AI generated background art and 2D portraits/illustrations.
I used AI Art for the store page and some of the game assets. I used GitHub CoPilot, ChatGPT and other LLMs for to diagnose code issues.
Some images in the game are generated by AI.
Along with traditional art the game makes use of art assets generated by AI based algorithms. The campaign voice is generated by a licensed AI tool. All AI assets are commercially licensed.
This is a SPOILER, actually, but your arch enemy in this game is an Evil Generative A. I. It must look accordingly. Big part of it is A. I. generated, and it's made as obvious as possible.
We used generative AI to generate part of the 2D background art and manually corrected it.
Generative AI was used to generate a total of 3 silly meme songs/sounds in the game, the most prominent being the title screen music. All other level soundtracks/sfx were otherwise created by a human (shoutout to my lifelong DJ TheMedisin). Generative AI was used to create part of our steam page logos.
We use AI to generate dialogs in game, all characters have their own personality thanks to AI.
using AI for text translation and images.
AI used to generate placeholder artwork for cards, which will later be replaced.
Unsung Ballads uses AI pre-rendered images (via Leonardo.AI) as elements for its marketing material, some backgrounds, and some story illustrations.
The game contains AI generated backgrounds that have been polished.
Embervale leverages advanced AI technology to enhance your gaming experience. AI is used to pre-generate dynamic text content for Adventures and to create unique graphical assets such as Badges. However, rest assured that the core of the game remains a meticulously handcrafted experience, ensuring a blend of innovative automation and personal touch.
AI-generated materials are not used directly. of some of the character illustrations are used Posing, facial expressions, and composition of some character illustrations are used as references. I draw by hand while looking at the AI-generated materials.
The artwork “Girl with Flowers” has been replaced with a newly illustrated piece by KOHSKE. We will continue to progressively replace in-game artworks—such as paintings displayed in the corridors—that contain elements inspired by AI reference materials. No AI tools were used in the creation of the scenario, characters, or UI elements.
In order to achieve better results, some characters, scenes, and animations in the game are generated using AI.
Some of the pictures and videos are generated by AI
Promotional image used in the store and monster image
Some character illustrations use AI-generated art assets, which have been modified by hand.
I used it to help with images in the game. No code was used or music creation. All code and concepts of the art direction was by me.
Some of the graphic assets used in the game were generated by AI.
Game art may contain some generative AI aspects.
we use ai tools for code copilot and language translation
In the game are included images for cinematics, generated with a commercial image generation engine.
Part of graphics generated by AI.
We have sections that use AI: 1. On the character selection page of the game, the character's voiceover is created by AI 2. On the character selection page of the game, the first version of the character's sketch is created by AI. Illustrations in the game's "event" system are created by AI.
Some visuals and audio are AI generated.
In the localization of multi-language translation of the game, the developer uses translation software to translate the languages of different countries. The translation software describes the use of neural networks for translation, which I think may be related to AI translation; Since the developer does not understand the language of other countries, the developer does not have the funds to hire a professional translator, so the multi-language support is handled by translation software. Please forgive me if this automated translation causes any language offense, and please let me know. I will correct it in time. Sometimes you'll see me write words in English in parentheses, so that the translation software can correctly identify what I'm trying to say; In addition, the developers did not use AI to generate images, audio and other content;
I plan on phasing out the AI generated content and replacing it with my own assets as development continues.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
LOVE girls In-game content art | The images in this game are AI-generated. | Lovely Girls Studio | 14 | Mar 18, 2026 | |
18 Levels of Hells In-game content art | We reaffirm our respect for human artists and their work. Due to current technical limitations, we employed AI image generator during development and apologize to players for any concerns this may cause.
AI tools such as Doubao, Gemini, and Stable Diffusion were used solely as references to visualize concepts and inform the creation of game content. All in-game AI assets have been substantially transformed — through redesign, editing, fusion, animation, recoloring, and pixelation in professional digital art tools — to produce original assets consistent with the game’s visual style.
We do not use or reproduce AI-generated content created by third parties. All applicable copyright and licensing terms were reviewed to ensure lawful commercial use. | yii | - | Mar 18, 2026 | |
Mythic Battlegrounds: Demonic Siege In-game content artaudio | Core design elements including units, animations, visual effects and sound effects were all created by real artists. AI tools were used solely for supporting assets like background images, portraits, buttons, and background music. These AI-generated assets were subsequently modified by our team. This approach enabled our three-person team to concentrate on core design and game mechanics. | DochiGames | 78 | Mar 18, 2026 | |
Experiment 00 In-game content artaudiocode | Generative AI tools were used during development to assist with early concept art exploration, general coding support, and the creation of background music (BGM).
All in-game assets, gameplay systems, level design, and final implementation are fully handcrafted and curated by the developer. No AI-generated content is created dynamically during gameplay. | Moss Game Dev | - | Mar 18, 2026 | |
Delven In-game content artaudio | AI is used to generate some images and voice lines for the game. | NikZ | 50 | Mar 18, 2026 | |
Who Did It? In-game content audiotext | We use AI for some cutscene voice lines and some game translations. | BeldrProductions | - | Mar 18, 2026 | |
The Witch In The Woods Dev only art | We have integrated AI technology into our art production workflow. While AI is utilized, we have also used extensive hand drawing, editing, and post-processing in our workflow. | Dream Nyght Studio | 20 | Mar 18, 2026 | |
Anomalous Assault Unclear | Collapsed State is a project created by the RevoltGPT to showcase the power of our proprietary game development platform!
This project was created almost entirely using our proprietary AI game engine editor, which you can use yourself at https://revoltgpt.dev!
Thank you so much to our community for coming together to turn this project into a reality, we truly appreciate each and every one of you! | RevoltGPT.dev | - | Mar 18, 2026 | |
Blind Bullet In-game content text | AI has been partially used only for text translation. | tesakiza | 29 | Mar 18, 2026 | |
Quest Machina Live AI textart | Quest Machina uses generative AI combined with your input to create a unique world just for you. Story, descriptions, and dialog are generated using OpenAI. Character portraits, planet sprites, and location art are generated using Leonardo.ai. | Kintech | - | Mar 18, 2026 | |
Hotel Perkkow and the Two Vegetarian Werewolves In-game content art | This game used generative AI for the following elements :
-The backgrounds in the game (generated by Lornn, Two Orcs and lehxra, available online)
-The representation of Hotel Perkkow (Used in the store and library images) | John Flex | - | Mar 18, 2026 | |
Adrenaline Rampage In-game content text | Some of the characters' phrases that they say during gameplay. | Midhard Games | 25 | Mar 18, 2026 | |
Valiant Tactics In-game content art | Game uses pre-rendered AI generated images for 2D Art. | Felid Entertainment | 28 | Mar 18, 2026 | |
Lila's Synthetic Shadows In-game content artaudio | This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms. | Scripting Ventures | - | Mar 18, 2026 | |
Blood On The Dusty Trail In-game content artaudio | This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms. | Scripting Ventures | - | Mar 18, 2026 | |
The Beast in the Shadows In-game content artaudio | This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms. | Scripting Ventures | - | Mar 18, 2026 | |
Hero Quest - God of Chaos In-game content art | Dear Users,
We are committed to maintaining transparency about the development and creative processes behind our app. As part of this commitment, we would like to inform you that some of the artwork featured in our app has been partially generated using Artificial Intelligence (AI) tools.
What This Means
The AI tools we use are employed to assist in creating and enhancing visual elements, such as concept art, textures, and design prototypes.
All AI-generated assets are thoroughly reviewed and, in most cases, modified by our team of designers and artists to ensure they align with our creative vision and meet our quality standards.
Why We Use AI
The integration of AI in our creative workflow allows us to:
Experiment with innovative visual styles and ideas.
Speed up the iteration process, enabling us to focus more on delivering a polished and engaging experience to you.
Expand our ability to create a wide range of high-quality assets efficiently.
Commitment to Creativity and Integrity
We want to emphasize that the use of AI is just one part of our creative process. The majority of the work is driven by the talent and expertise of our dedicated team of artists and developers. Additionally, we ensure that all AI-generated assets comply with intellectual property guidelines and ethical standards. | Future Intellect LLC | 15 | Mar 18, 2026 | |
Hunting The Hunter In-game content artaudio | This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms. | Scripting Ventures | - | Mar 18, 2026 | |
Parina's Demon Lair Adventure In-game content artaudio | This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms. | Scripting Ventures | - | Mar 18, 2026 | |
Karta Centauri Dev only code | Images was created by AI GigaChat (Sber)
Some code fragments was wroten by ChatGPT | Total | - | Mar 18, 2026 | |
Guncade In-game content art | In game artwork for characters, items, and background were made with AI based on non-copyrighted images. | 1up Indie | - | Mar 18, 2026 | |
Interactive Gun Range In-game content art | Contains AI generated background art and 2D portraits/illustrations. | Poleaxe Games LLC | - | Mar 18, 2026 | |
Highland Panic In-game content artcode | I used AI Art for the store page and some of the game assets. I used GitHub CoPilot, ChatGPT and other LLMs for to diagnose code issues. | Midnite Oil Software L.L.C. | - | Mar 18, 2026 | |
Sky The Scraper In-game content art | Some images in the game are generated by AI. | Ryo Kobuchi | 44 | Mar 18, 2026 | |
Mythical Mayhem In-game content artaudio | Along with traditional art the game makes use of art assets generated by AI based algorithms. The campaign voice is generated by a licensed AI tool. All AI assets are commercially licensed. | dragons1ayer studios | 18 | Mar 18, 2026 | |
Bioysque In-game content art | This is a SPOILER, actually, but your arch enemy in this game is an Evil Generative A. I. It must look accordingly. Big part of it is A. I. generated, and it's made as obvious as possible. | Arkhouse Telegraph | 13 | Mar 18, 2026 | |
Artificial Wings In-game content art | We used generative AI to generate part of the 2D background art and manually corrected it. | Starry Seaweed Game Studio Ltd. | - | Mar 18, 2026 | |
Lord O' Pirates In-game content audio | Generative AI was used to generate a total of 3 silly meme songs/sounds in the game, the most prominent being the title screen music. All other level soundtracks/sfx were otherwise created by a human (shoutout to my lifelong DJ TheMedisin).
Generative AI was used to create part of our steam page logos. | One Flow Man | 20 | Mar 18, 2026 | |
Danse Macabre AI Text RPG Live AI text | We use AI to generate dialogs in game, all characters have their own personality thanks to AI. | Prima RPG | - | Mar 18, 2026 | |
Ocean Explorer In-game content textart | using AI for text translation and images. | Finger tip | - | Mar 18, 2026 | |
Chelesste Dev only art | AI used to generate placeholder artwork for cards, which will later be replaced. | str4nger | - | Mar 18, 2026 | |
Unsung Ballads In-game content art | Unsung Ballads uses AI pre-rendered images (via Leonardo.AI) as elements for its marketing material, some backgrounds, and some story illustrations. | Read Play Code | - | Mar 18, 2026 | |
Project Genome In-game content art | The game contains AI generated backgrounds that have been polished. | Fluffy Tail Studio | - | Mar 18, 2026 | |
Embervale In-game content textart | Embervale leverages advanced AI technology to enhance your gaming experience. AI is used to pre-generate dynamic text content for Adventures and to create unique graphical assets such as Badges. However, rest assured that the core of the game remains a meticulously handcrafted experience, ensuring a blend of innovative automation and personal touch. | Embervale.TV | 27 | Mar 18, 2026 | |
月光のソードブレイカー アメリア編 In-game content art | AI-generated materials are not used directly.
of some of the character illustrations are used
Posing, facial expressions, and composition of some character illustrations are used as references.
I draw by hand while looking at the AI-generated materials. | あいあんそぉど | - | Mar 18, 2026 | |
Dark Auction In-game content art | The artwork “Girl with Flowers” has been replaced with a newly illustrated piece by KOHSKE.
We will continue to progressively replace in-game artworks—such as paintings displayed in the corridors—that contain elements inspired by AI reference materials.
No AI tools were used in the creation of the scenario, characters, or UI elements. | IzanagiGames | 211 | Mar 18, 2026 | |
我才不会被女孩子欺负呢 In-game content art | In order to achieve better results, some characters, scenes, and animations in the game are generated using AI. | lingdong | - | Mar 18, 2026 | |
Not Waste Wood Store/marketing art | Some of the pictures and videos are generated by AI | 好友故事 | - | Mar 18, 2026 | |
Creatures on island In-game content art | Promotional image used in the store and monster image | 孤狼 | - | Mar 18, 2026 | |
刻印战记2:七圣英雄 In-game content art | Some character illustrations use AI-generated art assets, which have been modified by hand. | Lycian Studio | 61 | Mar 18, 2026 | |
Asteroid King In-game content art | I used it to help with images in the game. No code was used or music creation. All code and concepts of the art direction was by me. | John J Nowicki | - | Mar 18, 2026 | |
The Way of Death In-game content art | Some of the graphic assets used in the game were generated by AI. | Dawid Kusyk | - | Mar 18, 2026 | |
Scrap Warden Store/marketing art | Game art may contain some generative AI aspects. | Calcoa Mara | - | Mar 18, 2026 | |
DREAM SURVIVAL In-game content codetext | we use ai tools for code copilot and language translation | MnD | - | Mar 18, 2026 | |
Kay's Destiny In-game content art | In the game are included images for cinematics, generated with a commercial image generation engine. | KayThePianist | - | Mar 18, 2026 | |
Planet Fights In-game content art | Part of graphics generated by AI. | SCLITIFY IT | 52 | Mar 18, 2026 | |
Hero of Fate In-game content audioart | We have sections that use AI:
1. On the character selection page of the game, the character's voiceover is created by AI
2. On the character selection page of the game, the first version of the character's sketch is created by AI.
Illustrations in the game's "event" system are created by AI. | Planescape Game Studio | 483 | Mar 18, 2026 | |
Nocturnal Quest: An Idle RPG Adventure In-game content artaudio | Some visuals and audio are AI generated. | Lunarade OÜ | 185 | Mar 18, 2026 | |
吸血鬼的回忆 - Vampire Memories In-game content text | In the localization of multi-language translation of the game, the developer uses translation software to translate the languages of different countries.
The translation software describes the use of neural networks for translation, which I think may be related to AI translation;
Since the developer does not understand the language of other countries, the developer does not have the funds to hire a professional translator, so the multi-language support is handled by translation software.
Please forgive me if this automated translation causes any language offense, and please let me know. I will correct it in time.
Sometimes you'll see me write words in English in parentheses, so that the translation software can correctly identify what I'm trying to say;
In addition, the developers did not use AI to generate images, audio and other content; | Queen Vampire | - | Mar 18, 2026 | |
Midnight at the Disco Unclear | I plan on phasing out the AI generated content and replacing it with my own assets as development continues. | Taphouse Games | 25 | Mar 18, 2026 |