AI assisted in coding and translation, with human verification.
- Creator
- SingKeys
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,981 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI assisted in coding and translation, with human verification.
In this game, generative AI tools were used in parts of the creation and refinement process for visual assets and in-game text-based content.
Image generation for fictional players (“NEWgens”) – creating visual portraits for entirely fictional characters. Localization support – assisting in the translation and adaptation of in-game text into different languages.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
Generative AI was used to help code the game, create music, create sound effects (including voice lines), and create marketing assets such as the capsule and other images.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
Some characters, music and Characters voice are generated by ai
Some images and background music are generated by AI.
This game utilizes generative AI tools to assist in the creation of visual assets, specifically sprites, as well as for generating in-game text for English language.
This game includes pre-generated assets created with generative AI tools during development. Visual artwork was generated using Midjourney and music was generated using Suno, and these assets were curated and integrated by the developer as part of the game's creative pipeline. The narrative, game design, and dialogue were written by the developer, and the game runs on a custom-built engine developed specifically for this project. The game does not generate AI content dynamically during gameplay.
The background images and girls pictures are pre-rendered AI art
All visual assets in the game, including character portraits, backgrounds, user interface (UI) elements, icons, and menus, were created using generative Artificial Intelligence tools. Additionally, all the background music and musical tracks were also composed and generated using AI. All of these assets are pre-rendered during development ; there is no live AI generation occurring in real-time while the user is playing.
This game uses generative AI tools to create background music only.
localization, some sounds
Generative AI tools were used during the development process for coding assistance and creating certain visual textures or artistic assets. All final assets have been reviewed and refined by the developer to ensure they align with the game's unique cyberpunk and steampunk art style.
A limited number of background images and sprites were created with generative AI. Most assets and all gameplay were created manually, the other rest is self-created or from the Unity Asset Store.
Some artworks and voiceovers were created with AI assistance and enchanced per me. As a solo developer, this helps me save time so I can focus more on fun gameplay quality, balance, and polishing.
- Character profile images were generated using AI tools, then reviewed and edited by the developer to fit the game's art direction. - AI-assisted tools were used in parts of the development process. - No AI content is generated during gameplay. All in-game experiences are designed and curated by the developer.
Generative AI was used strictly as a technical tool to digitize original, hand-drawn pencil sketches. Each asset in the game reflects the developer’s physical drawings 1:1, with AI only assisting in the translation of paper lines into a clean digital format. No additional details or artistic elements were generated by the AI. All final styling, including the 'blueprint' aesthetic, was performed manually by the developer in graphic design software
AI-generated art objects
AI-generated art objects
AI-generated art objects
AI-generated art objects
AI-generated art objects
AI-generated art objects
This demo includes a limited number of pre-generated AI-assisted art assets used as placeholders (e.g., some concept/illustration elements and textures). These assets are not generated in real time and do not affect gameplay. We plan to replace AI-assisted placeholder assets with original final assets for the full release.
Generative AI was used to create the store page capsule images and marketing banners. All in-game vector graphics and code were created manually by the developer.
ストアページに掲載されている画像や、ゲーム内のグラフィックに関して、一部生成AIで作成した画像を加工、編集して使用しています。
Background Resource, Localization ( English, Chinese )
Some model assets are generated using AI technology.
Some visual assets (icons, textures, and minor 3D elements) were initially generated using AI tools and then manually modified and integrated by the developer. The game does not use AI-generated content during gameplay.
Some visual assets and character concepts in this game were created with the assistance of AI-based tools and were further refined and integrated by the developer. No real-time AI-generated content is used during gameplay.
Generative AI was used during development to assist with the creation of certain pre-rendered visual assets and marketing materials, such as concept art and promotional imagery. No AI-generated content is created during gameplay, and no external AI services are used while the game is running. All gameplay systems, logic, and outcomes are fully deterministic and designed by the developers.
Some environmental posters visible in the game were initially created using generative AI tools and then manually edited and integrated by the developer. These assets are static decorative elements and do not affect gameplay or narrative systems.
Voiceovers for some NPC characters.
We use AI tools to generate English voiceovers. These voice lines were manually tuned and refined (using SSML) to ensure emotional accuracy and quality. Additionally, some 2D assets, including UI elements and model textures, were created with the assistance of AI generation tools.
Our capsule art and promotional images were created with AI tools.We used AI in two stages: first to organize and refine our original Chinese text, and then to translate the finalized Chinese content into English.
Used AI image editor/generator for card art assets.
Este juego incluye un número reducido de imágenes generadas mediante inteligencia artificial, utilizadas exclusivamente como recursos visuales estáticos. Estas imágenes han sido integradas y adaptadas dentro del estilo artístico general del juego. La inteligencia artificial no interviene en la jugabilidad, la lógica del juego ni en sistemas en tiempo real.
To ensure the best quality for Velocide Overdrive, generative AI was used as a supportive tool in the development process: - Visual Assets: A very small number of icons and static images were initially generated using AI, then manually retouched and integrated. The vast majority of the game's visuals are procedurally generated via code or created manually. - Audio: The soundtrack and effects are a blend of human creation and AI-assisted composition. Some AI-generated audio elements have been manually modified, mixed, and finalized by the developer to ensure they perfectly match the gameplay experience. - Code & Testing: AI tools were utilized to assist with coding logic, debugging, and optimization to ensure game stability. All AI-assisted content in this game is pre-rendered and has been reviewed by the developer.
The artwork and music for this game were created using AI.
The program code for this game is AI-generated, the character designs are AI-generated, and the text dialogues have been polished/edited with AI.
This game uses pre-rendered generative AI to create its character artwork, environment assets and marketing material. All AI-generated art has been reviewed and edited to ensure it meets our quality standards and does not include illegal or infringing material.
AI-assisted tools were used extensively in the creation of this game’s assets.
Our team uses generative AI to develop some in-game 2D assets.
Artificial Intelligence was only used to create the store page icons and the in game welcome screen. All gameplay code, mechanics, artwork, and sound was naturally created.
This game uses generative artificial intelligence to create music, sound effects, ambient sounds, images, character models, translations, and marketing materials
We created some images in the game using AI, but most of them are handmade. The game cover has been enhanced with AI. Some sound effects were created using AI.
Most of the in-game 2D assets, including character sprites, UI elements, and backgrounds, were created using generative AI tools during the development process. We have manually reviewed all assets to ensure they do not contain illegal content.
Some event CGs were initially created using generative AI tools, then manually edited and refined by the developer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Book of Prosperity In-game content codetext | AI assisted in coding and translation, with human verification. | SingKeys | - | Mar 18, 2026 | |
Airline CEO In-game content arttext | In this game, generative AI tools were used in parts of the creation and refinement process for visual assets and in-game text-based content. | Alperen Tekay | - | Mar 18, 2026 | |
Rush B: Esports Manager In-game content arttext | Image generation for fictional players (“NEWgens”) – creating visual portraits for entirely fictional characters.
Localization support – assisting in the translation and adaptation of in-game text into different languages. | Lazy Penguin Studios | - | Mar 18, 2026 | |
They Left in a Hurry: A Hidden Object Home In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Softlight Studio | - | Mar 18, 2026 | |
Zombies Per Minute In-game content codeaudioart | Generative AI was used to help code the game, create music, create sound effects (including voice lines), and create marketing assets such as the capsule and other images. | Enzed Studio | - | Mar 18, 2026 | |
舔狗三年 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
凶鄰 In-game content artaudiotext | Some characters, music and Characters voice are generated by ai | Seasonbean Team | 10 | Mar 18, 2026 | |
妖魔录 In-game content artaudio | Some images and background music are generated by AI. | 闻过则喜 | - | Mar 18, 2026 | |
Furry Tales: A Roguelike RPG In-game content arttext | This game utilizes generative AI tools to assist in the creation of visual assets, specifically sprites, as well as for generating in-game text for English language. | Blueace Studios | - | Mar 18, 2026 | |
Chakra Hearts In-game content artaudiotext | This game includes pre-generated assets created with generative AI tools during development. Visual artwork was generated using Midjourney and music was generated using Suno, and these assets were curated and integrated by the developer as part of the game's creative pipeline.
The narrative, game design, and dialogue were written by the developer, and the game runs on a custom-built engine developed specifically for this project.
The game does not generate AI content dynamically during gameplay. | Bug Queen Flow Studio | - | Mar 18, 2026 | |
Lovely Anime Puzzle: Spring In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Symbolika In-game content artaudio | All visual assets in the game, including character portraits, backgrounds, user interface (UI) elements, icons, and menus, were created using generative Artificial Intelligence tools. Additionally, all the background music and musical tracks were also composed and generated using AI. All of these assets are pre-rendered during development ; there is no live AI generation occurring in real-time while the user is playing. | Romain LGD | - | Mar 18, 2026 | |
有網蜘災 In-game content audio | This game uses generative AI tools to create background music only. | 2LittlePixel | - | Mar 18, 2026 | |
The Tram In-game content textaudio | localization, some sounds | TGR Group | - | Mar 18, 2026 | |
BLACK ART In-game content artcode | Generative AI tools were used during the development process for coding assistance and creating certain visual textures or artistic assets. All final assets have been reviewed and refined by the developer to ensure they align with the game's unique cyberpunk and steampunk art style. | Black Art Game Studio | - | Mar 18, 2026 | |
Astro Runner In-game content art | A limited number of background images and sprites were created with generative AI. Most assets and all gameplay were created manually, the other rest is self-created or from the Unity Asset Store. | Cosmo Games | - | Mar 18, 2026 | |
Ashes of the Belt In-game content artaudio | Some artworks and voiceovers were created with AI assistance and enchanced per me. As a solo developer, this helps me save time so I can focus more on fun gameplay quality, balance, and polishing. | Xell | - | Mar 18, 2026 | |
異変マチアプ - Tindark In-game content art | - Character profile images were generated using AI tools, then reviewed and edited by the developer to fit the game's art direction.
- AI-assisted tools were used in parts of the development process.
- No AI content is generated during gameplay. All in-game experiences are designed and curated by the developer. | Hot Tea Works | 17 | Mar 18, 2026 | |
Starship Contractor: Galactic Tycoon In-game content art | Generative AI was used strictly as a technical tool to digitize original, hand-drawn pencil sketches. Each asset in the game reflects the developer’s physical drawings 1:1, with AI only assisting in the translation of paper lines into a clean digital format. No additional details or artistic elements were generated by the AI. All final styling, including the 'blueprint' aesthetic, was performed manually by the developer in graphic design software | Decha Studio/Rashaun | - | Mar 18, 2026 | |
Airport Police Contraband Simulator - Border Patrol In-game content art | AI-generated art objects | GOGAME | - | Mar 18, 2026 | |
Airport Manager Simulator 2025 In-game content art | AI-generated art objects | IORDER | - | Mar 18, 2026 | |
Sheriff Park Ranger In-game content art | AI-generated art objects | Christopher Ikeda | - | Mar 18, 2026 | |
SHIP SIMULATOR OCEAN FISHING In-game content art | AI-generated art objects | MORAHAN Studio Games | - | Mar 18, 2026 | |
Dinosaur Survival Simulator - Prehistoric RPG In-game content art | AI-generated art objects | Play Games | - | Mar 18, 2026 | |
Bigfoot Hunting In-game content art | AI-generated art objects | VRCFORGE STUDIOS | - | Mar 18, 2026 | |
Rituals & War: Shan Hai In-game content art | This demo includes a limited number of pre-generated AI-assisted art assets used as placeholders (e.g., some concept/illustration elements and textures). These assets are not generated in real time and do not affect gameplay. We plan to replace AI-assisted placeholder assets with original final assets for the full release. | Little Puck Studio | - | Mar 18, 2026 | |
DeadEndGram In-game content artcode | Generative AI was used to create the store page capsule images and marketing banners. All in-game vector graphics and code were created manually by the developer. | Michael Morgan | - | Mar 18, 2026 | |
DroPlaying! In-game content art | ストアページに掲載されている画像や、ゲーム内のグラフィックに関して、一部生成AIで作成した画像を加工、編集して使用しています。 | Land Ho Co.,Ltd. | - | Mar 18, 2026 | |
HARSH REIGNS In-game content text | Background Resource,
Localization ( English, Chinese ) | Patron Minette | - | Mar 18, 2026 | |
Swords and Sprites In-game content art | Some model assets are generated using AI technology. | Sun Haohao | - | Mar 18, 2026 | |
Run of the Lost In-game content art | Some visual assets (icons, textures, and minor 3D elements) were initially generated using AI tools and then manually modified and integrated by the developer. The game does not use AI-generated content during gameplay. | FERIG Games | - | Mar 18, 2026 | |
Humans vs Aliens BattleWorlds In-game content art | Some visual assets and character concepts in this game were created with the assistance of AI-based tools and were further refined and integrated by the developer.
No real-time AI-generated content is used during gameplay. | BNMBY | - | Mar 18, 2026 | |
Warfront: One Turn In-game content art | Generative AI was used during development to assist with the creation of certain pre-rendered visual assets and marketing materials, such as concept art and promotional imagery.
No AI-generated content is created during gameplay, and no external AI services are used while the game is running. All gameplay systems, logic, and outcomes are fully deterministic and designed by the developers. | Plenty Code | - | Mar 18, 2026 | |
Yellowcreek Stories - The Cabin Watcher In-game content art | Some environmental posters visible in the game were initially created using generative AI tools and then manually edited and integrated by the developer. These assets are static decorative elements and do not affect gameplay or narrative systems. | Carlos Azuaga | - | Mar 18, 2026 | |
Quarantine Zombies - Prologue In-game content audio | Voiceovers for some NPC characters. | Stones Games | 81 | Mar 18, 2026 | |
To The Deep In-game content audioart | We use AI tools to generate English voiceovers. These voice lines were manually tuned and refined (using SSML) to ensure emotional accuracy and quality. Additionally, some 2D assets, including UI elements and model textures, were created with the assistance of AI generation tools. | kay56 | - | Mar 18, 2026 | |
MathCoding In-game content text | Our capsule art and promotional images were created with AI tools.We used AI in two stages: first to organize and refine our original Chinese text, and then to translate the finalized Chinese content into English. | 1257 | - | Mar 18, 2026 | |
Mech EVO In-game content art | Used AI image editor/generator for card art assets. | Benedict King | - | Mar 18, 2026 | |
J. El Tanquista In-game content art | Este juego incluye un número reducido de imágenes generadas mediante inteligencia artificial, utilizadas exclusivamente como recursos visuales estáticos. Estas imágenes han sido integradas y adaptadas dentro del estilo artístico general del juego.
La inteligencia artificial no interviene en la jugabilidad, la lógica del juego ni en sistemas en tiempo real. | Jorge Damian Rodriguez | - | Mar 18, 2026 | |
Velocide Overdrive In-game content artaudiocode | To ensure the best quality for Velocide Overdrive, generative AI was used as a supportive tool in the development process:
- Visual Assets: A very small number of icons and static images were initially generated using AI, then manually retouched and integrated. The vast majority of the game's visuals are procedurally generated via code or created manually.
- Audio: The soundtrack and effects are a blend of human creation and AI-assisted composition. Some AI-generated audio elements have been manually modified, mixed, and finalized by the developer to ensure they perfectly match the gameplay experience.
- Code & Testing: AI tools were utilized to assist with coding logic, debugging, and optimization to ensure game stability.
All AI-assisted content in this game is pre-rendered and has been reviewed by the developer. | NoxRift Games | - | Mar 18, 2026 | |
Runes & Rivets In-game content artaudio | The artwork and music for this game were created using AI. | Dano Sato | - | Mar 18, 2026 | |
Midnight Food Truck In-game content codearttext | The program code for this game is AI-generated, the character designs are AI-generated, and the text dialogues have been polished/edited with AI. | eroAlucard | - | Mar 18, 2026 | |
Tetrarchon In-game content art | This game uses pre-rendered generative AI to create its character artwork, environment assets and marketing material. All AI-generated art has been reviewed and edited to ensure it meets our quality standards and does not include illegal or infringing material. | Fallen Angel Studio | - | Mar 18, 2026 | |
Snowy Heaven In-game content artaudiotextcode | AI-assisted tools were used extensively in the creation of this game’s assets. | Reinfree | - | Mar 18, 2026 | |
Skyblitz In-game content art | Our team uses generative AI to develop some in-game 2D assets. | Adarna Entertainment LLC | - | Mar 18, 2026 | |
Orbital Peril In-game content art | Artificial Intelligence was only used to create the store page icons and the in game welcome screen. All gameplay code, mechanics, artwork, and sound was naturally created. | ZaxtorGameS | - | Mar 18, 2026 | |
Hero Survival In-game content audioarttext | This game uses generative artificial intelligence to create music, sound effects, ambient sounds, images, character models, translations, and marketing materials | Surcabit | - | Mar 18, 2026 | |
THE APARTMENT LIES In-game content artaudio | We created some images in the game using AI, but most of them are handmade. The game cover has been enhanced with AI.
Some sound effects were created using AI. | SIENTURE | - | Mar 18, 2026 | |
Swipe Swish In-game content art | Most of the in-game 2D assets, including character sprites, UI elements, and backgrounds, were created using generative AI tools during the development process. We have manually reviewed all assets to ensure they do not contain illegal content. | Liu YuTung | - | Mar 18, 2026 | |
Melting into Aoi’s World In-game content art | Some event CGs were initially created using generative AI tools, then manually edited and refined by the developer. | kimirinko. | - | Mar 18, 2026 |