Some artwork and audio may be generated using AI tools.
- Creator
- NextGen Solutions LLC
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,882 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some artwork and audio may be generated using AI tools.
AI were used to assist with translating text into multiple languages.
[Localization]AI tools were used for text translation and localization.
Generative AI tools were used during development in a supportive role. This includes assistance with grammar checks and text refinement, as well as helping translate original German game content into clear and natural English. In addition, AI assisted image generation was used as a basis for selected HUD elements and inventory item visuals, as well as for a small number of in game visual assets. AI assisted tools were used during the creation of the game’s background music. All AI generated content was reviewed, edited, and integrated manually to ensure consistency with the game’s art style and overall presentation.
This game utilizes generative AI tools to assist in the creation of certain assets. Specifically, some visual elements (promotional art) and background music tracks were created using AI. All generated content has been manually reviewed to fit the game's style and quality standards.
Some pre-rendered visual assets, music, and marketing materials were created with the assistance of generative AI. No live AI generation is used in gameplay.
AI Generated Content Disclosure: "The following AI resources were used during the development of SEISO: Visual Identity: The game's logo and several promotional art assets were generated using AI, then manually edited to fit the project's neon aesthetic. Music: The soundtrack was initially composed using AI tools to create fast-paced, immersive electronic beats tailored for the bullet hell experience."
Generative AI was used as an assistive tool during development for (a) translating portions of in-game text (always human-reviewed/edited) and (b) creating or iterating some 2D art assets. All AI-assisted content is curated and may be further edited before shipping. No AI features are present in-game at runtime (no user prompts, no procedural AI generation), and no user data is used for AI training.
Background images and UI icons are generated using AI.
美术立绘,音乐,语音使用了AI生成技术
We have used generative AI to create reference images of Promo materials, which were later redrawn by an artist, and for creating item frames. We are also utilizing several assets that contain UI images that were created using AI and edited by hand afterwards.
UmbraNet uses generative artificial intelligence to create some visual content that appears both in-game and on the store page, such as certain images and graphical elements used for atmosphere and presentation. All AI-generated content is pre-generated and curated by the me (developer) before being included in the game or its marketing materials. No generative AI systems are used during live gameplay, and no player data is collected or processed by AI. Generative AI is not used for programming, gameplay logic, systems design, or code development. All game mechanics and technical implementation are created manually by the developer.
Some images in the game were created using AI.
Some of the images in this game are created using artificial intelligence.
The Lost City utilizes generative AI to assist in the creation of visual and auditory assets, but all AI-assisted graphics have undergone significant manual post-processing, including digital painting and retouching. Sound Effects: While many audio files have been manually mixed and edited, some sound effects are used in their original, AI-generated form.
Generative AI have been used during development to: assist with visual ideation (preliminary concepts and artistic inspiration) and some initial visuals. help with the writing or rephrasing of certain descriptive texts. All content present in the game (gameplay, mechanics, final visuals, interfaces, animations, and balancing) has been designed, selected, modified, and integrated manually by the developer. No other artists' works were used as reference to generate anything. Generative artificial intelligence is not used during gameplay, does not influence in-game decisions, and does not interact with player data.
Generative AI tools were used during early-stage ideation to explore concepts and draft materials. Any AI-assisted outputs were substantially edited and redesigned by the developer. Some assets were created with external assistance under the developer’s direction, and all final content was reviewed and approved by the developer. No user prompts generate new content during gameplay.
AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists.
AI will not be used to generate any artwork or audio that ships with the game. Generative AI and AI agents are used as part of our development workflow. This allows us to create and control and the vast amount of narrative and dialogue texts to make our procedural dialogue system possible. The amount of topics, dialogue paths and character reactions we have planned with this system would not be possible to achieve otherwise. The dialogue content that ships with the game will be curated to be believable, and fits the game's world and lore.
code and text generation and pre-generated content
I used AI to generate the game icon and images for the Steam store
・Detailed character settings and proposals for proper nouns ・Localisation text ・Algorithm design assistance
This game uses generative AI during development in the following areas: * Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game. * Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer. * Programming: AI tools were used to assist with parts of the game's code development. * Store Page: AI tools were used to assist in creating certain store page materials. The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build.
美术方面,部分背景图片采用了AI辅助
The animation assets, background music, and sound effects in this game are generated using AI
AI was used to assist in drafting, refining, and translating the store page's Short Description and Long Description. This was done to ensure better readability, clarity, and grammatical accuracy for players. The final content was reviewed, edited, and approved by the developer to ensure it accurately reflects the gameplay experience. As well as assisting in the creation of some 2D UI elements and icons.
The use of "AI" in my games is purely sound based as that is more affordable, though it may be replaced out in time.
AI was used for small image creation for signage in the game.
Some Steam Store materials have been created using generative AI. Some in-game assets (descriptions, textures, music) have been created using generative AI.
Some visual assets in this game, such as paintings and certain 3D models, were created using generative AI tools and then manually refined and integrated by the developer to fit the game. All such content is created during development and is not generated dynamically during gameplay.
In the development of PolyGuild Adventurers, generative AI was utilized to assist with the following: In-Game Dialogue: Large Language Models (LLMs) were used to help draft and refine NPC dialogue text and quest descriptions to provide a more immersive and varied experience for players. Store Page Content: AI tools helped in the drafting and formatting of the Steam store page descriptions and marketing copy. Please note that all AI-generated text has been human-reviewed and edited for quality and consistency. No AI was used to generate character models, textures, animations, or sound effects.
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
This game uses generative artificial intelligence tools during development to assist with the creation of certain audio, voice lines, and visual assets (in cut scenes). All AI-assisted content was reviewed, edited, and integrated by the developer to ensure consistency and quality within the final experience. No player data is collected or used to train AI systems during gameplay.
AI was used to generate the avatar.
The core textual content of this application, including the multilingual translations of the Tao Te Ching and the in-depth semantic analysis of each individual ancient Chinese character, is pre-generated utilizing advanced Large Language Models (such as Claude and Gemini). The powerful logical reasoning and cross-linguistic mapping capabilities of AI help us break down the barriers of language and time, delivering a highly accurate, modern deconstruction of classical Eastern philosophy from over two thousand years ago.
Generative AI tools were used to assist with art assets, text, and localization during development.
Player photos and team logos are generated by AI.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
This game uses generative artificial intelligence as part of the development process. AI-assisted tools were used to help create certain narrative elements and voice-acted dialogue. All content was curated, reviewed, and integrated by the developer. The game does not generate content using AI during gameplay, and no external AI services are accessed while playing.
Generative AI was used as a supportive tool for the localization (translation) of in-game texts.
This game is independently developed by a single creator. To achieve the desired artistic style, AI was used to assist in the creation process, with a small portion of materials being purely hand-drawn. All content has been modified and integrated by the developer to ensure accuracy in expression.
[About the Developer]We are TEAM OLDBOY, a group of developers with over 20 years of experience, experimenting with various complex genres through the integration of AI technology.[AI Disclosure]Throughout our development pipeline—spanning planning, art, and programming—we have utilized AI agents and generative AI technologies. Specifically, they were used to generate character dialogue based on narrative settings, create character concepts and art, produce ending animation sequences, and compose music and voice-overs.While we leverage AI to streamline production, every element has been meticulously reviewed and finalized by our human developers to ensure our core creative philosophy is reflected in the final product.Dialogue Generation: AI was used to generate character scripts and dialogues based on each character's unique personality and traits.Visual Assets: A portion of the character illustrations and the ending animation sequences were created using generative AI tools.Audio & Voice: The game's background music and character voice-overs (dubbing) were produced through AI-powered audio technology.General Development: Generative AI was integrated into the overall development workflow to enhance efficiency in a short-term development environment.
During the development, AI assistance may be used in creating content used in the game. All such content is rooted in the original art direction of the project, and shaped individually before reaching the final product.
为了能够高效地产出作品,我们在: 在角色草图设计环节使用了生成式人工智能辅助; 在场景背景UI设计上使用了生成式人工智能辅助; 在游戏音乐音效上使用了生成式人工智能辅助。 如果您极度仇视人工智能应用,我们感到非常抱歉。 在资金与时间足够的情况下,我们将愿意加入更多人工的内容。 感谢你的观看与支持!
No generative AI was used in the development of the game itself. All gameplay systems, code, and in-game assets were created without the use of generative AI. Generative AI was used only in the creation of certain Steam store assets, such as capsule images and other store page graphics.
This game uses generative AI tools as part of the creative pipeline for concept exploration and early drafts of visual and narrative elements. All final in-game content, artwork, animations, and writing are curated, edited, and approved by human creators. No live AI-generated content is produced during gameplay.
AI is used to upscale or clean some in-game textures.
The background images and flowers pictures are pre-rendered AI art
The background images and chocolate pictures are pre-rendered AI art.
Some images in the game were created with the help of artificial intelligence to enhance the atmosphere and the visual design of cards and environments. The AI was used only for artistic purposes and does not affect gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sigma Protocol In-game content artaudio | Some artwork and audio may be generated using AI tools. | NextGen Solutions LLC | - | Mar 18, 2026 | |
A day at preschool In-game content text | AI were used to assist with translating text into multiple languages. | 酸菜小笋很下饭 | - | Mar 18, 2026 | |
Derby Life: Ranch & Race In-game content text | [Localization]AI tools were used for text translation and localization. | Nexelon | - | Mar 18, 2026 | |
The Hunter Files: Case One In-game content textartaudio | Generative AI tools were used during development in a supportive role. This includes assistance with grammar checks and text refinement, as well as helping translate original German game content into clear and natural English.
In addition, AI assisted image generation was used as a basis for selected HUD elements and inventory item visuals, as well as for a small number of in game visual assets. AI assisted tools were used during the creation of the game’s background music. All AI generated content was reviewed, edited, and integrated manually to ensure consistency with the game’s art style and overall presentation. | DocMosh e.U. | - | Mar 18, 2026 | |
Lose My Mind In-game content artaudio | This game utilizes generative AI tools to assist in the creation of certain assets. Specifically, some visual elements (promotional art) and background music tracks were created using AI. All generated content has been manually reviewed to fit the game's style and quality standards. | Past Tense Studio | - | Mar 18, 2026 | |
SUPER IDLE POOP CLICKER In-game content artaudio | Some pre-rendered visual assets, music, and marketing materials were created with the assistance of generative AI. No live AI generation is used in gameplay. | LearningGameDev | - | Mar 18, 2026 | |
SEISO In-game content artaudio | AI Generated Content Disclosure: "The following AI resources were used during the development of SEISO:
Visual Identity: The game's logo and several promotional art assets were generated using AI, then manually edited to fit the project's neon aesthetic.
Music: The soundtrack was initially composed using AI tools to create fast-paced, immersive electronic beats tailored for the bullet hell experience." | Solrygane | - | Mar 18, 2026 | |
The Eighth Squad In-game content textart | Generative AI was used as an assistive tool during development for (a) translating portions of in-game text (always human-reviewed/edited) and (b) creating or iterating some 2D art assets. All AI-assisted content is curated and may be further edited before shipping. No AI features are present in-game at runtime (no user prompts, no procedural AI generation), and no user data is used for AI training. | Diego Álvarez Allas | - | Mar 18, 2026 | |
末法的海螺聲 In-game content art | Background images and UI icons are generated using AI. | Zeroth Arche | - | Mar 18, 2026 | |
荒古遗迹 In-game content artaudiotext | 美术立绘,音乐,语音使用了AI生成技术 | HaoJunDeveloper | - | Mar 18, 2026 | |
Box Grinder In-game content art | We have used generative AI to create reference images of Promo materials, which were later redrawn by an artist, and for creating item frames. We are also utilizing several assets that contain UI images that were created using AI and edited by hand afterwards. | TwoWizards | - | Mar 18, 2026 | |
UmbraNet In-game content art | UmbraNet uses generative artificial intelligence to create some visual content that appears both in-game and on the store page, such as certain images and graphical elements used for atmosphere and presentation.
All AI-generated content is pre-generated and curated by the me (developer) before being included in the game or its marketing materials. No generative AI systems are used during live gameplay, and no player data is collected or processed by AI.
Generative AI is not used for programming, gameplay logic, systems design, or code development. All game mechanics and technical implementation are created manually by the developer. | Eragos Games | - | Mar 18, 2026 | |
KILLGUN In-game content art | Some images in the game were created using AI. | Hunt Studio | 58 | Mar 18, 2026 | |
Wriggle apple In-game content art | Some of the images in this game are created using artificial intelligence. | WormWorld Studios | 17 | Mar 18, 2026 | |
The Last City In-game content artaudio | The Lost City utilizes generative AI to assist in the creation of visual and auditory assets, but all AI-assisted graphics have undergone significant manual post-processing, including digital painting and retouching.
Sound Effects: While many audio files have been manually mixed and edited, some sound effects are used in their original, AI-generated form. | IceWaveOne | - | Mar 18, 2026 | |
The Last Errant In-game content arttext | Generative AI have been used during development to:
assist with visual ideation (preliminary concepts and artistic inspiration) and some initial visuals.
help with the writing or rephrasing of certain descriptive texts.
All content present in the game (gameplay, mechanics, final visuals, interfaces, animations, and balancing) has been designed, selected, modified, and integrated manually by the developer.
No other artists' works were used as reference to generate anything.
Generative artificial intelligence is not used during gameplay, does not influence in-game decisions, and does not interact with player data. | Porthox | - | Mar 18, 2026 | |
Don’t Pop, Duck In-game content textart | Generative AI tools were used during early-stage ideation to explore concepts and draft materials. Any AI-assisted outputs were substantially edited and redesigned by the developer. Some assets were created with external assistance under the developer’s direction, and all final content was reviewed and approved by the developer. No user prompts generate new content during gameplay. | ENDLmn Studio | - | Mar 18, 2026 | |
SPARTA 2035 – The Last Diamond In-game content art | AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists. | Lipsar Studio | - | Mar 18, 2026 | |
Grey Legend: Survivors In-game content text | AI will not be used to generate any artwork or audio that ships with the game.
Generative AI and AI agents are used as part of our development workflow. This allows us to create and control and the vast amount of narrative and dialogue texts to make our procedural dialogue system possible. The amount of topics, dialogue paths and character reactions we have planned with this system would not be possible to achieve otherwise. The dialogue content that ships with the game will be curated to be believable, and fits the game's world and lore. | Silver Legend | - | Mar 18, 2026 | |
PapyPanic In-game content codetext | code and text generation and pre-generated content | PapyPanic | - | Mar 18, 2026 | |
ZeGunner In-game content art | I used AI to generate the game icon and images for the Steam store | Jose Santos | - | Mar 18, 2026 | |
Sorcery of Ruin, Sword, and Red Hood In-game content text | ・Detailed character settings and proposals for proper nouns
・Localisation text
・Algorithm design assistance | AOMI Design Studio | - | Mar 18, 2026 | |
Keepwright In-game content textartcode | This game uses generative AI during development in the following areas:
* Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game.
* Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer.
* Programming: AI tools were used to assist with parts of the game's code development.
* Store Page: AI tools were used to assist in creating certain store page materials.
The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build. | FRIVER | - | Mar 18, 2026 | |
LONG PIECE! In-game content art | 美术方面,部分背景图片采用了AI辅助 | 午休社/Noon Time Rest Studio | - | Mar 18, 2026 | |
万界·飞升成圣 In-game content artaudio | The animation assets, background music, and sound effects in this game are generated using AI | Biranran | 38 | Mar 18, 2026 | |
Void Vow In-game content textart | AI was used to assist in drafting, refining, and translating the store page's Short Description and Long Description. This was done to ensure better readability, clarity, and grammatical accuracy for players. The final content was reviewed, edited, and approved by the developer to ensure it accurately reflects the gameplay experience. As well as assisting in the creation of some 2D UI elements and icons. | Btyou | - | Mar 18, 2026 | |
Uranium Wars: Apocalypse! In-game content audio | The use of "AI" in my games is purely sound based as that is more affordable, though it may be replaced out in time. | Giga Raptor | - | Mar 18, 2026 | |
Misery Loves Company In-game content art | AI was used for small image creation for signage in the game. | Dormin Games LLC | - | Mar 18, 2026 | |
HotFix In-game content textartaudio | Some Steam Store materials have been created using generative AI.
Some in-game assets (descriptions, textures, music) have been created using generative AI. | Triple Point Interactive | - | Mar 18, 2026 | |
Orphic - The midnight shift In-game content art | Some visual assets in this game, such as paintings and certain 3D models, were created using generative AI tools and then manually refined and integrated by the developer to fit the game. All such content is created during development and is not generated dynamically during gameplay. | Obrivex | - | Mar 18, 2026 | |
PolyGuildAdventurers In-game content text | In the development of PolyGuild Adventurers, generative AI was utilized to assist with the following:
In-Game Dialogue: Large Language Models (LLMs) were used to help draft and refine NPC dialogue text and quest descriptions to provide a more immersive and varied experience for players.
Store Page Content: AI tools helped in the drafting and formatting of the Steam store page descriptions and marketing copy.
Please note that all AI-generated text has been human-reviewed and edited for quality and consistency. No AI was used to generate character models, textures, animations, or sound effects. | EloiR | - | Mar 18, 2026 | |
Apocalypse: The Hunger In-game content art | This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Bit Boy Games | - | Mar 18, 2026 | |
Exorcism of Montague Manor In-game content audioart | This game uses generative artificial intelligence tools during development to assist with the creation of certain audio, voice lines, and visual assets (in cut scenes). All AI-assisted content was reviewed, edited, and integrated by the developer to ensure consistency and quality within the final experience. No player data is collected or used to train AI systems during gameplay. | GraveBound Studios | - | Mar 18, 2026 | |
Tai Chi Game In-game content art | AI was used to generate the avatar. | Kevin Wacknov | - | Mar 18, 2026 | |
Tao In-game content text | The core textual content of this application, including the multilingual translations of the Tao Te Ching and the in-depth semantic analysis of each individual ancient Chinese character, is pre-generated utilizing advanced Large Language Models (such as Claude and Gemini). The powerful logical reasoning and cross-linguistic mapping capabilities of AI help us break down the barriers of language and time, delivering a highly accurate, modern deconstruction of classical Eastern philosophy from over two thousand years ago. | OpenTTC Project | - | Mar 18, 2026 | |
Last Convoy In-game content arttext | Generative AI tools were used to assist with art assets, text, and localization during development. | Twohuyak Production | - | Mar 18, 2026 | |
Cybersport Manager In-game content art | Player photos and team logos are generated by AI. | Glitch Tactics | - | Mar 18, 2026 | |
NOSBALL In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Saviour Developments | - | Mar 18, 2026 | |
7 Days in Dystopia In-game content textaudio | This game uses generative artificial intelligence as part of the development process.
AI-assisted tools were used to help create certain narrative elements and voice-acted dialogue. All content was curated, reviewed, and integrated by the developer. The game does not generate content using AI during gameplay, and no external AI services are accessed while playing. | Yapability | - | Mar 18, 2026 | |
OKEYABILITY: Board Game In-game content text | Generative AI was used as a supportive tool for the localization (translation) of in-game texts. | Gnsr | - | Mar 18, 2026 | |
Subliminal Echoes In-game content art | This game is independently developed by a single creator. To achieve the desired artistic style, AI was used to assist in the creation process, with a small portion of materials being purely hand-drawn. All content has been modified and integrated by the developer to ensure accuracy in expression. | 拆局爆米花(System Popcorn) | - | Mar 18, 2026 | |
Fated All-In: Casino 5 Queens In-game content textartaudio | [About the Developer]We are TEAM OLDBOY, a group of developers with over 20 years of experience, experimenting with various complex genres through the integration of AI technology.[AI Disclosure]Throughout our development pipeline—spanning planning, art, and programming—we have utilized AI agents and generative AI technologies. Specifically, they were used to generate character dialogue based on narrative settings, create character concepts and art, produce ending animation sequences, and compose music and voice-overs.While we leverage AI to streamline production, every element has been meticulously reviewed and finalized by our human developers to ensure our core creative philosophy is reflected in the final product.Dialogue Generation: AI was used to generate character scripts and dialogues based on each character's unique personality and traits.Visual Assets: A portion of the character illustrations and the ending animation sequences were created using generative AI tools.Audio & Voice: The game's background music and character voice-overs (dubbing) were produced through AI-powered audio technology.General Development: Generative AI was integrated into the overall development workflow to enhance efficiency in a short-term development environment. | TEAM OLDBOY_Levi | - | Mar 18, 2026 | |
Beat Vector In-game content art | During the development, AI assistance may be used in creating content used in the game.
All such content is rooted in the original art direction of the project, and shaped individually before reaching the final product. | Sledding Cloud | - | Mar 18, 2026 | |
游戏降临:我的系统异常(海外测试版) In-game content artaudio | 为了能够高效地产出作品,我们在:
在角色草图设计环节使用了生成式人工智能辅助;
在场景背景UI设计上使用了生成式人工智能辅助;
在游戏音乐音效上使用了生成式人工智能辅助。
如果您极度仇视人工智能应用,我们感到非常抱歉。
在资金与时间足够的情况下,我们将愿意加入更多人工的内容。
感谢你的观看与支持! | 青岛绛临网络科技有限公司 | - | Mar 18, 2026 | |
Brak In-game content art | No generative AI was used in the development of the game itself. All gameplay systems, code, and in-game assets were created without the use of generative AI.
Generative AI was used only in the creation of certain Steam store assets, such as capsule images and other store page graphics. | Frenzied Interactive | - | Mar 18, 2026 | |
DoJo Legacy of Zhen In-game content arttext | This game uses generative AI tools as part of the creative pipeline for concept exploration and early drafts of visual and narrative elements. All final in-game content, artwork, animations, and writing are curated, edited, and approved by human creators. No live AI-generated content is produced during gameplay. | NoCap Studios LLC | - | Mar 18, 2026 | |
Trial Zones In-game content art | AI is used to upscale or clean some in-game textures. | A-Grand HT | - | Mar 18, 2026 | |
Space Memory: Flowers In-game content art | The background images and flowers pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Sweetie Candy Maze: White Chocolate In-game content art | The background images and chocolate pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Creature Tamer In-game content art | Some images in the game were created with the help of artificial intelligence to enhance the atmosphere and the visual design of cards and environments. The AI was used only for artistic purposes and does not affect gameplay. | Shadow Form Games | - | Mar 18, 2026 |