AI has only been used for creating user interface and images
- Creator
- Nilee Games and Future Technologies Pvt Ltd
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI has only been used for creating user interface and images
The fishes that players catch were created by Deep AI.
The original illustration is loaded and the illustration is generated by AI.
Artificial intelligence has been used to help compose text descriptions for the store page.
Some art pictures, character models, animations, and story scripts may be created by AI after generating prototypes
Currently we used AI to create the capsules for the game's store page. The game itself does not contain any active form of artificial intelligence, except for our steam capsules, all other things were created by humans.
AI has been used only to generate sounds.
We use AI to review our text in the game and on the store page texts.
graphics for vocab
Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs.
A.I. Generated Buildings
The game puzzles, promotional images, and logos are all crafted using advanced AI technology.
Ideas for creating some images using artificial intelligence, such as the logo
Only for generating images in Steam Page and in-game.
AI is used to create some graphic materials.
Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon.
AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced.
Generative AI was used for background images, some painting images, and store page images.
I've used AI technology to generate the character portraits in my game and marketing material to add a unique touch to the visual experience outside of the retro look. Thanks for your understanding and support! Enjoy the adventure!
Some of the visual elements in the game, including the skill card images, game logo, and other artwork, were created using AI-generated content. This technology helped us enhance the game's aesthetic appeal and provide a unique visual experience.
Some promotional artwork and visuals in Zombie Pandemia 2D were crafted using AI-assisted tools. These include images of real-life styled characters and zombies designed to enhance the immersive storytelling and atmosphere. All in-game content, such as characters, environments, and gameplay elements, has been manually created to deliver an authentic experience tailored for our players. The use of AI tools was focused solely on marketing assets to bring you a glimpse of the post-apocalyptic world of Zombie Pandemia 2D.
Library and Capsule images
sono ai is used to create bgm,midjourney is used to created background,chat-gpt is used to create the plot of the game
Some store page art or in-game art may eventually be AI-generated
May be used in some images.
AI was used in the artwork process.
Music and 2D Graphics are made with AI generated content.
Stable Diffusion was used for generating marketing images, as well as for generating images of installable components.
I have ChatGPT and Copilot to assist me in creating the code. Some textural assistance was provided by ChatGPT, Copilot and Gemini. We have Udio composing some of the music. Also, I used BiaB, ACS, CREEVO, and Orpheus, which are not AI but auto-generators, for some songs.
Some game scene maps and game promotional posters
Character portrait generated by AI+self modified
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of Midjourney to elevate our visuals by enhancing the graphics for some of the background & art images.
AI was used in the creation of some background images and UI icons. No AI is used to generate content or code during gameplay.
AI-generated art object
AI has been used to help develop the game's cover art.
[1] All characters use large text model (LLM) to generate responses.[2] Some of assets was pre-generated AI.
The AI is used to generate assets for my game, but users cannot use it to generate their own assets.
Promotional image on the store page
We used AI to create images for the Store Page, main menu, and a few icons.
AI has been used to help develop the game's cover art.
The original illustration is loaded and the illustration is generated by AI.
The game utilizes a mix of traditional audio and AI-generated sound effects.
We used AI to translate the game into different languages. We don't have the funds for localization yet, thank you for your patience. If you have any comments on the translation, please let us know!
We’ve used AI technology in a minimal capacity to assist in the creation of the game’s visuals. AI was utilized primarily for generating rough background sketches and concept drafts. All final artwork was hand-drawn to ensure a personal, unique touch and to maintain a distinct artistic style in the game.
Used artificial intelligence to generate some art assets
AI was used to create some images in this game.
Art assets such as certain icons, the lobby, loading screens, and in-game portraits contains artwork created with the help of generative AI. These assets have been carefully edited and reviewed to ensure they align with the game's visual style and quality.
only pre-trained models are used for the gif background removal tool and for the movement of the models if mouse tracking is activated, at no time are the models rendered when running,
Ai is used to generate images and marketing material/ text content
The texture of the pancake in its pre-baked state was generated by the generative AI and modified by humans.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Battle Carnival Multiplayer Fun In-game content art | AI has only been used for creating user interface and images | Nilee Games and Future Technologies Pvt Ltd | - | Mar 18, 2026 | |
Deep Horrors of Fishing In-game content art | The fishes that players catch were created by Deep AI. | NecroCatic Games | - | Mar 18, 2026 | |
どきどきメイド部 Shirogane Maid Club In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Orbis Fractura Store/marketing text | Artificial intelligence has been used to help compose text descriptions for the store page. | Viperfish Games | - | Mar 18, 2026 | |
无限幻想 In-game content arttext | Some art pictures, character models, animations, and story scripts may be created by AI after generating prototypes | DU HAOQIN | - | Mar 18, 2026 | |
Undercover Store/marketing art | Currently we used AI to create the capsules for the game's store page. The game itself does not contain any active form of artificial intelligence, except for our steam capsules, all other things were created by humans. | Moondust | 18 | Mar 18, 2026 | |
The House of Toys In-game content audio | AI has been used only to generate sounds. | Old School Bros | 41 | Mar 18, 2026 | |
Shinobi Match Store/marketing text | We use AI to review our text in the game and on the store page texts. | drmargarido | - | Mar 18, 2026 | |
Learn Japanese Kana & Vocab with Sushi Unclear art | graphics for vocab | The Farting Cat | 30 | Mar 18, 2026 | |
Purrfect Chatter Live AI textaudio | Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs. | David R | - | Mar 18, 2026 | |
Jet Fighters with Friends 4 In-game content art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
USA Nature's Trails Jigsaw Edition Store/marketing art | The game puzzles, promotional images, and logos are all crafted using advanced AI technology. | Boogygames Studios | - | Mar 18, 2026 | |
Shoes Store Simulator Dev only art | Ideas for creating some images using artificial intelligence, such as the logo | AAA DEV | 16 | Mar 18, 2026 | |
Pizza Simulator In-game content art | Only for generating images in Steam Page and in-game. | Exbyte Studios | - | Mar 18, 2026 | |
My clinical death Unclear art | AI is used to create some graphic materials. | TerryFlyo | - | Mar 18, 2026 | |
Smokkehed Store/marketing art | Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon. | Tynepunk | - | Mar 18, 2026 | |
AI Interrogation Simulator Live AI text | AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced. | Arbonix | - | Mar 18, 2026 | |
Re-Exit Store/marketing art | Generative AI was used for background images, some painting images, and store page images. | Nullworx | - | Mar 18, 2026 | |
Tablets of Power Store/marketing art | I've used AI technology to generate the character portraits in my game and marketing material to add a unique touch to the visual experience outside of the retro look. Thanks for your understanding and support! Enjoy the adventure! | Dillon! | - | Mar 18, 2026 | |
Weaveborn Heroes In-game content art | Some of the visual elements in the game, including the skill card images, game logo, and other artwork, were created using AI-generated content. This technology helped us enhance the game's aesthetic appeal and provide a unique visual experience. | Caio Goncalves | - | Mar 18, 2026 | |
Zombie Pandemia 2D In-game content art | Some promotional artwork and visuals in Zombie Pandemia 2D were crafted using AI-assisted tools. These include images of real-life styled characters and zombies designed to enhance the immersive storytelling and atmosphere.
All in-game content, such as characters, environments, and gameplay elements, has been manually created to deliver an authentic experience tailored for our players.
The use of AI tools was focused solely on marketing assets to bring you a glimpse of the post-apocalyptic world of Zombie Pandemia 2D. | SpaceGhostTriFF | - | Mar 18, 2026 | |
Sailbound Store/marketing art | Library and Capsule images | ZephyrNest Creations | - | Mar 18, 2026 | |
六足冒险 In-game content audioarttext | sono ai is used to create bgm,midjourney is used to created background,chat-gpt is used to create the plot of the game | juebukeyi | - | Mar 18, 2026 | |
TinyCraft Town Unclear art | Some store page art or in-game art may eventually be AI-generated | Overaction Game Studio | 38 | Mar 18, 2026 | |
Weapon Rearing Store/marketing art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 | |
Z Virus: Outbreak Unclear art | AI was used in the artwork process. | Nexus Media | - | Mar 18, 2026 | |
Tiny House Simulator: Prologue In-game content audioart | Music and 2D Graphics are made with AI generated content. | FarFromSky | - | Mar 18, 2026 | |
Speed Lane Store/marketing art | Stable Diffusion was used for generating marketing images, as well as for generating images of installable components. | mannered.monster | - | Mar 18, 2026 | |
BFSH Dev only code | I have ChatGPT and Copilot to assist me in creating the code.
Some textural assistance was provided by ChatGPT, Copilot and Gemini.
We have Udio composing some of the music.
Also, I used BiaB, ACS, CREEVO, and Orpheus, which are not AI but auto-generators, for some songs. | Garakutaya | - | Mar 18, 2026 | |
King of Hoops Store/marketing art | Some game scene maps and game promotional posters | Black Whale Core Studio | - | Mar 18, 2026 | |
风之歌 In-game content art | Character portrait generated by AI+self modified | 16air | - | Mar 18, 2026 | |
Frontline: Assault Corps WW2 In-game content art | Based on our Frontline 1 assets, we've leveraged the innovative capabilities of Midjourney to elevate our visuals by enhancing the graphics for some of the background & art images. | Frontline: Games Series | 30 | Mar 18, 2026 | |
Dungeon Tracer In-game content art | AI was used in the creation of some background images and UI icons. No AI is used to generate content or code during gameplay. | ROOT GAMES | - | Mar 18, 2026 | |
Raaabix Le Store/marketing art | AI-generated art object | Zavbin LTD | - | Mar 18, 2026 | |
Top Burger Shop Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Lavender Dream Live AI text | [1] All characters use large text model (LLM) to generate responses.[2] Some of assets was pre-generated AI. | Vorh Games | - | Mar 18, 2026 | |
Depths of Endor: Dungeon Crawler In-game content art | The AI is used to generate assets for my game, but users cannot use it to generate their own assets. | Javier Hernández Torres | 21 | Mar 18, 2026 | |
银河先锋 Store/marketing art | Promotional image on the store page | TopGame | 20 | Mar 18, 2026 | |
Store Wars: Prologue - Multiplayer Shop Simulator In-game content art | We used AI to create images for the Store Page, main menu, and a few icons. | Noham Games | 117 | Mar 18, 2026 | |
Soldiers vs Zombies: Tower Defense Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
恋のナースコール Nurse Call In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Settle and Battle: New Empires In-game content audio | The game utilizes a mix of traditional audio and AI-generated sound effects. | Attic Games Studio | - | Mar 18, 2026 | |
Lonely House In-game content text | We used AI to translate the game into different languages. We don't have the funds for localization yet, thank you for your patience. If you have any comments on the translation, please let us know! | BAROV INTERACTIVE | 48 | Mar 18, 2026 | |
Monday Syndrome Dev only art | We’ve used AI technology in a minimal capacity to assist in the creation of the game’s visuals. AI was utilized primarily for generating rough background sketches and concept drafts. All final artwork was hand-drawn to ensure a personal, unique touch and to maintain a distinct artistic style in the game. | hyesmo | 72 | Mar 18, 2026 | |
Twist Logic In-game content art | Used artificial intelligence to generate some art assets | Magic Cat | - | Mar 18, 2026 | |
Trump vs Harris Clicker In-game content art | AI was used to create some images in this game. | Exceptional Games | - | Mar 18, 2026 | |
ELARIENNE In-game content art | Art assets such as certain icons, the lobby, loading screens, and in-game portraits contains artwork created with the help of generative AI. These assets have been carefully edited and reviewed to ensure they align with the game's visual style and quality. | JDL | 91 | Mar 18, 2026 | |
MinteraDesktop general | only pre-trained models are used for the gif background removal tool and for the movement of the models if mouse tracking is activated, at no time are the models rendered when running, | MarroIndustries | - | Mar 18, 2026 | |
DesktopWarriors Store/marketing arttext | Ai is used to generate images and marketing material/ text content | Steve | 10 | Mar 18, 2026 | |
Just Grill the Steak! In-game content art | The texture of the pancake in its pre-baked state was generated by the generative AI and modified by humans. | KIMIDORI SOFT | 48 | Mar 18, 2026 |