Most images in this game began as AI-generated drafts, then edited and finalized by an artist. The AI served as a tool in the development workflow.
- Creator
- Peter Eisfelder
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Most images in this game began as AI-generated drafts, then edited and finalized by an artist. The AI served as a tool in the development workflow.
Background music (instrumental)
AIWorkflow
Some languages are translated with the help of AI, some graphical assets have been created with AI.
AI has been used to help develop the game's cover art.
I use Suno AI generate My Game BGM
Some art images contain AI images.
Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them.
The AI was use for pre-rendered content as in Background images and Character Images.
Music generated by AI, some images referenced from AI
This video game uses AI-generated images.
We used Midjourney for the icons on the Steam page
The "store assets" and the "libary assets" were made using chatgpt/gemini additionally the bottom section of territory card images were made with chatgpt (the person, horse and cannon) see the last screenshot I believe everything else was created by me/sourced from other websites I also used chatgpt to help write/debug some code
Cover Background generate with IA only on the store.
Graphical game assets, photos and marketing materials
- some Shop arts created using AI - some in-game arts created using AI
This game includes assets created with the assistance of AI tools and legally licensed third-party resources.
Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision.
Game assets for animals and background images were generated by AI.
Due to budget constraints, some of the game's 2D sprites are generated by a neural network.
The capsule art, several images used in the game, and most of the human voices are generated by AI.
Store assets and library asset images are AI-generated
AI is used for store page capsule art... The character voices used in the game were generated by artificial intelligence.
AI has been used to help develop the game's cover art.
The store page assets were generated with AI
Some visual and audio assets in this game were created with the assistance of AI tools during development. No AI-generated content is created during gameplay.
Vtuber paranoia : I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI.
Spud Customs is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us.
''When you open the game, the background image you see is AI-generated.''
AI support for store content
Due to my limited artistic ability, I have made use of a generative artificial intelligence —diffusion model, on the store page to assist in the display of promotional and sales images. But please rest assured that the game screenshots are all taken from real playing process. Finally, I hope you enjoy my independent game!
In-game voice-overs are made with AI.
Some parts of the game's cover art and music theme were created within software using a genAI pipepline.
Some 3D content in the game itself is generated by neural radiance fields / photogrammetry. All screenshots on the store page are actual screenshots of the game play.
- Some 3D models in game are generated using AI. - Some 2D graphic assets in game are generated using AI. - Some 2D graphic assets are used for screenshots and logos on Arcade Managers steam page.
Some art assets created partially using AI
Some of the pictures were painted using AI
The game uses AI-generated images for textures on walls, paintings, and parts of the interface. However, most of these images have been manually edited post-generation, except for most paintings.
We used AI to generate the two images we have in the game and the music, but we make a promise here: as soon as we can afford, we're getting rid of it and replacing it with human art.
The game's main banner graphic, logo and icon have been made using a Generative AI solution.
部分素材使用了AIGC内容进行素材生成。
The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software.
Voice-over for the tutorial and in-game tips
Some of the notes were generated using AI.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Some store page and marketing assets use or used AI generation. No in-game content or code uses or used AI generation.
The game's icons were created by an artist and with the use of generative AI tools to automate certain processes, such as removing backgrounds, among others. We ensured compliance with all copyright and intellectual property policies.
"The Madness of Billiards" uses artificial intelligence exclusively for generating certain pre-rendered images and some voice effects in the game. These AI-generated assets contribute to the game's immersive experience but are not used for live content generation or code modifications during gameplay.
We only use the SunoAI music generation tool. Having an appropriate subscription for commercial use.
Voice acting and narration in the game is enhanced or generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Itty Bitty Little Kitties In-game content art | Most images in this game began as AI-generated drafts, then edited and finalized by an artist. The AI served as a tool in the development workflow. | Peter Eisfelder | - | Mar 18, 2026 | |
Octohill Ski Tycoon Unclear audio | Background music (instrumental) | DeuxBaguettes | 37 | Mar 18, 2026 | |
Karaoke Love Song Unclear | AIWorkflow | Amourologie | - | Mar 18, 2026 | |
Sugar Rush In-game content textart | Some languages are translated with the help of AI, some graphical assets have been created with AI. | Candy World Games | - | Mar 18, 2026 | |
Goblin Assault: Tower Defense Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
WinteringSquirrel In-game content audio | I use Suno AI generate My Game BGM | 梧桐造梦 | - | Mar 18, 2026 | |
Go! Chicken Jump! Store/marketing art | Some art images contain AI images. | YOUBEE | - | Mar 18, 2026 | |
Germ Blasters In-game content audio | Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them. | Hen Soup Studios | - | Mar 18, 2026 | |
King Of Cards In-game content art | The AI was use for pre-rendered content as in Background images and Character Images. | YZ | - | Mar 18, 2026 | |
瘋狂地下餐酒館《Crazy Dungeon Tavern》 In-game content audioart | Music generated by AI, some images referenced from AI | 我的天啊工作室 | - | Mar 18, 2026 | |
Crime Investigator Unclear art | This video game uses AI-generated images. | BBGS Productions | - | Mar 18, 2026 | |
VR Store Simulator In-game content art | We used Midjourney for the icons on the Steam page | K&K Studio | - | Mar 18, 2026 | |
SBMFR In-game content artcode | The "store assets" and the "libary assets" were made using chatgpt/gemini
additionally the bottom section of territory card images were made with chatgpt (the person, horse and cannon) see the last screenshot
I believe everything else was created by me/sourced from other websites
I also used chatgpt to help write/debug some code | Peter Bruce | - | Mar 18, 2026 | |
Golf Up Store/marketing art | Cover Background generate with IA only on the store. | Super PowerUp Games | - | Mar 18, 2026 | |
Re-Mind Store/marketing art | Graphical game assets, photos and marketing materials | JimmyJules | - | Mar 18, 2026 | |
Beyond Stories: Jester In-game content art | - some Shop arts created using AI
- some in-game arts created using AI | Graphium Studio | - | Mar 18, 2026 | |
格陣工坊 In-game content art | This game includes assets created with the assistance of AI tools and legally licensed third-party resources. | Gon | 21 | Mar 18, 2026 | |
Death Trap Mountain In-game content arttextaudio | Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. | Daniel Gill | - | Mar 18, 2026 | |
Animal Tilt-A-Show In-game content art | Game assets for animals and background images were generated by AI. | Gemons | - | Mar 18, 2026 | |
Fiora In-game content art | Due to budget constraints, some of the game's 2D sprites are generated by a neural network. | ArcanaLord | - | Mar 18, 2026 | |
The Last Table In-game content artaudio | The capsule art, several images used in the game, and most of the human voices are generated by AI. | Ray | - | Mar 18, 2026 | |
Blank Wallpaper Store/marketing art | Store assets and library asset images are AI-generated | Dawn Studios | - | Mar 18, 2026 | |
Crown Simulator In-game content audioart | AI is used for store page capsule art...
The character voices used in the game were generated by artificial intelligence. | VOBL games | - | Mar 18, 2026 | |
Lucky Hand: Roguelike Deck Builder Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Sword Snap Store/marketing art | The store page assets were generated with AI | CelestialCore Games | - | Mar 18, 2026 | |
Golf-Like In-game content artaudio | Some visual and audio assets in this game were created with the assistance of AI tools during development. No AI-generated content is created during gameplay. | Sahil Games | - | Mar 18, 2026 | |
버튜버 파라노이아 - Vtuber Paranoia In-game content art | Vtuber paranoia : I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI. | 유진게임즈 | 17 | Mar 18, 2026 | |
Spud Customs In-game content textartaudiocode | Spud Customs is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us. | Lost Rabbit Digital | - | Mar 18, 2026 | |
Fantasy Memory: A Relaxing Match Game In-game content art | ''When you open the game, the background image you see is AI-generated.'' | Boogygames Studios | - | Mar 18, 2026 | |
NightClub Manager Store/marketing arttext | AI support for store content | Fizikso | - | Mar 18, 2026 | |
灭绝虚空 Store/marketing art | Due to my limited artistic ability, I have made use of a generative artificial intelligence —diffusion model, on the store page to assist in the display of promotional and sales images. But please rest assured that the game screenshots are all taken from real playing process. Finally, I hope you enjoy my independent game! | 乐猪游戏 | - | Mar 18, 2026 | |
E-Commerce Simulator 2025 In-game content audio | In-game voice-overs are made with AI. | Voxel Bytes | 62 | Mar 18, 2026 | |
Pirate Cove Simulator artaudio | Some parts of the game's cover art and music theme were created within software using a genAI pipepline. | Kool2Play | 32 | Mar 18, 2026 | |
Hyperborea In-game content art | Some 3D content in the game itself is generated by neural radiance fields / photogrammetry. All screenshots on the store page are actual screenshots of the game play. | Sequin Games | 17 | Mar 18, 2026 | |
Arcade Manager In-game content art | - Some 3D models in game are generated using AI.
- Some 2D graphic assets in game are generated using AI.
- Some 2D graphic assets are used for screenshots and logos on Arcade Managers steam page. | Prosper Forge | - | Mar 18, 2026 | |
TimeTrain In-game content art | Some art assets created partially using AI | Crowbot Games | - | Mar 18, 2026 | |
Crazy Screw Removal Store/marketing art | Some of the pictures were painted using AI | CSR game | - | Mar 18, 2026 | |
Dark Manor In-game content art | The game uses AI-generated images for textures on walls, paintings, and parts of the interface. However, most of these images have been manually edited post-generation, except for most paintings. | GearheadFoxGames | - | Mar 18, 2026 | |
What Should I Eat In-game content artaudio | We used AI to generate the two images we have in the game and the music, but we make a promise here: as soon as we can afford, we're getting rid of it and replacing it with human art. | Fire Game Studios | - | Mar 18, 2026 | |
Carnage Battle Arena In-game content art | The game's main banner graphic, logo and icon have been made using a Generative AI solution. | Boombit | - | Mar 18, 2026 | |
It: Unstoppable In-game content art | 部分素材使用了AIGC内容进行素材生成。 | JUST IN TIME | - | Mar 18, 2026 | |
Tower Of Arithmetic In-game content art | The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software. | GGOLDBIG | - | Mar 18, 2026 | |
Evil Siege In-game content audio | Voice-over for the tutorial and in-game tips | MHD Homam AL Takrity | - | Mar 18, 2026 | |
The Basement Ritual Unclear text | Some of the notes were generated using AI. | Stray Fox Games | 12 | Mar 18, 2026 | |
Go Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 26 | Mar 18, 2026 | |
The Courage of Cordelia Store/marketing art | Some store page and marketing assets use or used AI generation. No in-game content or code uses or used AI generation. | sillestudios | - | Mar 18, 2026 | |
Kosmolaris In-game content art | The game's icons were created by an artist and with the use of generative AI tools to automate certain processes, such as removing backgrounds, among others. We ensured compliance with all copyright and intellectual property policies. | Juan Manuel Flecha | 45 | Mar 18, 2026 | |
The Madness of Billiards In-game content artaudio | "The Madness of Billiards" uses artificial intelligence exclusively for generating certain pre-rendered images and some voice effects in the game. These AI-generated assets contribute to the game's immersive experience but are not used for live content generation or code modifications during gameplay. | Julián David Rozo Montealegre | - | Mar 18, 2026 | |
Cashrooms In-game content audio | We only use the SunoAI music generation tool. Having an appropriate subscription for commercial use. | NoHead Games | 61 | Mar 18, 2026 | |
Forest Ranger Services: Episode 1 In-game content audio | Voice acting and narration in the game is enhanced or generated by AI. | GuardHouse | 128 | Mar 18, 2026 |