Public Steam disclosure research25,994 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
VoxelNova uses generative AI tools during development to assist with certain placeholder assets and early-stage content creation. All in-game content is reviewed, edited, and integrated manually to ensure quality and consistency.
Graphical elements in the game (screens, icons, illustrations) were created with the assistance of generative tools and then edited and refined by hand to match the game’s visual style. Additionally, translation was supported by AI.
This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game.
Promotional artwork and screenshots on the store page were created with AI image generation tools. The game itself is handcrafted and does not use AI-generated content.
The following 3D models were generated using AI
: Suit jacket, suit pants, socks, underwear, tie
The following item images were generated using AI
: Suit jacket, diffuser, tie, suit pants, underwear, white shirt, socks
Achievement icons were generated using AI
The following language logo images were generated using AI
: Simplified Chinese, Traditional Chinese, Japanese
Some or all translations for the following languages were generated using AI
: English, Simplified Chinese, Traditional Chinese, Japanese
Unfortunately I'm very bad at drawing, so I used Gen AI to create graphical resources for pilots, Mephisto heads, crew images, ships sprites and background images.
Some non-core gameplay code and development assistance were generated with the help of generative AI tools during development. All gameplay design, final implementation, and creative decisions were reviewed and integrated by the developer.
Some static visual assets in this game were created with the assistance of AI tools during development. All AI-assisted assets have been reviewed, edited, and integrated by the developer to fit the game's art style. No AI-generated content is created during gameplay.
Some visual assets were created with the assistance of generative AI tools and further refined and curated by the developer. No live AI generation occurs during gameplay.
Some of the game's art, audio, video and code logic were developed with the assistance of AI tools. All AI-assisted content has been manually reviewed and modified by the developer to ensure quality and creative integrity.
This game uses generative AI in parts of the development process. Claude was used for programming assistance, ChatGPT Images for creating and refining some visual assets, and Suno for producing some music.
All AI-assisted content was reviewed, selected, and modified as necessary by the developer before being included in the game.
The game does not generate content or code with AI during gameplay and does not connect to external AI services.
Vtuber Assistant uses generative AI to create live text responses and voice output as a customizable co-host companion. It reacts to your voice/text input, screen audio/visuals, and Twitch chat with fun, contextual commentary.
All core functionality runs through a secure built-in proxy by default (Grok + ElevenLabs integration) — no external API keys or setup required to use the app. Free limited daily uses are included.
Optional premium features (unlimited generations, premium voices) are handled via Steam microtransactions (AI Credits packs). Local fallback models (bundled SmolLM2 + Piper TTS) provide offline functionality when needed.
Twitch chat integration is read-only — the AI consumes incoming messages and produces in-app responses only.
All outputs are moderated by a built-in Safety Guard to help prevent inappropriate content.
This game uses generative AI in the following ways:
• Music: Background music and audio tracks were created with AI music generation tools
• Images: Some promotional images and visual assets were created or enhanced with AI image generation
• Text: Portions of in-game text, descriptions, and dialogue were written or refined with AI assistance
All AI-generated content has been reviewed and edited by the development team to ensure quality and alignment with the game's vision. The core gameplay, puzzle design, and mechanics are human-created.
AI assisted with raw audio foundations, but humans manually rearranged and mastered every sound. Nothing went straight from the algorithm to your headphones.
Some scene illustrations and character artwork in this game were created using AI image generation tools as pre-generated assets. All AI-generated content was reviewed, curated, and integrated by the development team. No AI content is generated in real time during gameplay.
Generative AI tools were used in the creation of player-facing audio and visual assets in this game. This includes AI-assisted music generation and AI-assisted image/animation processing used for in-game materials. The game does not generate content live during play.
This game uses generative AI during development to assist with concept art, creature design, and prototyping. All AI-generated content is reviewed, edited, and finalized by the developer. No AI is used for real-time gameplay or player interaction.
Personality Imprint utilizes generative AI tools to enhance certain visual and narrative elements. Specifically, AI was used to assist in creating some character portraits, background art for specific in-game text sequences, and select marketing assets for the store page. All other core components, including 3D models, level design, and additional art assets, are either handcrafted by our team or sourced from licensed asset libraries.
We use generative AI tools to create and enhance various in-game assets, including environmental textures and marketing materials such as store banners. This helps us achieve a higher level of visual detail and atmosphere in the game world.
The images were refined by artificial intelligence based on real photos taken in the city of Aix-les-Bains. The music was also arranged using an artificial intelligence tool.
We use generative AI in a limited capacity to extend backgrounds (canvas expansion) and remove unwanted elements in some of the live-action miniature images.
The original source materials are real photographs, and all content is reviewed and adjusted by the developer.
Generative AI is also used as a writing assistant for parts of the in-game text.
This game uses AI-generated visual content in both the store page and in-game assets. Specifically: store page artwork (header, capsule images, and screenshots backgrounds), in-game character sprites, enemy sprites, background art, visual effects, item icons, and sprite-based animations were created with the assistance of AI image generation tools. All AI-generated content was reviewed, selected, edited, and refined by the development team to fit the game's art style. No AI-generated content is produced during gameplay — all assets are pre-rendered and curated before distribution.
Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refine parts of the store page description, and to assist in editing or enhancing some visual assets for presentation and marketing purposes.
This game uses generative AI tools during development to assist in the creation of certain pre-rendered visual assets such as textures and images. All AI-assisted content was directed, reviewed, and refined by the developer to ensure it aligns with the game’s artistic vision and quality standards. The game does not use live-generated AI content during gameplay.
This product includes AI-assisted content creation. AI tools were used to generate certain images, music, voice lines, sound effects, and an introductory video. All AI-generated materials were curated, edited, refined, and implemented by the developer. The developer retains full rights to the final content included in the game.
Some visual assets and promotional materials for Slotbound were created with the assistance of generative AI tools.
All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards.
AI-assisted tools were used during development to help create certain store assets and to assist with portions of the program’s source code.
The shipped game does not generate AI content during gameplay and does not connect to external AI services.
Visual effects and imagery in the game are generated deterministically by the program’s code using mathematical and procedural rendering techniques (ASCII graphics and SDL-based visual effects). These systems do not use generative AI.
The Legend of Wijaya utilizes pre-generated AI tools strictly as an assistive foundation for a minor portion of background environmental assets and foundational music tracks. All AI-assisted content is heavily manually edited, polished, and arranged by the developer to ensure it strictly matches the handcrafted pixel-art aesthetic and historical tone of the game.
We use AI for some of our images. All generated images are manually corrected, retouched, and processed by our developers before being integrated into the final game assets.
We use AI to assist in-game logic and algorithms.
AI coding assistants were used during development to help write and debug game code. All game content — visuals, audio, color palettes, recipes, and gameplay mechanics — is procedurally generated by the game's own algorithms, not by generative AI.
VoxelNova uses generative AI tools during development to assist with certain placeholder assets and early-stage content creation. All in-game content is reviewed, edited, and integrated manually to ensure quality and consistency.
Graphical elements in the game (screens, icons, illustrations) were created with the assistance of generative tools and then edited and refined by hand to match the game’s visual style. Additionally, translation was supported by AI.
This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game.
Promotional artwork and screenshots on the store page were created with AI image generation tools. The game itself is handcrafted and does not use AI-generated content.
The following 3D models were generated using AI
: Suit jacket, suit pants, socks, underwear, tie
The following item images were generated using AI
: Suit jacket, diffuser, tie, suit pants, underwear, white shirt, socks
Achievement icons were generated using AI
The following language logo images were generated using AI
: Simplified Chinese, Traditional Chinese, Japanese
Some or all translations for the following languages were generated using AI
: English, Simplified Chinese, Traditional Chinese, Japanese
Unfortunately I'm very bad at drawing, so I used Gen AI to create graphical resources for pilots, Mephisto heads, crew images, ships sprites and background images.
Some non-core gameplay code and development assistance were generated with the help of generative AI tools during development. All gameplay design, final implementation, and creative decisions were reviewed and integrated by the developer.
Some static visual assets in this game were created with the assistance of AI tools during development. All AI-assisted assets have been reviewed, edited, and integrated by the developer to fit the game's art style. No AI-generated content is created during gameplay.
Some visual assets were created with the assistance of generative AI tools and further refined and curated by the developer. No live AI generation occurs during gameplay.
Some of the game's art, audio, video and code logic were developed with the assistance of AI tools. All AI-assisted content has been manually reviewed and modified by the developer to ensure quality and creative integrity.
This game uses generative AI in parts of the development process. Claude was used for programming assistance, ChatGPT Images for creating and refining some visual assets, and Suno for producing some music.
All AI-assisted content was reviewed, selected, and modified as necessary by the developer before being included in the game.
The game does not generate content or code with AI during gameplay and does not connect to external AI services.
Vtuber Assistant uses generative AI to create live text responses and voice output as a customizable co-host companion. It reacts to your voice/text input, screen audio/visuals, and Twitch chat with fun, contextual commentary.
All core functionality runs through a secure built-in proxy by default (Grok + ElevenLabs integration) — no external API keys or setup required to use the app. Free limited daily uses are included.
Optional premium features (unlimited generations, premium voices) are handled via Steam microtransactions (AI Credits packs). Local fallback models (bundled SmolLM2 + Piper TTS) provide offline functionality when needed.
Twitch chat integration is read-only — the AI consumes incoming messages and produces in-app responses only.
All outputs are moderated by a built-in Safety Guard to help prevent inappropriate content.
This game uses generative AI in the following ways:
• Music: Background music and audio tracks were created with AI music generation tools
• Images: Some promotional images and visual assets were created or enhanced with AI image generation
• Text: Portions of in-game text, descriptions, and dialogue were written or refined with AI assistance
All AI-generated content has been reviewed and edited by the development team to ensure quality and alignment with the game's vision. The core gameplay, puzzle design, and mechanics are human-created.
AI assisted with raw audio foundations, but humans manually rearranged and mastered every sound. Nothing went straight from the algorithm to your headphones.
Some scene illustrations and character artwork in this game were created using AI image generation tools as pre-generated assets. All AI-generated content was reviewed, curated, and integrated by the development team. No AI content is generated in real time during gameplay.
Generative AI tools were used in the creation of player-facing audio and visual assets in this game. This includes AI-assisted music generation and AI-assisted image/animation processing used for in-game materials. The game does not generate content live during play.
This game uses generative AI during development to assist with concept art, creature design, and prototyping. All AI-generated content is reviewed, edited, and finalized by the developer. No AI is used for real-time gameplay or player interaction.
Personality Imprint utilizes generative AI tools to enhance certain visual and narrative elements. Specifically, AI was used to assist in creating some character portraits, background art for specific in-game text sequences, and select marketing assets for the store page. All other core components, including 3D models, level design, and additional art assets, are either handcrafted by our team or sourced from licensed asset libraries.
We use generative AI tools to create and enhance various in-game assets, including environmental textures and marketing materials such as store banners. This helps us achieve a higher level of visual detail and atmosphere in the game world.
The images were refined by artificial intelligence based on real photos taken in the city of Aix-les-Bains. The music was also arranged using an artificial intelligence tool.
We use generative AI in a limited capacity to extend backgrounds (canvas expansion) and remove unwanted elements in some of the live-action miniature images.
The original source materials are real photographs, and all content is reviewed and adjusted by the developer.
Generative AI is also used as a writing assistant for parts of the in-game text.
This game uses AI-generated visual content in both the store page and in-game assets. Specifically: store page artwork (header, capsule images, and screenshots backgrounds), in-game character sprites, enemy sprites, background art, visual effects, item icons, and sprite-based animations were created with the assistance of AI image generation tools. All AI-generated content was reviewed, selected, edited, and refined by the development team to fit the game's art style. No AI-generated content is produced during gameplay — all assets are pre-rendered and curated before distribution.
Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refine parts of the store page description, and to assist in editing or enhancing some visual assets for presentation and marketing purposes.
This game uses generative AI tools during development to assist in the creation of certain pre-rendered visual assets such as textures and images. All AI-assisted content was directed, reviewed, and refined by the developer to ensure it aligns with the game’s artistic vision and quality standards. The game does not use live-generated AI content during gameplay.
This product includes AI-assisted content creation. AI tools were used to generate certain images, music, voice lines, sound effects, and an introductory video. All AI-generated materials were curated, edited, refined, and implemented by the developer. The developer retains full rights to the final content included in the game.
Some visual assets and promotional materials for Slotbound were created with the assistance of generative AI tools.
All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards.
AI-assisted tools were used during development to help create certain store assets and to assist with portions of the program’s source code.
The shipped game does not generate AI content during gameplay and does not connect to external AI services.
Visual effects and imagery in the game are generated deterministically by the program’s code using mathematical and procedural rendering techniques (ASCII graphics and SDL-based visual effects). These systems do not use generative AI.
The Legend of Wijaya utilizes pre-generated AI tools strictly as an assistive foundation for a minor portion of background environmental assets and foundational music tracks. All AI-assisted content is heavily manually edited, polished, and arranged by the developer to ensure it strictly matches the handcrafted pixel-art aesthetic and historical tone of the game.
We use AI for some of our images. All generated images are manually corrected, retouched, and processed by our developers before being integrated into the final game assets.
We use AI to assist in-game logic and algorithms.
AI coding assistants were used during development to help write and debug game code. All game content — visuals, audio, color palettes, recipes, and gameplay mechanics — is procedurally generated by the game's own algorithms, not by generative AI.