Generative AI was used for coding, some image asset and animation generation, and music.
- Creator
- Damian Tran
- Reviews
- 29
- Added
- Mar 18, 2026
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Generative AI was used for coding, some image asset and animation generation, and music.
The goal of AI's use during our production was for it to be used sparingly, and speed up production of elements deemed trivial in that they don't affect the intrinsic spirit of the game or artstyle. AI was used in the generation of some textures and objects that were later composited to create scene backgrounds (similar to the photo-bashing technique used by concept artists). Lastly, some voices and voice lines were generated by text-to-speech tools.
This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text. All AI-assisted content has been reviewed, edited, and curated by the developer. No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems.
Some visual and descriptive content in this game was created with the assistance of generative AI tools during development. All gameplay logic, level design, and final content were reviewed and curated by the developer. No AI-generated content is created dynamically during gameplay.
Artwork was created by human artists. AI was used for color adjustments and final rendering only. Character animations were assisted by AI.
Some images and characters were AI-generated.
AI tools were used to assist in texture generation for some scene elements and UI assets (excluding character art and CGs). However, all initial concept designs and final assets are hand-drawn, manually retouched, or heavily overpainted by the developer to ensure artistic consistency and originality. No raw AI output is used directly in the game.
AI‑generated content is used in the following parts of this game: AI music composition based on original lyrics: TopMediAI • Image generation: Google Banana / Fooocus, Development support and coding assistance: Antigravity / ClaudeCord, Video generation: Grok / ComfyUI
This game uses some of the following content: ・AI-generated images ・AI-generated illustrations with modifications ・Music containing AI-generated melodies ・A translation application that uses AI technology for part of the translation process
This game uses generative AI tools to assist in the creation of certain visual assets. All AI-generated content has been reviewed and refined by the developer to ensure it aligns with the game’s artistic vision.
このゲームは敵キャラクターやコードなどに生成AIを使用しております。
AI Content Disclosure This game uses a combination of traditional game development tools, image editing software, and AI-assisted tools in the creation of certain sprites, models, textures, and visual assets. All content has been reviewed and integrated by the developer.
This game uses AI-generated art assets.
Generative AI was used to create the store page capsule art, promotional screenshots, and some of the environmental textures within the game. All AI-generated content has been reviewed and edited to ensure it does not violate any copyrights or include illegal content.
Some visual assets in this game were created using generative AI tools. All such content has been reviewed, edited, and manually integrated into the game by the developer. The usage rights for these assets belong to the developer. The game does not generate AI content in real time during gameplay.
Generative AI content was used to create initial sketches for a portion of the artwork.
AI Assisted translations and writing AI Assisted code generation
All trailers and screenshots were recorded directly in-game and are not AI generated. The store page assets contain some AI generated components.
AI tools were used to enhance, sharpen and upscale images. Some backgrounds were generated using AI.
Several audio and video assets are generated. Store assets and capsule arts contain generated parts.
This game uses generative and pre-generated AI to create environmental artwork, such as in-game pictures and frames. Additionally, AI tools were used during the development process to refine and polish the game's narrative elements and marketing copy. All AI generated and assisted content has been manually curated, edited, and integrated by the developer to ensure a high quality and cohesive experience
Generative artificial intelligence is utilized in game development for the artistic creation of images rendering scenic spots and historical sites and horses.
This game uses AI for multi-language translation and some in-game images.
Photographs/paintings from the public domain are used to build the game's art. Most editing is done by me - AI is used in a few cases to clean up low-resolution sources.
Some of the graphical assets were generated with the assistance of AI
Some image assets were made with the assistance of AI
The core code and system design of the game were primarily developed with the assistance of Generative AI. The development approach adopts a "human-AI collaboration" development model: - Design & Planning**: Game concepts, mechanics, and feature requirements proposed by human developers - Code Implementation**: C# code and Unity scripts generated by AI assistant (based on large language models) - Testing & Refinement**: Game testing conducted by human developers, with AI iterating based on feedback - Creative Decisions**: All core gameplay, numerical balance, and design direction determined by human developers
Contains assets created with the help of generative AI tools during development. All assets are carefully reviewed, refined, and finalized by the developer.
This game uses AI for Artworks and other Forms of Visual content, aswell as AI content for Soundwork.
AI was used during development to help create some visual assets, including certain textures, logo elements, and background images. These assets were reviewed, edited, and integrated by the developer before being used in the game. The game does not use live AI generation during gameplay.
The game uses generative artificial intelligence to transform the characters' voices.
This game utilizes pre-generated AI content to enhance the visual and audio experience. This includes 2D assets for UI/menus, marketing capsule images, and synthesized voiceovers for characters. All AI-generated elements have been manually reviewed, edited, and integrated by the development team to ensure they align with the game's creative vision and adhere to platform guidelines.
部分美术资源使用AI生成, 部分音效资源使用AI生成。
Part of the store promotional images, in-game UI, cutscene art, in-game 3D models and item icons of this game are produced with generative AI assistance. All AI-generated assets have been manually modified and fully reviewed.
AI was used in the creation of a limited amount of audio content.
Generative AI was used to create the promotional artwork (capsules and banners) for the store page. In-game, the soldiers' voices were generated using AI text-to-speech technologies.
A portion of the images in this game were AI-generated.
This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is reviewed and curated by the developer.
AI used for music improvement.
What was made by AI: the graphics (still images) of this game. What was not made by AI: everything else (programming, image editing, animations, soundtrack, sound effects and story are all done by a person).
Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate words and removing unsuitable entries). We then manually review and refine the results to ensure quality and a consistent gameplay experience. Other core game content is not generated by AI.
AI is used to generate some Steam store page assets, as well as some in-game icons and typography.
This game uses generative AI tools during development to assist with creating some artwork and to support programming and iteration.
Promotional art (advertising images) for the store page and some game assets were created using artificial intelligence.
游戏内配乐为人工智能生成。
Some visual assets and artistic elements in this project were created or refined with the assistance of generative AI tools during development. All AI-assisted content was reviewed, edited, and integrated manually to ensure consistency with the game’s artistic vision and narrative themes. Generative AI is not used in real-time during gameplay.
Generative AI was utilized to generate certain in-game texts, translate the interface, and assist with writing the store page description.
Use of Generative Artificial Intelligence in Planet of Lava – Save the Planet This Game uses generative artificial intelligence (AI) technology to enhance certain in-game features. Specifically: 1. Procedural Content: Some icons and misics may be generated with the assistance of AI to create varied and dynamic game levels. 2. Non-Critical Assets: All core gameplay mechanics, story, and essential level design are created by the developers. AI is only used to assist in generating supplementary content. 3. User Safety: No player personal data is used by the AI. All AI-generated content is internal to the game and does not involve external servers or cloud processing that could access user information. By playing the Game, you acknowledge that some in-game content may be AI-generated for artistic or procedural purposes.
In the demo version of this game, some art assets are based on AI-generated content that has been further processed. In the official release, all ai artworks will be completely replaced with hand-drawn assets.
Some images and textures were created by artificial intelligence.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hyperplane In-game content artaudiocode | Generative AI was used for coding, some image asset and animation generation, and music. | Damian Tran | 29 | Mar 18, 2026 | |
Love You To Pieces In-game content artaudio | The goal of AI's use during our production was for it to be used sparingly, and speed up production of elements deemed trivial in that they don't affect the intrinsic spirit of the game or artstyle.
AI was used in the generation of some textures and objects that were later composited to create scene backgrounds (similar to the photo-bashing technique used by concept artists).
Lastly, some voices and voice lines were generated by text-to-speech tools. | Soulsoftea | - | Mar 18, 2026 | |
Getting Dates IRL In-game content text | This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text.
All AI-assisted content has been reviewed, edited, and curated by the developer.
No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems. | DevOfOne | - | Mar 18, 2026 | |
Echoes of the Dark Tomb In-game content arttext | Some visual and descriptive content in this game was created with the assistance of generative AI tools during development.
All gameplay logic, level design, and final content were reviewed and curated by the developer.
No AI-generated content is created dynamically during gameplay. | Redorbb studio | - | Mar 18, 2026 | |
Burnstation In-game content art | Artwork was created by human artists. AI was used for color adjustments and final rendering only. Character animations were assisted by AI. | Klafti Studio | - | Mar 18, 2026 | |
Zelene Lux: Spirit Notes In-game content art | Some images and characters were AI-generated. | IKIGames | - | Mar 18, 2026 | |
Act! Autonomy: Cell-Tones In-game content art | AI tools were used to assist in texture generation for some scene elements and UI assets (excluding character art and CGs). However, all initial concept designs and final assets are hand-drawn, manually retouched, or heavily overpainted by the developer to ensure artistic consistency and originality. No raw AI output is used directly in the game. | PaperAct | - | Mar 18, 2026 | |
デモンズゲート with サバゲでGo! In-game content audioarttext | AI‑generated content is used in the following parts of this game: AI music composition based on original lyrics: TopMediAI • Image generation: Google Banana / Fooocus, Development support and coding assistance: Antigravity / ClaudeCord, Video generation: Grok / ComfyUI | ゼクトラボ Lv10.jp | - | Mar 18, 2026 | |
WitchOver In-game content artaudiotext | This game uses some of the following content:
・AI-generated images
・AI-generated illustrations with modifications
・Music containing AI-generated melodies
・A translation application that uses AI technology for part of the translation process | Luma | - | Mar 18, 2026 | |
8:00 AM : Still Morning In-game content art | This game uses generative AI tools to assist in the creation of certain visual assets. All AI-generated content has been reviewed and refined by the developer to ensure it aligns with the game’s artistic vision. | Azer_ | - | Mar 18, 2026 | |
冒険はお買い物の後で! In-game content artcode | このゲームは敵キャラクターやコードなどに生成AIを使用しております。 | Toru Nakano | - | Mar 18, 2026 | |
Novorsk In-game content art | AI Content Disclosure
This game uses a combination of traditional game development tools, image editing software, and AI-assisted tools in the creation of certain sprites, models, textures, and visual assets. All content has been reviewed and integrated by the developer. | Phantom Byte Interactive | - | Mar 18, 2026 | |
Art and Artifice In-game content art | This game uses AI-generated art assets. | tuseroni | - | Mar 18, 2026 | |
But Why? In-game content art | Generative AI was used to create the store page capsule art, promotional screenshots, and some of the environmental textures within the game. All AI-generated content has been reviewed and edited to ensure it does not violate any copyrights or include illegal content. | Oguz Abdullah Celik | - | Mar 18, 2026 | |
Riches in the Deep In-game content art | Some visual assets in this game were created using generative AI tools. All such content has been reviewed, edited, and manually integrated into the game by the developer. The usage rights for these assets belong to the developer. The game does not generate AI content in real time during gameplay. | Berk Arifoglu | - | Mar 18, 2026 | |
UR CHIMERIC SAI In-game content art | Generative AI content was used to create initial sketches for a portion of the artwork. | StarGazer | - | Mar 18, 2026 | |
Dead Intelligence: First Encounter In-game content textcode | AI Assisted translations and writing
AI Assisted code generation | xvc | - | Mar 18, 2026 | |
Boing! In-game content art | All trailers and screenshots were recorded directly in-game and are not AI generated. The store page assets contain some AI generated components. | Benuna Games | - | Mar 18, 2026 | |
Starhound: War On The Frontier In-game content art | AI tools were used to enhance, sharpen and upscale images. Some backgrounds were generated using AI. | Mars Equinox | - | Mar 18, 2026 | |
Agrocracy In-game content audioart | Several audio and video assets are generated. Store assets and capsule arts contain generated parts. | Pluvio Studio | - | Mar 18, 2026 | |
Antim Yatra In-game content arttext | This game uses generative and pre-generated AI to create environmental artwork, such as in-game pictures and frames. Additionally, AI tools were used during the development process to refine and polish the game's narrative elements and marketing copy. All AI generated and assisted content has been manually curated, edited, and integrated by the developer to ensure a high quality and cohesive experience | DSY Studio | - | Mar 18, 2026 | |
Bo Le Judging Horses In-game content art | Generative artificial intelligence is utilized in game development for the artistic creation of images rendering scenic spots and historical sites and horses. | SUNYU | - | Mar 18, 2026 | |
Clan & Flood In-game content textart | This game uses AI for multi-language translation and some in-game images. | XF STUDIO | - | Mar 18, 2026 | |
Hand Almighty In-game content art | Photographs/paintings from the public domain are used to build the game's art. Most editing is done by me - AI is used in a few cases to clean up low-resolution sources. | James Brill | - | Mar 18, 2026 | |
Federal Reserve Simulator In-game content art | Some of the graphical assets were generated with the assistance of AI | Billmeade Gaming | 70 | Mar 18, 2026 | |
SELF MADE: Investment Life Sim In-game content art | Some image assets were made with the assistance of AI | Billmeade Gaming | 50 | Mar 18, 2026 | |
进化:欲望代码 In-game content codetext | The core code and system design of the game were primarily developed with the assistance of Generative AI.
The development approach adopts a "human-AI collaboration" development model:
- Design & Planning**: Game concepts, mechanics, and feature requirements proposed by human developers
- Code Implementation**: C# code and Unity scripts generated by AI assistant (based on large language models)
- Testing & Refinement**: Game testing conducted by human developers, with AI iterating based on feedback
- Creative Decisions**: All core gameplay, numerical balance, and design direction determined by human developers | andandy2025 | - | Mar 18, 2026 | |
The Coldest Shadow In-game content artaudiotextcode | Contains assets created with the help of generative AI tools during development. All assets are carefully reviewed, refined, and finalized by the developer. | IYDK Studio | - | Mar 18, 2026 | |
Categories In-game content artaudio | This game uses AI for Artworks and other Forms of Visual content, aswell as AI content for Soundwork. | Jonas Hörner | - | Mar 18, 2026 | |
Stack & Survive In-game content art | AI was used during development to help create some visual assets, including certain textures, logo elements, and background images. These assets were reviewed, edited, and integrated by the developer before being used in the game. The game does not use live AI generation during gameplay. | Deepframe | - | Mar 18, 2026 | |
Expiare In-game content audio | The game uses generative artificial intelligence to transform the characters' voices. | Triboulet | - | Mar 18, 2026 | |
Auto Tuktuk Mafia In-game content artaudio | This game utilizes pre-generated AI content to enhance the visual and audio experience. This includes 2D assets for UI/menus, marketing capsule images, and synthesized voiceovers for characters. All AI-generated elements have been manually reviewed, edited, and integrated by the development team to ensure they align with the game's creative vision and adhere to platform guidelines. | Gamepoc | - | Mar 18, 2026 | |
玄灵尘缘录 In-game content artaudio | 部分美术资源使用AI生成,
部分音效资源使用AI生成。 | 反派游戏 | - | Mar 18, 2026 | |
Ruins of Dawn In-game content art | Part of the store promotional images, in-game UI, cutscene art, in-game 3D models and item icons of this game are produced with generative AI assistance. All AI-generated assets have been manually modified and fully reviewed. | 刷宝爱好者 | 707 | Mar 18, 2026 | |
Kat Kat: The Food Truck In-game content audio | AI was used in the creation of a limited amount of audio content. | MOR Jellycrab | - | Mar 18, 2026 | |
Tacticell Arena In-game content audioart | Generative AI was used to create the promotional artwork (capsules and banners) for the store page. In-game, the soldiers' voices were generated using AI text-to-speech technologies. | Antheed | - | Mar 18, 2026 | |
魔法少女会计师的复仇 In-game content art | A portion of the images in this game were AI-generated. | Drilling Wood For Fire | - | Mar 18, 2026 | |
Paper Trails In-game content text | This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is reviewed and curated by the developer. | Eduard Röhrig | - | Mar 18, 2026 | |
Robo In-game content audio | AI used for music improvement. | Anton Vatchenko | - | Mar 18, 2026 | |
Artificial Humanity In-game content art | What was made by AI: the graphics (still images) of this game.
What was not made by AI: everything else (programming, image editing, animations, soundtrack, sound effects and story are all done by a person). | rluzzion_studios | - | Mar 18, 2026 | |
Idiom Royale In-game content text | Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate words and removing unsuitable entries). We then manually review and refine the results to ensure quality and a consistent gameplay experience. Other core game content is not generated by AI. | NyxWorks | 93 | Mar 18, 2026 | |
Psionic Machinist In-game content art | AI is used to generate some Steam store page assets, as well as some in-game icons and typography. | Zodiac GameLab | - | Mar 18, 2026 | |
Neural Throttle In-game content artcode | This game uses generative AI tools during development to assist with creating some artwork and to support programming and iteration. | Mauro Otonelli | - | Mar 18, 2026 | |
MADURO RUN In-game content art | Promotional art (advertising images) for the store page and some game assets were created using artificial intelligence. | Biba Production | 14 | Mar 18, 2026 | |
糖霜与灰烬之森 The forest of sweet lies In-game content audio | 游戏内配乐为人工智能生成。 | 零露 | - | Mar 18, 2026 | |
The Ladder In-game content art | Some visual assets and artistic elements in this project were created or refined with the assistance of generative AI tools during development.
All AI-assisted content was reviewed, edited, and integrated manually to ensure consistency with the game’s artistic vision and narrative themes.
Generative AI is not used in real-time during gameplay. | RunG215 | - | Mar 18, 2026 | |
City Painter In-game content text | Generative AI was utilized to generate certain in-game texts, translate the interface, and assist with writing the store page description. | Blunix Games | 57 | Mar 18, 2026 | |
Planet of Lava – Save the Planet In-game content art | Use of Generative Artificial Intelligence in Planet of Lava – Save the Planet
This Game uses generative artificial intelligence (AI) technology to enhance certain in-game features. Specifically:
1. Procedural Content: Some icons and misics may be generated with the assistance of AI to create varied and dynamic game levels.
2. Non-Critical Assets: All core gameplay mechanics, story, and essential level design are created by the developers. AI is only used to assist in generating supplementary content.
3. User Safety: No player personal data is used by the AI. All AI-generated content is internal to the game and does not involve external servers or cloud processing that could access user information.
By playing the Game, you acknowledge that some in-game content may be AI-generated for artistic or procedural purposes. | Leschev Game Studio | - | Mar 18, 2026 | |
F.L.E.E.C.E In-game content art | In the demo version of this game, some art assets are based on AI-generated content that has been further processed.
In the official release, all ai artworks will be completely replaced with hand-drawn assets. | Light Mind Studio | - | Mar 18, 2026 | |
Radiance of Souls In-game content art | Some images and textures were created by artificial intelligence. | Langonier | 32 | Mar 18, 2026 |