Menu background illustration
- Creator
- furiousDevPhoenix
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Menu background illustration
Use of AI in our game: We utilize advanced AI technologies to generate code and create pre-rendered images for the steam store page.
Some of the images have been made using Chat GPT AI image generation for efficiency of creating this app. None of the images are offensive and none of the images depict famous people. It is all safe and of good nature.
Voice over
AI generates songs about the 2048 game.
The artwork is partly AI generated.
In our game, we utilize Artificial Intelligence (AI) technology to generate some of the card images you will encounter during gameplay. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. Please note that these images are pre-rendered using AI before being implemented into the game, ensuring both quality and compliance with copyright standards. We are committed to transparency and adherence to digital content standards, ensuring that all AI-generated images comply with current copyright laws and platform guidelines. If you have any concerns about the content or have feedback regarding the AI-generated images, please feel free to reach out to us through the Steam community page or directly via our support channels.
The artworks in our game are created using AI technology, which has been carefully fine-tuned to interpret the distinctive styles of Post-Impressionist art. Each image is thoughtfully curated and selected to ensure quality and artistic coherence with our game's vision. While the visual content is AI-assisted, all game mechanics, story elements, and puzzle designs are hand-crafted by our development team.
"Statement on Game Development Process: During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience. AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players."
Uses pre-generated AI for some illustrations, assets, and music.
The soundtrack was made using Udio
Some 3D models were generated using AI, some music was generated using AI, and some pictures were generated using AI.
This game features AI-generated NPC voice lines and AI-generated store artwork.
The background images and dogs pictures are pre-rendered AI art
本软件的形象图片、小宣传图、主宣传图、竖向宣传图、库宣传图、库形象图片、库徽标。均是由AI生成。
No Artist Credited is a virtual gallery experience and an experiment in the capabilities and limitations of AI tools. The entire gallery was designed and constructed using instructions, themes, and art generated by one of three AI tools.
Some of the images for this game were created using artificial intelligence.
We used artificial intelligence solely for the creation of the characters presented in the capsule. However, the game itself does not contain any generative AI.
We used generative AI tools to assist with the initial translation of the game's text. However, all AI-generated content was subsequently reviewed, edited, and refined by the development team to ensure accuracy and quality.
Use AI to generate images as reference, and then make some modifications to the AI images as 2D images in the game.
The cover art is partially AI-generated, based on snapshots from Strangler’s gameplay.
In this game, artificial intelligence was used to generate the logo, background images, parts of the music, and voice output.
Our hero submitted a portfolio generated by an AI, and got a job interview. After seeing the company's artwork (also AI generated) and the portfolio, the interview starts. Using AI, the interviewer's reaction will be custom, based on the hero's text input. All the rest (music, script...) is human.
The user's voice input will be converted to text, then sent to open ai's LLM along with parameters and characteristics. A response will be given and then sent to elevenlabs to be converted into voice to give a life-like response to the player.
I used generative AI as part of my process for creating images and text for monsters and NPCs. To do so, I have a proprietary way I generate and tune the prompt that feed the system, followed by multiple-post processing steps to generate the images and text you see in the game.
Game uses AI to generate Achivement icons. No AI was used in-game.
Optional voiceovers, localization, and minor 2D elements. Note: All core creative content—story, game & level design, original music, sounds, vfx, and 3D assets—WAS MADE by PROFESSIONAL HUMAN ARTISTS, whose work remains ESSENTIAL and irreplaceable in bringing any video game to life. Also, professional ITALIAN dub added to the game!
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german.
Some images in the game were partly created using artificial intelligence, being creatively adjusted to match the concept of the game.
The trailer is a combination of AI generated video along with gameplay recordings.
I used AI to clone my modified voice to be able to dub in other languages.
The game uses AI to generate NPC chat responses. If the player so chooses, they can also use generative AI to create images to customize wearables (eg. T-Shirts, hoodies) and their personal environment (apartment wallpaper). The user always has a choice to use the image generated or decline it.
Most of the images and all of the music used is AI generated.
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu. Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos.
We are a small indie game development team made up of two programmers and one animator. As a tiny group, we don’t have a dedicated artist, so we use AI-generated art in our projects. However, that doesn’t mean we cut corners—every detail is carefully chosen, and we pour our passion and effort into every aspect of the game. From coding to animation to design, we’re committed to creating something unique and enjoyable. Despite the challenges, we believe our creativity and dedication shine through. We're excited to share our vision with players and grow together as developers and storytellers.
Some sound effects generated by ElevenLabs The opening title screen was created using fusionbrain
Drafts of screens were created using AI
Some image assets are produced with AI assistance.
The game uses self pre created images. i own all rights on all of the used content.
The game uses self pre created images. i own all rights on all of the used content.
Some of the 2D illustrations used in the game will be created with the help of generative AI technology like ChatGPT. These illustrations are designed to enhance the game's atmosphere and are combined with non-AI-generated content to create a cohesive artwork for the game. The use of generative AI is limited to 2D illustrations; no generative AI content will be used for other 3D assets.
AI assistance in creating images, based on photographs.
The developers make use of agentic coding tools like Claude Code in their work process. In-game and store descriptions have been translated using ai-tools in the localization process.
We used AI to beautify the promotional images and some pictures
We use ai for card text and flavor generation along with images.
We used AI to create the language for the game's store page and some of the visual assets. Specifically, the library images were generated using AI tools to ensure a high-quality and polished presentation. We aimed to deliver visually appealing content that matches the style and atmosphere of the game.
Some pictures (or parts of it) are AI generated or changed via AI
Some artworks and the voice of the “chief” character were generated using AI.
Game Logo Hot Dog icon is created with the help of an AI.
Some game images are generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SynthetiCell BioClicker In-game content art | Menu background illustration | furiousDevPhoenix | - | Mar 18, 2026 | |
Tribes of Hell - Tower Defense Store/marketing codeart | Use of AI in our game: We utilize advanced AI technologies to generate code and create pre-rendered images for the steam store page. | MachsHaldEinfachGeilGmbH | - | Mar 18, 2026 | |
Zone Meditation In-game content art | Some of the images have been made using Chat GPT AI image generation for efficiency of creating this app. None of the images are offensive and none of the images depict famous people. It is all safe and of good nature. | Kevin Wacknov | - | Mar 18, 2026 | |
Rainerles Abenteuer Unclear audio | Voice over | Rainer Zufall | - | Mar 18, 2026 | |
Active 2048 Body Control Store/marketing audio | AI generates songs about the 2048 game. | SeriousGames.LOL | - | Mar 18, 2026 | |
The Gate In-game content art | The artwork is partly AI generated. | Nexus Media | - | Mar 18, 2026 | |
战略大师 Strategy Master In-game content art | In our game, we utilize Artificial Intelligence (AI) technology to generate some of the card images you will encounter during gameplay. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. Please note that these images are pre-rendered using AI before being implemented into the game, ensuring both quality and compliance with copyright standards.
We are committed to transparency and adherence to digital content standards, ensuring that all AI-generated images comply with current copyright laws and platform guidelines. If you have any concerns about the content or have feedback regarding the AI-generated images, please feel free to reach out to us through the Steam community page or directly via our support channels. | 撒香蕉工作室 | - | Mar 18, 2026 | |
Magic Puzzle King In-game content art | The artworks in our game are created using AI technology, which has been carefully fine-tuned to interpret the distinctive styles of Post-Impressionist art. Each image is thoughtfully curated and selected to ensure quality and artistic coherence with our game's vision. While the visual content is AI-assisted, all game mechanics, story elements, and puzzle designs are hand-crafted by our development team. | Magic Cat | - | Mar 18, 2026 | |
Meow Time Machine: Munch In-game content arttext | "Statement on Game Development Process:
During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience.
AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players." | Magic Cat | 39 | Mar 18, 2026 | |
To Heaven In-game content artaudio | Uses pre-generated AI for some illustrations, assets, and music. | Somel | - | Mar 18, 2026 | |
SpiceX In-game content audio | The soundtrack was made using Udio | b0gie | - | Mar 18, 2026 | |
Nine Heavens In-game content artaudio | Some 3D models were generated using AI, some music was generated using AI, and some pictures were generated using AI. | 赛博风 | 12 | Mar 18, 2026 | |
Sheltered from the Storm In-game content audioart | This game features AI-generated NPC voice lines and AI-generated store artwork. | Echo Loop Games | - | Mar 18, 2026 | |
Space Memory: Dogs In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Sticky be idle Store/marketing art | 本软件的形象图片、小宣传图、主宣传图、竖向宣传图、库宣传图、库形象图片、库徽标。均是由AI生成。 | Dawn Studios | - | Mar 18, 2026 | |
No Artist Credited In-game content arttext | No Artist Credited is a virtual gallery experience and an experiment in the capabilities and limitations of AI tools. The entire gallery was designed and constructed using instructions, themes, and art generated by one of three AI tools. | Deadbug | 12 | Mar 18, 2026 | |
Watermelon Store/marketing art | Some of the images for this game were created using artificial intelligence. | John Production | 75 | Mar 18, 2026 | |
Store Empire Store/marketing art | We used artificial intelligence solely for the creation of the characters presented in the capsule. However, the game itself does not contain any generative AI. | MarotoPlay | - | Mar 18, 2026 | |
Cold Bed on Route In-game content text | We used generative AI tools to assist with the initial translation of the game's text. However, all AI-generated content was subsequently reviewed, edited, and refined by the development team to ensure accuracy and quality. | Old Retina Museum | 40 | Mar 18, 2026 | |
巅峰之智 Peak Wisdom In-game content art | Use AI to generate images as reference, and then make some modifications to the AI images as 2D images in the game. | AAA GAMES | - | Mar 18, 2026 | |
Strangler In-game content art | The cover art is partially AI-generated, based on snapshots from Strangler’s gameplay. | Juri Schupilo | - | Mar 18, 2026 | |
Cybergrid: Beat Survivors In-game content artaudiotext | In this game, artificial intelligence was used to generate the logo, background images, parts of the music, and voice output. | Whitebeard Interactive | - | Mar 18, 2026 | |
JOBifAI art | Our hero submitted a portfolio generated by an AI, and got a job interview.
After seeing the company's artwork (also AI generated) and the portfolio, the interview starts.
Using AI, the interviewer's reaction will be custom, based on the hero's text input.
All the rest (music, script...) is human. | AvesPanterra | 18 | Mar 18, 2026 | |
Talking Coin audiotext | The user's voice input will be converted to text, then sent to open ai's LLM along with parameters and characteristics. A response will be given and then sent to elevenlabs to be converted into voice to give a life-like response to the player. | ArchDawn | - | Mar 18, 2026 | |
Adventure Time In-game content arttext | I used generative AI as part of my process for creating images and text for monsters and NPCs. To do so, I have a proprietary way I generate and tune the prompt that feed the system, followed by multiple-post processing steps to generate the images and text you see in the game. | SupaFloof Games | - | Mar 18, 2026 | |
Mayor of Woodtree Village In-game content art | Game uses AI to generate Achivement icons.
No AI was used in-game. | Pre-Tech PC Services | - | Mar 18, 2026 | |
The Empty Desk In-game content audiotextart | Optional voiceovers, localization, and minor 2D elements.
Note:
All core creative content—story, game & level design, original music, sounds, vfx, and 3D assets—WAS MADE by PROFESSIONAL HUMAN ARTISTS, whose work remains ESSENTIAL and irreplaceable in bringing any video game to life. Also, professional ITALIAN dub added to the game! | CheesecakeGames | - | Mar 18, 2026 | |
Halloween Trouble 6: Pumpkin Rampage In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german. | Ironcode Gaming | - | Mar 18, 2026 | |
Zombie Survivors - Eternal Nightfall In-game content art | Some images in the game were partly created using artificial intelligence, being creatively adjusted to match the concept of the game. | Guilherme Palacios Fraga Uema | - | Mar 18, 2026 | |
Sumo Battlegrounds In-game content art | The trailer is a combination of AI generated video along with gameplay recordings. | Game Devs Anonymous | - | Mar 18, 2026 | |
Path Of Balls In-game content audio | I used AI to clone my modified voice to be able to dub in other languages. | Walison Lima | - | Mar 18, 2026 | |
Youniverse Live AI textart | The game uses AI to generate NPC chat responses. If the player so chooses, they can also use generative AI to create images to customize wearables (eg. T-Shirts, hoodies) and their personal environment (apartment wallpaper). The user always has a choice to use the image generated or decline it. | eSolved MSC Sdn. Bhd. | 23 | Mar 18, 2026 | |
The Immemorial Order II Sisters of Darkness In-game content artaudio | Most of the images and all of the music used is AI generated. | Dan Gibson | 11 | Mar 18, 2026 | |
Artifact Seekers 1 In-game content textart | AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos. | FIVE-BN GAMES | 155 | Mar 18, 2026 | |
Pawn & Roll In-game content art | We are a small indie game development team made up of two programmers and one animator. As a tiny group, we don’t have a dedicated artist, so we use AI-generated art in our projects. However, that doesn’t mean we cut corners—every detail is carefully chosen, and we pour our passion and effort into every aspect of the game. From coding to animation to design, we’re committed to creating something unique and enjoyable. Despite the challenges, we believe our creativity and dedication shine through. We're excited to share our vision with players and grow together as developers and storytellers. | Julio Duque Montero | - | Mar 18, 2026 | |
Ludovischi Survivors In-game content audioart | Some sound effects generated by ElevenLabs
The opening title screen was created using fusionbrain | TaisslavDobrinin | - | Mar 18, 2026 | |
Cloud Cats` Land Unclear art | Drafts of screens were created using AI | PurrMurrMeow Games | 44 | Mar 18, 2026 | |
Bubbles in the Air In-game content art | Some image assets are produced with AI assistance. | Elder Bear | - | Mar 18, 2026 | |
OG Memory: Synthwave Vampires general | The game uses self pre created images. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
OG Puzzlers: Synthwave Vampires general | The game uses self pre created images. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
NINDO In-game content art | Some of the 2D illustrations used in the game will be created with the help of generative AI technology like ChatGPT. These illustrations are designed to enhance the game's atmosphere and are combined with non-AI-generated content to create a cohesive artwork for the game. The use of generative AI is limited to 2D illustrations; no generative AI content will be used for other 3D assets. | MORIKICHIDO | - | Mar 18, 2026 | |
Adequately Ever After Store/marketing art | AI assistance in creating images, based on photographs. | Julia Nolan | 32 | Mar 18, 2026 | |
Pegged In-game content codetext | The developers make use of agentic coding tools like Claude Code in their work process.
In-game and store descriptions have been translated using ai-tools in the localization process. | Summer Break Games | - | Mar 18, 2026 | |
Rubbish Store/marketing art | We used AI to beautify the promotional images and some pictures | Wcyyl | 99 | Mar 18, 2026 | |
Wonderland: Red Queen Protocol In-game content textart | We use ai for card text and flavor generation along with images. | Dimentox | - | Mar 18, 2026 | |
Greengrocer Simulator 2024 Store/marketing textart | We used AI to create the language for the game's store page and some of the visual assets. Specifically, the library images were generated using AI tools to ensure a high-quality and polished presentation. We aimed to deliver visually appealing content that matches the style and atmosphere of the game. | Seven&Seven Studios | 12 | Mar 18, 2026 | |
Monday the 14th Store/marketing art | Some pictures (or parts of it) are AI generated or changed via AI | C0spio | - | Mar 18, 2026 | |
Im Bann Der Dunklen Jagd In-game content artaudio | Some artworks and the voice of the “chief” character were generated using AI. | smi. | 180 | Mar 18, 2026 | |
Hot Dog Simulator In-game content art | Game Logo Hot Dog icon is created with the help of an AI. | Han GAMES | - | Mar 18, 2026 | |
海棋(SeaChess) Store/marketing art | Some game images are generated by AI. | 海棋 | - | Mar 18, 2026 |