There are images produced that have been rendered using the help of Ai, there are also musical components that have been engineered with the use of Ai.
- Creator
- BRYPER INDUSTRIES
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,878 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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There are images produced that have been rendered using the help of Ai, there are also musical components that have been engineered with the use of Ai.
Character art generated with AI assistance.
This game used AI to assist with coding and asset generation.
During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in the preparation of certain materials, which were then manually reviewed and integrated into the game. An example of its use includes localization and translations into individual languages.
This game does not use generative AI for gameplay, dialogue, environments, or player-facing content. A generative AI tool was used to create small pieces of non-interactive promotional artwork. All in-game assets, systems, and content are created by the developer or licensed from third-party creators.
AI was used for background textures and background audio and store page capsules and trailers.
AI was used to generate store page images, Steam capsule artwork, and some class icon concepts. All AI generated materials were edited and modified by the developer. All gameplay systems, mechanics, game design, and creative decisions are fully developed and curated by the developer. AI tools were used as a productivity aid, not as a replacement for creative direction or game development.
We used AI-generated content in icons, textures, and Steam store promotional materials.
AI was used for graphics and translations.
AI imagery appears in the Capsule and Library images as well as the Menu and throughout the game
The game's background music were created using artificial intelligence.
To animate 2D drawings, 3D AI was used to convert them into 3D and then used for animation.
Some marketing materials and voiceovers feature AI generated content.
Using AI to translate text
This game uses generative AI to create some game assets.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
AI used for generating faces of people
This game used generative AI tools during development to assist with the creation of some visual and text assets. All content was reviewed and finalized by the developer, and no AI is used during gameplay.
We use AI-assisted localization for some translations.
The game include AI-generated visuals (such as UI elements and story cutscenes image) and music.
Some visual assets were generated using AI tools and further edited manually.
I used AI to generate many of the images in this game.
This game uses generative artificial intelligence to produce some voice over audio. All AI generated voice content is pre-generated by the developer and shipped as fixed audio files. No AI content is generated dynamically during gameplay.
AI used in development for character portraits, abstract images and music
I created the card images using ChatGPT. I improved the game's mechanics and visuals using Claude AI.
AI was used only for the UI images used in the menu and the in-game clipboard. All other assets were created without the use of AI.
Generative AI is used only to assist with localization/translation. All localized text is reviewed and edited by the developer. No AI-generated art, audio, or in-game live generation is used.
I used AI to create some of the art, some promotional materials, and some sounds. The game idea and mechanics are entirely my own.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
In-Game Assets: We use AI tools to assist our small team in creating some 2D assets like UI icons and decorative textures. Marketing: Store images and descriptions were generated with AI assistance to help present our game concept.
Generative Ai is used for mainly Localization and to make a few Images (artwork) in game. Rest artwork, assets, sounds used in game are made by Real Human Artists.
* NOTE: The Story, Video and Voices in the game are FULLY A.I. Generated. *
游戏中的所有素材均通过AI生成 All in-game materials are generated by AI.
Character sprites and CGs are created with AI assistance.
AI was used for C# scripting and language translation.
Artwork and narrative elements in Lyra Signal were created with the assistance of generative AI tools. All content has been carefully reviewed by the development team to maintain the story, atmosphere, and quality of the game experience.
A small number of AI-generated images and models.
Thunderhawk: Danger Close uses a minimal amount of AI generated assets, including a handful of textures, marketing art, and dialog. Roughly 95% of the game's total content is human-authored, including all models, sound effects, music, and code. A detailed AI-generated content disclosure can be found on our website.
The BGM and SFX in this game were generated using artificial intelligence and then refined by the developer before being used.
AI has been used to translate the game into different languages.
We use generative AI as a support tool in development, mainly for music and some textures. The generated material was reviewed and adjusted by the human team before being integrated into the game.
The music in this game was created using AI.
游戏中少量使用了AI 生成,如头像、道具、特性图标等。
Generative AI was used in the creation of some art assets in this game.
This product includes pre-generated AI-assisted artwork used in certain store assets and/or in-game visual assets. Some of the visual assets in this game (such as background textures and UI icons) were created using generative AI tools. These assets were then manually retouched and adjusted to ensure they fit the game's overall pixel art style.
The music for the game was generated and processed.
Some of the images in the game are created with AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Havana Blood In-game content artaudio | There are images produced that have been rendered using the help of Ai, there are also musical components that have been engineered with the use of Ai. | BRYPER INDUSTRIES | - | Mar 18, 2026 | |
对决深渊:拉提亚 / Duel Abyss Latia In-game content art | Character art generated with AI assistance. | WU ZHANGHUA | - | Mar 18, 2026 | |
Blockus Party In-game content artcode | This game used AI to assist with coding and asset generation. | Bingus Cat Productions | - | Mar 18, 2026 | |
Push The Cart Together In-game content text | During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in the preparation of certain materials, which were then manually reviewed and integrated into the game. An example of its use includes localization and translations into individual languages. | ANTK Studio | - | Mar 18, 2026 | |
Out West In-game content art | This game does not use generative AI for gameplay, dialogue, environments, or player-facing content. A generative AI tool was used to create small pieces of non-interactive promotional artwork. All in-game assets, systems, and content are created by the developer or licensed from third-party creators. | Lone Wanderer Studios | - | Mar 18, 2026 | |
WordMaxed In-game content artaudio | AI was used for background textures and background audio and store page capsules and trailers. | Flexibendi LLC | - | Mar 18, 2026 | |
Fool`s Road In-game content art | AI was used to generate store page images, Steam capsule artwork, and some class icon concepts. All AI generated materials were edited and modified by the developer.
All gameplay systems, mechanics, game design, and creative decisions are fully developed and curated by the developer. AI tools were used as a productivity aid, not as a replacement for creative direction or game development. | Pikas | - | Mar 18, 2026 | |
NeverCOM In-game content art | We used AI-generated content in icons, textures, and Steam store promotional materials. | Shenzhen Huajian Network Technology Co., Ltd | 49 | Mar 18, 2026 | |
Build It Up! - The Holy Roman Empire In-game content arttext | AI was used for graphics and translations. | Tec Enterprise | - | Mar 18, 2026 | |
Shotgun Joe In-game content art | AI imagery appears in the Capsule and Library images as well as the Menu and throughout the game | Gameaki | - | Mar 18, 2026 | |
TradingLife In-game content audio | The game's background music were created using artificial intelligence. | Fun(ctor) Studio | - | Mar 18, 2026 | |
Tower of Ascension In-game content art | To animate 2D drawings, 3D AI was used to convert them into 3D and then used for animation. | adeliea | - | Mar 18, 2026 | |
Mnemosyne In-game content audioart | Some marketing materials and voiceovers feature AI generated content. | DKS | - | Mar 18, 2026 | |
Flux Heroes In-game content text | Using AI to translate text | Funmax | - | Mar 18, 2026 | |
拓荒纪元 Age of Frontier In-game content artaudiotextcode | This game uses generative AI to create some game assets. | TriCat Games | - | Mar 18, 2026 | |
Fortress of the Fallen In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Iron Crown Studio | - | Mar 18, 2026 | |
Zero Trust In-game content art | AI used for generating faces of people | Tomáš Fišer | - | Mar 18, 2026 | |
The Most Boring Game In-game content arttext | This game used generative AI tools during development to assist with the creation of some visual and text assets. All content was reviewed and finalized by the developer, and no AI is used during gameplay. | Pixel4D | - | Mar 18, 2026 | |
Rambler NTE In-game content text | We use AI-assisted localization for some translations. | Rimefu | - | Mar 18, 2026 | |
Otaku VR: Sit-ups and Kisses In-game content artaudio | The game include AI-generated visuals (such as UI elements and story cutscenes image) and music. | LUO WENJUN | - | Mar 18, 2026 | |
Vietnam Communist In-game content art | Some visual assets were generated using AI tools and further edited manually. | AXIMOX | - | Mar 18, 2026 | |
奉先勇者:我爹是魔王? In-game content art | I used AI to generate many of the images in this game. | 梦华 | - | Mar 18, 2026 | |
Lost In Dimensions In-game content audio | This game uses generative artificial intelligence to produce some voice over audio. All AI generated voice content is pre-generated by the developer and shipped as fixed audio files. No AI content is generated dynamically during gameplay. | IdecoGames | - | Mar 18, 2026 | |
Marble Blade In-game content artaudio | AI used in development for character portraits, abstract images and music | Baker Games Studios | - | Mar 18, 2026 | |
Kartika In-game content art | I created the card images using ChatGPT. I improved the game's mechanics and visuals using Claude AI. | Okan Sumer | - | Mar 18, 2026 | |
MonsterGuest In-game content art | AI was used only for the UI images used in the menu and the in-game clipboard. All other assets were created without the use of AI. | Jay | - | Mar 18, 2026 | |
Check-In, Never Out In-game content text | Generative AI is used only to assist with localization/translation. All localized text is reviewed and edited by the developer. No AI-generated art, audio, or in-game live generation is used. | HogletNovaGames | - | Mar 18, 2026 | |
Joker Madness 🃏 In-game content artaudio | I used AI to create some of the art, some promotional materials, and some sounds. The game idea and mechanics are entirely my own. | BadGafiGames | - | Mar 18, 2026 | |
Durak Online by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 46 | Mar 18, 2026 | |
Vegas Keno by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
Pai Gow Poker by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
Video Poker by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
Heritage Flipper In-game content art | In-Game Assets: We use AI tools to assist our small team in creating some 2D assets like UI icons and decorative textures.
Marketing: Store images and descriptions were generated with AI assistance to help present our game concept. | Four Arms Games | - | Mar 18, 2026 | |
What the House Remembers In-game content textart | Generative Ai is used for mainly Localization and to make a few Images (artwork) in game. Rest artwork, assets, sounds used in game are made by Real Human Artists. | V.S.Interactive | - | Mar 18, 2026 | |
A.I.ttorney In-game content textaudio | * NOTE: The Story, Video and Voices in the game are FULLY A.I. Generated. * | Archor Wright | - | Mar 18, 2026 | |
幸存者笔记 In-game content artaudiocodetext | 游戏中的所有素材均通过AI生成
All in-game materials are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
The Azure One In-game content art | Character sprites and CGs are created with AI assistance. | 好运风(Breezeborne Games) | 57 | Mar 18, 2026 | |
The Polygon Game In-game content codetext | AI was used for C# scripting and language translation. | Axiom | - | Mar 18, 2026 | |
The Lyra Signal In-game content arttext | Artwork and narrative elements in Lyra Signal were created with the assistance of generative AI tools. All content has been carefully reviewed by the development team to maintain the story, atmosphere, and quality of the game experience. | ESTREA | - | Mar 18, 2026 | |
Ember Glimmer In-game content art | A small number of AI-generated images and models. | 古谣 | - | Mar 18, 2026 | |
Thunderhawk: Danger Close In-game content arttext | Thunderhawk: Danger Close uses a minimal amount of AI generated assets, including a handful of textures, marketing art, and dialog. Roughly 95% of the game's total content is human-authored, including all models, sound effects, music, and code. A detailed AI-generated content disclosure can be found on our website. | Funagen Games | - | Mar 18, 2026 | |
FOURVIVE In-game content audio | The BGM and SFX in this game were generated using artificial intelligence and then refined by the developer before being used. | JerkyCandy | 15 | Mar 18, 2026 | |
Unknown Entity In-game content text | AI has been used to translate the game into different languages. | AngrioterGames | - | Mar 18, 2026 | |
Testimony - Night Underground In-game content audioart | We use generative AI as a support tool in development, mainly for music and some textures. The generated material was reviewed and adjusted by the human team before being integrated into the game. | Testimony | - | Mar 18, 2026 | |
Horde Overrun In-game content audio | The music in this game was created using AI. | merius | - | Mar 18, 2026 | |
Nuova Star 诺瓦星 In-game content art | 游戏中少量使用了AI 生成,如头像、道具、特性图标等。 | 夜鹭 | - | Mar 18, 2026 | |
Re:Echo In-game content art | Generative AI was used in the creation of some art assets in this game. | f8game.studio | - | Mar 18, 2026 | |
就算是小短腿也能在異世界開無雙 In-game content art | This product includes pre-generated AI-assisted artwork used in certain store assets and/or in-game visual assets.
Some of the visual assets in this game (such as background textures and UI icons) were created using generative AI tools. These assets were then manually retouched and adjusted to ensure they fit the game's overall pixel art style. | 無限油 | - | Mar 18, 2026 | |
Howl Of Heavens In-game content audio | The music for the game was generated and processed. | kokonGames | - | Mar 18, 2026 | |
MEME EXAM 2025 In-game content art | Some of the images in the game are created with AI | Piece Of Voxel | 123 | Mar 18, 2026 |