Ai used for concept art and for some store page images
- Creator
- Lucas Brouwers
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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Ai used for concept art and for some store page images
Some assets are generated by AI.
Artificial intelligence was used in the coding of the game.
This game contains AI-generated content on the game cover.
Some game assets (like background images) are generated with the help of generative AI.
Game background music is generated by AI.
AI was used to generate in-game image resources, including: 1. Scene images 2. Character images 3. Item images
"Ecos del Fuego"(Snakes song) is AI generated
The high quality reward images of the game are AI-generated.
We have only used AI tools to assist with localization.
The title animation was generated using AI
Some art elements were generated with AI assistance and modified.
We leverage AI technology in certain tasks to achieve higher-quality results. AI is used primarily for handling repetitive tasks or as a tool for quality enhancement, while the core content and final outputs are crafted by skilled professionals."
Due to budget constraints, the cover illustrations in the Story menu of the game are generated using AI, which will hardly have any substantial impact on the gameplay experience. Depending on future budget considerations, we will decide whether to hire an illustrator to redraw the illustrations. Some of the language translations in the game are done using AI. If you have any better localization suggestions, please feel free to contact me!
The game description is made with AI
Use of AI images for the Steam Store and Library, as well as Steam achievements. Use of AI images in the game. Partial use of generated music.
The game does not contain AI-generated content. AI-generated content is used just for Store Page Images.
Pre-generated AI was used during development to create 3D models and audio files. These assets were reviewed and edited by the developer before being included in the game.
Used AI to generate images on the UI
This game utilizes AI assistance in code development, marketing materials including Steam descriptions and promotional text, and translation of in-game and promotional texts.
Used in the program code and translation of the formulas.
The game’s text has been translated using automatic tools. Thank you for your understanding.
Our game uses AI to create unique card images and marketing materials.
I generated some graphic elements using AI
I'm a one person developer, AI was used to generate background images for the game.
Some pre-rendered content for the game was generated using AI.
Character portraits, backgrounds, some in-game sprites, and parts of character dialogue were created using AI.
Our team’s mission is to pioneer a new category of narrative games. To do this, we use large language models to generate Aura dialog based on what you say to your Aura. There is no generative AI art in this game.
Many of the images used in the signs were generated by AI.
The images were professionally created with the help of AI. All are high-quality and carefully selected
"In Chef Brawl, we have utilized AI in the following ways: Content Generation: Some game content was initially generated using AI tools. This served as a starting point for our creative process. Design References: AI was used to create design references and inspiration for our final product. Human Refinement: While AI assisted in the initial stages, all AI-generated content and designs were reviewed, refined, and finalized by our human development team to ensure quality and coherence with our game vision. No core gameplay mechanics or critical narrative elements rely on real-time AI processing. The AI was primarily used as a tool in our development process to enhance creativity and efficiency."
Yes, the logo.
AI has been used for prototyping scripts in early stages of the demo, which are no longer in the final game. The entire localization has been done by hired native translators. There is not a single image generated with AI in the latest build of the game, every images have been commissioned.
Yes, the logo.
NPCs reply to your conversations using state-of-the-art AI. This dialog is at the heart of Talk to Me Human.
Some of the background images and sound effects in this game were initially created using AI generation tools.
AI was used for some base graphics but were heavily edited to suit the games requirements.
We used AI to create the capsules for the game's store page.
There are paintings in the game that are AI generated.
The game uses AI to create some of the graphics.
To generate Achievement Icons.
Used to create visual assets for the game
This game uses minimal amount of Ai generated images from paid accounts and other sources.
The puzzle images pre-rendered AI art
The game utilizes AI to generate human personalities and dialogue for you to interrogate and pick apart when making your decision to execute or release.
Trailer, marketing images
The voice acting and some images were generated using neural networks.
This game features open dialog, where players can talk freely with NPCs. The dialog for NPCs is prewritten in book-length stories per character - a language model is used to interpolate between these prewritten statements, and to smoothly and grammatically map prewritten text into the appropriate place in conversations.
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
Some card and artifact graphics have been pre-rendered by generative AI - we're planning to replace these with non-generative art in future editions of the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Nightmare Crew In-game content art | Ai used for concept art and for some store page images | Lucas Brouwers | - | Mar 18, 2026 | |
Greedy Darts In-game content | Some assets are generated by AI. | tamtam | - | Mar 18, 2026 | |
Future Projection Dev only code | Artificial intelligence was used in the coding of the game. | Ahmet Taha Keklik | - | Mar 18, 2026 | |
Tobacco Shop Simulator In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 741 | Mar 18, 2026 | |
Angularis In-game content art | Some game assets (like background images) are generated with the help of generative AI. | Mondaybits | - | Mar 18, 2026 | |
Beast Eater In-game content audio | Game background music is generated by AI. | Yntoo | - | Mar 18, 2026 | |
不正经.聊斋 In-game content art | AI was used to generate in-game image resources, including:
1. Scene images
2. Character images
3. Item images | JiangHe | - | Mar 18, 2026 | |
100 animals on island audio | "Ecos del Fuego"(Snakes song) is AI generated | KaiserGames | 193 | Mar 18, 2026 | |
Anime Dance-Off - Ghost Party Store/marketing art | The high quality reward images of the game are AI-generated. | EpiXR Games UG | - | Mar 18, 2026 | |
Ribbet In-game content text | We have only used AI tools to assist with localization. | Lil Elephant Interactive | - | Mar 18, 2026 | |
poopoowar Store/marketing art | The title animation was generated using AI | 张程 | - | Mar 18, 2026 | |
cr4ckr In-game content art | Some art elements were generated with AI assistance and modified. | Cutie Café | 18 | Mar 18, 2026 | |
Galvatein Adventurers' Guild Unclear | We leverage AI technology in certain tasks to achieve higher-quality results. AI is used primarily for handling repetitive tasks or as a tool for quality enhancement, while the core content and final outputs are crafted by skilled professionals." | BLANBEE | - | Mar 18, 2026 | |
Exo Wanderers In-game content arttext | Due to budget constraints, the cover illustrations in the Story menu of the game are generated using AI, which will hardly have any substantial impact on the gameplay experience. Depending on future budget considerations, we will decide whether to hire an illustrator to redraw the illustrations.
Some of the language translations in the game are done using AI. If you have any better localization suggestions, please feel free to contact me! | 什工坊SueStudio | 22 | Mar 18, 2026 | |
Hooked On Speed Store/marketing text | The game description is made with AI | Stonehill Games | - | Mar 18, 2026 | |
City: Battle Ground In-game content artaudio | Use of AI images for the Steam Store and Library, as well as Steam achievements. Use of AI images in the game. Partial use of generated music. | Redduckstudio | - | Mar 18, 2026 | |
Road Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Store Page Images. | 2MEDYA | 37 | Mar 18, 2026 | |
Mauri Mursu's Odyssey In-game content artaudio | Pre-generated AI was used during development to create 3D models and audio files. These assets were reviewed and edited by the developer before being included in the game. | Nervanti | - | Mar 18, 2026 | |
Battle Investment Master In-game content art | Used AI to generate images on the UI | forefinger | - | Mar 18, 2026 | |
Throwing Knight In-game content codetext | This game utilizes AI assistance in code development, marketing materials including Steam descriptions and promotional text, and translation of in-game and promotional texts. | Michal Vároš | - | Mar 18, 2026 | |
開拓民クリッカー In-game content codetext | Used in the program code and translation of the formulas. | WINGLAY | - | Mar 18, 2026 | |
The Sinking Forest - 沈んだ森 - In-game content text | The game’s text has been translated using automatic tools. Thank you for your understanding. | @TonyDevGame | 52 | Mar 18, 2026 | |
Duelfront Store/marketing art | Our game uses AI to create unique card images and marketing materials. | LimitStudio | - | Mar 18, 2026 | |
Interstellar Pioneering Unclear art | I generated some graphic elements using AI | 是茄子的呀 | - | Mar 18, 2026 | |
Match 3 Game The World Is Going To In-game content art | I'm a one person developer, AI was used to generate background images for the game. | Taras Maykovych | - | Mar 18, 2026 | |
Beast Island In-game content art | Some pre-rendered content for the game was generated using AI. | tigeRock | - | Mar 18, 2026 | |
The Last Dig In-game content arttext | Character portraits, backgrounds, some in-game sprites, and parts of character dialogue were created using AI. | Chuckle Interactive | - | Mar 18, 2026 | |
AuraVale Live AI text | Our team’s mission is to pioneer a new category of narrative games. To do this, we use large language models to generate Aura dialog based on what you say to your Aura.
There is no generative AI art in this game. | Incite Interactive Inc | - | Mar 18, 2026 | |
Mega City Parkour In-game content art | Many of the images used in the signs were generated by AI. | Jimbo_WestCoast | - | Mar 18, 2026 | |
Futanari's Secret: The Forest Store/marketing art | The images were professionally created with the help of AI. All are high-quality and carefully selected | Red Sasori | 12 | Mar 18, 2026 | |
Chef Brawl In-game content arttext | "In Chef Brawl, we have utilized AI in the following ways:
Content Generation: Some game content was initially generated using AI tools. This served as a starting point for our creative process.
Design References: AI was used to create design references and inspiration for our final product.
Human Refinement: While AI assisted in the initial stages, all AI-generated content and designs were reviewed, refined, and finalized by our human development team to ensure quality and coherence with our game vision.
No core gameplay mechanics or critical narrative elements rely on real-time AI processing. The AI was primarily used as a tool in our development process to enhance creativity and efficiency." | Strive Games | - | Mar 18, 2026 | |
The Cube of Love Store/marketing art | Yes, the logo. | Martha B | 17 | Mar 18, 2026 | |
Welcome to Doll Town text | AI has been used for prototyping scripts in early stages of the demo, which are no longer in the final game.
The entire localization has been done by hired native translators.
There is not a single image generated with AI in the latest build of the game, every images have been commissioned. | Bad Wish Games | 306 | Mar 18, 2026 | |
Sewing Stuff Store/marketing art | Yes, the logo. | Martha B | 16 | Mar 18, 2026 | |
Talk to Me Human Live AI text | NPCs reply to your conversations using state-of-the-art AI. This dialog is at the heart of Talk to Me Human. | Least Significant Bit | - | Mar 18, 2026 | |
Backrooms Stories In-game content artaudio | Some of the background images and sound effects in this game were initially created using AI generation tools. | liminal_games | - | Mar 18, 2026 | |
Casino Box In-game content art | AI was used for some base graphics but were heavily edited to suit the games requirements. | Depiction Games | 14 | Mar 18, 2026 | |
Bosslife Office Manager Store/marketing art | We used AI to create the capsules for the game's store page. | Gameshaft Studio | - | Mar 18, 2026 | |
The Last Light In-game content art | There are paintings in the game that are AI generated. | EpiXR Games | 11 | Mar 18, 2026 | |
Blind Man's Sun In-game content art | The game uses AI to create some of the graphics. | Alkinoy | 23 | Mar 18, 2026 | |
Little Renters In-game content art | To generate Achievement Icons. | JnB | - | Mar 18, 2026 | |
Echoes of Eldoria In-game content art | Used to create visual assets for the game | Joshua Shih | - | Mar 18, 2026 | |
Three Kingdoms Shelter In-game content art | This game uses minimal amount of Ai generated images from paid accounts and other sources. | McCay Games | - | Mar 18, 2026 | |
Twizzle Puzzle: Flowers In-game content art | The puzzle images pre-rendered AI art | Cute Hannah's Games | - | Mar 18, 2026 | |
Veil Transfer Live AI text | The game utilizes AI to generate human personalities and dialogue for you to interrogate and pick apart when making your decision to execute or release. | Daniel Graves | 99 | Mar 18, 2026 | |
The Tower of Aether Store/marketing art | Trailer, marketing images | Midnight Citadel | 22 | Mar 18, 2026 | |
New Year Simulator 2025 In-game content audioart | The voice acting and some images were generated using neural networks. | HappyJack | - | Mar 18, 2026 | |
Mens Rea Live AI text | This game features open dialog, where players can talk freely with NPCs. The dialog for NPCs is prewritten in book-length stories per character - a language model is used to interpolate between these prewritten statements, and to smoothly and grammatically map prewritten text into the appropriate place in conversations. | Mens Rea Developer | - | Mar 18, 2026 | |
Airborne Justice In-game content art | We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards. | SEEP | 12 | Mar 18, 2026 | |
DOOMSDAY In-game content art | Some card and artifact graphics have been pre-rendered by generative AI - we're planning to replace these with non-generative art in future editions of the game. | JARWorks | - | Mar 18, 2026 |