Public Steam disclosure research25,893 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game includes a small number of pre-generated visual assets created with the assistance of generative AI tools during development.
All gameplay systems, mechanics, balance, progression, and design decisions are fully human-designed and authored.
No generative AI is used during gameplay, and no content is generated dynamically or at runtime.
At the time of release, the final product will not contain any elements created using generative artificial intelligence. AI is used solely for the creation of demonstration graphical content. The final in-game content will be created by human authors.
This game utilizes AI image generation tools in the creation process of visual assets, specifically for card illustrations, relic images, and background images. All generated images have been manually reviewed, retouched, and edited by the developer before being implemented in the game. We have verified that these assets do not contain any illegal content or infringe upon any third-party rights.
AI is used in order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story.
After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists.
Generative AI tools were used to create the illustrations and assist with multilingual localization. All AI-generated content was manually reviewed, edited, and adjusted by the developer. The game design and creative direction were handled by a human.
Only a portion of the visual materials used AI tools for assistance. Every piece has been meticulously hand-edited and adjusted to meet the specific stylistic needs of the story.
During the development of Cognitive Fracture, AI tools were used as assistants to support the creation of certain elements, such as text-to-speech voices, cover artwork, some non-interactable objects, and parts of the music. All final assets, design decisions, and gameplay remain the original work of our development team.
Generative AI has been used during development for concept art, UI mockups, and marketing materials.
No generative AI is used during gameplay, and all in-game content is authored and controlled by the developer. AI-generated assets are used only as illustrative or promotional material and do not impersonate real individuals or infringe on copyrighted works.
This game makes limited use of generative artificial intelligence during development to assist with placeholder content and non critical descriptive text. All gameplay systems, mechanics, progression, and final in game content are designed, authored, and implemented by the developer. No generative AI is used during live gameplay, and no player data is collected or processed by AI systems.
Some in-game voice dialogue is generated using AI text-to-speech tools. All dialogue is pre-generated by the developer and ships with the game (not generated live during gameplay). No external AI service is required while playing.
[AI Content Disclosure]This game utilizes generative AI tools to assist in the creation of visual assets (backgrounds, characters), background music, and parts of the narrative script.All AI-generated content has been manually reviewed, edited, and refined by the human developer to ensure it aligns with the game's "Japanese Gothic" aesthetic and story. We define this collaborative process between human creativity and AI as "Vibe Coding."
This game uses generative AI for the following purposes:
· Text language translation
The following languages are translated by local staff, not AI:
English
French
Italian
German
Dutch
Spanish
Spanish (Latin America)
Polish
Portuguese (Brazil)
Japanese
Korean
Large menu background images (menus) and various derelict images were generated with AI and then edited and refined by hand (Photoshop and Aseprite) before being used in-game.
An AI voice was used for Juno as a placeholder.
Throughout the development of my game, I have (ironically) leveraged AI-based tools to assist myself with the code and made visual placeholders. The game was translated by AI. Many parts of the code were written by an AI and some problems were debugged with it's help.
Thank You for your understanding :D
AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services.
Some content was created with the help of generative AI. In-game: parts of the UI and skybox/background textures. Out-of-game: the game logo and some store/marketing images. The game does not generate AI content during gameplay and does not use third-party AI services while running.
This game was built using a blend of digital tools, custom created datasets and software, and AI asset generation.
Human creativity and ingenuity can be positively amplified using AI. I hope this game can inspire independent creators and game designers to realize their own magic fairy fun dreams.
AI tools were used during development to assist a solo developer.
This includes AI-generated voice-overs and the creation of initial base assets for background environments, which were subsequently manually adapted, animated, and refined to fit the game's specific style.
No AI systems are used to generate content, dialogue, or code dynamically during gameplay.
The game’s story, characters, core gameplay, logic, animations, effects, music, and the overall artistic composition were created manually.
Skippable (and so optional) videos are made with the help of A. I.
Most musical re-arrangements (and ALL the vocals) are made with the help of A. I.
Some of the big wall posters you can see in-game are made with the help of A. I.
Generative AI was used during development to assist with the creation of some 2D images, audio assets, and the initial translation of text. All AI-generated content was reviewed, edited, and approved by the developer before being included in the game.
I used generative AI tools to create various 2D art assets used in the game, including character concepts, background textures, and UI elements. Additionally, the store page assets, such as the capsule images and library artwork, were generated using AI and then manually edited/refined to fit the game's theme.
Generative AI was used to create a small portion of the visual content in a video segment. This is openly acknowledged in the game as part of the story.
This game includes a small number of pre-generated visual assets created with the assistance of generative AI tools during development.
All gameplay systems, mechanics, balance, progression, and design decisions are fully human-designed and authored.
No generative AI is used during gameplay, and no content is generated dynamically or at runtime.
At the time of release, the final product will not contain any elements created using generative artificial intelligence. AI is used solely for the creation of demonstration graphical content. The final in-game content will be created by human authors.
This game utilizes AI image generation tools in the creation process of visual assets, specifically for card illustrations, relic images, and background images. All generated images have been manually reviewed, retouched, and edited by the developer before being implemented in the game. We have verified that these assets do not contain any illegal content or infringe upon any third-party rights.
AI is used in order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story.
After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists.
Generative AI tools were used to create the illustrations and assist with multilingual localization. All AI-generated content was manually reviewed, edited, and adjusted by the developer. The game design and creative direction were handled by a human.
Only a portion of the visual materials used AI tools for assistance. Every piece has been meticulously hand-edited and adjusted to meet the specific stylistic needs of the story.
During the development of Cognitive Fracture, AI tools were used as assistants to support the creation of certain elements, such as text-to-speech voices, cover artwork, some non-interactable objects, and parts of the music. All final assets, design decisions, and gameplay remain the original work of our development team.
Generative AI has been used during development for concept art, UI mockups, and marketing materials.
No generative AI is used during gameplay, and all in-game content is authored and controlled by the developer. AI-generated assets are used only as illustrative or promotional material and do not impersonate real individuals or infringe on copyrighted works.
This game makes limited use of generative artificial intelligence during development to assist with placeholder content and non critical descriptive text. All gameplay systems, mechanics, progression, and final in game content are designed, authored, and implemented by the developer. No generative AI is used during live gameplay, and no player data is collected or processed by AI systems.
Some in-game voice dialogue is generated using AI text-to-speech tools. All dialogue is pre-generated by the developer and ships with the game (not generated live during gameplay). No external AI service is required while playing.
[AI Content Disclosure]This game utilizes generative AI tools to assist in the creation of visual assets (backgrounds, characters), background music, and parts of the narrative script.All AI-generated content has been manually reviewed, edited, and refined by the human developer to ensure it aligns with the game's "Japanese Gothic" aesthetic and story. We define this collaborative process between human creativity and AI as "Vibe Coding."
This game uses generative AI for the following purposes:
· Text language translation
The following languages are translated by local staff, not AI:
English
French
Italian
German
Dutch
Spanish
Spanish (Latin America)
Polish
Portuguese (Brazil)
Japanese
Korean
Large menu background images (menus) and various derelict images were generated with AI and then edited and refined by hand (Photoshop and Aseprite) before being used in-game.
An AI voice was used for Juno as a placeholder.
Throughout the development of my game, I have (ironically) leveraged AI-based tools to assist myself with the code and made visual placeholders. The game was translated by AI. Many parts of the code were written by an AI and some problems were debugged with it's help.
Thank You for your understanding :D
AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services.
Some content was created with the help of generative AI. In-game: parts of the UI and skybox/background textures. Out-of-game: the game logo and some store/marketing images. The game does not generate AI content during gameplay and does not use third-party AI services while running.
This game was built using a blend of digital tools, custom created datasets and software, and AI asset generation.
Human creativity and ingenuity can be positively amplified using AI. I hope this game can inspire independent creators and game designers to realize their own magic fairy fun dreams.
AI tools were used during development to assist a solo developer.
This includes AI-generated voice-overs and the creation of initial base assets for background environments, which were subsequently manually adapted, animated, and refined to fit the game's specific style.
No AI systems are used to generate content, dialogue, or code dynamically during gameplay.
The game’s story, characters, core gameplay, logic, animations, effects, music, and the overall artistic composition were created manually.
Skippable (and so optional) videos are made with the help of A. I.
Most musical re-arrangements (and ALL the vocals) are made with the help of A. I.
Some of the big wall posters you can see in-game are made with the help of A. I.
Generative AI was used during development to assist with the creation of some 2D images, audio assets, and the initial translation of text. All AI-generated content was reviewed, edited, and approved by the developer before being included in the game.
I used generative AI tools to create various 2D art assets used in the game, including character concepts, background textures, and UI elements. Additionally, the store page assets, such as the capsule images and library artwork, were generated using AI and then manually edited/refined to fit the game's theme.
Generative AI was used to create a small portion of the visual content in a video segment. This is openly acknowledged in the game as part of the story.