No generative AI content.
- Creator
- Digital Confectioners
- Reviews
- 34
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
No generative AI content.
AI is used to create the initial images. All images are then edited including upscaling, lighting and colour enhancement, detail touch up's and re-drawing of different aspects.
The grapics on the shop page is ai generated. Most of the texture in the game are hand-drawn, but some of them are ai-generated. All game levels are hand-crafted in the level editor (everybody who owns the game can do that, too). Enemy behaviour is deterministic and sometimes random; no ai used here.
Some images are generated using AI
Generative artificial intelligence was used to create some visual, auditory, and written assets for Disc Golf and its marketing materials. No generative AI is used during gameplay.
AI has been used to create some visual content
Partial generation of promotional materials, partial generation of images illustrating character skills.
AI generated music
AI used in creating the character and background illustrations for the game.
AI is used to design images before graphic post-production.
The Arcade Reflex main logo was created using Generative AI The language translations are created using AI assistance
The game features AI-generated voiceover technology that performs real-time text-to-speech based on pre-written scripts.
Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement.
Some Graphics, icons or design
After two years of solo development, I decided to enlist AI tools to help produce some of the game’s assets, as I was exhausted from the long journey
We used AI on some of 2D art assets of our game.
Players can create textures using text prompts, and apply those textures to virtual clothing templates. Our team uses generative AI tools to help develop some in game assets.
AI was used to generate player avatars, banners, and an image for the loading screen.
We would like to clarify that some of the artistic assets used in our game were created with the assistance of artificial intelligence (AI) tools. These elements were carefully selected and refined by our team to ensure they align with the visual identity and experience we aim to deliver to players. Our goal in using AI was to complement our creative process and bring an innovative approach to the game's visuals, always under the artistic supervision of our team to maintain consistency and product quality
There is only one character created with AI as a 3D character. The music and other characters will be sourced from free assets.
AI played a key role in the development of this game, enhancing both the creative and technical aspects. From generating detailed textures to assisting in the creation of 3D models, AI helped bring the game world to life with greater efficiency and precision. Additionally, AI contributed to coding and the creation of promotional materials, ensuring a high-quality experience both in-game and on the store page.
The character illustrations, and other UI materials displayed in the game are generated in advance by AI and are used in the game after being manually edited.
This game uses AI-assisted tools for localization. Some in-game translations and voice-over narration are generated with the support of artificial intelligence. While we strive for accuracy and quality, minor inconsistencies may occur.
AI was used to create the in-game visuals and store images for our game.
We use pre-rendered AI content. Loading screens and UI elements are done with AI.
this game used AI to make realistic images of old portraits.
We are using AI for toy textures
I used AI to generate the game visuals, and the materials are available for free.
Some character art is generated using AI.
The game used technology that recognizes the user's motion by utilizing an already trained AI model. Since the model has already been trained, no new information is collected or utilized. Please enjoy the game with confidence!
In "Lone Howl", artificial intelligence is utilised carefully and responsibly to enhance the player's experience in various aspects of the game: Images and Banners: We have used AI beforehand to create some of the banners and loading screen images you will encounter throughout the game. This allows us to generate unique visuals that capture the dark and mystical atmosphere of the "Lone Howl" universe. It’s important to note that these images were generated prior to release and do not involve any adaptation or analysis based on player behaviour. Translations: AI is also employed to assist with the translation of the game into different languages, ensuring that the narrative and dialogues maintain their essence and fluency, regardless of the language in which the game is played. Dialogue and Voices: Some of the characters' dialogue and voices were generated or enhanced using AI. This allowed us to bring characters and creatures to life with a vocal diversity that enriches the player's immersion. It’s important to highlight that we do not use algorithms that study or analyse players. All AI use in "Lone Howl" is applied statically, with the goal of complementing the experience without compromising privacy or the authenticity of the content.
Game uses AI Voice to create dialogue sounds
Crunch AI is the Driving force behind DCF. Check out our Youtube and you can learn a lot more.
Main store page art and in-game character silhouette in the tutorial were generated using artificial intelligence.
Our game does not contain any content directly generated by AI (AI usage is around 10-20% of the total workload). Some character art and some scenes were inspired by AI designs. It's undeniable that AI is an excellent auxiliary tool. Its handling of color, light, and shape is indeed superior to what an artist can achieve on their own. (This is also due to cost considerations. Currently, independent game teams are struggling to survive, and our vision is to continuously produce more high-quality works.) In terms of character art design, AI's performance in certain aspects surpasses our own capabilities, so we are considering using AI as an aid in the creation of our early works. We hope for your continued support so that we can reduce or even eliminate the use of AI in the future and continue to create more works. Every character illustration and scene in the game requires a significant amount of time to create and modify
I used AI in the following way: - creating the voices of Ben and Jane - creating a base for further processing and overpainting (images in the intro scene)
AI was used to generate prerendered ingame voice of the NPCs and for the bard songs. No runtime generation.
Some elements of the game have been generated using AI, including few background images, two general songs. Additionally AI was used to modify some game textures, AI was used to modulate recorded voices to better fit the outlook of 3D modelled characters, and some elements of the user interface were translated using AI.
Some of the art materials for this work were created using Stable Diffusion, including but not limited to: "CG" used in the work; Partial small elements. Note: The right to interpret the AI content of this work belongs to the person in charge, Liu, and any consequences of AI painting are borne by the first responsible person, Liu.
AI used to generate the steam library images
Artificial intelligence was used to generate some images in the game and also within the game code.
Used for the narration voice generation. With permission of the person's who's voice it is ofcourse.
Some art assets were created using AI image generation
Our game uses AI-generated images in the in-game menu background design and game logo and title image designs.
NO AI WAS USED IN THE CREATION OF ANY ART ASSETS, MUSIC OR WRITING. AI IS ONLY USED FOR CHARACTER INTERACTIONS AND MECHANICS. Built with Llama All AI models are run on the user's machine using their GPU. No data usage is sent to us and the game can be played offline. The AI is character-based. Each character has their own model and will respond and react to player interaction in a specific way, each providing a unique challenge. As the player progresses through the year in Millennium Whisper, they will build relationships with the characters as all interactions are fed to the models and the characters rate their affection levels towards the player. The challenge comes from the player needing to juggle their social relationship with all the characters at once as characters have the ability to communicate with eachother by spreading rumours thereby allowing neglected characters to sabotage the player's relationship with other characters. The characters will also accept or reject date invites from the player or author their own date invitations. At the end of the game the AIs evaluates which character the player ends up with.
The game and steam page contain images of units, buildings and characters created by the AI.
Some of the textures in the game use AI-generated images sold on Adobe Stock.
Some of the game icons and music used in the DEMO version were generated by AI. In the official release, we will replace these assets.The localized translation of the game is done using AI.
Chat GPT was used to bounce ideas and assist with select scripts
In the development of our game, we incorporated AI tools to enhance various aspects of the creative process. Our game uses generative models for creating and editing images, sound mixing, and text translation. These AI tools were utilized to improve quality and efficiency, allowing the development team to concentrate on crafting the narrative, gameplay, and overall design. The AI played a supportive role, assisting with technical tasks while the core vision and creative direction were driven by the team.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Packmates general | No generative AI content. | Digital Confectioners | 34 | Mar 18, 2026 | |
Bussy Master: FIREFUCKERS In-game content art | AI is used to create the initial images. All images are then edited including upscaling, lighting and colour enhancement, detail touch up's and re-drawing of different aspects. | Kink Master Studios | - | Mar 18, 2026 | |
Ninas Escape In-game content art | The grapics on the shop page is ai generated. Most of the texture in the game are hand-drawn, but some of them are ai-generated.
All game levels are hand-crafted in the level editor (everybody who owns the game can do that, too).
Enemy behaviour is deterministic and sometimes random; no ai used here. | Buchi Games | - | Mar 18, 2026 | |
六爻 Unclear art | Some images are generated using AI | CSTG-小光 | 14 | Mar 18, 2026 | |
Disc Golf Store/marketing artaudiotext | Generative artificial intelligence was used to create some visual, auditory, and written assets for Disc Golf and its marketing materials. No generative AI is used during gameplay. | Charles De Yoe | 10 | Mar 18, 2026 | |
Twilight Express Unclear art | AI has been used to create some visual content | Daniil Tarasau | 14 | Mar 18, 2026 | |
Real Pharmacy Simulator Store/marketing art | Partial generation of promotional materials, partial generation of images illustrating character skills. | Mannered Monster | 10 | Mar 18, 2026 | |
Being John Gogh In-game content audio | AI generated music | Procrast Games | - | Mar 18, 2026 | |
Noonna The Rock In-game content art | AI used in creating the character and background illustrations for the game. | KXMstudio | - | Mar 18, 2026 | |
Ghost Clicker Dev only art | AI is used to design images before graphic post-production. | unpublish | 18 | Mar 18, 2026 | |
Arcade Reflex In-game content arttext | The Arcade Reflex main logo was created using Generative AI
The language translations are created using AI assistance | High Hopes Games | - | Mar 18, 2026 | |
Desktop Waifu Defender Live AI audio | The game features AI-generated voiceover technology that performs real-time text-to-speech based on pre-written scripts. | nordska | - | Mar 18, 2026 | |
Find Cats 3 旅行猫咪 In-game content artaudio | Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement. | Happy Fish | 17 | Mar 18, 2026 | |
Grand Numbers Plus Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Fallen Lean In-game content art | After two years of solo development, I decided to enlist AI tools to help produce some of the game’s assets, as I was exhausted from the long journey | Younes | - | Mar 18, 2026 | |
Money Print Factory 3D Tycoon💸 In-game content art | We used AI on some of 2D art assets of our game. | Obese Ninjas | - | Mar 18, 2026 | |
Avakin Life Live AI art | Players can create textures using text prompts, and apply those textures to virtual clothing templates.
Our team uses generative AI tools to help develop some in game assets. | Lockwood Publishing | 1.1k | Mar 18, 2026 | |
Bright Side: Quiz In-game content art | AI was used to generate player avatars, banners, and an image for the loading screen. | QubicGames | - | Mar 18, 2026 | |
The Adventures of Astel and the Dark Curse In-game content art | We would like to clarify that some of the artistic assets used in our game were created with the assistance of artificial intelligence (AI) tools. These elements were carefully selected and refined by our team to ensure they align with the visual identity and experience we aim to deliver to players.
Our goal in using AI was to complement our creative process and bring an innovative approach to the game's visuals, always under the artistic supervision of our team to maintain consistency and product quality | PandaRick | - | Mar 18, 2026 | |
BECOME THE DEVIL In-game content art | There is only one character created with AI as a 3D character. The music and other characters will be sourced from free assets. | mata square studio | 14 | Mar 18, 2026 | |
Sime Is Back 3D Old School In-game content artcode | AI played a key role in the development of this game, enhancing both the creative and technical aspects. From generating detailed textures to assisting in the creation of 3D models, AI helped bring the game world to life with greater efficiency and precision. Additionally, AI contributed to coding and the creation of promotional materials, ensuring a high-quality experience both in-game and on the store page. | Grande Spallone Games | 12 | Mar 18, 2026 | |
Dead Beats Survivors In-game content art | The character illustrations, and other UI materials displayed in the game are generated in advance by AI and are used in the game after being manually edited. | 1st-impact co.,ltd. | - | Mar 18, 2026 | |
Overgrown Cleaner In-game content textaudio | This game uses AI-assisted tools for localization. Some in-game translations and voice-over narration are generated with the support of artificial intelligence. While we strive for accuracy and quality, minor inconsistencies may occur. | ▲ Pyramid Games | - | Mar 18, 2026 | |
Morning Brew: Coffee Shop Management Simulator In-game content art | AI was used to create the in-game visuals and store images for our game. | Gospel Games | 10 | Mar 18, 2026 | |
TUONELA In-game content art | We use pre-rendered AI content. Loading screens and UI elements are done with AI. | Icy North Games | - | Mar 18, 2026 | |
Home Deception Store/marketing art | this game used AI to make realistic images of old portraits. | roiten | - | Mar 18, 2026 | |
Toy Shop Simulator In-game content art | We are using AI for toy textures | PaperPixel Games | 175 | Mar 18, 2026 | |
The Dangerous Back-to-School Season Store/marketing art | I used AI to generate the game visuals, and the materials are available for free. | Z | 13 | Mar 18, 2026 | |
How They Fart? In-game content art | Some character art is generated using AI. | BigStink | - | Mar 18, 2026 | |
DANCING STAR PC Live AI | The game used technology that recognizes the user's motion by utilizing an already trained AI model.
Since the model has already been trained, no new information is collected or utilized.
Please enjoy the game with confidence! | Good Gamez | - | Mar 18, 2026 | |
Lone Howl In-game content arttextaudio | In "Lone Howl", artificial intelligence is utilised carefully and responsibly to enhance the player's experience in various aspects of the game:
Images and Banners: We have used AI beforehand to create some of the banners and loading screen images you will encounter throughout the game. This allows us to generate unique visuals that capture the dark and mystical atmosphere of the "Lone Howl" universe. It’s important to note that these images were generated prior to release and do not involve any adaptation or analysis based on player behaviour.
Translations: AI is also employed to assist with the translation of the game into different languages, ensuring that the narrative and dialogues maintain their essence and fluency, regardless of the language in which the game is played.
Dialogue and Voices: Some of the characters' dialogue and voices were generated or enhanced using AI. This allowed us to bring characters and creatures to life with a vocal diversity that enriches the player's immersion.
It’s important to highlight that we do not use algorithms that study or analyse players. All AI use in "Lone Howl" is applied statically, with the goal of complementing the experience without compromising privacy or the authenticity of the content. | DynatriSoft Games | - | Mar 18, 2026 | |
September Fall - Cursed In-game content audio | Game uses AI Voice to create dialogue sounds | Game Opus | - | Mar 18, 2026 | |
Digital Creative Framework general | Crunch AI is the Driving force behind DCF.
Check out our Youtube and you can learn a lot more. | Oranje 44 Studio | - | Mar 18, 2026 | |
Pocket Garden In-game content art | Main store page art and in-game character silhouette in the tutorial were generated using artificial intelligence. | Just Pocket Games | 18 | Mar 18, 2026 | |
Spirit School Days In-game content art | Our game does not contain any content directly generated by AI (AI usage is around 10-20% of the total workload).
Some character art and some scenes were inspired by AI designs.
It's undeniable that AI is an excellent auxiliary tool. Its handling of color, light, and shape is indeed superior to what an artist can achieve on their own. (This is also due to cost considerations. Currently, independent game teams are struggling to survive, and our vision is to continuously produce more high-quality works.)
In terms of character art design, AI's performance in certain aspects surpasses our own capabilities, so we are considering using AI as an aid in the creation of our early works. We hope for your continued support so that we can reduce or even eliminate the use of AI in the future and continue to create more works.
Every character illustration and scene in the game requires a significant amount of time to create and modify | HaCoLoYi | - | Mar 18, 2026 | |
Vampire Fable In-game content audioart | I used AI in the following way:
- creating the voices of Ben and Jane
- creating a base for further processing and overpainting (images in the intro scene) | Lacrima Noctis | - | Mar 18, 2026 | |
Tavern Legends In-game content audio | AI was used to generate prerendered ingame voice of the NPCs and for the bard songs. No runtime generation. | CROWFORGE Games | 114 | Mar 18, 2026 | |
Tale Smiths In-game content artaudiotext | Some elements of the game have been generated using AI, including few background images, two general songs. Additionally AI was used to modify some game textures, AI was used to modulate recorded voices to better fit the outlook of 3D modelled characters, and some elements of the user interface were translated using AI. | Clever Simulation Entertainment | - | Mar 18, 2026 | |
Ai 爱 In-game content art | Some of the art materials for this work were created using Stable Diffusion, including but not limited to:
"CG" used in the work;
Partial small elements.
Note: The right to interpret the AI content of this work belongs to the person in charge, Liu, and any consequences of AI painting are borne by the first responsible person, Liu. | 律合Works | - | Mar 18, 2026 | |
Ninja Former Store/marketing art | AI used to generate the steam library images | atCanis | - | Mar 18, 2026 | |
Slime: The Cleaner In-game content artcode | Artificial intelligence was used to generate some images in the game and also within the game code. | Concord | - | Mar 18, 2026 | |
Are You Human? In-game content audio | Used for the narration voice generation. With permission of the person's who's voice it is ofcourse. | Mupet | - | Mar 18, 2026 | |
Brickade In-game content art | Some art assets were created using AI image generation | Sturmjager Studios | - | Mar 18, 2026 | |
Pinevale Settlements In-game content art | Our game uses AI-generated images in the in-game menu background design and game logo and title image designs. | Kinetic Quasar Games | - | Mar 18, 2026 | |
Millennium Whisper Live AI text | NO AI WAS USED IN THE CREATION OF ANY ART ASSETS, MUSIC OR WRITING. AI IS ONLY USED FOR CHARACTER INTERACTIONS AND MECHANICS.
Built with Llama
All AI models are run on the user's machine using their GPU. No data usage is sent to us and the game can be played offline.
The AI is character-based. Each character has their own model and will respond and react to player interaction in a specific way, each providing a unique challenge. As the player progresses through the year in Millennium Whisper, they will build relationships with the characters as all interactions are fed to the models and the characters rate their affection levels towards the player. The challenge comes from the player needing to juggle their social relationship with all the characters at once as characters have the ability to communicate with eachother by spreading rumours thereby allowing neglected characters to sabotage the player's relationship with other characters. The characters will also accept or reject date invites from the player or author their own date invitations. At the end of the game the AIs evaluates which character the player ends up with. | Parable Studios | 74 | Mar 18, 2026 | |
Tribe of Werewolves Store/marketing art | The game and steam page contain images of units, buildings and characters created by the AI. | Gokmen Bolat | - | Mar 18, 2026 | |
CalorieMate LIQUID FOR GAME CREATORS In-game content art | Some of the textures in the game use AI-generated images sold on Adobe Stock. | CalorieMate Games | 274 | Mar 18, 2026 | |
虚谷 In-game content artaudiotext | Some of the game icons and music used in the DEMO version were generated by AI. In the official release, we will replace these assets.The localized translation of the game is done using AI. | 7 Funny | - | Mar 18, 2026 | |
Blockdock Dev only code | Chat GPT was used to bounce ideas and assist with select scripts | Red Rick Games | - | Mar 18, 2026 | |
RAYS In-game content artaudiotext | In the development of our game, we incorporated AI tools to enhance various aspects of the creative process. Our game uses generative models for creating and editing images, sound mixing, and text translation. These AI tools were utilized to improve quality and efficiency, allowing the development team to concentrate on crafting the narrative, gameplay, and overall design. The AI played a supportive role, assisting with technical tasks while the core vision and creative direction were driven by the team. | BAR GOG | - | Mar 18, 2026 |