Store page header image is partly ai generated
- Creator
- Helm Boy Studios
- Reviews
- -
- Added
- Mar 18, 2026
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Store page header image is partly ai generated
It will be used to help generate randomness and realism to the NPC interactions. The hope is pull content from my book, Children of Arla, to help support the plot and story in the game.
NPC dialogue & voice is generated by large language model and Text-to-speech technology.
AI images are used for item icon graphics.
AI-generated art object
I use AI and machine translation for text translations within the game and on the store page (The original text is written by a human), as well as resolving some programming processes (less than 1% of total codes), but these are followed by human review and correction of the content. I have not used AI for any graphics assets or BGM resources.
Armored Rail uses AI-generated content liberally. The game code is created using industry standard tools like Claude Code and Windsurf. Art assets are created using generative AI (textures, images and meshes). Music and sound effects are human made.
- The rest of the game (game design, code, visual assets, story, text, etc.) was not created using generative AI. - The AI does not participate in real-time gameplay and does not generate content for the user.
The trailer music and some game music have be done with AI programs.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
The title splash art was generated with AI then manually modified by artists
The AI was used to generate the base images for the backgrounds. Subsequently and if necessary, the images were finalized by the artist.
Using artificial intelligence technology to generate some art materials
The tutorial text of each game experience is explained by an AI voice generated using text to speech. This content is specifically designed to provide an audiovisual link and memorization of the controls and game explanation, thus lowering the barrier to entry for younger players and players with literacy deficits.
AI content is used for prototyping. This will be replaced by human produced work for the final game.
In our game, AI is used to create and enhance in-game character designs
AI is used to generate music and soundtracks. The lyrics are not created with AI, but AI is used to generate all music in the game.(sound effects not included)
The icons for abilities, items, scapers and some other uses of icons are AI generated.
We use it for concept arts(not in game), and in game posters
AI Voice used for post game score announcements.
Some UI elements contain AI generated content.
Some marketing artwork for this game was produced in part through the use of AI. The game itself is NOT AI-generated. In-game content and assets, including its graphics, music, story and dialogue, are human-generated.
The game uses Elevenlabs' Text-To-Speech for high quality voicelines in the tutorial and campaign missions (can be disabled).
AI-generated art object
We use style transfer and generative ai to assist in art asset development.
I use AI translation for some parts of the multilingual localization process.
Voice for cutscenes generations, some backgrounds references for cutscenes generations.
Using AI to assist in creating some image assets
AI-generated art object
We have used AI to generate background music and ability images. These are temporary and will be updated before the official launch.
Game contains images of characters, modules, ships, voice of characters generated by AI.
Story board panels use pre rendered comic panels for narrating the story in a better way.
Base of some artworks was generated with AI before it was edited.
The game contains images that were generated by the AI during the development process. The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used.
Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon.
A short voice change was made with ai to make realistic content.
May be used in some images.
Graphics content for Human Avatars was generated using Midjourney and rights to distribute remain with the owner, which is include in the in game credits.
We only used AI to create the portrait.
[1] All characters use large text model (LLM) to generate responses.[2] Some of assets was pre-generated AI.
Generated some loading pages and videos with the aid of ai.
Store page art
Generative AI used to create concept art images for Steam store and library assets. No Generative AI used in the code of the game. It is intended to replace all AI art with paid assets prior to full release.
In our game 201: The Bad Number, part of the images, music, and translations were created using generative artificial intelligence.
This game includes assets created with the assistance of AI tools and legally licensed third-party resources.
Some graphical assets for steam page were created with AI
Steam store page capsule art appears is pre-generated AI art.
In our effort to provide a visually appealing experience, we have incorporated generation tools for some secondary visual elements, such as 2D portraits. Most of the artistic resources that require greater attention to detail have been developed manually. This has allowed us to maintain an artistic standard and ensure that each component of the game reflects a unique and engaging atmosphere.
In New World Order - Anarchy Collapsed, AI is used to generate pre-rendered design assets that include country images, building designs, army units, and other visual elements crucial to creating a rich and diverse game world. These AI-generated assets help add variety to the visuals, ensuring each faction and territory feels unique within the game's post-apocalyptic setting. All AI-generated content is produced during development and reviewed to fit the game’s artistic style and strategic gameplay. AI is not used to generate content or code dynamically during gameplay. Instead, the pre-rendered assets contribute to the overall experience by enhancing the diversity and depth of the game’s world without real-time AI intervention.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sweep City Store/marketing art | Store page header image is partly ai generated | Helm Boy Studios | - | Mar 18, 2026 | |
The Advent: Children of Arla Live AI text | It will be used to help generate randomness and realism to the NPC interactions. The hope is pull content from my book, Children of Arla, to help support the plot and story in the game. | Planet Postmoderna LLC | - | Mar 18, 2026 | |
NYXverse.AI In-game content textaudio | NPC dialogue & voice is generated by large language model and Text-to-speech technology. | 2033Tech | 21 | Mar 18, 2026 | |
CODE:VALKYRIE III In-game content art | AI images are used for item icon graphics. | Ulimworks | - | Mar 18, 2026 | |
Mechanic Beyond the Orbit Store/marketing art | AI-generated art object | Rimon Barua | - | Mar 18, 2026 | |
Starship Scarwolf In-game content textcode | I use AI and machine translation for text translations within the game and on the store page (The original text is written by a human), as well as resolving some programming processes (less than 1% of total codes), but these are followed by human review and correction of the content. I have not used AI for any graphics assets or BGM resources. | nkmr appworks | - | Mar 18, 2026 | |
Armored Rail In-game content artcode | Armored Rail uses AI-generated content liberally. The game code is created using industry standard tools like Claude Code and Windsurf. Art assets are created using generative AI (textures, images and meshes).
Music and sound effects are human made. | 6digit studio | - | Mar 18, 2026 | |
Cybreach general | - The rest of the game (game design, code, visual assets, story, text, etc.) was not created using generative AI.
- The AI does not participate in real-time gameplay and does not generate content for the user. | Jes Games | - | Mar 18, 2026 | |
Gangs of Neo Tokyo In-game content audio | The trailer music and some game music have be done with AI programs. | Rubilaxe | - | Mar 18, 2026 | |
Synthwave Tunnel Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Super Hot Cube Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Biophyllia Store/marketing art | The title splash art was generated with AI then manually modified by artists | Paidia Interactive | - | Mar 18, 2026 | |
Purple Tears. Part I: Everybody dies in the end In-game content art | The AI was used to generate the base images for the backgrounds. Subsequently and if necessary, the images were finalized by the artist. | KLAKA-KLAKA Games | - | Mar 18, 2026 | |
Hidden Cats of Mars Store/marketing art | Using artificial intelligence technology to generate some art materials | Magic Cat | 12 | Mar 18, 2026 | |
Cosmic Star Lounge In-game content audiotext | The tutorial text of each game experience is explained by an AI voice generated using text to speech. This content is specifically designed to provide an audiovisual link and memorization of the controls and game explanation, thus lowering the barrier to entry for younger players and players with literacy deficits. | Bax Digital GmbH | - | Mar 18, 2026 | |
MoonStreet Dev only | AI content is used for prototyping. This will be replaced by human produced work for the final game. | Christopher Lee | - | Mar 18, 2026 | |
Silent Signals In-game content art | In our game, AI is used to create and enhance in-game character designs | Vezir Games | - | Mar 18, 2026 | |
Skullhunter A Worm's Tale In-game content audio | AI is used to generate music and soundtracks. The lyrics are not created with AI, but AI is used to generate all music in the game.(sound effects not included) | Oliver Arett | 10 | Mar 18, 2026 | |
The Dreamscape In-game content art | The icons for abilities, items, scapers and some other uses of icons are AI generated. | SpringBinkie291 | - | Mar 18, 2026 | |
Satellite Odyssey: Jupiter In-game content art | We use it for concept arts(not in game), and in game posters | Antifreeze Games | - | Mar 18, 2026 | |
Astroball In-game content audio | AI Voice used for post game score announcements. | Cosmicode Studios | - | Mar 18, 2026 | |
Extermination In-game content art | Some UI elements contain AI generated content. | Dragonware Mechanics | - | Mar 18, 2026 | |
Zorezdra Store/marketing art | Some marketing artwork for this game was produced in part through the use of AI.
The game itself is NOT AI-generated. In-game content and assets, including its graphics, music, story and dialogue, are human-generated. | Varanid Cyber | - | Mar 18, 2026 | |
Empires of a Tiny Universe In-game content audio | The game uses Elevenlabs' Text-To-Speech for high quality voicelines in the tutorial and campaign missions (can be disabled). | Cactus Games | - | Mar 18, 2026 | |
Exodus Frontier: The Last Stand Store/marketing art | AI-generated art object | Shupernom LTD | - | Mar 18, 2026 | |
Peaceable Kingdom Green In-game content art | We use style transfer and generative ai to assist in art asset development. | Peaceable Kingdom Green | - | Mar 18, 2026 | |
Second Works In-game content text | I use AI translation for some parts of the multilingual localization process. | #Sharp | 11 | Mar 18, 2026 | |
I am Reptile In-game content audioart | Voice for cutscenes generations, some backgrounds references for cutscenes generations. | diedemor studio | 28 | Mar 18, 2026 | |
Lone Warrior's Fist In-game content art | Using AI to assist in creating some image assets | CreatiCell Games | 11 | Mar 18, 2026 | |
King Fighter Xtreme In-game content art | AI-generated art object | Harbesina LTD | - | Mar 18, 2026 | |
Void Vanguards In-game content audioart | We have used AI to generate background music and ability images. These are temporary and will be updated before the official launch. | Silvershard Studio | - | Mar 18, 2026 | |
Cosmic Miners In-game content artaudio | Game contains images of characters, modules, ships, voice of characters generated by AI. | bitByte Games | 58 | Mar 18, 2026 | |
Shadows of Truth VR In-game content arttext | Story board panels use pre rendered comic panels for narrating the story in a better way. | Irusu Studios | - | Mar 18, 2026 | |
Void Grimm Clicker In-game content art | Base of some artworks was generated with AI before it was edited. | Ravery | - | Mar 18, 2026 | |
The drawing of the Apocalypse In-game content art | The game contains images that were generated by the AI during the development process.
The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used. | Vox Mare | - | Mar 18, 2026 | |
Smokkehed Store/marketing art | Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon. | Tynepunk | - | Mar 18, 2026 | |
Unpatterned Cut In-game content audio | A short voice change was made with ai to make realistic content. | Vnow Games | 14 | Mar 18, 2026 | |
Weapon Rearing Store/marketing art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 | |
Solo Defender In-game content art | Graphics content for Human Avatars was generated using Midjourney and rights to distribute remain with the owner, which is include in the in game credits. | JokerHeadOG | - | Mar 18, 2026 | |
星尘舰队 In-game content art | We only used AI to create the portrait. | Redonleft | - | Mar 18, 2026 | |
Lavender Dream Live AI text | [1] All characters use large text model (LLM) to generate responses.[2] Some of assets was pre-generated AI. | Vorh Games | - | Mar 18, 2026 | |
Star Scourge Store/marketing art | Generated some loading pages and videos with the aid of ai. | watase | - | Mar 18, 2026 | |
Iron Skies Store/marketing art | Store page art | Matthew Lalande | - | Mar 18, 2026 | |
Space Corps® Store/marketing art | Generative AI used to create concept art images for Steam store and library assets. No Generative AI used in the code of the game. It is intended to replace all AI art with paid assets prior to full release. | Space Corps Command, LLC | - | Mar 18, 2026 | |
201 - The Bad Number In-game content artaudiotext | In our game 201: The Bad Number, part of the images, music, and translations were created using generative artificial intelligence. | Pavel Kopylov | - | Mar 18, 2026 | |
格陣工坊 In-game content art | This game includes assets created with the assistance of AI tools and legally licensed third-party resources. | Gon | 21 | Mar 18, 2026 | |
The Righteous Scar Store/marketing art | Some graphical assets for steam page were created with AI | GM hack | - | Mar 18, 2026 | |
Moon Carrier Store/marketing art | Steam store page capsule art appears is pre-generated AI art. | UNPREDICTABLE GAMES | - | Mar 18, 2026 | |
Numina: Construct In-game content art | In our effort to provide a visually appealing experience, we have incorporated generation tools for some secondary visual elements, such as 2D portraits. Most of the artistic resources that require greater attention to detail have been developed manually. This has allowed us to maintain an artistic standard and ensure that each component of the game reflects a unique and engaging atmosphere. | ScoutSpark | - | Mar 18, 2026 | |
NWO - Anarchy Collapsed In-game content art | In New World Order - Anarchy Collapsed, AI is used to generate pre-rendered design assets that include country images, building designs, army units, and other visual elements crucial to creating a rich and diverse game world. These AI-generated assets help add variety to the visuals, ensuring each faction and territory feels unique within the game's post-apocalyptic setting.
All AI-generated content is produced during development and reviewed to fit the game’s artistic style and strategic gameplay. AI is not used to generate content or code dynamically during gameplay. Instead, the pre-rendered assets contribute to the overall experience by enhancing the diversity and depth of the game’s world without real-time AI intervention. | KNK DEVELOP | - | Mar 18, 2026 |