I have incorporated artificial intelligence elements into the promotional images of the store, which can make the store look more like what I hope and quickly visualize my ideas
- Creator
- zj
- Reviews
- -
- Added
- Mar 18, 2026
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I have incorporated artificial intelligence elements into the promotional images of the store, which can make the store look more like what I hope and quickly visualize my ideas
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
The characters, items, equipment, and skill assets in the game are all generated by AI.
Some in game assets were textured using AI, namely the clouds and some character clothing
Basically, all hand-drawn graphics are used, but AI is used to depict some natural backgrounds such as plants and rocks.
GAI was used to generate the base for the sprites.
Some assets in this game used AI and edited by human.
AI is used to help generate the different dragon images and art
No AI content is generated during gameplay. Some art was created with the help of AI, but everything was hand-edited and polished. As a solo indie dev with limited resources, I used AI as a tool — the final style and heart of the game are purely crafted with care.
AI used for translations. If anyone is willing to volunteer their time to translate, please contact us on Discord.
AI is used in this game in the following ways: - code generation and code error checking via LLMs - AI is used to create reference images. - The "generative fill" feature in Photoshop is used occasionally to create in detail on the stage artwork. - AI generated images may be woven into certain stages.
ChatGPT was used to generate the item icons seen on the shop screen.
The Store Header is AI Generated
AI was used to handle translation of all text in game, on the Steam page and in announcements.
Angry Chef: World Tour uses AI only for character voice recordings.
Most of the image are crappy-cheap AI images because I'm lazy and I don't have the money or skills for better art :)
Generative AI was used to assist with small portions of code and I used it to help me spell check.
The game uses artificial intelligence (AI) as assistance for language translations and the creation of some secondary character avatars. All main story content, dialogue, and core design elements were handcrafted by our team.
A small number of background images rendered by ai tools to generate processing
AI was used to assist with basic concept art for some content.
使用了部分ai音效
Some of the art texture is generated by AI.
We used artificial intelligence to prepare several assets for the game.
Achievement icons generated using AI
This game contains some pre-rendered visual and audio elements.
Environment Detailing Example : Movie Posters
Art is AI generated
The original illustration is loaded and the illustration is generated by AI.
Some content in this game was created using artificial intelligence. We ensure all AI-generated material meets our quality standards and enhances your experience.
Some of the images were created by AI.
We use AI to make corrections in the game's texts and in the Steam store.
Some icons are generated using AI
This game does not use generative AI to create live gameplay content or code. However, during development and marketing, certain assets were created or assisted using AI tools: Visual assets: Some in-game artwork, UI elements (including icons, buttons, and portraits), as well as promotional visuals used on the Steam store page were initially generated or assisted using AI image generation tools. In addition, achievement icons were created with the help of AI and later manually refined and finalized by the developer to ensure consistency with the game’s artistic direction. Localizations: All translations (except Russian and Ukrainian) were produced using AI-powered translation services without human proofreading. Audio assets: A portion of the sound effects was generated or assisted using AI tools and then mixed, processed, and adjusted by the developer. All AI-assisted content was manually reviewed, edited, and approved by the developer to ensure it aligns with the game’s visual style, tone, and quality standards.
Logo
Artificial Intelligence has been utilized to create various visuals within the game, with the primary goal of enriching players' gaming experiences aesthetically and providing a visually captivating environment. This technology has been chosen to enhance the quality of visuals in the game, allowing users to experience a more realistic, detailed, and visually impressive environment.
The material in the game is generated by the AI
While generating logo and store AI tools used.
The Game store page's art work is generated using AI The commercial Generative Image Generator model guarantee that images are not copyrighted material?
Some of the images are AI-generated
In the creation of Cast Cats, AI was used as an auxiliary tool. Almost all images (including the logo), sounds and music were created by the AI, and later were delicately and manually processed in various editors. Our goal is, first of all, a pleasant aesthetic appearance. And secondly, to show how AI can help to create a beautiful game. But most importantly: All players should feel comfortable and have fun playing the game.
We used free image generators for the game art of the game. Then, we modified them to fix little issues. Also, we generated the music fully with ai.
The game used AI-generated planet backgrounds and icons, based on my artwork.
I used artificial intelligence only to write item descriptions.
AI has been used in this game for voice generation.
Using AI-generated images for the background in the gameplay.
Some 2D graphics on store page
We used ai generated contents just for capsule images.
The background image used in game is generated by ChatGPT By OpenAI
The content we generate is about Chinese campus romance, and does not contain any inappropriate content.
AI is used to generate backgrounds where historical equivalents were not able to be found.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
They Are Rising Store/marketing art | I have incorporated artificial intelligence elements into the promotional images of the store, which can make the store look more like what I hope and quickly visualize my ideas | zj | - | Mar 18, 2026 | |
Dawn of Survivor Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
修仙记——消消乐乱斗 In-game content art | The characters, items, equipment, and skill assets in the game are all generated by AI. | Chang Lin | - | Mar 18, 2026 | |
Evan Brodo's Gone Fishing In-game content art | Some in game assets were textured using AI, namely the clouds and some character clothing | Evan Brodo | - | Mar 18, 2026 | |
Sorcerer's Servant In-game content art | Basically, all hand-drawn graphics are used, but AI is used to depict some natural backgrounds such as plants and rocks. | 2202GAMES,LLC | 28 | Mar 18, 2026 | |
Cheese Co-op Clicker Simulator In-game content art | GAI was used to generate the base for the sprites. | asxgames | 18 | Mar 18, 2026 | |
Play Chess with Lady Bongcloud In-game content art | Some assets in this game used AI and edited by human. | Dano Sato | - | Mar 18, 2026 | |
Dragon Clicker Store/marketing art | AI is used to help generate the different dragon images and art | vanikin | 20 | Mar 18, 2026 | |
Click the Ball! In-game content art | No AI content is generated during gameplay. Some art was created with the help of AI, but everything was hand-edited and polished. As a solo indie dev with limited resources, I used AI as a tool — the final style and heart of the game are purely crafted with care. | Mind Experiment | - | Mar 18, 2026 | |
Bread In-game content text | AI used for translations. If anyone is willing to volunteer their time to translate, please contact us on Discord. | The Royal Bakery | 68 | Mar 18, 2026 | |
Bugs, Beasts, & Beyond In-game content artcode | AI is used in this game in the following ways:
- code generation and code error checking via LLMs
- AI is used to create reference images.
- The "generative fill" feature in Photoshop is used occasionally to create in detail on the stage artwork.
- AI generated images may be woven into certain stages. | Team Edward | - | Mar 18, 2026 | |
UNDERLOD In-game content art | ChatGPT was used to generate the item icons seen on the shop screen. | sdwr | - | Mar 18, 2026 | |
Wildlife Warfare Store/marketing art | The Store Header is AI Generated | Jerome Craig | - | Mar 18, 2026 | |
Bean There Won That In-game content text | AI was used to handle translation of all text in game, on the Steam page and in announcements. | RemRem Studios | 108 | Mar 18, 2026 | |
Angry Chef In-game content audio | Angry Chef: World Tour uses AI only for character voice recordings. | NetCode Studios | - | Mar 18, 2026 | |
Borıng. Store/marketing art | Most of the image are crappy-cheap AI images because I'm lazy and I don't have the money or skills for better art :) | Pixelatto | 334 | Mar 18, 2026 | |
Moments Dev only codetext | Generative AI was used to assist with small portions of code and I used it to help me spell check. | Toofane | - | Mar 18, 2026 | |
Nerd Simulator In-game content textart | The game uses artificial intelligence (AI) as assistance for language translations and the creation of some secondary character avatars. All main story content, dialogue, and core design elements were handcrafted by our team. | Radikate | 45 | Mar 18, 2026 | |
在一切晴朗的日子里|On all clear days In-game content art | A small number of background images rendered by ai tools to generate processing | 灵虚之幽 | 33 | Mar 18, 2026 | |
Super Platform Tag Store/marketing art | AI was used to assist with basic concept art for some content. | Greg Hoffmann | - | Mar 18, 2026 | |
阴阳错 In-game content audio | 使用了部分ai音效 | Softcatstudio | - | Mar 18, 2026 | |
Lips Breaker-绣口吐珠 In-game content art | Some of the art texture is generated by AI. | Unseenstone | - | Mar 18, 2026 | |
Pawnshop 90s In-game content | We used artificial intelligence to prepare several assets for the game. | RockGame S.A. | - | Mar 18, 2026 | |
Laundry Simulator : PowerWash It! In-game content art | Achievement icons generated using AI | SmartPlayGames | 84 | Mar 18, 2026 | |
Kanji Legends | This game contains some pre-rendered visual and audio elements. | Daigo Tech | - | Mar 18, 2026 | |
Moon and Away art | Environment Detailing
Example : Movie Posters | Timeless Ink | - | Mar 18, 2026 | |
Battle Babes 2 Store/marketing art | Art is AI generated | Recoil Mojo | - | Mar 18, 2026 | |
リア充爆発しろ! Normies Should Burn! In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Skyline Savior Unclear | Some content in this game was created using artificial intelligence. We ensure all AI-generated material meets our quality standards and enhances your experience. | Beyond Horizon Games | - | Mar 18, 2026 | |
Vulpestale Store/marketing art | Some of the images were created by AI. | BurningGRP | - | Mar 18, 2026 | |
Simulator: Parking Lot Store/marketing text | We use AI to make corrections in the game's texts and in the Steam store. | Pixel Weasel Studio | 19 | Mar 18, 2026 | |
TimeKeeper In-game content art | Some icons are generated using AI | TrashMaker | - | Mar 18, 2026 | |
UHILANT In-game content arttextaudio | This game does not use generative AI to create live gameplay content or code.
However, during development and marketing, certain assets were created or assisted using AI tools:
Visual assets:
Some in-game artwork, UI elements (including icons, buttons, and portraits), as well as promotional visuals used on the Steam store page were initially generated or assisted using AI image generation tools.
In addition, achievement icons were created with the help of AI and later manually refined and finalized by the developer to ensure consistency with the game’s artistic direction.
Localizations:
All translations (except Russian and Ukrainian) were produced using AI-powered translation services without human proofreading.
Audio assets:
A portion of the sound effects was generated or assisted using AI tools and then mixed, processed, and adjusted by the developer.
All AI-assisted content was manually reviewed, edited, and approved by the developer to ensure it aligns with the game’s visual style, tone, and quality standards. | BoVtik | - | Mar 18, 2026 | |
Enigma Isle Unclear | Logo | Inilyx Studio | - | Mar 18, 2026 | |
Inferno Sentinel In-game content art | Artificial Intelligence has been utilized to create various visuals within the game, with the primary goal of enriching players' gaming experiences aesthetically and providing a visually captivating environment. This technology has been chosen to enhance the quality of visuals in the game, allowing users to experience a more realistic, detailed, and visually impressive environment. | Inferno Core | - | Mar 18, 2026 | |
Fantasy Brawl Live AI | The material in the game is generated by the AI | Hoo | - | Mar 18, 2026 | |
Drive Thru Miami Store/marketing art | While generating logo and store AI tools used. | Alkame Games | 52 | Mar 18, 2026 | |
Jab Juggernauts Store/marketing art | The Game store page's art work is generated using AI
The commercial Generative Image Generator model guarantee that images are not copyrighted material? | Dynamic Programming | - | Mar 18, 2026 | |
幻想修仙世界 Store/marketing art | Some of the images are AI-generated | shiyi | - | Mar 18, 2026 | |
Cast Cats In-game content artaudio | In the creation of Cast Cats, AI was used as an auxiliary tool. Almost all images (including the logo), sounds and music were created by the AI, and later were delicately and manually processed in various editors. Our goal is, first of all, a pleasant aesthetic appearance. And secondly, to show how AI can help to create a beautiful game.
But most importantly: All players should feel comfortable and have fun playing the game. | LORD KAIN | 26 | Mar 18, 2026 | |
Capybara In-game content artaudio | We used free image generators for the game art of the game. Then, we modified them to fix little issues.
Also, we generated the music fully with ai. | Ventura | 103 | Mar 18, 2026 | |
Meteorder In-game content art | The game used AI-generated planet backgrounds and icons, based on my artwork. | Karasu | - | Mar 18, 2026 | |
Whoopi In-game content text | I used artificial intelligence only to write item descriptions. | VortexStudio | 23 | Mar 18, 2026 | |
Meal In-game content audio | AI has been used in this game for voice generation. | Unyielding Pixel Games | - | Mar 18, 2026 | |
ドロップクッキング In-game content art | Using AI-generated images for the background in the gameplay. | Taka_Games | - | Mar 18, 2026 | |
Car Dealer Simulator: Prologue - Early Days Store/marketing art | Some 2D graphics on store page | Garage Monkeys | 1.5k | Mar 18, 2026 | |
Doner Master Simulator: Prologue Store/marketing art | We used ai generated contents just for capsule images. | Fika Game Studio | 32 | Mar 18, 2026 | |
Stock Stack In-game content art | The background image used in game is generated by ChatGPT By OpenAI | ParkMinGeun | 11 | Mar 18, 2026 | |
萌芽之缘 FATE'S TIES general | The content we generate is about Chinese campus romance, and does not contain any inappropriate content. | 北京悠玩坊科技有限公司 | - | Mar 18, 2026 | |
Synaxarion Christian Stories: Holy Martyr Neophytos In-game content art | AI is used to generate backgrounds where historical equivalents were not able to be found. | Ignatios Productions | - | Mar 18, 2026 |