Public Steam disclosure research25,878 disclosures tracked
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
I applied AI technology to character illustrations and game scenes. However, on this basis, I also carried out manual secondary refinement—the AI-generated assets were not used directly.
Besides, apart from the content mentioned above, all other parts of the game are originally created manually and no AI was employed in their production.
This game makes use of pre-generated AI content.
Usage Details: Visual assets (specifically item sprites) and sound effects were created using generative AI software. The AI served as the primary tool for generating the foundational materials.
Verification: We confirm that all content used is free of illegal or copyright-infringing material.
Portions of the game's visual assets and certain development assistance were created with the support of generative AI tools. All AI-generated content was reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards.
This game uses AI-generated content as follows:
Visual Assets: Images were generated using KlingAI, with some additionally edited by hand.
Scenario: Original work by the developer (human-made)
Music: Original compositions by the developer (human-made)
Sound Effects: Royalty-free materials (not AI-generated)
AI was used as a creative tool for visual production only.
Board/scene backgrounds, some video footage and a few character variations are made with the help of generative AI.
Video voiceovers are made with AI-powered text-to-speech services.
The development of this game utilized generative AI tools in the following ways:
1. Visual Assets: Certain puzzle artworks and background illustrations were drafted using AI image generation tools and subsequently refined and edited by the development team to fit the game's artistic style.
2. Audio: Background music were composed with the assistance of AI audio generation software.
3. Code: AI coding assistants were used to aid in writing, debugging, and optimizing game scripts during the development process.
All AI-generated content has been reviewed by the developers to ensure it meets quality standards and complies with copyright regulations.
Generative artificial intelligence has been used only for marketing and promotional materials, such as concept imagery and visual assets created for external marketing purposes.
No generative AI tools are used within the game itself. All in-game content, including gameplay systems, environments, characters, narrative elements, audio, and animations, is entirely handcrafted by the development team.
The store page description, gameplay experience, and all playable content do not rely on live-generated or pre-rendered AI-generated assets.
Some visual elements, such as the splash screen and promotional artwork, were created with the assistance of AI tools during development. Additionally, the voiceover and background music featured in the official trailer were generated using AI synthesis tools. All AI-generated content has been reviewed, edited, and refined by the developer to ensuring high quality. No generative AI is used to create content in real-time during gameplay.
AI-assisted tools were used during development to support the creation of visual assets, music, text, and store page materials, as well as for prototyping and scripting assistance. All content was curated, edited, and integrated by the developer, with final creative and technical decisions made by a human.
Generative AI tools were utilized during the development process to create base assets for certain environmental textures, prop designs, and auxiliary texts. All AI-assisted contents have been manually refined and edited by the developer to fit the game's unique atmosphere and artistic vision.
General AI Usage Disclosure: We use generative AI tools in the following areas of development:
Visual Assets: Some in-game textures and marketing banners were initially generated using AI and then manually polished by our artists.
Localization: AI was used to facilitate the initial translation process, followed by manual editing for linguistic accuracy.
We ensure that all AI-used processes comply with legal requirements and do not infringe on any third-party rights.
AI tools are used only for text-related assistance such as writing support, proofreading, translation, and information research during development.
No AI-generated images, audio, 3D models, or other creative assets are included in the game.
All in
During the development of Gloom, generative AI technologies were used to create promotional images, concept designs, and marketing videos. Additionally, certain in-game visual assets and cinematic videos displayed during gameplay were also developed using generative AI. All AI-generated content has been thoroughly reviewed, manually edited, and refined by the developer to ensure it meets the game's quality standards and atmospheric requirements.
During the development of False Testimony, generative AI tools were used to create certain graphical elements and musical compositions. However, all AI-generated content has been carefully edited, refined, and adjusted manually to match the game's artistic style and atmosphere.
This game includes content created with generative AI during development. No content is generated live during gameplay.
Music: Some background music tracks were created using music generation AI (e.g. Suno AI).
Images: Some illustrations and background images were created using image generation AI.
This includes works created by the developer as well as works submitted by third parties through an open call and individual commissions. For submitted works, contributors confirmed the AI tools and external assets used, their ownership of necessary rights, that no third-party rights are infringed, and that commercial use is permitted.
Main Logo
Application icon
Start Menu artwork
Some UI visual elements
Text icons
Location background artwork
Some location visual elements (characters and interactive objects)
Some player equipment visuals
Some enemy character visuals
Dialog text
During the preparation of the store page and early visual concept exploration, we may use AI-based tools as part of the research and inspiration process — for example, to explore ideas, references, or general visual directions.
All final visuals, artworks, and graphic assets presented on the store page and used in the game itself are created, edited, and finalized by human artists using standard digital art and design tools. AI is not used for generating final images or in-game assets.
All illustrations in the game are 100% AI-generated. All assets are pre-rendered and fixed, meaning no illustrations or scenarios are generated by AI in real-time during gameplay.
For the development of Great Library, generative AI tools were used to assist in the creation of static visual assets, including environmental textures, character concept art, and store page promotional imagery. All AI-assisted content has been manually reviewed, refined, and integrated by our development team to ensure quality and consistency. There is no live-generated AI content, code, or real-time generation used during gameplay.
Currently, AI was used to localize the store page and in-game text from English into other languages. We plan to verify and refine these translations with human speakers soon to ensure the highest quality possible.
AI Usage in Visual Assets and Audio
All AI-generated content has been manually reviewed, edited, and integrated by the developer to ensure quality and coherence.
Reel Talk is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us.
The visual assets were manually composited and detailed using Photoshop. Algorithmic tools were utilized only to generate initial base textures and references, which were then significantly transformed and overpainted to match the game's specific style.
This product uses generative AI to create selected assets, including visual content such as background images, map illustrations, and character portraits, as well as background music. The AI-generated content is partially edited and integrated into the game’s overall design.
AI was used as a supporting tool for specific visual and audio elements and is not used in gameplay, story, mechanics, or coding. All final decisions remain with the developer.
We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game.
This game uses generative AI tools during development: as a coding assistant to optimize workflow, for some visual assets, for writing and editing in-game text, and for localization. I know AI-assisted development isn't for everyone, and that's fair.
AI Content Disclosure
Some visual assets in this game were generated using AI tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional.
No AI generated content is used to dynamically change gameplay or other ingame mechanics. However, this game includes music tracks created using AI. As a solo developer with a limited budget, I chose to use AI generated music to ensure the game feels full and engaging rather than empty. These AI generated songs are part of the ingame experience and contribute to the player’s enjoyment.
I applied AI technology to character illustrations and game scenes. However, on this basis, I also carried out manual secondary refinement—the AI-generated assets were not used directly.
Besides, apart from the content mentioned above, all other parts of the game are originally created manually and no AI was employed in their production.
This game makes use of pre-generated AI content.
Usage Details: Visual assets (specifically item sprites) and sound effects were created using generative AI software. The AI served as the primary tool for generating the foundational materials.
Verification: We confirm that all content used is free of illegal or copyright-infringing material.
Portions of the game's visual assets and certain development assistance were created with the support of generative AI tools. All AI-generated content was reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards.
This game uses AI-generated content as follows:
Visual Assets: Images were generated using KlingAI, with some additionally edited by hand.
Scenario: Original work by the developer (human-made)
Music: Original compositions by the developer (human-made)
Sound Effects: Royalty-free materials (not AI-generated)
AI was used as a creative tool for visual production only.
Board/scene backgrounds, some video footage and a few character variations are made with the help of generative AI.
Video voiceovers are made with AI-powered text-to-speech services.
The development of this game utilized generative AI tools in the following ways:
1. Visual Assets: Certain puzzle artworks and background illustrations were drafted using AI image generation tools and subsequently refined and edited by the development team to fit the game's artistic style.
2. Audio: Background music were composed with the assistance of AI audio generation software.
3. Code: AI coding assistants were used to aid in writing, debugging, and optimizing game scripts during the development process.
All AI-generated content has been reviewed by the developers to ensure it meets quality standards and complies with copyright regulations.
Generative artificial intelligence has been used only for marketing and promotional materials, such as concept imagery and visual assets created for external marketing purposes.
No generative AI tools are used within the game itself. All in-game content, including gameplay systems, environments, characters, narrative elements, audio, and animations, is entirely handcrafted by the development team.
The store page description, gameplay experience, and all playable content do not rely on live-generated or pre-rendered AI-generated assets.
Some visual elements, such as the splash screen and promotional artwork, were created with the assistance of AI tools during development. Additionally, the voiceover and background music featured in the official trailer were generated using AI synthesis tools. All AI-generated content has been reviewed, edited, and refined by the developer to ensuring high quality. No generative AI is used to create content in real-time during gameplay.
AI-assisted tools were used during development to support the creation of visual assets, music, text, and store page materials, as well as for prototyping and scripting assistance. All content was curated, edited, and integrated by the developer, with final creative and technical decisions made by a human.
Generative AI tools were utilized during the development process to create base assets for certain environmental textures, prop designs, and auxiliary texts. All AI-assisted contents have been manually refined and edited by the developer to fit the game's unique atmosphere and artistic vision.
General AI Usage Disclosure: We use generative AI tools in the following areas of development:
Visual Assets: Some in-game textures and marketing banners were initially generated using AI and then manually polished by our artists.
Localization: AI was used to facilitate the initial translation process, followed by manual editing for linguistic accuracy.
We ensure that all AI-used processes comply with legal requirements and do not infringe on any third-party rights.
AI tools are used only for text-related assistance such as writing support, proofreading, translation, and information research during development.
No AI-generated images, audio, 3D models, or other creative assets are included in the game.
All in
During the development of Gloom, generative AI technologies were used to create promotional images, concept designs, and marketing videos. Additionally, certain in-game visual assets and cinematic videos displayed during gameplay were also developed using generative AI. All AI-generated content has been thoroughly reviewed, manually edited, and refined by the developer to ensure it meets the game's quality standards and atmospheric requirements.
During the development of False Testimony, generative AI tools were used to create certain graphical elements and musical compositions. However, all AI-generated content has been carefully edited, refined, and adjusted manually to match the game's artistic style and atmosphere.
This game includes content created with generative AI during development. No content is generated live during gameplay.
Music: Some background music tracks were created using music generation AI (e.g. Suno AI).
Images: Some illustrations and background images were created using image generation AI.
This includes works created by the developer as well as works submitted by third parties through an open call and individual commissions. For submitted works, contributors confirmed the AI tools and external assets used, their ownership of necessary rights, that no third-party rights are infringed, and that commercial use is permitted.
Main Logo
Application icon
Start Menu artwork
Some UI visual elements
Text icons
Location background artwork
Some location visual elements (characters and interactive objects)
Some player equipment visuals
Some enemy character visuals
Dialog text
During the preparation of the store page and early visual concept exploration, we may use AI-based tools as part of the research and inspiration process — for example, to explore ideas, references, or general visual directions.
All final visuals, artworks, and graphic assets presented on the store page and used in the game itself are created, edited, and finalized by human artists using standard digital art and design tools. AI is not used for generating final images or in-game assets.
All illustrations in the game are 100% AI-generated. All assets are pre-rendered and fixed, meaning no illustrations or scenarios are generated by AI in real-time during gameplay.
For the development of Great Library, generative AI tools were used to assist in the creation of static visual assets, including environmental textures, character concept art, and store page promotional imagery. All AI-assisted content has been manually reviewed, refined, and integrated by our development team to ensure quality and consistency. There is no live-generated AI content, code, or real-time generation used during gameplay.
Currently, AI was used to localize the store page and in-game text from English into other languages. We plan to verify and refine these translations with human speakers soon to ensure the highest quality possible.
AI Usage in Visual Assets and Audio
All AI-generated content has been manually reviewed, edited, and integrated by the developer to ensure quality and coherence.
Reel Talk is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us.
The visual assets were manually composited and detailed using Photoshop. Algorithmic tools were utilized only to generate initial base textures and references, which were then significantly transformed and overpainted to match the game's specific style.
This product uses generative AI to create selected assets, including visual content such as background images, map illustrations, and character portraits, as well as background music. The AI-generated content is partially edited and integrated into the game’s overall design.
AI was used as a supporting tool for specific visual and audio elements and is not used in gameplay, story, mechanics, or coding. All final decisions remain with the developer.
We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game.
This game uses generative AI tools during development: as a coding assistant to optimize workflow, for some visual assets, for writing and editing in-game text, and for localization. I know AI-assisted development isn't for everyone, and that's fair.
AI Content Disclosure
Some visual assets in this game were generated using AI tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional.
No AI generated content is used to dynamically change gameplay or other ingame mechanics. However, this game includes music tracks created using AI. As a solo developer with a limited budget, I chose to use AI generated music to ensure the game feels full and engaging rather than empty. These AI generated songs are part of the ingame experience and contribute to the player’s enjoyment.