Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam.
- Creator
- OMFG_GameDev
- Reviews
- -
- Added
- Mar 18, 2026
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Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam.
Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam.
Some of the images on our Storepage are AI generated and then manually reworked (namely the rats athletes). We might also use some AI generated images as the basis for some of the game art, in which case they will be hand-modified before inclusion, alongside hand-drawn art.
AI is used to create the musical accompaniment of the game, including backgrounds, some parts of the narrative and plot
The game background music, circuit board background, and some UI backgrounds are generated by AI.
The game uses some AI generated images for some of the products in our game, they are also used for some set dressing in the game world. These images are heavily modified after they are generated to match the style of the game but we want to have full disclosure that we used AI imagery in different places in the game and that we intend to replace if not all most of them by the time we have a full release.
Images in the game were made using AI
All vocal work was AI generated.
AI has been used to generate responses to questions which the player can ask, which is a core gameplay feature. AI has not been used in any other parts of the game.
AI was used to generate the picture on the menu screen as well as the game's logo picture. AI was not used to write code or has anything to do with gameplay. I didn't have an artist at the time of creation.
IA has been used to help improve steam store images.
BGM is generated by suno ai
TTS/AI voicelines.
AI generated images used for marketing purposes such as capsule art...
Neuro-prompt engineering is the profession of the future, enabling the structuring of queries based on experience so that the subject matter fully matches the task. I use my initial knowledge of programming and integrated AI assistants in various applications to optimize the code development process. This allows me to automate many repetitive tasks, such as code refactoring and formatting, enabling me to focus on more complex and creative aspects of development. My ideas remain unique and original, with AI helping to shape them as a framework, preserving my creative decisions.
Used for creating backgrounds and characters
that most of the AI images are AI
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Some of the images in the game are created with AI
Generated AI is used for background images. Generative AI is used for some expressions in scenarios.
I used the AI for button making and background
Some image assets are created with the assistance of AI.
Most of my in-game art is generated using AI.
Many images in the game, including team squads, trophies, mascots and some flags are AI generated.
Sea background screen, Ending background screen
Imagery for some of the in-game cards.
In "Pyramid Clicker," we harnessed artificial intelligence to create some of the game's visual elements. AI helped us generate unique artifact images, diverse backgrounds, and certain in-game resources. This allowed us to expand the game's visual variety, creating a distinctive atmosphere of Ancient Egypt with a touch of fantasy.
1. The game uses AI only for image recognition, analysing drawings during the guessing phase to produce a guess and a short explanation. 2. The game does not use AI for any form of image generation or sound generation. 3. Players can choose to share their data to potentially improve the game’s image recognition AI. Only data that players have consented to share will be used. All other data will be deleted.
Both the character images and background images in the game are generated by AI and then manually retouched.
A portion of the dialogs have AI generated voices for plot purposes.
AI was used to assist in some of the music creation and pitch correct some of the level tracks for the game. All training assets for the music are assets we made for previous games or licensed for this purpose.
The DreamForge allows players to generate their own 3D models in-game using a text prompt. This tool is a simple way for players to create their own 3D models, but we’re still making DreamWorld’s 3D models using a traditional art pipeline. As of now, non-English language support has been generated through usage of AI models, but has been reviewed by our team thoroughly.
We use AI to generate the wallpapers
We are using AI for only marketing material and community assets.
Generative AI was used to supplement the creation of pre-rendered visual artwork. Some artwork was hand drawn by Jesse Petrone, and other artwork was generated by Google Gemini.
Only to convert text to voices.
Image generators have been used to create initial versions of the game covers and some screens.
AI was used to create character sprites and promo art.
Steam capsule contains AI components
Menu elements such as backgrounds contain art generated with tools using Artificial Intelligence.
The game contains pre-generated AI art assets.
A number of assets were generated or assisted/edited/photo-edited with assistance of AI, as well as voice overs.
Scene backgrounds, partially used for main characters reference and brainstorming.
We have used AI assistance to increase our language support, which might result in some localization errors, but we believe it's better than having none at all.
A number of assets were generated or assisted/edited/photo-edited with assistance of AI.
Used for creating the game banner
Some of the visuals in the game (movie posters, and some movies) were created using artificial intelligence.
Some store visuals and in-game product visuals were created with artificial intelligence.
Some Assets like images and textures have been created with AI, though this has been kept to a bare minimum.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Fisher Guy Store/marketing art | Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam. | OMFG_GameDev | - | Mar 18, 2026 | |
Greedy Bee Store/marketing art | Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam. | OMFG_GameDev | - | Mar 18, 2026 | |
Paris Games Fail! Store/marketing art | Some of the images on our Storepage are AI generated and then manually reworked (namely the rats athletes). We might also use some AI generated images as the basis for some of the game art, in which case they will be hand-modified before inclusion, alongside hand-drawn art. | AGORA:GAMEPLAY | - | Mar 18, 2026 | |
Crime Chronicles: The Hidden Truth In-game content audiotext | AI is used to create the musical accompaniment of the game, including backgrounds, some parts of the narrative and plot | Skipertale | - | Mar 18, 2026 | |
编程工厂2 In-game content audioart | The game background music, circuit board background, and some UI backgrounds are generated by AI. | KUOKUO | - | Mar 18, 2026 | |
Record Shop Simulator In-game content art | The game uses some AI generated images for some of the products in our game, they are also used for some set dressing in the game world. These images are heavily modified after they are generated to match the style of the game but we want to have full disclosure that we used AI imagery in different places in the game and that we intend to replace if not all most of them by the time we have a full release. | Octane Owl | 39 | Mar 18, 2026 | |
Scary Bingo In-game content art | Images in the game were made using AI | r4m81723 | 12 | Mar 18, 2026 | |
Terracian Trails: Financial Frontier In-game content audio | All vocal work was AI generated. | Finlit Studios | - | Mar 18, 2026 | |
The Impostor Live AI text | AI has been used to generate responses to questions which the player can ask, which is a core gameplay feature. AI has not been used in any other parts of the game. | Shutterframe Studios | - | Mar 18, 2026 | |
Anxiety Bot in Space! In-game content art | AI was used to generate the picture on the menu screen as well as the game's logo picture. AI was not used to write code or has anything to do with gameplay. I didn't have an artist at the time of creation. | Anxiety Bot Studios | - | Mar 18, 2026 | |
Duck War Store/marketing art | IA has been used to help improve steam store images. | LGC Studio | - | Mar 18, 2026 | |
Employee Rules of the Night Strings In-game content audio | BGM is generated by suno ai | 夜弦酒吧 | - | Mar 18, 2026 | |
Fever Meme In-game content audio | TTS/AI voicelines. | Aimbok | 2.8k | Mar 18, 2026 | |
Recycling Center Simulator: Prologue Store/marketing art | AI generated images used for marketing purposes such as capsule art... | Balas Games | 395 | Mar 18, 2026 | |
CatClick Dev only code | Neuro-prompt engineering is the profession of the future, enabling the structuring of queries based on experience so that the subject matter fully matches the task. I use my initial knowledge of programming and integrated AI assistants in various applications to optimize the code development process. This allows me to automate many repetitive tasks, such as code refactoring and formatting, enabling me to focus on more complex and creative aspects of development. My ideas remain unique and original, with AI helping to shape them as a framework, preserving my creative decisions. | Ya.Wa. Games | - | Mar 18, 2026 | |
Dog vs Cat Othello In-game content art | Used for creating backgrounds and characters | Shark Games | - | Mar 18, 2026 | |
黑神经:悟空破天 Store/marketing art | that most of the AI images are AI | 歪比巴卜 | - | Mar 18, 2026 | |
Difficult times 2 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 12 | Mar 18, 2026 | |
Difficult times Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 13 | Mar 18, 2026 | |
Memology 2: old times In-game content art | Some of the images in the game are created with AI | hannibalnotdead | 498 | Mar 18, 2026 | |
スペルトナエル In-game content arttext | Generated AI is used for background images.
Generative AI is used for some expressions in scenarios. | おまど | 336 | Mar 18, 2026 | |
Fruit Pool Explosive Unclear art | I used the AI for button making and background | Moosoo Won | - | Mar 18, 2026 | |
How Can a Joker Like Me Play Cards with a Beautiful Girl In-game content art | Some image assets are created with the assistance of AI. | 可布和常常诶 | - | Mar 18, 2026 | |
Voltage Box In-game content art | Most of my in-game art is generated using AI. | OKCITY | - | Mar 18, 2026 | |
Forever World Cup Simulator In-game content art | Many images in the game, including team squads, trophies, mascots and some flags are AI generated. | Simcups | 31 | Mar 18, 2026 | |
Shells Shooter Unclear art | Sea background screen, Ending background screen | Hotality Games | 14 | Mar 18, 2026 | |
CoXistence In-game content art | Imagery for some of the in-game cards. | Sinister Corporation Games | - | Mar 18, 2026 | |
Pyramid Clicker In-game content art | In "Pyramid Clicker," we harnessed artificial intelligence to create some of the game's visual elements. AI helped us generate unique artifact images, diverse backgrounds, and certain in-game resources. This allowed us to expand the game's visual variety, creating a distinctive atmosphere of Ancient Egypt with a touch of fantasy. | DNN | - | Mar 18, 2026 | |
Deviation Game Live AI art | 1. The game uses AI only for image recognition, analysing drawings during the guessing phase to produce a guess and a short explanation.
2. The game does not use AI for any form of image generation or sound generation.
3. Players can choose to share their data to potentially improve the game’s image recognition AI. Only data that players have consented to share will be used. All other data will be deleted. | Tomo Kihara | 107 | Mar 18, 2026 | |
战娘自走棋 In-game content art | Both the character images and background images in the game are generated by AI and then manually retouched. | Mutual Fun Studio | 45 | Mar 18, 2026 | |
Stellar Checkpoint In-game content audio | A portion of the dialogs have AI generated voices for plot purposes. | Decacis, LLC | - | Mar 18, 2026 | |
Big Jays Rattastic Adventure In-game content audio | AI was used to assist in some of the music creation and pitch correct some of the level tracks for the game. All training assets for the music are assets we made for previous games or licensed for this purpose. | Merriman Games | - | Mar 18, 2026 | |
DreamWorld: Sandbox MMO Live AI arttext | The DreamForge allows players to generate their own 3D models in-game using a text prompt. This tool is a simple way for players to create their own 3D models, but we’re still making DreamWorld’s 3D models using a traditional art pipeline. As of now, non-English language support has been generated through usage of AI models, but has been reviewed by our team thoroughly. | DreamWorld Realities, Inc. | 55 | Mar 18, 2026 | |
Medieval Farm Store/marketing art | We use AI to generate the wallpapers | Medieval Game studios | - | Mar 18, 2026 | |
Empire: Sound of the North Store/marketing art | We are using AI for only marketing material and community assets. | Good Punk Studios | - | Mar 18, 2026 | |
Ops In-game content art | Generative AI was used to supplement the creation of pre-rendered visual artwork. Some artwork was hand drawn by Jesse Petrone, and other artwork was generated by Google Gemini. | Pete DeSimone | - | Mar 18, 2026 | |
The Midnight Bus In-game content audio | Only to convert text to voices. | itandfeel | 86 | Mar 18, 2026 | |
MDM Store/marketing art | Image generators have been used to create initial versions of the game covers and some screens. | Siso | - | Mar 18, 2026 | |
Hamster Bomba In-game content art | AI was used to create character sprites and promo art. | Performance Artist | - | Mar 18, 2026 | |
Webstore Mogul Store/marketing art | Steam capsule contains AI components | ReDz Games | 18 | Mar 18, 2026 | |
Unplayable In-game content art | Menu elements such as backgrounds contain art generated with tools using Artificial Intelligence. | Radar | 14 | Mar 18, 2026 | |
Traveler Of Light In-game content art | The game contains pre-generated AI art assets. | ZENG CHEN | - | Mar 18, 2026 | |
Spectra Beneath the Stain In-game content artaudio | A number of assets were generated or assisted/edited/photo-edited with assistance of AI, as well as voice overs. | Seven Sails Games | - | Mar 18, 2026 | |
Dana Cipher : Dead Man's Hand Dev only art | Scene backgrounds, partially used for main characters reference and brainstorming. | Seven Sails Games | - | Mar 18, 2026 | |
CASE In-game content text | We have used AI assistance to increase our language support, which might result in some localization errors, but we believe it's better than having none at all. | Cubeta Studio | - | Mar 18, 2026 | |
Hidden Archipelago In-game content art | A number of assets were generated or assisted/edited/photo-edited with assistance of AI. | Seven Sails | - | Mar 18, 2026 | |
Shadow of the Matrix Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Cinema Simulator 2025 In-game content art | Some of the visuals in the game (movie posters, and some movies) were created using artificial intelligence. | HOGO Games | 555 | Mar 18, 2026 | |
Business Simulator 2026 In-game content art | Some store visuals and in-game product visuals were created with artificial intelligence. | HOGO Games | 168 | Mar 18, 2026 | |
Mortal Valley In-game content art | Some Assets like images and textures have been created with AI, though this has been kept to a bare minimum. | Angour312 | - | Mar 18, 2026 |