游戏背景以及音乐采用AI生成素材,角色纯匠人打造无AI
- Creator
- 林诗语
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,981 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
游戏背景以及音乐采用AI生成素材,角色纯匠人打造无AI
This game uses generative artificial intelligence during development to assist in the creation of some visual assets. All AI-assisted content is static, non-interactive, and does not affect gameplay systems or player data.
Some graphical assets were AI-generated.
Image générée par IA et modifiée via un logiciel de retouche photo
This game uses generative AI to assist in creating some 3D models and 2D assets included in the game.
Used in the store page description.
Some store assets and partial UI assets in this game have been visually enhanced using artificial intelligence (AI).
A small portion of models and images are AI-generated.
Some text and images in this work were created using AI.
Some visual assets and images in this game were created using pre-generated AI tools. No AI is used during gameplay.
This game uses pre-generated AI art assets for its store page and in-game visuals. All AI-generated content has been reviewed and edited by human artists to ensure quality and compliance.
Some images are generated by AI.
This is a genuine work of 'Cyber-Stitching.' We employed a never-tiring AI assistant to handle the code architecture (composed of 50% blind faith and 50% compiler errors) and some generative architectural models. The student developer's primary role was cheering the AI on from a dorm room and stitching these scattered soul fragments into the underground space you see now. To be honest, without the AI’s infinite patience, this pile of 'crispy' code garbage wouldn't even exist.
Used in placeholder assets which empower me (single dev indie) to produce a game I am proud of.
As a solo-dev, my sources were limited and, unfortunately got a little help from AI to create Steam Store Page Arts, forgive me...
Automated help agent's voice was generated using AI
Steam Store Page Capsule Images are Created by AI.
AI used for debugging.
As a solo developer I used Generative AI to localization the game, along with some Icons :)
Sound created by KI
角色立绘和一些音乐使用了AI生成
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
The narrator's voice in the game was generated using pre-generated AI voice synthesis tools.
All images within the game were generated using a neural network.
Store page logo and headers made with ai software
The game utilizes AI-generated art and music assets, and employs AI to polish the text.
The game's capsule image used artificial intelligence.
I use Claude (Anthropic) to help scale development, like bug fixes, code modularization, and translations/localization. All game design, story, world-building, and creative decisions are mine alone. Claude does not make design or balance calls and is used in development only. There's no AI running in the shipped game itself and no player data is sent anywhere during play. Translations are AI-assisted and may contain errors. Please report any you find on our Discord. If any of this isn't for you, I wanted to make sure you saw this before purchase, just in case you are not comfortable with these tools.
The Logo, Game Cover, and the Images required to get the game on Steam. This does not include Screen shots of actual in game play.
Portions of the game's source code were authored with the assistance of AI tools. All AI-assisted code has been manually reviewed, refined, and tested by the development team.
This game includes some pre-generated content created with the assistance of generative AI tools, including certain visual assets and audio. All gameplay systems and remaining assets were created by the developer. No AI-generated content is created or modified during gameplay.
Claude wrote the game's code. All other aspects are human-made.
The game art and music are generated by artificial intelligence AI trained and tuned by the author.
Some resources in this game are assisted by AI technology to improve game development efficiency
List of generative AI used in this game - Game Title Text - Game Logo
Part of the artwork images on this game’s store page were generated by AI.
The game uses AI to generate game content, such as text, images, and sound effects.
This game utilized generative AI technologies during development to assist in creating specific assets. The details are as follows: Art: Certain visual assets in the game (such as character sprites and icons) were generated with the assistance of AI tools (Scenario) and were subsequently refined and selected by human artists. Music: Background music was created using a licensed AI music generation service (SOUNDRAW), which generates tracks based on its internal copyright library. Text and Development: AI tools were used solely to assist with text polishing and code debugging. The core narrative, plot, and game logic were personally designed by the developer.
This game includes some pre-generated content created with the assistance of generative AI tools. All such content has been curated, edited, and finalized by the development team. The game does not include any live, player-interactive, or runtime AI-generated content.
Some background music tracks were created with the assistance of AI tools.
Coding and translation were assisted by AI tools and reviewed by human. All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade.
Some SFXs and Steam capsules only
The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
Some 3D visual assets were generated using Tripo AI. All designs were originally created and directed using GPT and are unique to this project. The assets do not replicate or reuse content from any existing games or copyrighted works.
This game uses generative AI tools during development to assist with concept art, visual ideation, and early image drafts, as well as initial text prototyping. All final in-game visuals, UI elements, written content, and gameplay systems are curated, reviewed, and approved by the development team. No generative AI is used to create content dynamically during gameplay, and no player-facing content is generated in real time.
AI-generated content is used in a limited capacity for certain images and video materials. No AI tools were used in the creation of gameplay assets, core mechanics, systems, or interactive content. All gameplay-related elements were fully designed and developed by the team.
We use AI in a very limited way to generate rough starting meshes for 3D models. Those initial models act only as a starting point - similar to a placeholder. From there, all the work is done by us: Models are manually refined, rebuilt, optimized and integrated by the development team. All environments, level design, lighting, materials, and world building are hand-crafted. All gameplay systems, programming, mechanics, and logic are human-written. All story, narrative design, pacing and world lore are human-created. All art direction, maps, layouts, and creative decisions are human-driven. The purpose of this is simple: to remove an entry barrier so this game can exist. We are a small, self-funded team of two developers learning Unreal Engine hands-on, building everything piece by piece. Using AI in this limited way allows us to start from a basic form instead of a blank screen - but the final result is the product of human effort, learning, iteration, and creative intent. We know this can be a sensitive topic, especially for artists and voice actors, and those concerns are completely valid. We truly appreciate everyone who chooses to be a part of this journey.
Image generation
AI was used to create some icons, sounds, and music.
Some of the images were made by artificial intelligence.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
幻想家的白夜 In-game content artaudio | 游戏背景以及音乐采用AI生成素材,角色纯匠人打造无AI | 林诗语 | - | Mar 18, 2026 | |
RealClawMachine In-game content art | This game uses generative artificial intelligence during development to assist in the creation of some visual assets.
All AI-assisted content is static, non-interactive, and does not affect gameplay systems or player data. | CV_Dolls | - | Mar 18, 2026 | |
BioTech Labs In-game content art | Some graphical assets were AI-generated. | Tomato Entertainment | - | Mar 18, 2026 | |
In Silent Walls : Origins Store/marketing art | Image générée par IA et modifiée via un logiciel de retouche photo | Hollow Signal Games | - | Mar 18, 2026 | |
Elyndorh In-game content art | This game uses generative AI to assist in creating some 3D models and 2D assets included in the game. | Filip Gichev | - | Mar 18, 2026 | |
Don't Dessert Me! Store/marketing text | Used in the store page description. | ILMGames | - | Mar 18, 2026 | |
你好,你配吗? Store/marketing art | Some store assets and partial UI assets in this game have been visually enhanced using artificial intelligence (AI). | MYSTERY CROWN | - | Mar 18, 2026 | |
TheTwelfthDeceivers In-game content art | A small portion of models and images are AI-generated. | Chen An | - | Mar 18, 2026 | |
ア異-Love Unclear textart | Some text and images in this work were created using AI. | SanNanGames | - | Mar 18, 2026 | |
Rival Commanders In-game content art | Some visual assets and images in this game were created using pre-generated AI tools.
No AI is used during gameplay. | Miz | - | Mar 18, 2026 | |
jxxz In-game content art | This game uses pre-generated AI art assets for its store page and in-game visuals. All AI-generated content has been reviewed and edited by human artists to ensure quality and compliance. | LIHAONAN | - | Mar 18, 2026 | |
Jungbung's Life Store/marketing art | Some images are generated by AI. | EAST SOFT | - | Mar 18, 2026 | |
正经出口Exit, Seriously? Dev only codeart | This is a genuine work of 'Cyber-Stitching.' We employed a never-tiring AI assistant to handle the code architecture (composed of 50% blind faith and 50% compiler errors) and some generative architectural models. The student developer's primary role was cheering the AI on from a dorm room and stitching these scattered soul fragments into the underground space you see now. To be honest, without the AI’s infinite patience, this pile of 'crispy' code garbage wouldn't even exist. | Forbidden | - | Mar 18, 2026 | |
Adaptive Wilds Dev only | Used in placeholder assets which empower me (single dev indie) to produce a game I am proud of. | Grizzle | - | Mar 18, 2026 | |
Medic Please! In-game content art | As a solo-dev, my sources were limited and, unfortunately got a little help from AI to create Steam Store Page Arts, forgive me... | Basay | - | Mar 18, 2026 | |
Chernov Incident Live AI audio | Automated help agent's voice was generated using AI | Daulet Mukan | - | Mar 18, 2026 | |
Only Mining - Cozy Digging Game Store/marketing art | Steam Store Page Capsule Images are Created by AI. | Musa GUNGOR | 32 | Mar 18, 2026 | |
UNCHI Dev only | AI used for debugging. | TenshiGamesLLC | - | Mar 18, 2026 | |
Room to Breathe In-game content textart | As a solo developer I used Generative AI to localization the game, along with some Icons :) | Spyra_Labs | - | Mar 18, 2026 | |
Blik Ball Unclear audio | Sound created by KI | Software - made4you | - | Mar 18, 2026 | |
挂机升级打怪兽 In-game content artaudio | 角色立绘和一些音乐使用了AI生成 | Sora | 35 | Mar 18, 2026 | |
Who Wants To Be A Billionaire Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Jasper Labs | - | Mar 18, 2026 | |
VOLT & VOID In-game content audio | The narrator's voice in the game was generated using pre-generated AI voice synthesis tools. | Lui Voss | - | Mar 18, 2026 | |
WarmInside In-game content art | All images within the game were generated using a neural network. | Valera Entertainment | - | Mar 18, 2026 | |
Assassin of Dragon Store/marketing art | Store page logo and headers made with ai software | Saylor Games | - | Mar 18, 2026 | |
猫猫的摸鱼日记 In-game content artaudiotext | The game utilizes AI-generated art and music assets, and employs AI to polish the text. | 与子同舟工作室 | - | Mar 18, 2026 | |
Lonely Penguin Store/marketing art | The game's capsule image used artificial intelligence. | GalaxyVerse | - | Mar 18, 2026 | |
Gargadusa's Tower In-game content codetext | I use Claude (Anthropic) to help scale development, like bug fixes, code modularization, and translations/localization. All game design, story, world-building, and creative decisions are mine alone. Claude does not make design or balance calls and is used in development only. There's no AI running in the shipped game itself and no player data is sent anywhere during play.
Translations are AI-assisted and may contain errors. Please report any you find on our Discord.
If any of this isn't for you, I wanted to make sure you saw this before purchase, just in case you are not comfortable with these tools. | The Math Team | 277 | Mar 18, 2026 | |
Secrets of Solari Store/marketing art | The Logo, Game Cover, and the Images required to get the game on Steam. This does not include Screen shots of actual in game play. | Jason Welge | - | Mar 18, 2026 | |
V.E.C.T. Arcade Dev only code | Portions of the game's source code were authored with the assistance of AI tools. All AI-assisted code has been manually reviewed, refined, and tested by the development team. | D-BUG Games | - | Mar 18, 2026 | |
Slimepatch In-game content artaudio | This game includes some pre-generated content created with the assistance of generative AI tools, including certain visual assets and audio. All gameplay systems and remaining assets were created by the developer. No AI-generated content is created or modified during gameplay. | LunarMineCorp | - | Mar 18, 2026 | |
The Black Whale Dev only code | Claude wrote the game's code. All other aspects are human-made. | Marrit | 92 | Mar 18, 2026 | |
龙扬传1:白与黑 In-game content artaudio | The game art and music are generated by artificial intelligence AI trained and tuned by the author. | 龙扬 | - | Mar 18, 2026 | |
奇迹魔法师:元素觉醒 Dev only | Some resources in this game are assisted by AI technology to improve game development efficiency | Elegant Wangshu Games | - | Mar 18, 2026 | |
Farm&Night Store/marketing textart | List of generative AI used in this game
- Game Title Text
- Game Logo | DH Kim | - | Mar 18, 2026 | |
slackball Store/marketing art | Part of the artwork images on this game’s store page were generated by AI. | Frontier Line Studio | - | Mar 18, 2026 | |
Emoji Squad In-game content textartaudio | The game uses AI to generate game content, such as text, images, and sound effects. | Acidic Substance Studio | - | Mar 18, 2026 | |
聲姿迴響 In-game content artaudiotextcode | This game utilized generative AI technologies during development to assist in creating specific assets. The details are as follows:
Art: Certain visual assets in the game (such as character sprites and icons) were generated with the assistance of AI tools (Scenario) and were subsequently refined and selected by human artists.
Music: Background music was created using a licensed AI music generation service (SOUNDRAW), which generates tracks based on its internal copyright library.
Text and Development: AI tools were used solely to assist with text polishing and code debugging. The core narrative, plot, and game logic were personally designed by the developer. | Ocean Memory | - | Mar 18, 2026 | |
Olivia's World: Crystal Keep In-game content artaudiocodetext | This game includes some pre-generated content created with the assistance of generative AI tools. All such content has been curated, edited, and finalized by the development team. The game does not include any live, player-interactive, or runtime AI-generated content. | Chasing Magic Studios | - | Mar 18, 2026 | |
Undead Apocalypse: Hellbreak In-game content audio | Some background music tracks were created with the assistance of AI tools. | Laszmoe | - | Mar 18, 2026 | |
Spell Circle Mage In-game content codetext | Coding and translation were assisted by AI tools and reviewed by human.
All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade. | Sparrow Ball Games | - | Mar 18, 2026 | |
Chop Signal In-game content audioart | Some SFXs and Steam capsules only | qottodev | - | Mar 18, 2026 | |
Teddy Collector Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam cover. | Pocket Collector | 14 | Mar 18, 2026 | |
Minibles World Adventure Time In-game content art | Some 3D visual assets were generated using Tripo AI.
All designs were originally created and directed using GPT and are unique to this project.
The assets do not replicate or reuse content from any existing games or copyrighted works. | Work In Nature Studio | - | Mar 18, 2026 | |
Submarine Homesick Blues In-game content arttext | This game uses generative AI tools during development to assist with concept art, visual ideation, and early image drafts, as well as initial text prototyping.
All final in-game visuals, UI elements, written content, and gameplay systems are curated, reviewed, and approved by the development team.
No generative AI is used to create content dynamically during gameplay, and no player-facing content is generated in real time. | MONOKU SAS | - | Mar 18, 2026 | |
Maestro In-game content art | AI-generated content is used in a limited capacity for certain images and video materials. No AI tools were used in the creation of gameplay assets, core mechanics, systems, or interactive content. All gameplay-related elements were fully designed and developed by the team. | Maestro Devs | 11 | Mar 18, 2026 | |
Unending Watch - Dead Man's Fingers In-game content art | We use AI in a very limited way to generate rough starting meshes for 3D models. Those initial models act only as a starting point - similar to a placeholder. From there, all the work is done by us: Models are manually refined, rebuilt, optimized and integrated by the development team. All environments, level design, lighting, materials, and world building are hand-crafted. All gameplay systems, programming, mechanics, and logic are human-written. All story, narrative design, pacing and world lore are human-created. All art direction, maps, layouts, and creative decisions are human-driven.
The purpose of this is simple: to remove an entry barrier so this game can exist.
We are a small, self-funded team of two developers learning Unreal Engine hands-on, building everything piece by piece. Using AI in this limited way allows us to start from a basic form instead of a blank screen - but the final result is the product of human effort, learning, iteration, and creative intent.
We know this can be a sensitive topic, especially for artists and voice actors, and those concerns are completely valid.
We truly appreciate everyone who chooses to be a part of this journey. | After Dark Gaming LLC | - | Mar 18, 2026 | |
Tank General Unclear art | Image generation | RokDooM | - | Mar 18, 2026 | |
Battle Magi In-game content artaudio | AI was used to create some icons, sounds, and music. | MalecTeam | 19 | Mar 18, 2026 | |
Hearth & Shadow Store/marketing art | Some of the images were made by artificial intelligence. | Ilya873 | 12 | Mar 18, 2026 |