Characterts in this game generated by ai.
- Creator
- vladkversecore
- Reviews
- 54
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Characterts in this game generated by ai.
I used open AI to generate some of the art for the steam store page, which is free to use and has no copyright attached to it.
Some of the game art pictures are created by hand after ai drawing.
For capsules and pizzas
Music
We used AI as a tool during development to help generate some parts of the code and certain visual assets. However, there is no active or functional AI system used within the game itself. AI was only used in the production process, not as part of the gameplay or game mechanics.
Pre-rendered game assets.
Our game uses generative AI to create pre-rendered illustrations, narratives, OST tracks, and localization translations. All AI-generated content is included in the game and not generated in real-time.
Use images created in some areas of the image used on the store page
Some assets from Meh have been generated by AI
some sound fx and a few 3d models
Some of the images were assisted by AI
Songs used in this game are generated by Suno AI.
Generative AI was used to create some art.
We used AI to generate some elements on capsule images.
I used AI to generate some promotional images for the game to showcase on the store page.
Some images/icons within the game are generated by AI.
Yes we use only for logo and store assets. We didn't use for screenshot assets. They are from real gameplays
We uses AI-generated loading page image and background music.
Some images are created by generative AI.
Generative AI tools were used during the development of this game to assist in the creation of various pre-generated content, including certain visual assets, text, localization, audio, UI elements, promotional materials, and development support. All content ultimately released or included in the game has been manually reviewed, edited, and approved to ensure it meets the game’s quality standards.
Images and 3D models used in the game may contain materials generated by AI.
This game uses LLM to create AI players that plays, talks and interacts with you in the game world. Similar to you, AI players will have goals and progress through the game and plays daily, like you do! You will be able to party up, make friends, chat with and fight bosses and general monsters alongside AI controlled players.
In the development of our game, we utilized AI-generated content to enhance various aspects of the game's production. Specifically, AI tools were used under a licensed agreement with Yakno to assist in generating vocals, lyrics, and certain visual elements. The AI-generated vocals and lyrics served as a creative foundation, providing inspiration and support in crafting the final musical pieces featured in the game. Additionally, AI was employed to create preliminary images, which were further refined by our design team to achieve the desired artistic vision.
There are AI-generated images on the store page and in-game.
The development of this game was greatly supported by AI tools, such as ChatGPT for coding, image recognition, and drafting the store description. Additionally, AI-generated portraits (originally published and downloadable on Bilibili) are used as background images in the AI Portraits series.
Generated images for the trailer/intro video.
It just traduce the voice to text so the NPC takes actions acording the text received. Also Voice and Assets where generated by AI (not during gameplay)
All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues.
For the game start screen, icon and game art.
AI was used in the promotion process
Use ChatGPT to help write descriptions, come up with ideas, proofread the text. Use StableDiffusion for ideation, concept art, icons generation e.g. knife, gun.
The game uses AI generated anime style character and backgrounds.
Game CG is generated using AI
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
All pictures of Banana Monkeys were created using Generative AI
The game uses AI to create some of the graphics.
Some art assets, mainly the store page, have been originally created with the use of image generation AI. Which then have gone through manual editing to apply enhancements and branding such as logos or text. Masking and cleanup have also been applied by hand to remove unwanted elements and/or apply the required dimension changes. The reason for the usage of image generation AI for art assets are the following: - Cut the team cost for art commissions. Art is a minimal focus of this game. - Accurately portray the main artistic vision for the game, which in this case is minimalism. Image generation has helped to reach this goal of art assets reflecting the artistic nuances the game aims for the player to "feel".
AI is used only to generate novel images(backgrounds)
Some giraffes generated by AI
AI in this game is used to compare and imitate human answers. It is used in a similar manner as a traditional Turing Test.
Event artwork. Character design
Some art resources in the game contain AI generated content. The general processing method is to generate art resources through AI and then synthesize them into the available art resources for use in the game through secondary processing. The resources generated by AI include promotional images, game logos, background images, etc.
AI is used for game title background, background during play, background at the end of the game, and game icons. AI is used for "UTATyping" mode music.
Some voice content, images and meshes are AI generated.
Almost everything you see in the game is AI generated 😋
We used AI for assisted generation during character creation, and then based on that, we redraw and separate the pieces to create animations.
All images in the game are generated using an AI algorithm.
All images in the game are generated using an AI algorithm.
All images in the game are generated using an AI algorithm.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Oh, honey! Anime clicker! In-game content art | Characterts in this game generated by ai. | vladkversecore | 54 | Mar 18, 2026 | |
The Cursed Forest Store/marketing art | I used open AI to generate some of the art for the steam store page, which is free to use and has no copyright attached to it. | Matthew Lalande | - | Mar 18, 2026 | |
Jellyfish blind box 水母盲盒 Store/marketing art | Some of the game art pictures are created by hand after ai drawing. | Happy Fish | - | Mar 18, 2026 | |
Pizza Hub Store/marketing art | For capsules and pizzas | HoLeeShiet | - | Mar 18, 2026 | |
Lab Sorters Unclear | Music | SIRISMARBLE | - | Mar 18, 2026 | |
Hold on in the Dungeons Dev only artcode | We used AI as a tool during development to help generate some parts of the code and certain visual assets. However, there is no active or functional AI system used within the game itself. AI was only used in the production process, not as part of the gameplay or game mechanics. | iag | - | Mar 18, 2026 | |
Me2 general | Pre-rendered game assets. | 2kblater | - | Mar 18, 2026 | |
Archipel Logic Infinite In-game content artaudiotext | Our game uses generative AI to create pre-rendered illustrations, narratives, OST tracks, and localization translations. All AI-generated content is included in the game and not generated in real-time. | WanderLux Games | 58 | Mar 18, 2026 | |
Clearing Blade Store/marketing art | Use images created in some areas of the image used on the store page | Devdepot | 13 | Mar 18, 2026 | |
Meh Unclear | Some assets from Meh have been generated by AI | samuel crevier | 218 | Mar 18, 2026 | |
Balloon Warfare In-game content audioart | some sound fx and a few 3d models | Dragi | 17 | Mar 18, 2026 | |
ValveTestApp3063670 Unclear art | Some of the images were assisted by AI | FalooGames | - | Mar 18, 2026 | |
LAUNDRY In-game content audio | Songs used in this game are generated by Suno AI. | sirome | - | Mar 18, 2026 | |
Hail Britannia Unclear art | Generative AI was used to create some art. | Ethan Porcina | 22 | Mar 18, 2026 | |
Drive Thru Simulator : Prologue Store/marketing art | We used AI to generate some elements on capsule images. | Red Axe Games | 135 | Mar 18, 2026 | |
Manga Ninja In-game content art | I used AI to generate some promotional images for the game to showcase on the store page. | 玄清侠 | - | Mar 18, 2026 | |
Ultimate Snake In-game content art | Some images/icons within the game are generated by AI. | Zhang Li | - | Mar 18, 2026 | |
Valet Simulator Store/marketing art | Yes we use only for logo and store assets. We didn't use for screenshot assets. They are from real gameplays | ToD Game Studio | 71 | Mar 18, 2026 | |
Balloon Friends In-game content artaudio | We uses AI-generated loading page image and background music. | UniTemp恒温 | 13 | Mar 18, 2026 | |
EXPLOSIVIE SHOOTING STAR BEETTLE Unclear art | Some images are created by generative AI. | SHINTSKU Games | - | Mar 18, 2026 | |
降临之地 In-game content arttextaudio | Generative AI tools were used during the development of this game to assist in the creation of various pre-generated content, including certain visual assets, text, localization, audio, UI elements, promotional materials, and development support.
All content ultimately released or included in the game has been manually reviewed, edited, and approved to ensure it meets the game’s quality standards. | 布兰Blind | - | Mar 18, 2026 | |
Growth Fish In-game content art | Images and 3D models used in the game may contain materials generated by AI. | 2QFARM | - | Mar 18, 2026 | |
Aetherian Chronicles Live AI text | This game uses LLM to create AI players that plays, talks and interacts with you in the game world. Similar to you, AI players will have goals and progress through the game and plays daily, like you do! You will be able to party up, make friends, chat with and fight bosses and general monsters alongside AI controlled players. | KINGFISHER PLATFORMS LTD. | - | Mar 18, 2026 | |
Peach In-game content audioart | In the development of our game, we utilized AI-generated content to enhance various aspects of the game's production. Specifically, AI tools were used under a licensed agreement with Yakno to assist in generating vocals, lyrics, and certain visual elements.
The AI-generated vocals and lyrics served as a creative foundation, providing inspiration and support in crafting the final musical pieces featured in the game. Additionally, AI was employed to create preliminary images, which were further refined by our design team to achieve the desired artistic vision. | Yakno | 70 | Mar 18, 2026 | |
Car Clicker In-game content art | There are AI-generated images on the store page and in-game. | cem99 | 95 | Mar 18, 2026 | |
Brick Breaker: Eliminate Mosaic and Reveal Beauty 打砖块: 消除马赛克 揭开真面目 In-game content arttextcode | The development of this game was greatly supported by AI tools, such as ChatGPT for coding, image recognition, and drafting the store description. Additionally, AI-generated portraits (originally published and downloadable on Bilibili) are used as background images in the AI Portraits series. | AdamYyx Works | - | Mar 18, 2026 | |
Brickoid Store/marketing art | Generated images for the trailer/intro video. | Francis Girard | - | Mar 18, 2026 | |
After Midnight Live AI audioart | It just traduce the voice to text so the NPC takes actions acording the text received. Also Voice and Assets where generated by AI (not during gameplay) | Digital Forge | - | Mar 18, 2026 | |
轉生打怪學英文(七)-模擬人生大冒險 In-game content art | All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues. | 愛上補習班 | - | Mar 18, 2026 | |
Dragrave Marauders In-game content art | For the game start screen, icon and game art. | huntikgooo1 | - | Mar 18, 2026 | |
FUDAN ADVENTURE Store/marketing | AI was used in the promotion process | ANDY YU | - | Mar 18, 2026 | |
The Final Act In-game content textart | Use ChatGPT to help write descriptions, come up with ideas, proofread the text.
Use StableDiffusion for ideation, concept art, icons generation e.g. knife, gun. | One Electron Universe | 14 | Mar 18, 2026 | |
WEEB In-game content art | The game uses AI generated anime style character and backgrounds. | Team Dunplar | 84 | Mar 18, 2026 | |
Don't take me away Store/marketing art | Game CG is generated using AI | zzzgame | - | Mar 18, 2026 | |
Mounted War Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Banana Monkeys In-game content art | All pictures of Banana Monkeys were created using Generative AI | Monkey King | 255 | Mar 18, 2026 | |
You know my name? In-game content art | The game uses AI to create some of the graphics. | Mystael studio | 192 | Mar 18, 2026 | |
Aquario Store/marketing art | Some art assets, mainly the store page, have been originally created with the use of image generation AI. Which then have gone through manual editing to apply enhancements and branding such as logos or text. Masking and cleanup have also been applied by hand to remove unwanted elements and/or apply the required dimension changes.
The reason for the usage of image generation AI for art assets are the following:
- Cut the team cost for art commissions. Art is a minimal focus of this game.
- Accurately portray the main artistic vision for the game, which in this case is minimalism. Image generation has helped to reach this goal of art assets reflecting the artistic nuances the game aims for the player to "feel". | Kalastaa | - | Mar 18, 2026 | |
Neither dead nor alive In-game content art | AI is used only to generate novel images(backgrounds) | KK Studio | - | Mar 18, 2026 | |
Giraffe Unclear art | Some giraffes generated by AI | Jammik | 83 | Mar 18, 2026 | |
Imitation Live AI text | AI in this game is used to compare and imitate human answers. It is used in a similar manner as a traditional Turing Test. | Finished Games, LLC | - | Mar 18, 2026 | |
Artifact Seeker: Resurrection Unclear art | Event artwork.
Character design | Lynkpin Game | 670 | Mar 18, 2026 | |
Ocean Playground In-game content art | Some art resources in the game contain AI generated content. The general processing method is to generate art resources through AI and then synthesize them into the available art resources for use in the game through secondary processing. The resources generated by AI include promotional images, game logos, background images, etc. | All In Game Co., Limited | - | Mar 18, 2026 | |
BeatTyping In-game content artaudio | AI is used for game title background, background during play, background at the end of the game, and game icons.
AI is used for "UTATyping" mode music. | YN K.K. | - | Mar 18, 2026 | |
Chemist Wanted In-game content audioart | Some voice content, images and meshes are AI generated. | SciViewLearn | - | Mar 18, 2026 | |
Dear His Majesty In-game content arttextaudio | Almost everything you see in the game is AI generated 😋 | huiFeng | 25 | Mar 18, 2026 | |
Ground Mine Girl In-game content art | We used AI for assisted generation during character creation, and then based on that, we redraw and separate the pieces to create animations. | NaughtyGate | - | Mar 18, 2026 | |
Young Detectives: Holidays In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Young Detectives: Space In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Young Detectives: Animals In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 |