Promotional materials and also all of the code
- Creator
- Kelly Dornhaus
- Reviews
- 13
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Promotional materials and also all of the code
Used for creating the game banner
Used for creating the game banner
All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI.
AI tools were used to generate translations for in-game text and store page content.
游戏背景有少部分使用ai来完成绘图
AI art was used for the capsule image
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Some 2d icons were generated, as well as the menu background.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Some art is made with AI.
Used for creating the game banner
We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate.
Some of the trading card assets were created with the help of artificial intelligence during the design process.
Artificial intelligence has been utilized in preparing store assets
ゲーム内で使用する背景画像やオブジェクトのデザインにAIによる画像生成を使用しています。
Some assets used were obtained from the unity asset store.
Backgrounds are created using AI and manual refinement.
Flag Clicker utilizes advanced artificial intelligence to assist in content creation and programming. Through the use of AI algorithms, certain aspects of the game are optimized. This technology allows us to continually enhance the player experience and introduce innovative features while leveraging the creativity and expertise of our development team.
The AI-generated elements in the game include: NPC character illustrations in the game
Some image in the storepage generated by AI
AI has been used to generate steam store page visuals only.
The game contains some lovely cats generated with AI
AI was used to create a blurred painting prop, as well as textures for the various constellations in the game. The constellation vectors were created by a human artist.
In the early design stage of the game, AI technology was used to draw concept drafts, and subsequent art materials were manually revised
Development Stage: AI was used during the development phase for generating specific art assets. Types of Assets: Background scenes , some interface elements, element - technology and building icons. AI Tools Used: DALL-E. Extent of AI Use: AI-generated content forms a part of the visual assets but edited by humans (me and the 3D artist). No live generation of AI content occurs while the game is running. Initial AI-generated designs were used as a base, which were modified to ensure they suits with the game's style and aesthetic requirements. This process involved altering AI-generated content to avoid any resemblance to copyrighted materials and ensuring originality.
All card images, videos, voices and songs are AI generated.
Many of the framed images on the cards and cutscenes were created with the assistance of AI.
The puzzle images pre-rendered AI art
Used in some of the game's logos and illustrations.
The images used in this game and the images of the store are generated using AI tools. The game itself does not generate AI content in real time.
Music is AI Generated (For now)
We have employed a text-generating AI to make the NPCs more vivid.
The game uses AI to create assets for the game, especially for blogger portraits
AI was used to create the background images, and characters.
AI is used to generate daily puzzle levels using a procedural generation algorithm. However, no AI was used to generate any art asset content for Crabity.
AI only for the game cover and Logo
The following content is used in some parts of this game ・AI-generated images ・AI-generated illustrations with modifications ・Music including some AI-generated melodies
The only use for AI in our project are the Banners.
Some graphics, icons or design.
I use MidJourney to create images for the game.
Some in-game background images may be generated using AI
The artists in our game who sell you their artwork are themselves a form of artificial intelligence. To stay true to these artists, the artwork they offer to sell you was generated using our novel artwork combined with ethically sourced generative AI. Elements of our code and dialogue have been edited, in part, using large language models. Steam community assets & marketing materials have been, in part, created with the assistance of Google Gemini or with Adobe Photoshop's generative AI. Some music in the game and promotional materials were generated using Suno.
Steam capsule images
Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game).
As a team of 2 we have utilized AI in our early development stages, including some concepts, logo design, coding, 3D models and music. Most of these assets are considered placeholder content, helping us get the fastest ideas in while we work on other subjects. Most AI generated content have/will be replaced or reworked into more refined pieces for the final product.
ai generated images for the main menu page and level selection page
Cards generated
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Love 15 Store/marketing codeart | Promotional materials and also all of the code | Kelly Dornhaus | 13 | Mar 18, 2026 | |
VALDIS Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Dofamine VR Store/marketing art | Used for creating the game banner | VR-WRG | 210 | Mar 18, 2026 | |
[Bober Bros] It's Just A Prank In-game content audio | All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI. | BOBER BROS | 378 | Mar 18, 2026 | |
The Bucketlist Tourist In-game content text | AI tools were used to generate translations for in-game text and store page content. | TentGame Studio | - | Mar 18, 2026 | |
真愿交错 In-game content art | 游戏背景有少部分使用ai来完成绘图 | zhubei | 10 | Mar 18, 2026 | |
God Crafter Store/marketing art | AI art was used for the capsule image | Community Game | - | Mar 18, 2026 | |
The Mythical City 2 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 15 | Mar 18, 2026 | |
Highland Huntress In-game content art | Some 2d icons were generated, as well as the menu background. | Accessed None | - | Mar 18, 2026 | |
Skeletos Sword Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforfarm | 17 | Mar 18, 2026 | |
Just Skill Shooter 4 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 17 | Mar 18, 2026 | |
Falco Totem Destroyer Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 10 | Mar 18, 2026 | |
Word on the hook Unclear art | Some art is made with AI. | Fleon games | - | Mar 18, 2026 | |
PolyClassic: Wild VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Magic Academy Live AI text | We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate. | LearnWith.AI | - | Mar 18, 2026 | |
Vending Machine Business Simulator In-game content art | Some of the trading card assets were created with the help of artificial intelligence during the design process. | Crow Interactive | 189 | Mar 18, 2026 | |
Journey to Earth Store/marketing art | Artificial intelligence has been utilized in preparing store assets | Digital Kingdom | - | Mar 18, 2026 | |
Kaimeishi In-game content art | ゲーム内で使用する背景画像やオブジェクトのデザインにAIによる画像生成を使用しています。 | gMarks | - | Mar 18, 2026 | |
Coin Eruption general | Some assets used were obtained from the unity asset store. | Solitarygrounds | 34 | Mar 18, 2026 | |
True Vikings In-game content art | Backgrounds are created using AI and manual refinement. | Hamsters Gaming | - | Mar 18, 2026 | |
Flag Clicker Unclear code | Flag Clicker utilizes advanced artificial intelligence to assist in content creation and programming. Through the use of AI algorithms, certain aspects of the game are optimized. This technology allows us to continually enhance the player experience and introduce innovative features while leveraging the creativity and expertise of our development team. | Flag Clicker Interactive | 539 | Mar 18, 2026 | |
Faun Town In-game content art | The AI-generated elements in the game include:
NPC character illustrations in the game | 游乐坊 | 70 | Mar 18, 2026 | |
Supermarket Simulator VR Store/marketing art | Some image in the storepage generated by AI | XOI Developer | - | Mar 18, 2026 | |
Money Simulator Store/marketing art | AI has been used to generate steam store page visuals only. | Organica Games | - | Mar 18, 2026 | |
Cats Clicker In-game content art | The game contains some lovely cats generated with AI | RazDva Games | - | Mar 18, 2026 | |
For Whom the Stars Shine In-game content art | AI was used to create a blurred painting prop, as well as textures for the various constellations in the game. The constellation vectors were created by a human artist. | New Dialog | 28 | Mar 18, 2026 | |
嗨喵乐园 Dev only art | In the early design stage of the game, AI technology was used to draw concept drafts, and subsequent art materials were manually revised | Magic Cat | 15 | Mar 18, 2026 | |
Beyond The Walls In-game content art | Development Stage: AI was used during the development phase for generating specific art assets.
Types of Assets: Background scenes , some interface elements, element - technology and building icons.
AI Tools Used: DALL-E.
Extent of AI Use:
AI-generated content forms a part of the visual assets but edited by humans (me and the 3D artist).
No live generation of AI content occurs while the game is running.
Initial AI-generated designs were used as a base, which were modified to ensure they suits with the game's style and aesthetic requirements.
This process involved altering AI-generated content to avoid any resemblance to copyrighted materials and ensuring originality. | Pear vs Apple | 12 | Mar 18, 2026 | |
Project Kinesis In-game content artaudio | All card images, videos, voices and songs are AI generated. | Cavelion | - | Mar 18, 2026 | |
Risk & Riches In-game content art | Many of the framed images on the cards and cutscenes were created with the assistance of AI. | Growlery Games | - | Mar 18, 2026 | |
Color Splash: Fairies In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Necromancer's Revenge In-game content art | Used in some of the game's logos and illustrations. | Golden Pick Games | 12 | Mar 18, 2026 | |
Tower of hanoi In-game content art | The images used in this game and the images of the store are generated using AI tools. The game itself does not generate AI content in real time. | zhangjianfeng | - | Mar 18, 2026 | |
Up Down All-a-Round In-game content audio | Music is AI Generated (For now) | A.T Games | 18 | Mar 18, 2026 | |
Magi Scapes Live AI text | We have employed a text-generating AI to make the NPCs more vivid. | AutoGame | - | Mar 18, 2026 | |
InstaTok Tycoon In-game content art | The game uses AI to create assets for the game, especially for blogger portraits | ilita studio | - | Mar 18, 2026 | |
Corti Co. In-game content art | AI was used to create the background images, and characters. | Jawolz Gaming | - | Mar 18, 2026 | |
Crabity In-game content | AI is used to generate daily puzzle levels using a procedural generation algorithm. However, no AI was used to generate any art asset content for Crabity. | Akhror Rakhmatov | 19 | Mar 18, 2026 | |
Agora Project Store/marketing art | AI only for the game cover and Logo | Anttarez Games | - | Mar 18, 2026 | |
Second Room In-game content artaudio | The following content is used in some parts of this game
・AI-generated images
・AI-generated illustrations with modifications
・Music including some AI-generated melodies | Luma | - | Mar 18, 2026 | |
siMarket Supermarket Simulator Store/marketing art | The only use for AI in our project are the Banners. | HALVA Studio | 37 | Mar 18, 2026 | |
Puzzlemazed Unclear art | Some graphics, icons or design. | ima shouganai | - | Mar 18, 2026 | |
Greed Store/marketing art | I use MidJourney to create images for the game. | DreamLionStudio | - | Mar 18, 2026 | |
Incredifall In-game content art | Some in-game background images may be generated using AI | Incredifall.com | - | Mar 18, 2026 | |
The Art Collector In-game content arttextaudio | The artists in our game who sell you their artwork are themselves a form of artificial intelligence. To stay true to these artists, the artwork they offer to sell you was generated using our novel artwork combined with ethically sourced generative AI. Elements of our code and dialogue have been edited, in part, using large language models. Steam community assets & marketing materials have been, in part, created with the assistance of Google Gemini or with Adobe Photoshop's generative AI. Some music in the game and promotional materials were generated using Suno. | Shyborg Games | - | Mar 18, 2026 | |
Viking Fish Store/marketing art | Steam capsule images | Zimta Games | - | Mar 18, 2026 | |
Food Delivery Simulator In-game content art | Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game). | Black Sea Studios | 302 | Mar 18, 2026 | |
Airship In-game content artaudiotextcode | As a team of 2 we have utilized AI in our early development stages, including some concepts, logo design, coding, 3D models and music.
Most of these assets are considered placeholder content, helping us get the fastest ideas in while we work on other subjects. Most AI generated content have/will be replaced or reworked into more refined pieces for the final product. | GrimmGitz | - | Mar 18, 2026 | |
Dead Streets: Zombie Blitz In-game content art | ai generated images for the main menu page and level selection page | Merla Games | - | Mar 18, 2026 | |
Kingdoms of Age Unclear | Cards generated | Rude Gnome Games | - | Mar 18, 2026 |