AI generated content has been used for some marketing assets, and in-game posters.
- Creator
- Revolt Games
- Reviews
- -
- Added
- Mar 18, 2026
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AI generated content has been used for some marketing assets, and in-game posters.
The in-game mech, with its icon partially generated by AI.
A small number of creature type icon resources in the game are assisted by AI
AI was used to generate promotional content.
AI is used to generate code and graphics for the game
This game uses AI-generated assets during Early Access only. We used generative AI tools to create placeholder content such as textures, music, sound effects, and artwork, in order to accelerate development and testing during Early Access. None of this content is generated at runtime — it is all pre-generated and static. For the full release, we are fully committed to replacing all AI-generated assets with original, human-created content. Transparency is important to us, and we’re actively working toward removing AI placeholders before the final version.
我们使用AI生成了一部分剧本描写、美术素材、音乐素材和音效。 我们将不断推进AI在艺术创作中的实际应用。想要交流这方面的最新进展,欢迎联系我们。
Some placeholder textures were partially AI generated
Generative AI is used for the following items. In-game photo-like images Textures of 3D models Images for advertising There is no real-time used generative AI.
Our studio logo was generated by AI.
I am using AI to generate images to be used for educational purposes along with vector stock images. Important note: I do not train AI models on Northwest coast art nor will I train it on the illustration work of tribal community.
Used ai to create main background, logo, logo font and fill a couple of blank spots in some steam capsules
Campfire's cozy characters are powered by AI and respond to player's text input dynamically.
Generative AI is used for some of the card artwork in our game. And we use pre-coded, calculative AI for our AI opponent in some aspects of gameplay.
TV Show Tycoon used AI for the generation of main menu cover, awards ceremony cover, various icons, critics logos, preset channel logos, steam capsules and review texts (mostly) of the player-created shows for extra responsiveness.
The game's beautiful girl images and musics are generated by AI.
AI was used to make the Loadingscreens as well as the cover image of the game.
During our game's development, we may use AI-driven tools to support our creative processes. However, please be assured that the final game content is a testament to our team's creativity and dedication. This might include visual elements like pictures within some game environments.
The game contains a small percentage of content created with generative AI, such as introductory narratives, some character illustrations, and a few icons. However, we have made sure that each of these things receives the appropriate human touch to achieve the best possible quality. Over 97% of the game content was created by humans.
Store page images were prepared with the help of AI
Cole the comma, boy: Adventures in the city utilizes licensed AI software to generate songs and music for the application. These songs are indicated with the "AI" title. All music/sound Copyright are the property of Dot & Comma Studios LLC. We are not required to give credit to the AI Software and/or licensor used. We respect the rights of individual artists, and are committed to responsible use of AI generated content for enhancing the learning and gaming experience in all our platforms.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
AI used to assist in the creation of some images and textures.
Whispering Age uses ChatGPT to drive the actions of your units and will include a message in reply of what the player has inputted.
All images and textures, as well as achievement icons in this game, are generated by AI.
AI was used to prepare several textures and sprites, but subsequently replaced by actual artwork.
I used AI to draw Planets, Ships, backgrounds and most of the icons ingame.
Some of the static images in Celestial Contact were created with the support of artificial intelligence.
Icons
This game includes images that are edited after being generated by an AI. -Map backgrounds (pixelized after generation) -Character sprites (silhouetted after generation)
We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not. Please read the article for the AI removal that we posted. However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions). But the game itself does not contain any AI content now.
In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory. Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them. We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone. We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience.
Graphic art assets (banner, icons) presented in the shop are generated with artificial intelligence. Animal information tab near the animal enclosures uses backgrounds generated by AI Building Door and windows internal backgrounds are generated with AI
Due to limited production budget, the game uses AI to create background music, voices, and textures...
I only used AI to produce a logo avatar, without any infringement, and only used it on the library logo and client icon.
logo and store image creation by ai assisted tools
The original illustration is loaded and the illustration is generated by AI.
The original illustration is loaded and the illustration is generated by AI.
1.The art of Capsule Library images 2.game ui
Players need to talk to characters, powered by LLMs, for clues in their adventures.
Some images are generated by AI.
Generative AI was used to help generate some of the backgrounds and artwork in this game.
We partly use AI for our project to optimize the workflow and create smaller models, icons, textures, the logo or some texts. This saves time and helps our team to focus on the development. Game soundtrack generated with Udio.
All artwork is hand-drawn. AI-based upscaling/filtering was used to enhance resolution and details on some assets.
Some of the background images you can unlock through achievements are AI-generated.
Game uses built-in text generation AI to determine Unity-chan responses in chat, her relation responses and optionally remembers facts the user tells in chat. All generation happens offline and does not require any third party accounts or payments.
All images are created with the help of AI PhotoShop was used to touch up areas
This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
This game use AI to create card image. All cards generate by Midjourney and can use commercially by Midjourney's policy.
AI was used to TRANSLATE the store page and in-game texts.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cinema Manager Simulator In-game content art | AI generated content has been used for some marketing assets, and in-game posters. | Revolt Games | - | Mar 18, 2026 | |
天海之域 In-game content art | The in-game mech, with its icon partially generated by AI. | NO_BUFF | - | Mar 18, 2026 | |
Fish-Click Squad! In-game content art | A small number of creature type icon resources in the game are assisted by AI | Cool Car Studio | 28 | Mar 18, 2026 | |
Hero Vs 1000 Store/marketing art | AI was used to generate promotional content. | AlienX | - | Mar 18, 2026 | |
Spacelane Express In-game content artcode | AI is used to generate code and graphics for the game | Chooon | - | Mar 18, 2026 | |
Soul Brave In-game content artaudio | This game uses AI-generated assets during Early Access only.
We used generative AI tools to create placeholder content such as textures, music, sound effects, and artwork, in order to accelerate development and testing during Early Access.
None of this content is generated at runtime — it is all pre-generated and static.
For the full release, we are fully committed to replacing all AI-generated assets with original, human-created content.
Transparency is important to us, and we’re actively working toward removing AI placeholders before the final version. | Lothus Games | 44 | Mar 18, 2026 | |
机械恋心 In-game content textartaudio | 我们使用AI生成了一部分剧本描写、美术素材、音乐素材和音效。
我们将不断推进AI在艺术创作中的实际应用。想要交流这方面的最新进展,欢迎联系我们。 | Lunatic Works | 91 | Mar 18, 2026 | |
Mini Dungeon In-game content art | Some placeholder textures were partially AI generated | Metuzals Games | - | Mar 18, 2026 | |
Nitro Champagne Tower In-game content art | Generative AI is used for the following items.
In-game photo-like images
Textures of 3D models
Images for advertising
There is no real-time used generative AI. | kan_kikuchi | - | Mar 18, 2026 | |
Contingency Plan Dev only art | Our studio logo was generated by AI. | Big Gaming | - | Mar 18, 2026 | |
Let's Learn X̱aad Kíl Dev only art | I am using AI to generate images to be used for educational purposes along with vector stock images. Important note: I do not train AI models on Northwest coast art nor will I train it on the illustration work of tribal community. | Da Ka Xeen | - | Mar 18, 2026 | |
Undo The Jam Damage Store/marketing art | Used ai to create main background, logo, logo font and fill a couple of blank spots in some steam capsules | UndoTheJamDamage | 13 | Mar 18, 2026 | |
Campfire: Cozy AI Villagers Live AI text | Campfire's cozy characters are powered by AI and respond to player's text input dynamically. | Campfire | - | Mar 18, 2026 | |
For the Glory of Gods TCG Live AI art | Generative AI is used for some of the card artwork in our game. And we use pre-coded, calculative AI for our AI opponent in some aspects of gameplay. | TattooedApps | - | Mar 18, 2026 | |
TV Show Tycoon In-game content arttext | TV Show Tycoon used AI for the generation of main menu cover, awards ceremony cover, various icons, critics logos, preset channel logos, steam capsules and review texts (mostly) of the player-created shows for extra responsiveness. | ORDA | 13 | Mar 18, 2026 | |
Beauty Jigsaw In-game content artaudio | The game's beautiful girl images and musics are generated by AI. | 2D_猫 | - | Mar 18, 2026 | |
It Takes Many Store/marketing art | AI was used to make the Loadingscreens as well as the cover image of the game. | Yunashi | - | Mar 18, 2026 | |
Snatched In-game content art | During our game's development, we may use AI-driven tools to support our creative processes. However, please be assured that the final game content is a testament to our team's creativity and dedication. This might include visual elements like pictures within some game environments. | GabaGoo Games® | - | Mar 18, 2026 | |
Myths and Legends In-game content textart | The game contains a small percentage of content created with generative AI, such as introductory narratives, some character illustrations, and a few icons. However, we have made sure that each of these things receives the appropriate human touch to achieve the best possible quality.
Over 97% of the game content was created by humans. | Artificial Worlds | 51 | Mar 18, 2026 | |
E-commerce Simulator Store/marketing art | Store page images were prepared with the help of AI | TBA | - | Mar 18, 2026 | |
Cole the comma, boy: Adventures in the city In-game content audio | Cole the comma, boy: Adventures in the city utilizes licensed AI software to generate songs and music for the application. These songs are indicated with the "AI" title. All music/sound Copyright are the property of Dot & Comma Studios LLC. We are not required to give credit to the AI Software and/or licensor used. We respect the rights of individual artists, and are committed to responsible use of AI generated content for enhancing the learning and gaming experience in all our platforms. | Dot & Comma Studios | - | Mar 18, 2026 | |
Chess In-game content art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 92 | Mar 18, 2026 | |
Streamer Content: a simple mechanic, a simple game In-game content art | AI used to assist in the creation of some images and textures. | Rotten Post Team | - | Mar 18, 2026 | |
Whispering Age Live AI text | Whispering Age uses ChatGPT to drive the actions of your units and will include a message in reply of what the player has inputted. | Glaikun | - | Mar 18, 2026 | |
Suika Watermelon Fruits In-game content art | All images and textures, as well as achievement icons in this game, are generated by AI. | randomspin | - | Mar 18, 2026 | |
The Shepherd: Black Sheep In-game content art | AI was used to prepare several textures and sprites, but subsequently replaced by actual artwork. | Bandaloop Games GmbH | - | Mar 18, 2026 | |
Galaxy Idle Clicker In-game content art | I used AI to draw Planets, Ships, backgrounds and most of the icons ingame. | Soehnle | 1.2k | Mar 18, 2026 | |
Celestial Contact In-game content art | Some of the static images in Celestial Contact were created with the support of artificial intelligence. | ANDGames Ltd | - | Mar 18, 2026 | |
Androsystem Idle art | Icons | RedKar Devs | 18 | Mar 18, 2026 | |
Magic Lantern Festival In-game content art | This game includes images that are edited after being generated by an AI.
-Map backgrounds (pixelized after generation)
-Character sprites (silhouetted after generation) | Yukine Studio | - | Mar 18, 2026 | |
Shop Crush In-game content art | We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not.
Please read the article for the AI removal that we posted.
However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions).
But the game itself does not contain any AI content now. | Bs1 & Bslteam | - | Mar 18, 2026 | |
电竞教父:传奇将至 In-game content art | In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory.
Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them.
We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone.
We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience. | Asteroid Game Studio | 622 | Mar 18, 2026 | |
My Life: Zoo Vet In-game content art | Graphic art assets (banner, icons) presented in the shop are generated with artificial intelligence.
Animal information tab near the animal enclosures uses backgrounds generated by AI
Building Door and windows internal backgrounds are generated with AI | Raylight Games Srls | - | Mar 18, 2026 | |
Cabin Crew Life Simulator In-game content audioart | Due to limited production budget, the game uses AI to create background music, voices, and textures... | SOGA Std | 484 | Mar 18, 2026 | |
Warlords of the Deck In-game content art | I only used AI to produce a logo avatar, without any infringement, and only used it on the library logo and client icon. | Legion Forge Games | 53 | Mar 18, 2026 | |
Enter the Nemesis: Blood Portal Store/marketing art | logo and store image creation by ai assisted tools | Pelilato | - | Mar 18, 2026 | |
ハーレムなんか望んでない! - Undesired Harem - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
恋色ぱれっと - Love Palette - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
地狱火:悟空 Store/marketing art | 1.The art of Capsule Library images
2.game ui | 大唐互娱 | - | Mar 18, 2026 | |
Paw Party: Joke'em Live AI text | Players need to talk to characters, powered by LLMs, for clues in their adventures. | AgentLive Games | - | Mar 18, 2026 | |
离谱的炼金术 Unclear art | Some images are generated by AI. | 正经游戏开发组 | - | Mar 18, 2026 | |
Beneath The Cherry Blossom Tree In-game content art | Generative AI was used to help generate some of the backgrounds and artwork in this game. | Single Blossom Games | - | Mar 18, 2026 | |
Star Chef Simulator In-game content arttextaudio | We partly use AI for our project to optimize the workflow and create smaller models, icons, textures, the logo or some texts. This saves time and helps our team to focus on the development. Game soundtrack generated with Udio. | Division Software | 13 | Mar 18, 2026 | |
The Necromancer's Pact In-game content art | All artwork is hand-drawn. AI-based upscaling/filtering was used to enhance resolution and details on some assets. | Adins Games | 32 | Mar 18, 2026 | |
Brickorium In-game content art | Some of the background images you can unlock through achievements are AI-generated. | Brickorium | 11 | Mar 18, 2026 | |
Unity-Chan: Desktop Companion Live AI text | Game uses built-in text generation AI to determine Unity-chan responses in chat, her relation responses and optionally remembers facts the user tells in chat. All generation happens offline and does not require any third party accounts or payments. | Jacopo Dev | - | Mar 18, 2026 | |
The Adventures Across the Realm In-game content art | All images are created with the help of AI PhotoShop was used to touch up areas | Stuart White | - | Mar 18, 2026 | |
The Artifact of Ancients In-game content artaudio | This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms. | Scripting Ventures | - | Mar 18, 2026 | |
Mana Logic In-game content art | This game use AI to create card image. All cards generate by Midjourney and can use commercially by Midjourney's policy. | Heavenly Demon | - | Mar 18, 2026 | |
Memory Adventures in the Jungle In-game content text | AI was used to TRANSLATE the store page and in-game texts. | Les Jeux de Milen | - | Mar 18, 2026 |