Some resources/sprites are generated/optimized using ComfyUI
- Creator
- FAN HONGHUI
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some resources/sprites are generated/optimized using ComfyUI
Upgrade names based on player progress Short functional descriptions for power-ups Lore quotes from "Ancient Penguin Spirits" How it works: When players level up during gameplay, the AI creates contextual narrative elements based on the player's current level, recent performance, and the type of upgrade being offered. This content is generated in real-time and adapts to the language setting (English or Traditional Chinese). Player experience: AI-generated content is limited to optional narrative flavor text only. All core gameplay, mechanics, weapons, enemies, and progression systems are pre-designed by the developer. The AI does not affect game balance, difficulty, or player outcomes.
Some art assets in the game are generated by AI
Some AI sound effects and music.
This game includes AI-generated and AI-assisted visual assets. All content has been reviewed and curated to ensure it fits the game’s intended style and presentation.
Pre-generated Content: This game uses generative AI to assist in the creation of visual assets and environmental artwork. These elements have been further curated and integrated manually by the developer to ensure they fit the game's unique "Solar Escape" aesthetic and gameplay requirements. Live-generated Content: This game does not use any live-generated AI content. All assets are pre-rendered and included in the game files.
Used AI for a couple of images
Some visual elements in the third game were partially created using AI-assisted tools (Leonardo AI). All gameplay and design remain hand-crafted by the developer.
The following uses generated AI content: -Illustrations displayed in the game -Music played in the game
suno for bgm and elevenlabs for sound effects no Live-generated AI content
Background and Characters images are AI
AI has been used to generate game store promotional images, game icons, and other game resources, as well as in-game text descriptions.
Code Generation、Debug、and Some photos(make my real photo be animated)
Some of the music, illustrations, and character designs were created using AI.
Some of the artworks are refined through an AI-assisted process
We use AI tools to generate initial character concepts and static base sprites. These generated images serve as a foundation and are subsequently manually edited, processed, rigged, and animated by hand using 2D animation software to create the final assets seen in the game.
The promotional materials used in the store include AI-generated animations.
Music generated using Udio
Some asset concepts are adapted from AI generated images
Some images used to promote this game are artificially created.
About 30% of the total artwork was created with AI assistance by generating concept art, which was then hand-drawn over to turn it into the desired pixel art.”
Generative AI was used to create the main promotional image/poster displayed on the Steam Store Page. All in-game content, code, and assets were created by the developer
Illustration and Cover Art
I used AI to generate code to speed up the development of the game.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Some promotional images are AI-generated.
Aroya Knight is developed in Godot with a focus on precision and hand-crafted systems. While generative AI assisted in the early conceptual stages of asset creation, every asset has been manually crafted to ensure a cohesive aesthetic. Most importantly, all code is hand-written—including the 3,000+ line player controller—to guarantee the tight, responsive gameplay essential for a high-stakes Metroidvania.
Generative AI is used to create some visual assets.
Some game scenes contain generated content
AI tools were used for coding assistance and debugging during development.
AI was used for localization only (UI and dialogue). The following languages were translated using AI: German, French, Spanish, Chinese (Simplified), Japanese, and Russian. All original English text is human-written, and the Greek translation was also done by a human.
AI tools were used during development to assist with the initial composition and texture generation for background assets. All AI-assisted materials have been manually reworked, painted over, and polished by our art team to ensure a cohesive artistic style and the best possible visual experience.
I automatically translated the game using AI for support in a total of 26 languages: Bulgarian, Chinese, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Indonesian, Italian, Japanese, Norwegian, Polish, Portuguese, Russian, Spanish, Swedish, Thai, Turkish, Ukrainian, Vietnamese, etc.. Game & the store page in all languages except Korean and English were translated using AI. Translation errors may exist, so please always let me know on the discord server and help me fix them!
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
This game uses AI for localization into foreign languages.
music in the trailer.Store description and promotional graphics generated using AI tools.
Some visual elements, such as promotional images, backgrounds, and decorative elements used on the store page and in the community, were created using artificial intelligence tools. All core gameplay elements and visual effects in the game were created by humans.
Character art and some UI elements.
The logo and certain textures in the game was AI generated. AI is used during game development.
The game uses AI to generate image and audio resources, thereby providing a rich array of playable content.
Use AI to generate logo and images
I use artificial intelligence technology to help generate some art image resources.
Some art assets were generated by AI.
Game menu image, game logo and game library assets made with ai software
I have used 3d modeling AI to generate meshes and character models. Additionality, I used TTS to generate audio files.
Used for generating non-essential 2D image assets.
This game uses a small amount of AI-assisted imagery for some background or supplementary visuals. These assets were created using open-source AI tools and do not contain any copyrighted material. All main character designs, animations, gameplay graphics, and the overall artistic direction were manually created by the developer.
AI was used to create some pre-rendered art assets for the store page. The game itself does not use AI to generate content while playing.
AI tools were used for the music.
This game includes some images created with the assistance of AI tools. All AI-generated assets were reviewed and refined by the development team to ensure quality, originality, and compliance with Steam’s content guidelines.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Blast Grid Battle Grounds In-game content art | Some resources/sprites are generated/optimized using ComfyUI | FAN HONGHUI | - | Mar 18, 2026 | |
Arctic Survivors In-game content text | Upgrade names based on player progress
Short functional descriptions for power-ups
Lore quotes from "Ancient Penguin Spirits"
How it works:
When players level up during gameplay, the AI creates contextual narrative elements based on the player's current level, recent performance, and the type of upgrade being offered. This content is generated in real-time and adapts to the language setting (English or Traditional Chinese).
Player experience:
AI-generated content is limited to optional narrative flavor text only. All core gameplay, mechanics, weapons, enemies, and progression systems are pre-designed by the developer. The AI does not affect game balance, difficulty, or player outcomes. | The Survivors | - | Mar 18, 2026 | |
Idle Quest Simulator In-game content art | Some art assets in the game are generated by AI | 所以然 | 175 | Mar 18, 2026 | |
Wings of Vi 2 In-game content audio | Some AI sound effects and music. | Grynsoft | - | Mar 18, 2026 | |
Far Below In-game content art | This game includes AI-generated and AI-assisted visual assets. All content has been reviewed and curated to ensure it fits the game’s intended style and presentation. | Small Rock Studios | - | Mar 18, 2026 | |
Solar Escape In-game content art | Pre-generated Content: This game uses generative AI to assist in the creation of visual assets and environmental artwork. These elements have been further curated and integrated manually by the developer to ensure they fit the game's unique "Solar Escape" aesthetic and gameplay requirements.
Live-generated Content: This game does not use any live-generated AI content. All assets are pre-rendered and included in the game files. | Hauntspectre | - | Mar 18, 2026 | |
SlimyLeap Store/marketing art | Used AI for a couple of images | Blazej Cholinski | 13 | Mar 18, 2026 | |
Kula Collection In-game content art | Some visual elements in the third game were partially created using AI-assisted tools (Leonardo AI). All gameplay and design remain hand-crafted by the developer. | Mor10 Productions | - | Mar 18, 2026 | |
Moe Mekuri After Eden Girl In-game content artaudio | The following uses generated AI content:
-Illustrations displayed in the game
-Music played in the game | KoheiGallery | - | Mar 18, 2026 | |
公主矿工 In-game content audio | suno for bgm and elevenlabs for sound effects
no Live-generated AI content | 五十游戏 | - | Mar 18, 2026 | |
Olympic Snow Girl In-game content art | Background and Characters images are AI | Tarnaki Games | - | Mar 18, 2026 | |
我的文字修仙世界 In-game content arttext | AI has been used to generate game store promotional images, game icons, and other game resources, as well as in-game text descriptions. | 胖胖鸡游戏工作室 | 296 | Mar 18, 2026 | |
Before Dawn In-game content artcode | Code Generation、Debug、and Some photos(make my real photo be animated) | 桃之夭夭 | - | Mar 18, 2026 | |
星标4:乐园传说 In-game content audioart | Some of the music, illustrations, and character designs were created using AI. | 暗de刺客 | - | Mar 18, 2026 | |
Top of That Thing Called Mountain In-game content art | Some of the artworks are refined through an AI-assisted process | AirBike | - | Mar 18, 2026 | |
The X-Type In-game content art | We use AI tools to generate initial character concepts and static base sprites. These generated images serve as a foundation and are subsequently manually edited, processed, rigged, and animated by hand using 2D animation software to create the final assets seen in the game. | BinaryWriter | - | Mar 18, 2026 | |
Denpa Nightmares Store/marketing art | The promotional materials used in the store include AI-generated animations. | 不重要 | 167 | Mar 18, 2026 | |
Dragon’s Breath In-game content audio | Music generated using Udio | monsters&creatures | - | Mar 18, 2026 | |
Rank the zombie triple pack In-game content art | Some asset concepts are adapted from AI generated images | Penguinguy0001 | - | Mar 18, 2026 | |
Tristar Mania Store/marketing art | Some images used to promote this game are artificially created. | FrenzyPenguin Media | - | Mar 18, 2026 | |
KAFAK In-game content art | About 30% of the total artwork was created with AI assistance by generating concept art, which was then hand-drawn over to turn it into the desired pixel art.” | GenaticStudio | - | Mar 18, 2026 | |
Pirate's Dual In-game content art | Generative AI was used to create the main promotional image/poster displayed on the Steam Store Page. All in-game content, code, and assets were created by the developer | HaddajiDev | - | Mar 18, 2026 | |
大国崛起:1860 Store/marketing art | Illustration and Cover Art | 班超工作室 | - | Mar 18, 2026 | |
Suction Bot Dev only code | I used AI to generate code to speed up the development of the game. | GameDesignerSilas | - | Mar 18, 2026 | |
Extreme Hill Driver Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
钢铁蔷薇:逃离 Store/marketing art | Some promotional images are AI-generated. | may | - | Mar 18, 2026 | |
Aroya Knight In-game content artcode | Aroya Knight is developed in Godot with a focus on precision and hand-crafted systems. While generative AI assisted in the early conceptual stages of asset creation, every asset has been manually crafted to ensure a cohesive aesthetic. Most importantly, all code is hand-written—including the 3,000+ line player controller—to guarantee the tight, responsive gameplay essential for a high-stakes Metroidvania. | Ofir Aroya | - | Mar 18, 2026 | |
Indie GameDev Sim In-game content art | Generative AI is used to create some visual assets. | Relax & Play | - | Mar 18, 2026 | |
Fast food RAGE In-game content | Some game scenes contain generated content | VICTORIA Games | 12 | Mar 18, 2026 | |
ORK Dev only code | AI tools were used for coding assistance and debugging during development. | 気師檎無 | - | Mar 18, 2026 | |
Pizza of the Gods In-game content text | AI was used for localization only (UI and dialogue).
The following languages were translated using AI: German, French, Spanish, Chinese (Simplified), Japanese, and Russian.
All original English text is human-written, and the Greek translation was also done by a human. | Brown Turtle Design | - | Mar 18, 2026 | |
機魂同盟:英雄集結 In-game content art | AI tools were used during development to assist with the initial composition and texture generation for background assets. All AI-assisted materials have been manually reworked, painted over, and polished by our art team to ensure a cohesive artistic style and the best possible visual experience. | ANRSproject | - | Mar 18, 2026 | |
Video Editor In-game content text | I automatically translated the game using AI for support in a total of 26 languages: Bulgarian, Chinese, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Indonesian, Italian, Japanese, Norwegian, Polish, Portuguese, Russian, Spanish, Swedish, Thai, Turkish, Ukrainian, Vietnamese, etc..
Game & the store page in all languages except Korean and English were translated using AI.
Translation errors may exist, so please always let me know on the discord server and help me fix them! | r2turntrue | - | Mar 18, 2026 | |
Professor mother-in-law begged me to get pregnant In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | CHEN JIAWEI | - | Mar 18, 2026 | |
Chegra: The Lost Recipe In-game content text | This game uses AI for localization into foreign languages. | Ciderheart Games | - | Mar 18, 2026 | |
Hardcore and Death In-game content audioart | music in the trailer.Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 76 | Mar 18, 2026 | |
FrogCore In-game content art | Some visual elements, such as promotional images, backgrounds, and decorative elements used on the store page and in the community, were created using artificial intelligence tools. All core gameplay elements and visual effects in the game were created by humans. | Vladyslav Pozdniakov | - | Mar 18, 2026 | |
Soulblade: Dawnbreaker In-game content art | Character art and some UI elements. | 意远工作室 | - | Mar 18, 2026 | |
pyTexas In-game content art | The logo and certain textures in the game was AI generated. AI is used during game development. | Apermesa | - | Mar 18, 2026 | |
Wicard In-game content artaudio | The game uses AI to generate image and audio resources, thereby providing a rich array of playable content. | Developer_bn | - | Mar 18, 2026 | |
Level C-1366 Store/marketing art | Use AI to generate logo and images | 小涵Naiwenel | - | Mar 18, 2026 | |
兵王棋 Store/marketing art | I use artificial intelligence technology to help generate some art image resources. | xisongGame | - | Mar 18, 2026 | |
ALYUP In-game content art | Some art assets were generated by AI. | HashMO Interactive | - | Mar 18, 2026 | |
Drunken Guy Adventure Store/marketing art | Game menu image, game logo and game library assets made with ai software | Saylor Games | - | Mar 18, 2026 | |
Bias Brawlers In-game content artaudio | I have used 3d modeling AI to generate meshes and character models. Additionality, I used TTS to generate audio files. | Ethan Medjuck | - | Mar 18, 2026 | |
協力イマーシブアドベンチャー 月狐館の呪霊 In-game content art | Used for generating non-essential 2D image assets. | さざなみゲームス | - | Mar 18, 2026 | |
BOD EFSANESI: PARS In-game content art | This game uses a small amount of AI-assisted imagery for some background or supplementary visuals.
These assets were created using open-source AI tools and do not contain any copyrighted material.
All main character designs, animations, gameplay graphics, and the overall artistic direction were manually created by the developer. | HAKAN KOC | - | Mar 18, 2026 | |
Until Death Store/marketing art | AI was used to create some pre-rendered art assets for the store page. The game itself does not use AI to generate content while playing. | OPBros | - | Mar 18, 2026 | |
Grand Valor In-game content audio | AI tools were used for the music. | Spin Slash | - | Mar 18, 2026 | |
三国命途录 The Three Kingdoms Chronicles In-game content art | This game includes some images created with the assistance of AI tools.
All AI-generated assets were reviewed and refined by the development team to ensure quality, originality, and compliance with Steam’s content guidelines. | 寂静四周 | - | Mar 18, 2026 |