Since I am a solo dev, i used AI to save time and money on some minor things like sounds or icons, but also to give me different perspectives, solutions and helpful information.
- Creator
- Hola Floop
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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Since I am a solo dev, i used AI to save time and money on some minor things like sounds or icons, but also to give me different perspectives, solutions and helpful information.
In order to better showcase the future elements of the game, the "loading page" in the game is AI generated content.
Image arts and part of background music contain AI
Some sounds, texts, and images were designed using artificial intelligence.
During loading screens, the game displays abstract, AI-generated artwork. These visuals are separate from the in-game graphics and are not meant to depict actual gameplay. Much like the stylized, cartoon-like imagery used in other games during loading sequences, their sole purpose is to add visual interest while the game loads. Additionally, the logo featured on the store page and the in-game menu was partially created with help of AI-generated design elements.
Ai is used to create screen images and Hero/villain Images
This game uses pre-rendered AI-generated content. AI was used to create some static visual assets, including the main menu artwork and base models for in-game avatars. These assets are not generated at runtime. Gameplay systems, logic, and final implementation are authored by the developer, with AI also used as a coding assistance tool during development.
Some of assets were generated by AI
AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized.
Some game scripts and minor visual assets were created or refined using generative AI tools. All AI-generated content was reviewed and edited by the developer to ensure originality and consistency with the game's vision.
As a small indie team, we use generative AI to boost our productivity, primarily for secondary content such as storefronts, product packaging, billboards, and other elements, along with hand-crafted artwork. Generative AI has also been used for some programming code, secondary text, certain sounds, music, and general creative support. We do not use generative AI to automate core development or large portions of the product.
The game’s soundtrack and parts of the localization were created with the assistance of generative AI. All AI-assisted content was reviewed and integrated by the developer.
Some capsule images and logos were created with the assistance of AI.
Using AI to create or co-create 2D graphics used in the user interface.
We confirm that the game does not contain any AI-generated content. All in-game assets including visuals, audio, and text are either original, manually created. AI-generated tools were used only for promotional purposes, such as Steam capsule images and header artwork. These assets were manually reviewed and edited before use.
Some banners, images and even the soundtrack in the game are generated using AI
AI visuals Backgrounds
We are using AI to generate promotional, steam store, and other marketing, visual assets. We are also using AI to assist with software development.
I used AI tools to create the capsule images for the Steam page.
This game contains AI-generated images. All characters appearing in this game are over 18 years old.
AI generates some of the textures for this game and the marketing materials (media files , images)
Utilize AI to generate UI icons and character portraits.
We use AI to quickly generate marketing materials—both images and text—during development to save time and explore ideas. These help us share the game's vision early, even as assets are still being created. All AI-generated content will be replaced with in-game footage and original art from our team as development progresses.
Some illustrations and icons used in this game were created in advance using generative AI. This includes, for example, employee portraits, shop logos, and character illustrations from the in-game virtual online game.
Use of AI in coding, translations and planet texture generation.
Only the Steam key art (logo images) uses AI.
AI was used to generate images such as loading screens, small logos, main menu backgrounds, and icons.
i use it for the logo of the game
We use AI tools to generate pre-rendered content such as concept art from sketches, 3D model bases to sculpt on, voice AI for NPCs and for some marketing materials.
some textures has been improved or changed using AI
The store and game content have images generated using AI
AI used to create some marketing materials. 1 man dev team so used AI to go from concept sketch to digital assets.
Some visual or written assets in the game and on the store page were assisted by generative AI tools during development. These include occasional concept ideas or minor graphic elements. No live AI-generated content is used during gameplay.
AI-generated content used only for Steam page
Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay.
Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
Our promotional materials may include some content that has been expanded upon by AI based on the original, while ensuring no infringement of any copyrights.
Media materials
AI image creation is used for vehicles/machines and Livestock on the store front and in the game.
AI-powered promotional images were created for the store
AI was used to make the artwork for this game as well as the sounds and some 3D objects.
AI 生成一些图片资源
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Some graphic assets, text translations, and voice conversion materials in this game were created with the assistance of generative AI.
As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release.
Uses AI generated images
Only the Steam key art (logo images) uses AI.
Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design.
Use of AI for the creation of certain 3D models, as well as images used in the UI and marketing.
AI-generated artifacts
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Starnded: Gardens of the Rubellite In-game content audioart | Since I am a solo dev, i used AI to save time and money on some minor things like sounds or icons, but also to give me different perspectives, solutions and helpful information. | Hola Floop | - | Mar 18, 2026 | |
Ark of Trisolar (三体方舟) In-game content art | In order to better showcase the future elements of the game, the "loading page" in the game is AI generated content. | Binary Studio | 14 | Mar 18, 2026 | |
Chrono Stranded In-game content artaudio | Image arts and part of background music contain AI | Moonzen Digital (Indie Games) | - | Mar 18, 2026 | |
E-commerce Simulation In-game content audiotextart | Some sounds, texts, and images were designed using artificial intelligence. | Picelu | - | Mar 18, 2026 | |
Interstellar Nomad In-game content art | During loading screens, the game displays abstract, AI-generated artwork. These visuals are separate from the in-game graphics and are not meant to depict actual gameplay. Much like the stylized, cartoon-like imagery used in other games during loading sequences, their sole purpose is to add visual interest while the game loads.
Additionally, the logo featured on the store page and the in-game menu was partially created with help of AI-generated design elements. | Metadarkverse | - | Mar 18, 2026 | |
Chrono Port : Heroes of All Time Store/marketing art | Ai is used to create screen images and Hero/villain Images | Enaayah Software Development and Services Private Limited | - | Mar 18, 2026 | |
Chess, Texas In-game content artcode | This game uses pre-rendered AI-generated content. AI was used to create some static visual assets, including the main menu artwork and base models for in-game avatars. These assets are not generated at runtime. Gameplay systems, logic, and final implementation are authored by the developer, with AI also used as a coding assistance tool during development. | Studio Apollo | 26 | Mar 18, 2026 | |
Looking For Waifu In-game content art | Some of assets were generated by AI | UnemployedGuyGames | - | Mar 18, 2026 | |
Storm Horse Simulator Store/marketing art | AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized. | INDIE FORGE STUDIOS S.R.L. | 12 | Mar 18, 2026 | |
Strange island In-game content textart | Some game scripts and minor visual assets were created or refined using generative AI tools. All AI-generated content was reviewed and edited by the developer to ensure originality and consistency with the game's vision. | Black Bear Studio | - | Mar 18, 2026 | |
IMPUNES In-game content arttextaudiocode | As a small indie team, we use generative AI to boost our productivity, primarily for secondary content such as storefronts, product packaging, billboards, and other elements, along with hand-crafted artwork. Generative AI has also been used for some programming code, secondary text, certain sounds, music, and general creative support. We do not use generative AI to automate core development or large portions of the product. | 2nibble | - | Mar 18, 2026 | |
TowerLine In-game content audiotext | The game’s soundtrack and parts of the localization were created with the assistance of generative AI. All AI-assisted content was reviewed and integrated by the developer. | Melih Solt | - | Mar 18, 2026 | |
99 Days Store/marketing art | Some capsule images and logos were created with the assistance of AI. | Emolingo Games | - | Mar 18, 2026 | |
Caribbean Tide In-game content art | Using AI to create or co-create 2D graphics used in the user interface. | Binary Realm | - | Mar 18, 2026 | |
Gamer Stop Simulator : Prologue art | We confirm that the game does not contain any AI-generated content. All in-game assets including visuals, audio, and text are either original, manually created.
AI-generated tools were used only for promotional purposes, such as Steam capsule images and header artwork. These assets were manually reviewed and edited before use. | Red Axe Games | 195 | Mar 18, 2026 | |
Sortie In-game content artaudio | Some banners, images and even the soundtrack in the game are generated using AI | Sortie Entertainment | - | Mar 18, 2026 | |
Motorbike Shop Simulator 2025 Unclear art | AI visuals Backgrounds | MacMouse | - | Mar 18, 2026 | |
Freedom Bot Store/marketing artcode | We are using AI to generate promotional, steam store, and other marketing, visual assets.
We are also using AI to assist with software development. | Manticus Games | - | Mar 18, 2026 | |
Farming Life Simulator Store/marketing art | I used AI tools to create the capsule images for the Steam page. | MGR Studio | - | Mar 18, 2026 | |
Dungeon Apollonios In-game content art | This game contains AI-generated images.
All characters appearing in this game are over 18 years old. | nyomo221 | - | Mar 18, 2026 | |
Courier Simulator In-game content art | AI generates some of the textures for this game and the marketing materials (media files , images) | Cyber Mode Software | - | Mar 18, 2026 | |
逆凡登仙传 In-game content art | Utilize AI to generate UI icons and character portraits. | 逆凡登仙工作室 | - | Mar 18, 2026 | |
Deep Breath In-game content arttext | We use AI to quickly generate marketing materials—both images and text—during development to save time and explore ideas. These help us share the game's vision early, even as assets are still being created. All AI-generated content will be replaced with in-game footage and original art from our team as development progresses. | dotgame | - | Mar 18, 2026 | |
Whale Life Simulator In-game content art | Some illustrations and icons used in this game were created in advance using generative AI.
This includes, for example, employee portraits, shop logos, and character illustrations from the in-game virtual online game. | Sorano Concon Games | - | Mar 18, 2026 | |
Pocket Universe In-game content arttextcode | Use of AI in coding, translations and planet texture generation. | KwayzeeMF | - | Mar 18, 2026 | |
My Money Grows On Trees Store/marketing art | Only the Steam key art (logo images) uses AI. | Tbjbu2 | 37 | Mar 18, 2026 | |
Mesorift Survival In-game content art | AI was used to generate images such as loading screens, small logos, main menu backgrounds, and icons. | Meik.W Interactive | 104 | Mar 18, 2026 | |
Gargouti Simulator Store/marketing art | i use it for the logo of the game | chaouki_dev | - | Mar 18, 2026 | |
Depths Of Apollyon In-game content artaudio | We use AI tools to generate pre-rendered content such as concept art from sketches, 3D model bases to sculpt on, voice AI for NPCs and for some marketing materials. | Nemesis Paradigm Studios | - | Mar 18, 2026 | |
southbound: cores of the andes In-game content art | some textures has been improved or changed using AI | taguagames | - | Mar 18, 2026 | |
青云防守 In-game content art | The store and game content have images generated using AI | StarMatrix Labs | - | Mar 18, 2026 | |
Celephaïs Dead Cities Store/marketing art | AI used to create some marketing materials. 1 man dev team so used AI to go from concept sketch to digital assets. | Kadath Productions | - | Mar 18, 2026 | |
Corrupted Souls Store/marketing arttext | Some visual or written assets in the game and on the store page were assisted by generative AI tools during development. These include occasional concept ideas or minor graphic elements. No live AI-generated content is used during gameplay. | Hashem Atrash | - | Mar 18, 2026 | |
Courier Simulator Store/marketing arttext | AI-generated content used only for Steam page | Crixel Games | - | Mar 18, 2026 | |
PLAYNESE: Master Japanese In-game content artaudio | Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay. | Wynand Smit | 15 | Mar 18, 2026 | |
Enlil Rise Of the End In-game content artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
英雄传奇 In-game content arttext | Our promotional materials may include some content that has been expanded upon by AI based on the original, while ensuring no infringement of any copyrights. | 英雄传奇 | 134 | Mar 18, 2026 | |
Boy Escape from School Store/marketing art | Media materials | D one Games | - | Mar 18, 2026 | |
Farm Manager In-game content art | AI image creation is used for vehicles/machines and Livestock on the store front and in the game. | Trophy Games | 185 | Mar 18, 2026 | |
昆虫帝国 Store/marketing art | AI-powered promotional images were created for the store | Jiangzuogongfang Shanghai Game Co.,Ltd | - | Mar 18, 2026 | |
Where Hell is Born In-game content artaudio | AI was used to make the artwork for this game as well as the sounds and some 3D objects. | Root Connection Games | - | Mar 18, 2026 | |
The Legend of Fortune and Immortality Unclear art | AI 生成一些图片资源 | 玉米工作室 | 35 | Mar 18, 2026 | |
LifeOverhaul In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Richard | - | Mar 18, 2026 | |
TREASURE TOURING In-game content arttextaudio | Some graphic assets, text translations, and voice conversion materials in this game were created with the assistance of generative AI. | SOUL FLASH GAMES | - | Mar 18, 2026 | |
Dartmour: Tablets of the Ancients In-game content artcode | As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release. | Runemythic Games | - | Mar 18, 2026 | |
Lizards VS Humans Store/marketing art | Uses AI generated images | Ioannis Papadopoulos | - | Mar 18, 2026 | |
Impossible Survival Store/marketing art | Only the Steam key art (logo images) uses AI. | Tbjbu2 (GAME ON HOLD) | - | Mar 18, 2026 | |
Ethernia In-game content art | Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design. | Pugna Studio | - | Mar 18, 2026 | |
Onora Store/marketing art | Use of AI for the creation of certain 3D models, as well as images used in the UI and marketing. | Horizon Interactive | - | Mar 18, 2026 | |
Real Estate Simulator 2 Unclear | AI-generated artifacts | Geekon | 25 | Mar 18, 2026 |