Most texts in the game and store have been refined using AI to improve readability.
- Creator
- kee10roll
- Reviews
- 30
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Most texts in the game and store have been refined using AI to improve readability.
We used some AI tools to help make our textures look less scuffed.
Generative artificial intelligence was used to create some background graphics for the store and the game
Game Main Menu Background is AI ganerated. Some Banners in store page is partially generated in AI.
AI-generated art object
Logo and store assets are AI Generated
I use AI and machine translation for text translations within the game and on the store page (The original text is written by a human), as well as resolving some programming processes (less than 1% of total codes), but these are followed by human review and correction of the content. I have not used AI for any graphics assets or BGM resources.
Music in this game was generated by AI.
Some assets are created with the help of AI
- The rest of the game (game design, code, visual assets, story, text, etc.) was not created using generative AI. - The AI does not participate in real-time gameplay and does not generate content for the user.
This is a one-man project, featuring imagery generated with the help of AI and then manually refined.
I love AI. AI allows for people like me to put a creative story that would otherwise have never been possible out in the public sphere.
We use it for concept arts(not in game), and in game posters
AI Voice used for post game score announcements.
Some promotional illustrations (e.g. key art) were generated with AI and edited by hand. No in-game assets or gameplay code were AI-generated.
In early access, the game will contain some AI-generated images that will be replaced up to full release. AI-generated with: - Craiyon
Some marketing artwork for this game was produced in part through the use of AI. The game itself is NOT AI-generated. In-game content and assets, including its graphics, music, story and dialogue, are human-generated.
Only the character's space suit AI voice was made with generative AI.
The game uses Elevenlabs' Text-To-Speech for high quality voicelines in the tutorial and campaign missions (can be disabled).
I helped create the cover and finish the character a little.I wrote the code myself
AI-generated art object
Imagery.
As a solo indie developer, my resources are very limited, and English is not my native language. Therefore, I used AI as assistance to translate the game content and the Steam page (both created by me) into other languages.
Voice for cutscenes generations, some backgrounds references for cutscenes generations.
AI-generated art object
We have used AI to generate background music and ability images. These are temporary and will be updated before the official launch.
The covers are generated with the help of AI.
Template for images. Edited and finalized by a human. Languages other than English are machine translated.
Game contains images of characters, modules, ships, voice of characters generated by AI.
Some Icons and capsules were improved with ai but not fully made by it.
Artificial intelligence has been used to help compose text descriptions for the store page.
Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon.
Graphics content for Human Avatars was generated using Midjourney and rights to distribute remain with the owner, which is include in the in game credits.
We only used AI to create the portrait.
Generated some loading pages and videos with the aid of ai.
Used in art asset creation
AI is used to generate text for Steam Page and in-game text content.
Generative AI used to create concept art images for Steam store and library assets. No Generative AI used in the code of the game. It is intended to replace all AI art with paid assets prior to full release.
This game includes assets created with the assistance of AI tools and legally licensed third-party resources.
Steam store page capsule art appears is pre-generated AI art.
In our effort to provide a visually appealing experience, we have incorporated generation tools for some secondary visual elements, such as 2D portraits. Most of the artistic resources that require greater attention to detail have been developed manually. This has allowed us to maintain an artistic standard and ensure that each component of the game reflects a unique and engaging atmosphere.
AI like ChatGPT is used to check edit dialog and UI texts because English is my second language. Let me know if I made mistakes anyway.
Character voices are AI generated.
Capsule images and library images contain AI artwork
For the demo of Rise of the Vanguard, we have used AI generation primarily to create temporary character voices. This decision was made due to the realities of being a single-developer studio with no funding or external support, and these AI-generated voices are intended only as a stopgap until we can secure funding and hire dedicated professional voice actors. Beyond this, our use of AI has been limited to standard development tooling, such as IDE line-completion features and AI-assisted debugging, which are customary in modern software development. We do not use AI for narrative design, worldbuilding, or core creative direction, and we strongly support creative professionals and the long-term importance of human-created art and performances.
I use generative AI to create some of the artwork for the game. All generated artwork is cleaned and/or edited by me in Photoshop before publishing.
For generation of card images was used AI
The development team used AI-based tools to assist in the creation of character avatar videos and a handful of UI images.
We used generative AI tools to assist with the initial translation of the game's text. However, all AI-generated content was subsequently reviewed, edited, and refined by the development team to ensure accuracy and quality.
- Most sound effects but never music - Some images such as backgrounds and card faces before being transformed in photoshop - General coding assistance
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Clickoin Store/marketing text | Most texts in the game and store have been refined using AI to improve readability. | kee10roll | 30 | Mar 18, 2026 | |
A Monkey's Adventure In-game content art | We used some AI tools to help make our textures look less scuffed. | Monkey And Rat Software | - | Mar 18, 2026 | |
Tryü Sora - Space Shooter In-game content art | Generative artificial intelligence was used to create some background graphics for the store and the game | DeadFly.Games | - | Mar 18, 2026 | |
Mars Survivor In-game content art | Game Main Menu Background is AI ganerated.
Some Banners in store page is partially generated in AI. | Estoty | 29 | Mar 18, 2026 | |
Mechanic Beyond the Orbit Store/marketing art | AI-generated art object | Rimon Barua | - | Mar 18, 2026 | |
God Lives In The Moon Store/marketing art | Logo and store assets are AI Generated | Insanctum Games | - | Mar 18, 2026 | |
Starship Scarwolf In-game content textcode | I use AI and machine translation for text translations within the game and on the store page (The original text is written by a human), as well as resolving some programming processes (less than 1% of total codes), but these are followed by human review and correction of the content. I have not used AI for any graphics assets or BGM resources. | nkmr appworks | - | Mar 18, 2026 | |
Cosmorbit In-game content audio | Music in this game was generated by AI. | World Console | - | Mar 18, 2026 | |
Galaxidia Unclear | Some assets are created with the help of AI | Edvinas Matulaitis | - | Mar 18, 2026 | |
Cybreach general | - The rest of the game (game design, code, visual assets, story, text, etc.) was not created using generative AI.
- The AI does not participate in real-time gameplay and does not generate content for the user. | Jes Games | - | Mar 18, 2026 | |
Space is Red In-game content art | This is a one-man project, featuring imagery generated with the help of AI and then manually refined. | Febrvvm | 12 | Mar 18, 2026 | |
Digi: Cyber Angel text | I love AI. AI allows for people like me to put a creative story that would otherwise have never been possible out in the public sphere. | Vintner Enterprise | - | Mar 18, 2026 | |
Satellite Odyssey: Jupiter In-game content art | We use it for concept arts(not in game), and in game posters | Antifreeze Games | - | Mar 18, 2026 | |
Astroball In-game content audio | AI Voice used for post game score announcements. | Cosmicode Studios | - | Mar 18, 2026 | |
Edge Of Extinction Store/marketing art | Some promotional illustrations (e.g. key art) were generated with AI and edited by hand. No in-game assets or gameplay code were AI-generated. | Azulon Studios | - | Mar 18, 2026 | |
We must survive In-game content art | In early access, the game will contain some AI-generated images that will be replaced up to full release.
AI-generated with:
- Craiyon | Milan Popovic | - | Mar 18, 2026 | |
Zorezdra Store/marketing art | Some marketing artwork for this game was produced in part through the use of AI.
The game itself is NOT AI-generated. In-game content and assets, including its graphics, music, story and dialogue, are human-generated. | Varanid Cyber | - | Mar 18, 2026 | |
Project Horizon In-game content audio | Only the character's space suit AI voice was made with generative AI. | Radvok Studios LLC | - | Mar 18, 2026 | |
Empires of a Tiny Universe In-game content audio | The game uses Elevenlabs' Text-To-Speech for high quality voicelines in the tutorial and campaign missions (can be disabled). | Cactus Games | - | Mar 18, 2026 | |
Odyssey 2024 artcode | I helped create the cover and finish the character a little.I wrote the code myself | PopCornG | - | Mar 18, 2026 | |
Exodus Frontier: The Last Stand Store/marketing art | AI-generated art object | Shupernom LTD | - | Mar 18, 2026 | |
Empirical Unclear art | Imagery. | Tunnelfish Studios | - | Mar 18, 2026 | |
Lottery vs Aliens In-game content text | As a solo indie developer, my resources are very limited, and English is not my native language. Therefore, I used AI as assistance to translate the game content and the Steam page (both created by me) into other languages. | stephii | - | Mar 18, 2026 | |
I am Reptile In-game content audioart | Voice for cutscenes generations, some backgrounds references for cutscenes generations. | diedemor studio | 28 | Mar 18, 2026 | |
King Fighter Xtreme In-game content art | AI-generated art object | Harbesina LTD | - | Mar 18, 2026 | |
Void Vanguards In-game content audioart | We have used AI to generate background music and ability images. These are temporary and will be updated before the official launch. | Silvershard Studio | - | Mar 18, 2026 | |
Sonic Surge - Rhythm Showdown Store/marketing art | The covers are generated with the help of AI. | Crowvisuals | - | Mar 18, 2026 | |
I Lost Someone In-game content text | Template for images. Edited and finalized by a human.
Languages other than English are machine translated. | Forget-Me-Not Studios | - | Mar 18, 2026 | |
Cosmic Miners In-game content artaudio | Game contains images of characters, modules, ships, voice of characters generated by AI. | bitByte Games | 58 | Mar 18, 2026 | |
Starium In-game content art | Some Icons and capsules were improved with ai but not fully made by it. | The Free Company | 12 | Mar 18, 2026 | |
Orbis Fractura Store/marketing text | Artificial intelligence has been used to help compose text descriptions for the store page. | Viperfish Games | - | Mar 18, 2026 | |
Smokkehed Store/marketing art | Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon. | Tynepunk | - | Mar 18, 2026 | |
Solo Defender In-game content art | Graphics content for Human Avatars was generated using Midjourney and rights to distribute remain with the owner, which is include in the in game credits. | JokerHeadOG | - | Mar 18, 2026 | |
星尘舰队 In-game content art | We only used AI to create the portrait. | Redonleft | - | Mar 18, 2026 | |
Star Scourge Store/marketing art | Generated some loading pages and videos with the aid of ai. | watase | - | Mar 18, 2026 | |
Galactic Arena In-game content art | Used in art asset creation | LINKED | - | Mar 18, 2026 | |
Space Atlas: The Solar System In-game content text | AI is used to generate text for Steam Page and in-game text content. | Ouroboro Soft Inc. | - | Mar 18, 2026 | |
Space Corps® Store/marketing art | Generative AI used to create concept art images for Steam store and library assets. No Generative AI used in the code of the game. It is intended to replace all AI art with paid assets prior to full release. | Space Corps Command, LLC | - | Mar 18, 2026 | |
格陣工坊 In-game content art | This game includes assets created with the assistance of AI tools and legally licensed third-party resources. | Gon | 21 | Mar 18, 2026 | |
Moon Carrier Store/marketing art | Steam store page capsule art appears is pre-generated AI art. | UNPREDICTABLE GAMES | - | Mar 18, 2026 | |
Numina: Construct In-game content art | In our effort to provide a visually appealing experience, we have incorporated generation tools for some secondary visual elements, such as 2D portraits. Most of the artistic resources that require greater attention to detail have been developed manually. This has allowed us to maintain an artistic standard and ensure that each component of the game reflects a unique and engaging atmosphere. | ScoutSpark | - | Mar 18, 2026 | |
Mars Exodus In-game content text | AI like ChatGPT is used to check edit dialog and UI texts because English is my second language. Let me know if I made mistakes anyway. | Leon Arndt | - | Mar 18, 2026 | |
Blackstar Ranger In-game content audio | Character voices are AI generated. | Vandal Gameworx | - | Mar 18, 2026 | |
Rocket Simulator Store/marketing art | Capsule images and library images contain AI artwork | Digital Traveller Praha | - | Mar 18, 2026 | |
Rise of the Vanguard In-game content audio | For the demo of Rise of the Vanguard, we have used AI generation primarily to create temporary character voices. This decision was made due to the realities of being a single-developer studio with no funding or external support, and these AI-generated voices are intended only as a stopgap until we can secure funding and hire dedicated professional voice actors. Beyond this, our use of AI has been limited to standard development tooling, such as IDE line-completion features and AI-assisted debugging, which are customary in modern software development. We do not use AI for narrative design, worldbuilding, or core creative direction, and we strongly support creative professionals and the long-term importance of human-created art and performances. | Galactic Studio | - | Mar 18, 2026 | |
Compulsory In-game content art | I use generative AI to create some of the artwork for the game. All generated artwork is cleaned and/or edited by me in Photoshop before publishing. | BefuddleBug | - | Mar 18, 2026 | |
Through the stars In-game content art | For generation of card images was used AI | BMGames | - | Mar 18, 2026 | |
WarOS In-game content art | The development team used AI-based tools to assist in the creation of character avatar videos and a handful of UI images. | The7 Studio | 27 | Mar 18, 2026 | |
Cold Bed on Route In-game content text | We used generative AI tools to assist with the initial translation of the game's text. However, all AI-generated content was subsequently reviewed, edited, and refined by the development team to ensure accuracy and quality. | Old Retina Museum | 40 | Mar 18, 2026 | |
Ace of Space In-game content artaudiocode | - Most sound effects but never music
- Some images such as backgrounds and card faces before being transformed in photoshop
- General coding assistance | BigChunkyGames | - | Mar 18, 2026 |