Generating thumbnail assets based on in-game screenshots
- Creator
- NITORONDORIRU
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Generating thumbnail assets based on in-game screenshots
Some music and a 3D model were generated using AI
We use AI as a tool to help create some of the game’s artwork, such as characters, items, and backgrounds, to speed up the development process.
all the pictures are generated by artificial intelligence.
In The Last Frame, generative AI is used only for selected audio elements. The accompanying background voice as well as certain sound effects, background music, and atmospheric sounds were created with ElevenLabs (Text-to-Speech and audio generation). The AI is used exclusively for speech and sound synthesis. No further content (images, models, textures, story, or visual assets) was generated with generative AI. All other elements are handcrafted or licensed. The developer confirms that the use of AI complies with Steam guidelines and does not infringe any copyrights.
This game uses AI tools during development to assist with programming support and to generate some visual and textual assets. No live or in-game AI content is generated during gameplay. All AI-assisted content is manually reviewed and integrated to ensure it meets the game’s design and quality standards.
This game does not generate or modify content at runtime. A small portion of assets (around 20%) was created with generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards
This game does not use generative AI during gameplay. Some visual and audio assets were created with the help of AI-assisted tools before development, but all content is fixed, reviewed, and does not generate new material during play.
Music generated using Udio
Some asset concepts are adapted from AI generated images
This game contains pre-generated artwork created using AI image generation tools during development, that was modified to fit to my game.
AI is used for creating the music, sound effects, some of the textures, and some of the 3d assets.
It helps me create game assets, which I then refine myself.
AI Was used to assist in coding, and the production of client and website graphics, music and SFX.
In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated. In our assets on the shop page, the globe that Atlas is holding has been edited using AI.
During the game’s development, AI was used as a reference in parts of the core code development and the creation of certain art assets.
As a solo developer some art assets used during the development of the game are generated using AI models with art references. Should the game be successful it is my hope to slowly replace these generated assets.
Store page's capsule art is AI generated. Codes in the game are AI generated.
The game's logo and some in-game artwork were created using generative AI.
We used AI to generate the faces of the people in the game, as well as some of the logos and texts variants.
Contains AI-assisted audio and minor UI icon assets. All gameplay systems, mechanics, and levels are handcrafted by the developer.
Some sounds and visuals in the game were created using artificial intelligence; however, artificial intelligence was not used during the game’s development and production process.
We used A.I. in some assets of our game.
Generative AI was used to create a pre-rendered promotional artwork (store page and capsules) and faction logos used in game UI. The game itself does not use AI during gameplay.
Some content is pre-rendered by AI.
3D models and some 2D visuals / textures are made by AI assisted
It is used to assist partial game art asset and music asset creation process.
About 30% of the total artwork was created with AI assistance by generating concept art, which was then hand-drawn over to turn it into the desired pixel art.”
Generative AI was used to create the main promotional image/poster displayed on the Steam Store Page. All in-game content, code, and assets were created by the developer
The TEXT and IMAGES in the game are fully A.I. Generated.
We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by human writers. The AI tool is used solely to animate the visual character and lip-sync to the script.
The game includes pre-generated AI-assisted assets. These consist of HUD/UI elements, some static in-game images, and a limited number of 3D assets. All AI-generated content is fixed and does not change during gameplay. No AI systems are used for real-time content generation or player interaction.
The background images and grapes pictures are pre-rendered AI art.
AI is used only on narratives.
Game art and marketing
We use generative AI tools during development to create some pre-rendered visual assets such as the game logo, key art, thumbnails, and parts of the intro video. All in-game characters, environments, UI, and gameplay systems are manually authored and do not use AI during runtime. No player data or user-generated content is sent to AI services while the game is running.
This game includes developer-created AI-generated music. Players do not generate or modify any AI content.
The game used Elevenlabs.io Text-To-Speech to create the game voice over.
Generative AI was used during the development process as an assistant for writing code scripts and debugging. Additionally, AI tools were utilized to assist with the translation of in-game text for localization purposes. All AI-generated content has been reviewed and edited by the developers.
The main graphical assets of this game, such as character portraits and backgrounds, as well as portions of the code, were generated with the assistance of AI tools.
This game contains background illustrations partially created using AI technology. No data that would improperly infringe upon the rights of third parties was used in the AI-assisted production process.
AI tools were used during development to create certain character artwork and some sound effects. All gameplay content is pre-rendered, and no AI generates new content while the game is being played.
The images used on the store page and in the game were generated using artificial intelligence.
All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Generative AI was used to help create voice audio, translations, and some game media.
All images used for the game's visuals were generated using the Bing Image Creator (Microsoft Copilot Designer). The background music includes tracks that were created and mastered using generative AI. No AI was involved in coding or core game design
Some of the inventory icons in this game were generated using artificial intelligence.
Some promotional images for Pigmen’s Challenge, including store page artwork and certain non-gameplay visual materials, were created with the assistance of AI tools. AI is not used during gameplay. The game does not use AI to generate gameplay, logic, systems, dialogue, characters, levels, or any interactive player-facing content in real time. All AI-assisted materials were reviewed and edited by the developer before being used.
Artificial intelligence was used to create visual and audio.
The only AI-assisted elements are the background music and a small number of app-style icons used in the UI, all created during development and included as fixed assets.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Coin Mechanica In-game content art | Generating thumbnail assets based on in-game screenshots | NITORONDORIRU | - | Mar 18, 2026 | |
BackHome : เดินกลับบ้านในทางสามแยก In-game content audioart | Some music and a 3D model were generated using AI | TripleThree Studio | - | Mar 18, 2026 | |
Endless Tiles In-game content art | We use AI as a tool to help create some of the game’s artwork, such as characters, items, and backgrounds, to speed up the development process. | Zemon | - | Mar 18, 2026 | |
Virus Brotherhood In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Mar 18, 2026 | |
The Last Frame In-game content audio | In The Last Frame, generative AI is used only for selected audio elements.
The accompanying background voice as well as certain sound effects, background music, and atmospheric sounds were created with ElevenLabs (Text-to-Speech and audio generation). The AI is used exclusively for speech and sound synthesis.
No further content (images, models, textures, story, or visual assets) was generated with generative AI. All other elements are handcrafted or licensed.
The developer confirms that the use of AI complies with Steam guidelines and does not infringe any copyrights. | NULLMIND STUDIOS | - | Mar 18, 2026 | |
Battle of the Edges In-game content arttextcode | This game uses AI tools during development to assist with programming support and to generate some visual and textual assets. No live or in-game AI content is generated during gameplay. All AI-assisted content is manually reviewed and integrated to ensure it meets the game’s design and quality standards. | AMIE Interactive | - | Mar 18, 2026 | |
Hunted Within: The Metro In-game content art | This game does not generate or modify content at runtime.
A small portion of assets (around 20%) was created with generative AI tools during development.
All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards | LRDev Games | - | Mar 18, 2026 | |
Lord Of Anatolia In-game content artaudio | This game does not use generative AI during gameplay. Some visual and audio assets were created with the help of AI-assisted tools before development, but all content is fixed, reviewed, and does not generate new material during play. | Mustafa Aykut Karacan | - | Mar 18, 2026 | |
Dragon’s Breath In-game content audio | Music generated using Udio | monsters&creatures | - | Mar 18, 2026 | |
Rank the zombie triple pack In-game content art | Some asset concepts are adapted from AI generated images | Penguinguy0001 | - | Mar 18, 2026 | |
Regnum Idle In-game content art | This game contains pre-generated artwork created using AI image generation tools during development, that was modified to fit to my game. | Vexos Games | 18 | Mar 18, 2026 | |
Level 37: The Ritewood Anomaly In-game content audioart | AI is used for creating the music, sound effects, some of the textures, and some of the 3d assets. | Flux Games | - | Mar 18, 2026 | |
Lone Warrior In-game content art | It helps me create game assets, which I then refine myself. | Noob | - | Mar 18, 2026 | |
Enarian Online In-game content artaudio | AI Was used to assist in coding, and the production of client and website graphics, music and SFX. | Enarian Online | 40 | Mar 18, 2026 | |
BND Legenden: Operation Blackbox In-game content art | In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated.
In our assets on the shop page, the globe that Atlas is holding has been edited using AI. | Umami Creative GmbH | 23 | Mar 18, 2026 | |
Pairs In-game content artcode | During the game’s development, AI was used as a reference in parts of the core code development and the creation of certain art assets. | KCLUB Studio | 12 | Mar 18, 2026 | |
Realms Cup In-game content art | As a solo developer some art assets used during the development of the game are generated using AI models with art references. Should the game be successful it is my hope to slowly replace these generated assets. | Berraco | - | Mar 18, 2026 | |
Bird Poo Game In-game content artcode | Store page's capsule art is AI generated. Codes in the game are AI generated. | JayZed | - | Mar 18, 2026 | |
Santa Holiday Puzzle In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Tennis Manager 26 In-game content arttext | We used AI to generate the faces of the people in the game, as well as some of the logos and texts variants. | Rebound | 34 | Mar 18, 2026 | |
Spellfall: Last Mage Standing In-game content audioart | Contains AI-assisted audio and minor UI icon assets. All gameplay systems, mechanics, and levels are handcrafted by the developer. | Chain Five Games | - | Mar 18, 2026 | |
Fragments of Dread - Late Lines FM In-game content audioart | Some sounds and visuals in the game were created using artificial intelligence; however, artificial intelligence was not used during the game’s development and production process. | Domnaier | - | Mar 18, 2026 | |
Session Notes: Night Vigil In-game content | We used A.I. in some assets of our game. | 4Byte Studios | - | Mar 18, 2026 | |
Clownfield 6 In-game content art | Generative AI was used to create a pre-rendered promotional artwork (store page and capsules) and faction logos used in game UI. The game itself does not use AI during gameplay. | RIVERSIDE SPORTS | 12 | Mar 18, 2026 | |
竞巅:指尖王朝 In-game content art | Some content is pre-rendered by AI. | Developers | 10 | Mar 18, 2026 | |
Pit Wars In-game content art | 3D models and some 2D visuals / textures are made by AI assisted | IQ Games | - | Mar 18, 2026 | |
Godfinger In-game content artaudio | It is used to assist partial game art asset and music asset creation process. | JaSan | - | Mar 18, 2026 | |
KAFAK In-game content art | About 30% of the total artwork was created with AI assistance by generating concept art, which was then hand-drawn over to turn it into the desired pixel art.” | GenaticStudio | - | Mar 18, 2026 | |
Pirate's Dual In-game content art | Generative AI was used to create the main promotional image/poster displayed on the Steam Store Page. All in-game content, code, and assets were created by the developer | HaddajiDev | - | Mar 18, 2026 | |
A.I. P.I. In-game content textart | The TEXT and IMAGES in the game are fully A.I. Generated. | Archor Wright | - | Mar 18, 2026 | |
Battleline: Pacific In-game content artaudio | We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by human writers. The AI tool is used solely to animate the visual character and lip-sync to the script. | Gronstedt Group | - | Mar 18, 2026 | |
Zareck: The VideoGame In-game content art | The game includes pre-generated AI-assisted assets.
These consist of HUD/UI elements, some static in-game images, and a limited number of 3D assets.
All AI-generated content is fixed and does not change during gameplay.
No AI systems are used for real-time content generation or player interaction. | ArgentinGames | - | Mar 18, 2026 | |
Sweetie Candy Maze: Purple Grape In-game content art | The background images and grapes pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Late Night Tales In-game content text | AI is used only on narratives. | Moonlapse Studio | - | Mar 18, 2026 | |
Argonauts Agency: Patterns of Morpheus In-game content art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
The Last Endure In-game content art | We use generative AI tools during development to create some pre-rendered visual assets such as the game logo, key art, thumbnails, and parts of the intro video. All in-game characters, environments, UI, and gameplay systems are manually authored and do not use AI during runtime. No player data or user-generated content is sent to AI services while the game is running. | Filos Games | - | Mar 18, 2026 | |
God's Playground In-game content audio | This game includes developer-created AI-generated music. Players do not generate or modify any AI content. | Iron DREAMWORK 5 | - | Mar 18, 2026 | |
Santa's War on Christmas In-game content audio | The game used Elevenlabs.io Text-To-Speech to create the game voice over. | ElgSoft | - | Mar 18, 2026 | |
UnderDark: Defense In-game content codetext | Generative AI was used during the development process as an assistant for writing code scripts and debugging. Additionally, AI tools were utilized to assist with the translation of in-game text for localization purposes. All AI-generated content has been reviewed and edited by the developers. | FreeDust | - | Mar 18, 2026 | |
Baseball Scouter In-game content artcode | The main graphical assets of this game, such as character portraits and backgrounds, as well as portions of the code, were generated with the assistance of AI tools. | ShuiSyu | 23 | Mar 18, 2026 | |
ヴァルキリーチューン:機械仕掛けのアイ In-game content art | This game contains background illustrations partially created using AI technology.
No data that would improperly infringe upon the rights of third parties was used in the AI-assisted production process. | Frontwing | - | Mar 18, 2026 | |
Tales of Evion: Forgotten Dreams In-game content artaudio | AI tools were used during development to create certain character artwork and some sound effects. All gameplay content is pre-rendered, and no AI generates new content while the game is being played. | Tyshym Miller | - | Mar 18, 2026 | |
Gift Drop Machine In-game content art | The images used on the store page and in the game were generated using artificial intelligence. | PEGAX Studios | - | Mar 18, 2026 | |
Ashes of Paradise In-game content artaudio | All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game. | Re:Start | - | Mar 18, 2026 | |
Blather In-game content audiotextart | Generative AI was used to help create voice audio, translations, and some game media. | Mama Makes Games | - | Mar 18, 2026 | |
DRUNKEN BARON In-game content artaudio | All images used for the game's visuals were generated using the Bing Image Creator (Microsoft Copilot Designer).
The background music includes tracks that were created and mastered using generative AI.
No AI was involved in coding or core game design | Florian Schäfer | - | Mar 18, 2026 | |
Monster Mine Clash In-game content art | Some of the inventory icons in this game were generated using artificial intelligence. | Zer0 Se7en | - | Mar 18, 2026 | |
Pigmen's Challenge In-game content art | Some promotional images for Pigmen’s Challenge, including store page artwork and certain non-gameplay visual materials, were created with the assistance of AI tools.
AI is not used during gameplay. The game does not use AI to generate gameplay, logic, systems, dialogue, characters, levels, or any interactive player-facing content in real time.
All AI-assisted materials were reviewed and edited by the developer before being used. | Batuhan YILDIRIM | - | Mar 18, 2026 | |
Santa's Hunt In-game content artaudio | Artificial intelligence was used to create visual and audio. | Bloody Crow Games | - | Mar 18, 2026 | |
Pawbay In-game content audioart | The only AI-assisted elements are the background music and a small number of app-style icons used in the UI, all created during development and included as fixed assets. | COMMANDO PANDA | 14 | Mar 18, 2026 |