We are using AI generated images for our store page materials.
- Creator
- Grejuva
- Reviews
- 356
- Added
- Mar 18, 2026
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We are using AI generated images for our store page materials.
My shop page background image and cover are generated by artificial intelligence materials.
We used ai generated contents just for capsule images.
AI is used to generate some of the images for game and marketing.
Generative AI was used to create some of the game's textures, and to draft some of the game's written dialogue.
The game's menu screen is AI-Generated, because unfortunately I am not a digital artist. Also, the posters/images used for the game's Steam page are just the same image that is in the Main Menu. And Jesus Christ's mogging images, because they never took any pictures of Jesus mogging anybody :(
As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team.
In our database we have AI-generated images that the entity can select to show you.
just used the AI voice for 3 minute in intro video of the game
Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC.
I use AI on daily basis to speed up my workflow, create assets and research new information.
AI only was used to create the achievement images
主要是UI和图片素材。
The limited amount of voice acting (Characters' voices) in this game is produced with the help of AI.
Our game has benefited from the use of IA for the creation and enhancement of certain graphics
This game used AI for translation.
Loader image, image present in the main menu and 7 puzzle images are generated with generative AI.
The Imagery in the store page was generated by DALL-E.
The AI generates responses to the player's interrogations.
Some of the game art was pre-rendered using AI.
AI is used to assist with English translation. All translated text is ultimately reviewed and edited by humans.
During the development process, we may use procedural and AI-based tools to assist in content creation. In all of these cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, badges, and calling cards.
Use AI generated art assets.
The anime girls are AI-enhanced. Only public domain images were used in the training and production of the images however.
AI is used in the generation of the image asset that is used for game promotion and as the games' main menu, as well as some ingame items and weapons.
it's helped me in the description
Part of the scenes are generated by AI.
For our game, we've generated the following content using pre-production AI tools: 1.Hero illustrations for the gacha interface. 2.Hero icons. Background music for the game.
May be used in some images.
AI illustrations are generated using original illustrations.
Character images and location sketches are created manually by our artists, but we also use neural networks to speed up the drawing of details. AI isn't used to generate content during gameplay.
I used AI to generate images for all the words in the game. We personally reviewed every single image used.
Only a small amount of non-core code and the melody of the opening theme in this game are generated by AI; no AI technology is used for the core creative content including core code, gameplay logic and the lyrics composition of the opening theme.
Capsule images Ingame graphics Ingame texts
The ending of this work includes images created using generative AI.
The character drawings in the game are preliminary images completed by AI and then manually modified. Most of the content is manually modified.
This game includes AI-generated images as part of its visual assets.
Some objects and backgrounds are made by AI.
This game makes limited use of generative artificial intelligence during development. Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion. All gameplay, design, and final creative decisions were made by the developer.
- In game hats - All the store game art images which feature a toast with SNACKROACH written on it
The static skybox HDRI for the first map is generated with Blockade Labs.
For marketing & voice samples we used an AI voice generator for Mr. Trumpet's & other narrator's public statements
AI was leveraged to generate a broader range of art options, accelerating the creative process and allowing us to explore unique visual styles for the game.
We use AI to generate pre-rendered skies.
The backgrounds of some scences and some objects are based on AI generated images. The generated images were sometimes heavly modified to match the overall atmosphere and blend properly with the other content.
This game can guide the male protagonist to draw by hand. Some of the art (background images, NPC character portraits, CG, etc.) and music materials in the game are designed and generated with AI assistance.
Some promotional graphics generated using AI tools
Our game leverages the newest AI technology to enhance your gaming experience! From generative images that improve the visual aspects of the game to AI-driven voiceovers that add depth to every character, our use of AI extends to creating immersive storefront visuals and engaging marketing materials. This approach helps us deliver the game faster and better
Generative AI was used solely for conceptual ideas for the main artwork images of store page. The final artworks visible on store were the completely, manually reworked, only using generative AI content as reference.
Nearly all the art and graphics were generated using an AI model. nothing else besides backgrounds and sprites used AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Unholy Priest Store/marketing art | We are using AI generated images for our store page materials. | Grejuva | 356 | Mar 18, 2026 | |
Deep Sea Hunter Store/marketing art | My shop page background image and cover are generated by artificial intelligence materials. | Bulanke | - | Mar 18, 2026 | |
Clothing Store Simulator Store/marketing art | We used ai generated contents just for capsule images. | Kiki Games | 1.1k | Mar 18, 2026 | |
Field of Growth: A Farmer's Odyssey Store/marketing art | AI is used to generate some of the images for game and marketing. | SCLITIFY IT | - | Mar 18, 2026 | |
The Aquarians In-game content arttext | Generative AI was used to create some of the game's textures, and to draft some of the game's written dialogue. | Logan Head | 15 | Mar 18, 2026 | |
Jesus Christ Simulator In-game content art | The game's menu screen is AI-Generated, because unfortunately I am not a digital artist.
Also, the posters/images used for the game's Steam page are just the same image that is in the Main Menu. And Jesus Christ's mogging images, because they never took any pictures of Jesus mogging anybody :( | MenoraSan | 164 | Mar 18, 2026 | |
Pickle Party Dev only | As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team. | Arcane Embers | - | Mar 18, 2026 | |
Ghost Talker Unclear art | In our database we have AI-generated images that the entity can select to show you. | Doky | - | Mar 18, 2026 | |
Homing Instinct In-game content audio | just used the AI voice for 3 minute in intro video of the game | 미상(알수없음) | - | Mar 18, 2026 | |
Galandrix In-game content art | Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC. | Sock Entertainment | - | Mar 18, 2026 | |
RippleFX Dev only art | I use AI on daily basis to speed up my workflow, create assets and research new information. | TIvy | - | Mar 18, 2026 | |
Dale & Dawson Stationery Supplies Store/marketing art | AI only was used to create the achievement images | Striped Panda Studios | 4.5k | Mar 18, 2026 | |
低成本AI武侠模拟器 In-game content art | 主要是UI和图片素材。 | 林子大了工作室 | - | Mar 18, 2026 | |
Night Town In-game content audio | The limited amount of voice acting (Characters' voices) in this game is produced with the help of AI. | PlusHP | - | Mar 18, 2026 | |
RISKY CHRONICLES and the curse of destiny In-game content art | Our game has benefited from the use of IA for the creation and enhancement of certain graphics | Consulog | - | Mar 18, 2026 | |
ChopChop In-game content text | This game used AI for translation. | PlatypusQuad | 58 | Mar 18, 2026 | |
Roaches: The Birthday Party In-game content art | Loader image, image present in the main menu and 7 puzzle images are generated with generative AI. | Essa Mobi | - | Mar 18, 2026 | |
Ball Blitz! Store/marketing art | The Imagery in the store page was generated by DALL-E. | Leonardo de Andrade | - | Mar 18, 2026 | |
AI探案集 Live AI text | The AI generates responses to the player's interrogations. | Zane Studio | - | Mar 18, 2026 | |
Just a Cute Capybara Puzzle In-game content art | Some of the game art was pre-rendered using AI. | SFW Games Inc | - | Mar 18, 2026 | |
DigDigDrill In-game content text | AI is used to assist with English translation.
All translated text is ultimately reviewed and edited by humans. | Toorai | 566 | Mar 18, 2026 | |
Deadzone Blackout In-game content audioart | During the development process, we may use procedural and AI-based tools to assist in content creation. In all of these cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, badges, and calling cards. | Hutstudious Company Irc | 15 | Mar 18, 2026 | |
Myth Matrix In-game content art | Use AI generated art assets. | Sun Pengfei | 19 | Mar 18, 2026 | |
Breed Kim Il-Sung In-game content art | The anime girls are AI-enhanced. Only public domain images were used in the training and production of the images however. | ProgenitorWorks | - | Mar 18, 2026 | |
Solstice In-game content art | AI is used in the generation of the image asset that is used for game promotion and as the games' main menu, as well as some ingame items and weapons. | Nella Games | - | Mar 18, 2026 | |
Unfinished Unclear text | it's helped me in the description | AndrewGames | 35 | Mar 18, 2026 | |
Holy Stone Mage In-game content art | Part of the scenes are generated by AI. | Big Leaf Game | - | Mar 18, 2026 | |
Little World In-game content artaudio | For our game, we've generated the following content using pre-production AI tools:
1.Hero illustrations for the gacha interface.
2.Hero icons.
Background music for the game. | Mitadream | - | Mar 18, 2026 | |
ふじさんのぼり Unclear art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 | |
救済!粛清サークル ~The Purge Club~ Unclear art | AI illustrations are generated using original illustrations. | CyberStep, Inc. | - | Mar 18, 2026 | |
Peter's Journey In-game content art | Character images and location sketches are created manually by our artists, but we also use neural networks to speed up the drawing of details. AI isn't used to generate content during gameplay. | Dreamer Studio | 42 | Mar 18, 2026 | |
Super Hangman In-game content art | I used AI to generate images for all the words in the game. We personally reviewed every single image used. | Banuza™ | 15 | Mar 18, 2026 | |
用烟花轰炸你的好朋友 In-game content artaudiocode | Only a small amount of non-core code and the melody of the opening theme in this game are generated by AI; no AI technology is used for the core creative content including core code, gameplay logic and the lyrics composition of the opening theme. | MentalHospital | - | Mar 18, 2026 | |
Rebel!: Prologue In-game content arttext | Capsule images
Ingame graphics
Ingame texts | The Ministry of Propaganda | - | Mar 18, 2026 | |
ワンコワンコ大作戦 In-game content art | The ending of this work includes images created using generative AI. | Yamabico Games | - | Mar 18, 2026 | |
poker dungeon In-game content art | The character drawings in the game are preliminary images completed by AI and then manually modified. Most of the content is manually modified. | LcsStudio | - | Mar 18, 2026 | |
Forge In-game content art | This game includes AI-generated images as part of its visual assets. | GreenOnionGames | 56 | Mar 18, 2026 | |
Dish Up Fruit In-game content art | Some objects and backgrounds are made by AI. | Katarienumono, Inc. | - | Mar 18, 2026 | |
Ink Link In-game content audioartcode | This game makes limited use of generative artificial intelligence during development.
Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion.
All gameplay, design, and final creative decisions were made by the developer. | Kokoa Interactive | - | Mar 18, 2026 | |
Snackroach In-game content art | - In game hats
- All the store game art images which feature a toast with SNACKROACH written on it | Indest OÜ | - | Mar 18, 2026 | |
Cosmotots In-game content art | The static skybox HDRI for the first map is generated with Blockade Labs. | XOXODROP | 11 | Mar 18, 2026 | |
Mr. Trumpet's Temper Tantrum In-game content audio | For marketing & voice samples we used an AI voice generator for Mr. Trumpet's & other narrator's public statements | FatHumans & Co | - | Mar 18, 2026 | |
Echoes Unclear art | AI was leveraged to generate a broader range of art options, accelerating the creative process and allowing us to explore unique visual styles for the game. | Binary Tales | - | Mar 18, 2026 | |
RetroSpace In-game content art | We use AI to generate pre-rendered skies. | Cosmopage | - | Mar 18, 2026 | |
The Elder Gods In-game content art | The backgrounds of some scences and some objects are based on AI generated images. The generated images were sometimes heavly modified to match the overall atmosphere and blend properly with the other content. | VectorScape | - | Mar 18, 2026 | |
幻想 · 遇见秦始皇 Encountering Emperor Qin Shi Huang In-game content artaudio | This game can guide the male protagonist to draw by hand. Some of the art (background images, NPC character portraits, CG, etc.) and music materials in the game are designed and generated with AI assistance. | 红豆游戏 | 23 | Mar 18, 2026 | |
Another dick in the wall Store/marketing art | Some promotional graphics generated using AI tools | Mad Mike Production | - | Mar 18, 2026 | |
Sunset Motel: Prologue Store/marketing artaudio | Our game leverages the newest AI technology to enhance your gaming experience! From generative images that improve the visual aspects of the game to AI-driven voiceovers that add depth to every character, our use of AI extends to creating immersive storefront visuals and engaging marketing materials. This approach helps us deliver the game faster and better | Efkey Studios | 844 | Mar 18, 2026 | |
Easy Breezy Drive Store/marketing art | Generative AI was used solely for conceptual ideas for the main artwork images of store page. The final artworks visible on store were the completely, manually reworked, only using generative AI content as reference. | Lunar Solitude | 65 | Mar 18, 2026 | |
Culling of Normality In-game content art | Nearly all the art and graphics were generated using an AI model.
nothing else besides backgrounds and sprites used AI. | The Forever GM | 24 | Mar 18, 2026 |