Some sound effects and supplementary music tracks were created using generative AI tools. No AI-generated visuals or gameplay elements are used in the game itself.
- Creator
- Owlkeep
- Reviews
- -
- Added
- Mar 18, 2026
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Some sound effects and supplementary music tracks were created using generative AI tools. No AI-generated visuals or gameplay elements are used in the game itself.
Some visual elements and sound effects are created with the assistance of AI tools.
This game was created by an indie solo developer. AI tools were only used to assist in generating art and music assets. All other content including the story and designs were manually developed and programmed by me. The game contains no AI features for players, it is a traditional offline single-player game with fixed content.
AI tools were used during development to draft some sound effects and musical ideas; these drafts were then re-edited, mixed, and curated by the team to match the intended tone. We also used AI-assisted coding to help write small utility systems. No AI runs at runtime: the game does not generate content or code while you play, and no player data is sent to AI services.
Some images or backgrounds for the image were made or partially processed using AI.
Few background images in "AVG"part of this game was adjusted by AI. All these adjusted images was originally real-world photograph. other content of this game was not ai pre-rendered
This game incorporates AI-pre-generated assets, including images created with Midjourney and music produced with Suno.
사운드 이펙트와 OST 제작에 생성형 AI를 사용함.
AI was used for the minor UI elements ,some backgrounds and one BGM.
In the title screen scene displayed after launching the game, some poster artworks, prop covers, and similar visual elements were created with the assistance of AI. The game’s background music was produced with AI assistance to enhance its overall presentation. In addition, some in-game level asset textures, such as billboards, were also created with the assistance of AI.
Some of the UI textures were created using AI tools.
Some of the artistic assets in the game are generated by AI
Background images in game made by a friend, who utilized AI for help.
Some content is pre-rendered by AI.
Portions of the source code and materials used in the localization process were created using AI tools.
Some UI assets in War Pawns were created with the assistance of generative AI tools during development. These assets were reviewed, selected, and integrated by the developer as part of the game’s user interface. Generative AI was used only for pre-generated interface visuals, and the game does not use AI-generated content during gameplay. All gameplay systems, design, and programming were created manually.
This game uses AI-generated visual and audio assets.
This game uses AI for some materials, coding, and translations.
A small portion of the game's art uses AI generated assistance.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
The card images are AI
Some visual assets were generated with AI tools and finalized by the developer.
Out of 47 assets in total, only 5 were made using AI tools, specifically for some in game icons. All assets are fully credited in game.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
During the development of this game, we used generative AI tools to assist in creating two types of core content: first, game-related graphical materials, including capsule images required for store promotion (such as Header Capsule, Small Capsule, etc.), in-game scene illustrations, character design reference images, and other visual assets; second, game audio materials, including background music for scenes, operational interaction sound effects, and other musical content. All AI-generated materials have undergone screening, modification, and compliance review by the development team to ensure they meet Steam's graphical asset rules and content guidelines. The final presentation is highly consistent with the game's overall style and core gameplay, and does not involve any non-compliant or infringing content.
We created and modified some of the background music and background elements using AI.
The narrator is a pre-recorded AI voice.
The in-game artifact pictures are generated using AI tools.
AI is used only during the early concept and ideation stages of some art. All final in-game assets are created and implemented by the development team.
AI-assisted tools were used during the development of this game, including assistance with writing game code, some audio assets, and certain promotional materials for this store page. All AI-assisted content was directed, reviewed, and integrated by the developer, and the game's design and creative direction are the developer's own. The game does not use AI at runtime: no gameplay content, player-facing text, or other material is generated by AI while playing.
I created music to be used as background music using generative AI and used it after some cutting.
Some art work and visual assets in this game were created using AI-assisted tools. No AI is used during gameplay and no content is generated in real time.
This game uses generative AI only to create a player character’s 3D head. The AI uses a fixed set of pre-approved traits and does not allow text prompts, user uploads, copyrighted references, brands, or trademarked characters. All outputs are controlled and reviewed to ensure they follow Steam’s guidelines.
Generative AI is used only for creating store thumbnails and in-game translations.
About half of the character 3D models were created using AI. AI was used for most of the music, with a few exceptions. For images, AI was used for the icons.
Use of IA: - Speech from the Book of the Ancient - Last song - Some HUD elements
AI has been used to fill in art, music and code due to lack of sufficient resources available. This is not satisfactory in the long run. The ambition is to eventually replace all AI content with proper man-made assets assuming the revenue increases. I apologize for the slop, but we will have to bear it for now.
Some visual assets, such as icons and UI borders, were created using generative AI tools.
Generative AI is used to generate texture of certain models
Some visual and audio assets in Somnolence were created or enhanced using AI-assisted tools during development, such as generative image and voice synthesis software. All content has been manually reviewed, edited, and integrated by the developer to fit the game’s narrative and aesthetic design. The game itself does not generate or modify content in real time.
AI is used in very limited terms for creating some portions of the store graphic images, which are then modified in paint software for the final product. AI images may be used in some in-game backgrounds like Credits pages, but modified as required. AI is not used to create the game itself or its scripting.
The IA was used to clean, tidy and simplify code, make some 3d Environment assets and some UI elements
The background images and reptiles pictures are pre-rendered AI art
- Voiceovers and animations - Various graphic elements
1.Partial promotional materials. 2.English translation content. 3.Some in-game monster characters.
Some of the scene images in the game were created using AI painting technology.
The story, narrative, and core implementation are entirely human-made. AI tools were used for supporting elements in voice acting (ElevenLabs), imagery, music production, and video. Less than 15% of videographic content used AI generation (primarily edited in Canva and Filmora). Our two-person team meticulously guided and refined all AI-assisted content, spending hours to meet specific narrative and quality requirements. We specifically chose ElevenLabs as they contribute directly to Voice Actors through royalties and licensing deals. Special thanks to the Pixabay community for providing the high-quality audio alternatives used when the GenAI Content toggle is inactive.
The developer's description of how AI-generated content is used in the game is as follows: Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons.
Portions of the game's art, audio, and text utilized AI-generated original materials that were subsequently edited and enhanced.
This game uses generative AI for some character images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
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All these adjusted images was originally real-world photograph.
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2.English translation content.
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Our two-person team meticulously guided and refined all AI-assisted content, spending hours to meet specific narrative and quality requirements. We specifically chose ElevenLabs as they contribute directly to Voice Actors through royalties and licensing deals.
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BidKing In-game content art | The developer's description of how AI-generated content is used in the game is as follows:
Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons. | MindSurge Network & Games | 21.4k | Mar 18, 2026 | |
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